Run: 2026-02-25-01KJ95AWDPHSBDQN9TY96ES4AF

Run Details

Duration:
30.3s
Cost:
$0.018211
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
She ducked under the sagging caution tape, the yellow plastic a stark, ludicrous line against the grimy concrete of the abandoned Tube platform. The air hung thick with the metallic tang of dried blood and the damp, earthy smell of deep London soil. Below, the tracks yawned, a black maw swallowed by deeper shadow. "Took your time, Detective," DS Miller’s voice cut through the hum of generator lights. He stood over a huddle of forensics techs, hands jammed into his pockets, a fresh uniform looking a little too pristine for the scene. Quinn shifted her weight, the worn leather watch on her left wrist catching a glint of the portable lighting rigs. Her closely cropped salt-and-pepper hair did little to ward off the chill seeping from the station walls. "Priority call at Liverpool Street. What have we got?" Miller gestured vaguely towards the victim. "Male, early thirties. Found by a homeless bloke looking for shelter. Stab wounds. Looks like a turf war, maybe a drug deal gone south. Standard stuff for this part of town." She moved past him, her eyes scanning the scene with military precision. The platform felt too quiet, too still, even for a murder. The victim lay splayed near the edge of the derelict platform, his skin pallid under the harsh lights. His clothes, though stained and torn, seemed… specific. A dark wool coat, not the typical cheap puffer of a street dealer. Frayed, yes, but good quality at one point. "Standard stuff?" Quinn knelt, ignoring the tech’s grunt of annoyance. She pulled on a new pair of latex gloves. The man’s eyes were open, fixed on the grimy concrete ceiling as if staring at a forgotten god. His lips were parted, a silent gasp frozen in death. "Multiple lacerations to the chest and abdomen," a forensic officer muttered, snapping photos. "No defensive wounds on the hands, interestingly. Minimal struggle apparent, beyond the initial altercation." Quinn saw it immediately. The bloodstains on the wall behind the victim spread in an unnatural pattern, almost too neat, lacking the wild spatter of a desperate fight. A faint, cloying scent, like burnt sugar mixed with something acrid, clung to the air beneath the metallic tang of blood. She took a deep breath, trying to place it. Not chemicals, not standard forensics. Something other. "No defensive wounds, but he’s been gutted like a fish," Quinn observed, her gaze sharp. "And this is a Tube station, Miller. Not an alleyway." Miller crouched beside her, his expression a careful mask of deference and slight impatience. "Plenty of tunnels in London. Could have been dragged here, then dumped." He pointed to a drag mark leading deeper into the disused tunnel. "We're checking down there now." "Dragged?" Quinn leaned closer to the body. His left hand was curled, still gripping something small and white. She carefully pried his fingers open. A chip of bone. Old, smooth, the kind of relic one might find in an antique shop, except for the faint, almost invisible etching on its surface – a symbol. It reminded her of something she’d seen once, years ago, in a dusty archive Morris had dragged her to. "What's that, then?" Miller asked, leaning in. "Looks like a bone." Quinn straightened, holding the chip delicately in the gloved palm of her hand. "But not just any bone." Memories stirred, unsettling and unwelcome. She pushed them down. "Souvenir from a date night, perhaps?" Miller offered with a weak chuckle. "Or a voodoo thing. We get weirder every week." Quinn ignored him. She glanced at the victim’s neck. A thin, silver chain lay broken, half-buried in the grime. No pendant. She looked around. The floor was rough, uneven, decades of grit and discarded rubbish making it a mosaic of urban decay. Nothing caught her eye. "Find anything else on him?" she asked the forensic tech. "Wallet, phone, no ID as yet. Cash. Expensive watch, though." The tech pointed to the man's right wrist. A sleek, modern timepiece, a silver bezel, a stark contrast to Quinn’s own worn leather watch. "What about entry points to this station?" Quinn rose, pacing the length of the platform. "Secure?" Miller gestured towards an officer by a ventilation shaft. "Entrance through an old maintenance shaft a few blocks north. Mostly sealed, few loose bricks. How the homeless guy got in." "And out?" "Same way." Quinn paused. Her brown eyes narrowed, taking in the scene again. The sparse scattering of debris, the faint graffiti on the walls. Nothing out of place, nothing screaming a struggle beyond the body itself. The air, though, still carried that faint, sickly sweet odour. "Any signs of forced entry on the victim himself? Beyond the obvious." "No blunt force trauma we can see, barring the stab wounds. Looks fairly direct." "Direct." Quinn repeated the word, tasting it. Too direct, perhaps. She walked to the edge of the platform, looked down into the inky blackness between the tracks. The air grew thicker down there, colder. A faint, almost imperceptible hum reverberated through the soles of her boots. It was a familiar sensation, a tremor that used to make the hairs on her arms stand on end. She hadn't felt it since the Morris case. "Miller," she called out, turning. "Bag that bone fragment carefully. And I want a full sweep of this entire platform. Every crevice. Every dust bunny. And a chemical analysis of the blood, beyond just DNA. I want to know if there's anything else in there." "Detective, we’ve already got a uniform doing a sweep." Miller looked irritated, his professional mask slipping. "And the chem analysis is standard procedure, but this isn't exactly a lab. We'll get it to the pathology lab, but it'll take time." "Then we’ll wait." Quinn’s voice held a steely edge that brooked no argument. "I want to know what that smell is. And why a man who takes a brutal gutting without a fight is found clutching a fragment of bone." She walked towards the entrance of the disused tunnel, beckoning a uniform to light the way. The hum grew stronger, vibrating in her teeth. It wasn't the rumble of a distant Underground train. It was something else. She knew it was. The tunnel stretched endlessly, a dark maw. "Careful, Detective," Miller warned from behind her. "Gas." Quinn ignored him, pushing deeper. The faint, sweet smell grew stronger here, mingling with the metallic stench of the underground. She ran a gloved hand along the rough brick wall. Cold, damp. Further in, a faint etching presented itself, barely visible under a layer of grime. A familiar symbol. The same one on the bone fragment. Her breath hitched. Morris. His case had been closed, ruled an accident. But she had seen things then. Things she couldn’t explain. The way the air had felt, the way the shadows had moved. This, now, felt unsettlingly similar. A chill that went deeper than the underground air. "What is it?" Miller’s flashlight beam cut through the darkness, illuminating the symbol. "Nothing." Quinn pulled her hand back, her face unreadable. "Just old graffiti." She stood there for a moment, her mind racing, searching for a logical explanation. A cult? A gang with a bizarre initiation rite? But the symbol felt ancient, wrong for any street gang. She turned, walking back towards the platform, her eyes scanning the ceiling as she went. The victim’s eyes, fixed on the concrete. What had he seen? What had a man who'd died without putting up a fight been looking at in his final moments? Back on the platform, she returned to the body. The forensic tech had finished initial photographs and was preparing to move the body. Quinn held up a hand. "Hold on." She scanned the area around the victim once more. Her gaze fell on a small, dark stain near the man's head, partially obscured by the collar of his coat. It was small, almost insignificant, a dark smudge against the lighter dried blood. Not blood, though. It was oily, almost iridescent under the harsh lights. She knelt again, carefully scraping a tiny sample into a sterile vial. The burnt sugar scent intensified slightly. "What's that, now?" Miller asked, stepping closer. "An anomaly." Quinn secured the vial. She looked at the blood spatter on the wall again. The unnatural spread. No struggle. The broken chain, the missing pendant. The weird bone fragment. The faint, sickly sweet smell. And the symbol, etched in the tunnel. Her jaw, usually sharp, tightened. This wasn't a mugging. This wasn't a drug deal. It was a ritual. A messy, brutal, but ultimately *deliberate* ritual. The thought sent a shiver down her spine. The kind of messy ritual that had ended her partner. "Miller," she said, without turning, her voice low. "I need every CCTV camera feed for three blocks around that ventilation shaft. I want to know who entered this station in the last forty-eight hours, and who left." "We've already got uniforms canvassing, Detective. Standard procedure." "This isn't standard, Miller." Quinn stood, her eyes locking onto his. "This is a cold kill. A setup. He was killed here, right here, and no one tried to stop it. They *wanted* him found." "Why?" Miller frowned, genuinely puzzled now. "That's what we're going to find out." She looked from the body, to the bone fragment in the forensics bag, to the dark mouth of the tunnel where the symbol lay hidden. The hum still resonated in the air, a low thrumming under the city’s roar. "Did anyone else report that smell?" Quinn asked the nearest forensic tech, who was now bagging the victim's personal effects. The tech sniffed the air, confused. "Smell? Just blood, ma'am. And the usual Tube damp." Quinn straightened, a singular thought crystallising in her mind. No one else noticed the smell. No one else seemed to hear the hum. Just like with Morris. She wasn’t losing her mind. She was seeing what others couldn’t. Or wouldn’t. The missing pendant. It meant something. It belonged to the chain on the victim's neck. But if it was broken, and missing, who had it? She turned her sharp jaw towards Miller. "Find me the homeless man who reported this." Miller puffed out his chest a little. "Already sent a car to pick him up from the shelter. He’s being brought in for questioning." "Good." Quinn walked along the platform one last time, away from the body, towards the flickering entrance lights. She kept her eyes on the ground, searching, her boots scuffing gritty concrete. Then she spotted it, almost missed in the uneven light. A tiny, almost translucent sliver of something crystalline, no bigger than a fingernail clipping, shimmering faintly near a discarded fast-food wrapper. It wasn't glass. It felt cold, unnaturally so, even in the chill of the station. She bent, scooped it up, careful not to damage it. It felt like ice, despite the ambient temperature. It pulsed with a faint, internal light, almost too dim to perceive. A shard of something, something that shouldn't exist. "What are you doing, Detective?" Miller asked, already moving towards the platform exit. Quinn ignored him. She held the shard up. It pulsed again, a soft, unnatural throb in her gloved hand. Her eyes narrowed. This wasn't just a murder. This was a doorway. She heard a faint click behind her, then the sudden rush of air as the forensic team finally hauled the victim’s body onto the stretcher. His head lolled unnervingly, his open eyes still fixed on the concrete ceiling. But now, it almost seemed as if they were looking directly at *her*. A shudder ran through Quinn. She didn't believe in ghosts, not really, but what she experienced with Morris left her with a healthy dose of unease when faced with the inexplicable. That hum, that scent, those symbols. Someone was pulling strings here. Strings made of something far older and darker than drugs or gang turf. "Miller!" she barked, turning to face him just as he was about to step past the tape. "That homeless man. I want him brought directly to my office. And I want a full breakdown of any similar incidents in abandoned locations. Over the last five years. Any unexplained deaths, any unusual missing persons." Miller stopped, his brows furrowed. "Detective, that's going to be a massive traw-" "Find it." Her voice was flat, unyielding. She looked down at the shimmering shard in her hand. It felt like a piece of a puzzle, a fragment of something otherworldly. And she had a horrible feeling it pointed to the same dark path that had consumed DS Morris. The victim's eyes, even from the gurney, felt like they were watching her. And then, as the stretcher wheeled away, she saw it. Tucked almost imperceptibly into the victim's inner lapel, a small metal plate with an address etched into it. An address she immediately recognized as the research archives of the British Museum.
created_at"2026-02-25T01:06:39.166Z" 2/25/2026, 1:06:39 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1277
moderation_latency(null)
generation_time30245
tokens_prompt4671
tokens_completion5500
native_tokens_prompt4537
native_tokens_completion6740
native_tokens_completion_images0
native_tokens_reasoning3853
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0182111
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1277
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981599-VrIzAczaGW1a7kR00ym6"
upstream_id(null)
total_cost0.0182111
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags32
adverbTagCount1
adverbTags
0"Miller frowned genuinely [genuinely]"
dialogueSentences57
tagDensity0.561
leniency1
rawRatio0.031
effectiveRatio0.031
88.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2152
totalAiIsmAdverbs5
found
0
adverb"carefully"
count3
1
adverb"slightly"
count1
2
adverb"really"
count1
highlights
0"carefully"
1"slightly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2152
totalAiIsms37
found
0
word"stark"
count2
1
word"maw"
count2
2
word"pristine"
count1
3
word"weight"
count1
4
word"glint"
count1
5
word"chill"
count3
6
word"standard"
count6
7
word"scanning"
count2
8
word"etching"
count2
9
word"mosaic"
count1
10
word"reverberated"
count1
11
word"familiar"
count2
12
word"unreadable"
count1
13
word"racing"
count1
14
word"scanned"
count1
15
word"etched"
count2
16
word"down her spine"
count1
17
word"resonated"
count1
18
word"crystalline"
count1
19
word"pulsed"
count2
20
word"throb"
count1
21
word"furrowed"
count1
22
word"otherworldly"
count1
highlights
0"stark"
1"maw"
2"pristine"
3"weight"
4"glint"
5"chill"
6"standard"
7"scanning"
8"etching"
9"mosaic"
10"reverberated"
11"familiar"
12"unreadable"
13"racing"
14"scanned"
15"etched"
16"down her spine"
17"resonated"
18"crystalline"
19"pulsed"
20"throb"
21"furrowed"
22"otherworldly"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"eyes widened/narrowed"
count2
1
label"sent a shiver through"
count1
highlights
0"eyes narrowed"
1"sent a shiver down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences180
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences180
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences204
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords2153
ratio0.001
matches
0"deliberate"
1"wanted"
2"her"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1658
uniqueNames9
maxNameDensity1.33
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Tube1
London1
Miller15
Quinn22
Morris6
Memories1
Underground1
British1
Museum1
persons
0"Miller"
1"Quinn"
2"Morris"
3"Memories"
places
0"London"
globalScore0.837
windowScore0.667
68.70% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences123
glossingSentenceCount4
matches
0"as if staring at a forgotten god"
1"felt like ice, despite the ambient temp"
2"felt like a piece of a puzzle, a fragme"
3"felt like they were watching her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.464
wordCount2153
matches
0"not really, but what she experienced with Morris left her with a healthy dos"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences204
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean36.49
std21.75
cv0.596
sampleLengths
054
138
246
337
470
547
627
765
825
943
1073
117
1231
1321
1446
1510
1634
1716
1830
192
202
2156
2214
2373
2445
2540
2640
2748
288
2956
3048
3113
3245
3344
3428
3556
3618
377
3843
3943
4037
418
4235
436
4446
4520
4615
4765
4815
4924
99.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences180
matches
0"were parted"
1"was curled"
2"been closed"
47.33% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs262
matches
0"was preparing"
1"wasn’t losing"
2"was seeing"
3"were looking"
4"was pulling"
5"were watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences204
ratio0.005
matches
0"Old, smooth, the kind of relic one might find in an antique shop, except for the faint, almost invisible etching on its surface – a symbol."
85.60% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1661
adjectiveStacks2
stackExamples
0"faint, sickly sweet odour."
1"faint, sickly sweet smell."
adverbCount71
adverbRatio0.042745334136062615
lyAdverbCount27
lyAdverbRatio0.01625526791089705
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences204
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences204
mean10.55
std6.97
cv0.661
sampleLengths
023
120
211
314
424
520
617
79
86
931
1012
1111
1218
137
141
1513
168
1710
189
1918
2010
2113
2214
234
2424
2521
269
275
282
2915
3010
3114
3224
335
347
3511
366
374
3826
3919
407
4117
4210
434
4412
459
463
476
4810
492
44.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3088235294117647
totalSentences204
uniqueOpeners63
77.97% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences171
matches
0"Too direct, perhaps."
1"Further in, a faint etching"
2"Just like with Morris."
3"Then she spotted it, almost"
ratio0.023
77.31% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount61
totalSentences171
matches
0"She ducked under the sagging"
1"He stood over a huddle"
2"Her closely cropped salt-and-pepper hair"
3"She moved past him, her"
4"His clothes, though stained and"
5"She pulled on a new"
6"His lips were parted, a"
7"She took a deep breath,"
8"He pointed to a drag"
9"His left hand was curled,"
10"She carefully pried his fingers"
11"It reminded her of something"
12"She pushed them down."
13"She glanced at the victim’s"
14"She looked around."
15"she asked the forensic tech"
16"Her brown eyes narrowed, taking"
17"She walked to the edge"
18"It was a familiar sensation,"
19"She hadn't felt it since"
ratio0.357
24.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount149
totalSentences171
matches
0"She ducked under the sagging"
1"The air hung thick with"
2"DS Miller’s voice cut through"
3"He stood over a huddle"
4"Quinn shifted her weight, the"
5"Her closely cropped salt-and-pepper hair"
6"Miller gestured vaguely towards the"
7"She moved past him, her"
8"The platform felt too quiet,"
9"The victim lay splayed near"
10"His clothes, though stained and"
11"A dark wool coat, not"
12"Quinn knelt, ignoring the tech’s"
13"She pulled on a new"
14"The man’s eyes were open,"
15"His lips were parted, a"
16"a forensic officer muttered, snapping"
17"Quinn saw it immediately."
18"The bloodstains on the wall"
19"A faint, cloying scent, like"
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences171
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount3
matches
0"The man’s eyes were open, fixed on the grimy concrete ceiling as if staring at a forgotten god."
1"She turned, walking back towards the platform, her eyes scanning the ceiling as she went."
2"She kept her eyes on the ground, searching, her boots scuffing gritty concrete."
31.25% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags32
uselessAdditionCount6
matches
0"Quinn observed, her gaze sharp"
1"Miller looked, his professional mask slipping"
2"Quinn pulled, her face unreadable"
3"She stood, her mind racing, searching for a logical explanation"
4"she said, without turning, her voice low"
5"Quinn stood, her eyes locking onto his"
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount6
fancyTags
0"a forensic officer muttered (mutter)"
1"Quinn observed (observe)"
2"Quinn repeated (repeat)"
3"she called out (call out)"
4"Miller warned (warn)"
5"she barked (bark)"
dialogueSentences57
tagDensity0.211
leniency0.421
rawRatio0.5
effectiveRatio0.211
77.8835%