Run: 2026-02-25-01KJ95F9YCVB7VZ5EJDH76YWR4

Run Details

Duration:
29.6s
Cost:
$0.014874
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air bit with a metallic tang, sharp and cold, laced with something cloyingly sweet, like burnt sugar. Rusting pipes wept black streaks down a colossal concrete column. Detective Harlow Quinn pushed a heavy, corrugated door inward, sending a shiver of protesting metal through the cavernous space. Water dripped in a rhythmic, monotonous patter, echoing off the cracked tiles of the abandoned pumping station. DS Miller looked up from a huddled shape at the far end of the cavernous main hall. He stood next to the prone figure in the centre of a large, chalk-drawn circle, his breath puffing into the chill. "Took your time, Quinn." "Traffic." Harlow’s eyes swept the room, taking in the skeletal remains of forgotten machinery, the vast, echoing emptiness, before settling on the focal point. "What have we got?" "Another one for the weird file," Miller said, gesturing with a gloved hand. "Female, early twenties, judging by appearance. Posed like a doll. Looks like a classic blood sacrifice. Cult stuff." Harlow approached the circle, her gaze sharp, dissecting the scene. The chalk lines were thick, oddly uneven, and the symbols within them were clumsy, almost childlike in their execution. Not Latin. Not Enochian. Just… squiggles. "Classic how?" "Drained of blood, clearly," Miller continued, his voice flat. "Or most of it. Big pool of the stuff. All the trappings." He kicked lightly at a small, overturned clay bowl nearby. Harlow knelt at the edge of the circle, ignoring the 'blood'. It was too dark, too viscous. A sheen of unnatural gloss caught the faint light filtering from a grimy skylight. It smelled of treacle and something else, something synthetic. A chemical sweetness that cut through the metallic dampness. Not iron. Never iron. "These symbols," she murmured, tracing a finger an inch above the chalk. "They're wrong." "Plenty of amateur cults out there," Miller shrugged. "Or teenagers playing games." She ignored him, moving closer to the body. A young woman, undoubtedly. Hair splayed out like dark seaweed on the cold concrete. Skin impossibly pale, stretched taut over sharp cheekbones. Her eyes were closed, peaceful, almost serene, a stark contrast to the macabre staging. There were no obvious wounds, no gaping gashes associated with a 'blood sacrifice'. Not where the blood should have come from, at least. "No, not simply amateur." She pointed to a symbol that might have been a crudely drawn spiral. "This isn't a symbol. It’s an attempt at one. Like someone copied it from a bad drawing, or a book they barely understood." Miller frowned, clearly impatient with her observations. "Forensics will confirm. Cause of death seems obvious enough. She's been bled dry." "Where?" Harlow demanded, her voice quiet but firm. "Show me the wound that bled her dry." She surveyed the woman's neck, her wrists, the exposed skin of her torso. Nothing. No jagged knife marks, no precise incisions, not even faint ligature marks. No signs of struggle, either. None of the chaotic mess that usually accompanied such a violent death. She leaned closer, head tilted, then noticed something tiny, almost imperceptible. A single, almost invisible puncture mark, high on the woman’s neck, just beneath her hairline. So minute, it could have been a blemish, a pinprick. But it was too clean, too precise. She touched it with a gloved finger. No blood, no bruising. "Not bled dry," Harlow said, straightening up. "Poisoned." Miller blinked. "Poisoned? How are you getting that? Look at all this." He gestured again at the dark, shiny puddle. "This isn't blood, Miller." Harlow picked up a fragment of the dried 'blood' from the edge of the puddle. It flaked like hardened varnish, leaving a sticky, faintly sweet residue on her glove. "And those symbols are window dressing. A clumsy attempt to scream 'ritual' to anyone who walks in here, to distract them from what actually happened." "Which is what, then?" Miller asked, a hint of steel entering his voice. "Someone poisons a girl and then stages her like this? Seems a lot of effort just to confuse us." "Exactly," Harlow replied, turning her gaze back to the cavernous space. The lie was so loud, so obvious, that it felt like a deliberate strategy. "It’s too loud. Too much effort for a simple concealment. This staging is trying to tell us something, but it's not what you think." She moved away from the circle, her eyes scanning the vast, dimly lit hall. Rusting machinery stood like ancient sentinels. The floor was a mosaic of chipped concrete and standing water, reflecting the cold light. There was a thin layer of dust and grime covering everything, disturbed only by the footprints of the initial response team and Miller himself. The smell of damp stone, metal, and that synthetic sweetness persisted. "This is not a sacred space," Harlow stated. "This is a stage. And whatever happened here, it wasn't about the victim's death." "Then what was it about?" Miller asked, following her, his skepticism palpable. Harlow knelt again, but this time, outside the circle, a few yards away. Her eyes traced faint, almost invisible scorch marks on the concrete floor, half-hidden by a thin film of water. These weren't from a fire. They were too distinct, too precise, outlining a shape, perhaps half a metre in diameter. And they weren't old industrial marks; they cut through the grime. She reached out, carefully touching one of the marks. It felt gritty, like finely ground salt, but it left no residue on her glove. There was also a faint scent, now that she was closer, different from the synthetic sweetness of the fake blood. A sharp, ozone smell, like static electricity after a storm. It tingled at the back of her nostrils. "This is about something else entirely," Harlow said, her voice dropping to a near whisper. "Someone wanted us to look at the girl, to assume a cult. But they left something important behind. Or rather, they *took* something important from this place." She pointed to the circular scorch marks on the floor, ignoring Miller's confused stare. "She's a distraction. The ritual is a distraction. The real show was here." Harlow stood, her eyes tracking from the scorch marks on the floor to a dark, jagged crack running up the nearest concrete column. The crack pulsed faintly, almost imperceptibly, with a soft, purplish light that seemed to flicker just beyond the edge of her vision. Not a crack from age or structural weakness. This was new. Fresh. And it felt *wrong*. "Miller," she said, her voice now urgent, "keep everyone away from that column. Tell them not to touch it. Not to even look at it too long." Before Miller could reply, a low hum vibrated through the concrete floor, a sound that bypassed the ears and settled deep in her bones. The purplish light intensified, pulsing faster now, mirroring her own quickening heartbeat. Dust motes danced in the air, caught in the strange light emanating from the crack. The metallic tang in the air sharpened, suddenly overriding the sweetness. It felt like something was being torn open, slowly, painfully. The rhythmic drip of water intensified tenfold, now splashing onto the floor with a furious, almost deafening spray. A gust of impossibly cold wind swept through the cavernous space, despite the lack of open windows, raising gooseflesh on her arms. Harlow gripped her arm. No, the chill wasn't just physical. It was a presence, palpable and vast, pressing in on them. And it was coming from the fissure in the column. "Harlow, what the hell is that?" Miller finally asked, his voice tight, a hint of genuine fear in his tone. He backed away from the column, his eyes wide. The purplish light blazed, then constricted, pulling inward, drawing the air with it. From the pulsing crack, a dark, elongated shadow began to stretch, unfurling from the tear in the concrete like a flag in an unseen gale. It coalesced into a form, impossibly tall, skeletal thin, and utterly devoid of features. It seemed to drink the light, making the gloom around it denser. Harlow's blood ran cold. This was not a charade. This was real. And it was awake.
created_at"2026-02-25T01:09:04.083Z" 2/25/2026, 1:09:04 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1456
moderation_latency(null)
generation_time29590
tokens_prompt4671
tokens_completion4063
native_tokens_prompt4537
native_tokens_completion5405
native_tokens_completion_images0
native_tokens_reasoning3572
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0148736
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1456
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981744-5LzopYEwfcCaJEOUrg43"
upstream_id(null)
total_cost0.0148736
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount3
adverbTags
0"He kicked lightly [lightly]"
1"He gestured again [again]"
2"Miller finally asked [finally]"
dialogueSentences34
tagDensity0.618
leniency1
rawRatio0.143
effectiveRatio0.143
81.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1357
totalAiIsmAdverbs5
found
0
adverb"lightly"
count1
1
adverb"carefully"
count1
2
adverb"suddenly"
count1
3
adverb"slowly"
count1
4
adverb"utterly"
count1
highlights
0"lightly"
1"carefully"
2"suddenly"
3"slowly"
4"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1357
totalAiIsms25
found
0
word"rhythmic"
count2
1
word"echoing"
count2
2
word"pumping"
count1
3
word"chill"
count2
4
word"synthetic"
count3
5
word"tracing"
count1
6
word"stark"
count1
7
word"macabre"
count1
8
word"chaotic"
count1
9
word"scanning"
count1
10
word"sentinels"
count1
11
word"mosaic"
count1
12
word"palpable"
count2
13
word"traced"
count1
14
word"whisper"
count1
15
word"pulsed"
count1
16
word"flicker"
count1
17
word"vibrated"
count1
18
word"gloom"
count1
highlights
0"rhythmic"
1"echoing"
2"pumping"
3"chill"
4"synthetic"
5"tracing"
6"stark"
7"macabre"
8"chaotic"
9"scanning"
10"sentinels"
11"mosaic"
12"palpable"
13"traced"
14"whisper"
15"pulsed"
16"flicker"
17"vibrated"
18"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences101
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1357
ratio0.001
matches
0"took"
1"wrong"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
82.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1044
uniqueNames5
maxNameDensity1.34
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Harlow14
Quinn1
Miller12
Latin1
Enochian1
persons
0"Harlow"
1"Quinn"
2"Miller"
places(empty)
globalScore0.83
windowScore0.833
52.60% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount3
matches
0"felt like a deliberate strategy"
1"light that seemed to flicker just beyond the edge of her vision"
2"felt like something was being torn open"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1357
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean36.68
std19.68
cv0.537
sampleLengths
064
138
24
328
431
535
62
731
853
914
1012
1167
1240
1320
1459
1554
168
1720
1858
1932
2049
2170
2222
2312
2463
2562
2642
2727
2845
2916
3027
3151
3261
3331
3429
3564
3616
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences101
matches
0"being torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs164
matches
0"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences116
ratio0.009
matches
0"And they weren't old industrial marks; they cut through the grime."
83.67% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount834
adjectiveStacks1
stackExamples
0"large, chalk-drawn circle,"
adverbCount41
adverbRatio0.049160671462829736
lyAdverbCount19
lyAdverbRatio0.022781774580335732
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean11.7
std6.78
cv0.58
sampleLengths
018
110
219
317
417
521
64
724
84
913
1018
1110
1219
132
142
151
161
172
189
1922
2011
216
2214
239
249
252
262
2712
282
298
304
318
324
3310
348
3514
3613
3710
3817
3923
407
4113
428
4321
441
4512
465
4712
4811
4915
65.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4224137931034483
totalSentences116
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences90
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences90
matches
0"He stood next to the"
1"He kicked lightly at a"
2"It was too dark, too"
3"It smelled of treacle and"
4"she murmured, tracing a finger"
5"She ignored him, moving closer"
6"Her eyes were closed, peaceful,"
7"She pointed to a symbol"
8"She surveyed the woman's neck,"
9"She leaned closer, head tilted,"
10"She touched it with a"
11"He gestured again at the"
12"It flaked like hardened varnish,"
13"She moved away from the"
14"Her eyes traced faint, almost"
15"They were too distinct, too"
16"She reached out, carefully touching"
17"It felt gritty, like finely"
18"It tingled at the back"
19"She pointed to the circular"
ratio0.289
65.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences90
matches
0"The air bit with a"
1"Detective Harlow Quinn pushed a"
2"Water dripped in a rhythmic,"
3"DS Miller looked up from"
4"He stood next to the"
5"Harlow’s eyes swept the room,"
6"Miller said, gesturing with a"
7"Harlow approached the circle, her"
8"The chalk lines were thick,"
9"Miller continued, his voice flat"
10"He kicked lightly at a"
11"Harlow knelt at the edge"
12"It was too dark, too"
13"A sheen of unnatural gloss"
14"It smelled of treacle and"
15"A chemical sweetness that cut"
16"she murmured, tracing a finger"
17"She ignored him, moving closer"
18"A young woman, undoubtedly."
19"Hair splayed out like dark"
ratio0.789
55.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences90
matches
0"Before Miller could reply, a"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount1
matches
0"Before Miller could reply, a low hum vibrated through the concrete floor, a sound that bypassed the ears and settled deep in her bones."
5.95% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount5
matches
0"Miller continued, his voice flat"
1"Harlow demanded, her voice quiet but firm"
2"She surveyed, her wrists, the exposed skin of her torso"
3"Miller asked, a hint of steel entering his voice"
4"Harlow said, her voice dropping to a near whisper"
32.35% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount4
fancyTags
0"Miller continued (continue)"
1"she murmured (murmur)"
2"Harlow demanded (demand)"
3"Harlow stated (state)"
dialogueSentences34
tagDensity0.353
leniency0.706
rawRatio0.333
effectiveRatio0.235
79.6822%