Run: 2026-02-25-01KJ95CE0MBE4E0Z0Q6T83N2WT

Run Details

Duration:
22.6s
Cost:
$0.013619
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of cloying sweetness, like overripe figs and ancient wine. Rory coughed, the unexpected flavour coating her tongue, thick and almost sticky. One moment, the biting chill of a London alley still clung to her clothes, the next, a profound warmth permeated everything. Her boots, usually scuffing against damp pavement, now sank into something soft, like springy moss but with the texture of fine velvet. Nyx stood motionless beside her, a deeper shadow against the unnatural amber sky, which pulsed with a soft, internal light. Their form, usually a shift between solid and incorporeal, now seemed to hold a greater, almost static presence. Isolde, a silver streak against the strange, glowing horizon, simply gazed ahead, her pale lavender eyes wide and unblinkable. "Gluttony," Isolde whispered, her voice like chimes carried on a distant breeze. "Here, indulgence knows no bounds." She gestured with a slender hand towards the sprawling landscape. Everywhere, flora exploded in riotous, impossible colour. Trees bore fruit like polished jewels, hanging heavy from branches that twisted with the grace of ancient dancers. Vines, thicker than a man's arm, woven with flowers that shimmered like captured starlight, snaked across the ground and up colossal, gnarled trunks. An intoxicating medley of scents, rich and unfamiliar, swirled in the heavy air—earthy truffle notes mingling with candied rose petals and something akin to spiced honey. Rory found her senses overwhelmed. Her hand instinctively went to the Heartstone Pendant at her throat. It pulsed, a faint thrumming against her skin, warmer than before. "The portal," Rory muttered, her voice rough. Her eyes traversed the landscape, trying to make sense of the overwhelming beauty. It felt… predatory. Nyx’s head tilted slightly, an almost imperceptible movement. "A vibrant consumption. Lifecycle, accelerated." Their voice, a mere whisper, seemed to cut through the oppressive sweetness. They began to walk, their footsteps silenced by the cushiony ground. The soil beneath the moss was a rich, dark loam, smelling faintly of stirred earth and something else, something vital and a little unsettling, like blood mixed with fertiliser. Ahead, the ground sloped gently upwards towards what appeared to be groves of fruit trees. Each fruit was perfectly formed, glistening with dew, some larger than a human head, others small and delicate, like oversized berries. It was a feast for the eyes, a tantalising display of cultivated abundance. "These aren't natural," Rory finally said. The sheer perfection of it felt wrong. Too manicured, too precise. She plucked a leaf from a passing vine, its surface cool and smooth, almost like spun glass. It bled a milky, sweet-smelling sap at the stem. "Nature by design," Isolde corrected, her voice soft. "Harvested, cultivated, perfected. To delight the palates of the Dymasian court." Her words painted a picture of unseen hands tending this vast garden. A low, resonant hum vibrated through the air, barely audible at first, then growing steadily. It wasn't the hum of insects or machinery. It felt alive, a deep, contented sigh rising from the very land. Along with it, a faint, rhythmic *thump-thump* joined the chorus. It sounded like something large, yet distant, being prepared, or consumed. The notion sent a prickle of unease down Rory's spine. They pressed deeper, the groves giving way to wider avenues lined with towering, ancient amber-barked trees. Their canopy filtered the already warm sky, casting long, shifting orange shadows on the ground. The air grew heavier here, the scents even more concentrated, making Rory’s head spin slightly. She felt a craving she couldn't place, a hollow ache for something profoundly satisfying. It was a subtle, insidious pull, a whisper on the edge of her awareness. *Eat. Indulge. Forget.* "The very air here tempts," Isolde observed, without looking at Rory. "A sweet poison, for the unwary." Rory frowned, shaking her head to clear the strange sensation. The Fae-Forged Blade, tucked into her belt, offered a small anchor, its moonsilver hilt always cold against her skin, even in this oppressive heat. It grounded her, a reminder of other worlds, other dangers. They broke through a final line of trees into an astonishing vista. A vast, tiered amphitheatre of cultivation stretched before them, carved from the living rock of what appeared to be mountains in the far distance. Terraces, each a vibrant swathe of different coloured plants, ascended towards the glowing sky. At the very centre, a colossal structure rose, twisting like a corkscrew towards the heavens, its surface shifting with iridescent colours that mimicked mother-of-pearl. It looked like a giant, exquisite dessert. "Belphegor's palace," Isolde stated, her voice holding a rare hint of solemnity. As they watched, a segment of the palace shimmered, then peeled back like an orange rind, revealing a momentary glimpse inside. Rory caught sight of impossibly long tables laden with mountains of food, glowing with inner light. Figures moved within, though their forms were blurred by distance and shimmer. The rhythmic *thump-thump* intensified. It sounded like a pulse now, the heartbeat of this gluttonous realm. "They feast," Nyx murmured, their violet eyes fixed on the palace. "Always." Rory’s heart gave a sudden, hard lurch. She spotted movement, not within the palace, but closer. Beneath the shade of one of the colossal amber trees fringing the central clearing, a long, serpentine shape coiled. It was almost perfectly camouflaged against the bark, but the amber light caught a flicker of scales, dark and lustrous. It was thick as a tree trunk, far too large to be a mere Earthly creature. Its head, massive and blunt, rested on the mossy ground, barely visible. It seemed to sleep, or perhaps, it waited. A low growl rumbled, deep and guttural, shaking the very moss beneath their feet. It emanated not from the serpentine creature, but from behind them. Rory spun around, her hand already on the hilt of the Fae-Forged Blade. The glade they had just passed through, moments before a picture of verdant tranquillity, now seemed to ripple with unseen movement. The sweet scent in the air shifted, taking on a sharper, more metallic undertone. The leaves on a nearby tree rustled violently, though no breeze stirred. Then, a dark, bulky shape burst forth from the foliage. It stood on two legs, broad and squat, covered in coarse, knotted fur the colour of dried mud. Its eyes, small and red, glowed with malevolent hunger. Drool, thick and greenish, dripped from between sharp, yellowed teeth. It carried a crude, bone-tipped spear, its tip glinting menacingly in the amber light. Another appeared beside it, then another, emerging from the vibrant undergrowth. They were smaller than the sleeping serpentine beast, but easily twice Rory's height, their bodies muscled and brutish. Their growls joined the first, a chorus of predatory intent. They moved with surprising speed, fanning out to encircle the group. The Heartstone Pendant thrummed frantically now, a warning beat against her chest. "Well," Rory said, pulling the Fae blade free. It hummed in her hand, its cold presence a welcome contrast to the oppressive warmth. "Looks like someone's found their dinner." The largest of the creatures snarled, its red eyes locking onto Rory's bright blue ones. It hefted its spear, its thick lips peeling back to reveal more of its jagged teeth. It took a shuffling step forward, then another. "They guard the harvest," Isolde murmured, her voice still impossibly calm, even as the creatures closed in. "Amongst other things." The creatures surged forward, closing the distance in a rush. Their roars split the air, drowning out the gentle hum of Dymas. Rory braced herself, the moonsilver blade a silver line in the amber light. She saw the lead creature's spear lift, an arc of bone descending towards her head.
created_at"2026-02-25T01:07:29.949Z" 2/25/2026, 1:07:29 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1608
moderation_latency(null)
generation_time22585
tokens_prompt5338
tokens_completion3764
native_tokens_prompt5247
native_tokens_completion4818
native_tokens_completion_images0
native_tokens_reasoning3072
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0136191
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1608
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981649-grLIL6u6F1qymhRptneP"
upstream_id(null)
total_cost0.0136191
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.688
leniency1
rawRatio0
effectiveRatio0
64.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1275
totalAiIsmAdverbs9
found
0
adverb"slightly"
count2
1
adverb"gently"
count1
2
adverb"perfectly"
count2
3
adverb"very"
count4
highlights
0"slightly"
1"gently"
2"perfectly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1275
totalAiIsms26
found
0
word"chill"
count1
1
word"profound"
count1
2
word"warmth"
count2
3
word"velvet"
count1
4
word"pulsed"
count2
5
word"shimmered"
count2
6
word"sense of"
count1
7
word"whisper"
count2
8
word"oppressive"
count3
9
word"footsteps"
count1
10
word"glistening"
count1
11
word"vibrated"
count1
12
word"rhythmic"
count2
13
word"reminder"
count1
14
word"structure"
count1
15
word"pulse"
count1
16
word"lurch"
count1
17
word"flicker"
count1
18
word"glinting"
count1
highlights
0"chill"
1"profound"
2"warmth"
3"velvet"
4"pulsed"
5"shimmered"
6"sense of"
7"whisper"
8"oppressive"
9"footsteps"
10"glistening"
11"vibrated"
12"rhythmic"
13"reminder"
14"structure"
15"pulse"
16"lurch"
17"flicker"
18"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
39.76% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords5
totalWords1274
ratio0.004
matches
0"thump-thump"
1"Eat. Indulge. Forget."
2"thump-thump"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
88.22% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1214
uniqueNames11
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
London1
Heartstone2
Pendant2
Rory15
Isolde6
Fae-Forged2
Blade2
Earthly1
Fae3
Dymas1
Nyx3
persons
0"Pendant"
1"Rory"
2"Isolde"
3"Blade"
4"Nyx"
places
0"London"
1"Heartstone"
globalScore0.882
windowScore1
4.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount5
matches
0"something akin to spiced honey"
1"sounded like something large, yet distant"
2"looked like a giant, exquisite dessert"
3"sounded like a pulse now, the heartbeat of"
4"appeared beside it, then another, emerging from the vibrant undergrowth"
43.01% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.57
wordCount1274
matches
0"not within the palace, but closer"
1"not from the serpentine creature, but from behind them"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean49
std25.84
cv0.527
sampleLengths
067
157
227
3101
423
525
689
743
831
966
1077
1117
1244
1381
1412
1565
1612
1791
1825
1948
2073
2162
2229
2339
2420
2550
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences97
matches
0"were blurred"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences101
ratio0.01
matches
0"An intoxicating medley of scents, rich and unfamiliar, swirled in the heavy air—earthy truffle notes mingling with candied rose petals and something akin to spiced honey."
86.75% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1222
adjectiveStacks1
stackExamples
0"ancient amber-barked trees."
adverbCount59
adverbRatio0.04828150572831424
lyAdverbCount22
lyAdverbRatio0.01800327332242226
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean12.61
std5.9
cv0.468
sampleLengths
012
112
221
322
420
518
619
712
815
97
1018
1123
1226
135
1411
1511
167
1713
182
191
208
2117
2211
2329
2415
2521
2613
276
287
294
3017
319
328
3323
3415
358
3612
3710
3811
3910
4016
4115
4215
4314
4414
451
461
471
4811
496
64.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4158415841584158
totalSentences101
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences92
matches
0"Everywhere, flora exploded in riotous,"
1"Too manicured, too precise."
2"Then, a dark, bulky shape"
ratio0.033
46.09% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences92
matches
0"Her boots, usually scuffing against"
1"Their form, usually a shift"
2"She gestured with a slender"
3"Her hand instinctively went to"
4"It pulsed, a faint thrumming"
5"Her eyes traversed the landscape,"
6"Their voice, a mere whisper,"
7"They began to walk, their"
8"It was a feast for"
9"She plucked a leaf from"
10"It bled a milky, sweet-smelling"
11"Her words painted a picture"
12"It wasn't the hum of"
13"It felt alive, a deep,"
14"It sounded like something large,"
15"They pressed deeper, the groves"
16"Their canopy filtered the already"
17"She felt a craving she"
18"It was a subtle, insidious"
19"It grounded her, a reminder"
ratio0.435
8.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences92
matches
0"The air tasted of cloying"
1"Rory coughed, the unexpected flavour"
2"Her boots, usually scuffing against"
3"Nyx stood motionless beside her,"
4"Their form, usually a shift"
5"Isolde, a silver streak against"
6"Isolde whispered, her voice like"
7"She gestured with a slender"
8"Trees bore fruit like polished"
9"Vines, thicker than a man's"
10"An intoxicating medley of scents,"
11"Rory found her senses overwhelmed."
12"Her hand instinctively went to"
13"It pulsed, a faint thrumming"
14"Rory muttered, her voice rough"
15"Her eyes traversed the landscape,"
16"Nyx’s head tilted slightly, an"
17"Their voice, a mere whisper,"
18"They began to walk, their"
19"The soil beneath the moss"
ratio0.902
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences67
technicalSentenceCount2
matches
0"Trees bore fruit like polished jewels, hanging heavy from branches that twisted with the grace of ancient dancers."
1"Vines, thicker than a man's arm, woven with flowers that shimmered like captured starlight, snaked across the ground and up colossal, gnarled trunks."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount4
matches
0"Rory muttered, her voice rough"
1"Isolde corrected, her voice soft"
2"Isolde observed, without looking at Rory"
3"Nyx murmured, their violet eyes fixed on the palace"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount7
fancyTags
0"Isolde whispered (whisper)"
1"Rory muttered (mutter)"
2"Isolde corrected (correct)"
3"Isolde observed (observe)"
4"Isolde stated (state)"
5"Nyx murmured (murmur)"
6"Isolde murmured (murmur)"
dialogueSentences16
tagDensity0.5
leniency1
rawRatio0.875
effectiveRatio0.875
71.5489%