Run: 2026-02-25-01KJ95CTMD3AQ2SKXDC64Y1WXH

Run Details

Duration:
26.0s
Cost:
$0.010439
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's boots crunched against a thick carpet of unseasonal lavender, the scent of crushed petals rising in a cloying purple wave. Every step forward felt like pushing through invisible cobwebs. Behind her, the ancient oak standing stones loomed as jagged circular grey guardians, marking the jagged boundary where Richmond Park ended and the Grove began. She gripped the silver chain of the Heartstone Pendant, her thumb tracing the smooth surface of the crimson gemstone. It throbbed. The heat didn't feel like the sun or a radiator; it felt like a feverish heartbeat against her palm. A heavy triangular old red Dymasian stone artifact. That was how Silas described it when he brushed off her questions at the bar. Now, deep within the clearing, the pendant's internal light flickered with increasing urgency. Rory adjusted the strap of her delivery bag. She usually carried Golden Empress takeaway containers, but tonight the bag held only a iron-bound wooden small rectangular box. The weight pulled at her shoulder. Yu-Fei hadn't asked questions when Rory requested the night off, but the older woman’s eyes lingered on the crescent-shaped scar on Rory’s left wrist. It always ached when trouble brewed. The wildflowers here ignored the calendar. Primroses and foxgloves bloomed side by side, their petals glowing with a faint phosphorescence that replaced the need for a torch. Rory moved toward the centre of the Grove, where the air felt thickest. Her digital watch flickered. The numbers jumped from 23:14 to 03:42, then back to 00:00. Time didn't flow here; it swirled. "Just a drop-off, Rory," she whispered. Her voice didn't echo. The damp moss-covered ancient ground swallowed the sound instantly. She stopped near a gnarled willow tree whose branches trailed in a stagnant black pool. Something moved in the water. Not a fish. The ripple looked too calculated, a slow V-shape cutting through the surface toward the bank. Rory stepped back, her heel catching on a protruding root. She regained her balance, her heart hammering a frantic rhythm against her ribs. The Heartstone pulsed harder, the deep crimson glow spilling through her fingers and staining her pale skin. A rhythmic click-clack sounded from the canopy above. She froze. The sound reminded her of knitting needles, or perhaps teeth clicking together. She looked up. The willow branches dangled like tangled wet hair, but she saw nothing between the leaves. The clicking stopped. "Silas?" she called out. Silence followed, heavy and suffocating. A pitter-patter of soft feet circled the edge of the clearing. It moved too fast for a human, the grass flattening in a rapid zig-zag pattern around her. Something lived in the shadows between the glowing flora, something that didn't want to be seen yet. Rory reached into her bag and pulled out the iron-bound box. The metal felt ice-cold, a sharp contrast to the searing heat of the pendant. "I have the delivery," she said, her voice steadier than she felt. "Leave the information and take the box." A low guttural hiss vibrated from the black pool. The water bubbled, releasing a stench of swamp gas and rotting meat. A hand broke the surface. It possessed too many fingers, the skin translucent and pale like the belly of a dead fish. The long spindly wet digits gripped the muddy bank, pulling a head into view. It lacked eyes. Where birds or mammals had sockets, this creature had smooth white skin, but its mouth contained rows of needle-like yellow teeth. Rory didn't run. Her Cardiff University training taught her that fleeing triggered a predator’s instinct. She held the box out. "The trade was for the location of the Hel portal," she reminded the thing. The creature didn't speak. It pulled itself further from the water, its limbs snapping and popping with the sound of breaking dry kindling. It stood nearly seven feet tall, its body a skeletal wire-frame draped in grey translucent skin. It tilted its head, sniffing the air with slits located where a nose should be. The Heartstone Pendant suddenly flared with a blindingly bright red light. The creature shrieked, a high-pitched sound that shattered the stillness of the Grove and sent a flock of dark leathery wings bursting from the willow trees. It recoiled toward the water, shielding its eyeless face. The ground beneath Rory’s feet began to hum. The vibrations crawled up her legs, making her teeth ache. The wildflowers nearest to her shrivelled, turning into grey ash in a matter of seconds. The "wrongness" she had felt since entering the park sharpened into a jagged blade of pure dread. The air didn't just feel thick now; it felt electrified. A crack appeared in the air three feet in front of her. It wasn't a physical rift in the dirt, but a tear in reality itself. Through the jagged vertical opening, Rory saw a world of ash and embers. The heat rolling off the portal smelled of scorched ozone and ancient copper. "You're late," a voice hissed. The voice didn't come from the water creature. It came from the rift. A shadow stepped through the tear. It wore the shape of a man, but the proportions sat wrong. The arms reached down past the knees, and the head sat directly on the shoulders without the suggestion of a neck. It wore a tattered black woollen long coat that seemed to absorb the faint light of the Grove. "The girl with the stone," the shadow-thing murmured. Its voice sounded like two stones grinding together. Rory clutched the pendant. The silver chain bit into her neck as the artifact tried to pull itself toward the rift. "Who are you?" "A debt collector," the entity said, extending a hand wrapped in grey tattered bandages. "The box is a pittance. The stone is the interest." The blind creature from the pool let out a submissive whine and retreated into the dark water. Rory backed away, but the rift followed her. It moved effortlessly across the clearing, the grass blackening wherever the portal’s edge touched it. The pendant was no longer just pulsing; it was vibrating so violently it felt like it might explode. The deep crimson light turned a violent shade of violet. Rory felt a sharp stinging sensation on her wrist. Her crescent scar had split open, a single drop of blood trailing down her thumb. The shadow-thing paused, its head tilting at an impossible angle. "Ah. The blood of the Barrister's daughter. Even better." It lunged. Rory ducked, the iron-bound box slipping from her grip and tumbling into the tall grass. She scrambled toward the standing stones, the only exit she knew. The Grove began to shift. The trees rearranged themselves, the willow moving to block her path, its branches whipping toward her like lashes. She reached for the silver chain, intending to rip it off and throw it, but the metal had fused. The links were no longer cool silver but glowing white-hot wire that seared into her skin. "It chose you, Malphora," the shadow-thing croaked, using a name she only heard in nightmares. "But it will serve me." A second rift tore open to her left, then another to her right. The smell of copper and sulfur became overwhelming. The sky above the Grove, which should have been the dark London night, turned the colour of a bruised plum. Rory backed into one of the oak standing stones. The wood felt warm, almost soft. It wasn't a stone at all, but a petrified tree that began to bleed thick black sap. The sap coiled around her arms like living obsidian handcuffs. From the central rift, something much larger than the shadow-man began to emerge. A massive curved obsidian horn, followed by a hand the size of a car door, gripped the edges of the reality-tear. The sound of the world breaking apart filled Rory's ears. The Heartstone Pendant let out a final, deafening crack. Fissures spread across the gemstone’s surface. "Rory!" a voice shouted from the boundary. She turned her head, her vision blurring as the black sap crawled toward her throat. Silas stood at the edge of the clearing, his face pale, holding a heavy silver-plated shotgun. Behind him, the park lights of London flickered like dying stars. The massive creature in the rift roared, a sound that shook the very foundations of the Grove. The oak stone behind Rory groaned as it began to splinter. As the sap reached her chin, the Heartstone Pendant shattered into a thousand jagged red shards, and the world dissolved into a blinding crimson scream.
created_at"2026-02-25T01:07:42.872Z" 2/25/2026, 1:07:42 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1700
moderation_latency(null)
generation_time25940
tokens_prompt4560
tokens_completion2918
native_tokens_prompt4427
native_tokens_completion3351
native_tokens_completion_images0
native_tokens_reasoning1481
native_tokens_cached4062
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0104386
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1700
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981662-dSbu66pIr4QOdeoaLEuG"
upstream_id(null)
total_cost0.0104386
cache_discount0.0018279
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
92.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1420
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"very"
count1
highlights
0"suddenly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1420
totalAiIsms17
found
0
word"loomed"
count1
1
word"tracing"
count1
2
word"throbbed"
count1
3
word"flickered"
count3
4
word"weight"
count1
5
word"echo"
count1
6
word"calculated"
count1
7
word"pulsed"
count1
8
word"rhythmic"
count1
9
word"silence"
count1
10
word"searing"
count1
11
word"vibrated"
count1
12
word"predator"
count1
13
word"shattered"
count2
highlights
0"loomed"
1"tracing"
2"throbbed"
3"flickered"
4"weight"
5"echo"
6"calculated"
7"pulsed"
8"rhythmic"
9"silence"
10"searing"
11"vibrated"
12"predator"
13"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences118
matches(empty)
58.11% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences118
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1420
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1351
uniqueNames14
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Grove7
Heartstone5
Pendant4
Dymasian1
Silas2
Golden1
Empress1
Rory17
Silence1
Cardiff1
University1
London2
persons
0"Grove"
1"Pendant"
2"Silas"
3"Rory"
4"Silence"
places
0"Richmond"
1"Park"
2"Cardiff"
3"London"
globalScore0.871
windowScore0.833
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount5
matches
0"felt like pushing through invisible cob"
1"felt like a feverish heartbeat against"
2"coat that seemed to absorb the faint light of the Grove"
3"sounded like two stones grinding together"
4"felt like it might explode"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.704
wordCount1420
matches
0"no longer cool silver but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean34.63
std21.73
cv0.627
sampleLengths
095
136
263
361
46
551
640
78
835
94
1050
1125
1219
1381
1420
1514
1654
1711
1835
1960
2052
215
2213
2357
2416
2524
2624
2740
2852
2919
302
3149
3235
3320
3441
3542
3644
3715
387
3942
4053
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences118
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs232
matches
0"was vibrating"
49.94% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount4
flaggedSentences4
totalSentences123
ratio0.033
matches
0"The heat didn't feel like the sun or a radiator; it felt like a feverish heartbeat against her palm."
1"Time didn't flow here; it swirled."
2"The air didn't just feel thick now; it felt electrified."
3"The pendant was no longer just pulsing; it was vibrating so violently it felt like it might explode."
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1370
adjectiveStacks4
stackExamples
0"heavy triangular old red Dymasian"
1"wooden small rectangular box."
2"black woollen long coat"
3"heavy silver-plated shotgun."
adverbCount42
adverbRatio0.030656934306569343
lyAdverbCount13
lyAdverbRatio0.00948905109489051
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean11.54
std5.68
cv0.492
sampleLengths
021
19
225
319
42
519
68
715
813
98
1019
116
1224
136
146
1521
1613
174
1811
196
206
214
229
2315
245
253
2615
2710
2813
2917
308
312
3212
333
3415
353
364
375
3811
3917
4017
4111
4214
4312
447
459
4612
475
4817
4914
37.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.24390243902439024
totalSentences123
uniqueOpeners30
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences114
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences114
matches
0"She gripped the silver chain"
1"She usually carried Golden Empress"
2"It always ached when trouble"
3"Her digital watch flickered."
4"Her voice didn't echo."
5"She stopped near a gnarled"
6"She regained her balance, her"
7"She looked up."
8"she called out"
9"It moved too fast for"
10"she said, her voice steadier"
11"It possessed too many fingers,"
12"It lacked eyes."
13"Her Cardiff University training taught"
14"She held the box out."
15"she reminded the thing"
16"It pulled itself further from"
17"It stood nearly seven feet"
18"It tilted its head, sniffing"
19"It recoiled toward the water,"
ratio0.272
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences114
matches
0"Rory's boots crunched against a"
1"Every step forward felt like"
2"She gripped the silver chain"
3"The heat didn't feel like"
4"A heavy triangular old red"
5"That was how Silas described"
6"Rory adjusted the strap of"
7"She usually carried Golden Empress"
8"The weight pulled at her"
9"Yu-Fei hadn't asked questions when"
10"It always ached when trouble"
11"The wildflowers here ignored the"
12"Rory moved toward the centre"
13"Her digital watch flickered."
14"The numbers jumped from 23:14"
15"Time didn't flow here; it"
16"Her voice didn't echo."
17"The damp moss-covered ancient ground"
18"She stopped near a gnarled"
19"Something moved in the water."
ratio0.921
43.86% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences114
matches
0"Now, deep within the clearing,"
ratio0.009
70.39% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount7
matches
0"Primroses and foxgloves bloomed side by side, their petals glowing with a faint phosphorescence that replaced the need for a torch."
1"Her Cardiff University training taught her that fleeing triggered a predator’s instinct."
2"It pulled itself further from the water, its limbs snapping and popping with the sound of breaking dry kindling."
3"The creature shrieked, a high-pitched sound that shattered the stillness of the Grove and sent a flock of dark leathery wings bursting from the willow trees."
4"It wore a tattered black woollen long coat that seemed to absorb the faint light of the Grove."
5"The trees rearranged themselves, the willow moving to block her path, its branches whipping toward her like lashes."
6"The links were no longer cool silver but glowing white-hot wire that seared into her skin."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"she said, her voice steadier than she felt"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"she whispered (whisper)"
1"a voice hissed (hiss)"
2"the shadow-thing murmured (murmur)"
3"the shadow-thing croaked (croak)"
4"a voice shouted (shout)"
dialogueSentences15
tagDensity0.467
leniency0.933
rawRatio0.714
effectiveRatio0.667
74.8655%