Run: 2026-02-25-01KJ95FPR9ET5DSCJ5RV0TRWT6

Run Details

Duration:
26.5s
Cost:
$0.015404
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air punched Rory first – thick, humid, saturated with a cloying sweetness that made her teeth ache. One step, and the ground yielded under her boot, not firm earth but something soft, springy, like ancient moss grown fat on rot. Her hand clamped to the slender, leaf-shaped dagger at her hip, its moonsilver hilt providing a welcome chill against her palm. Next to her, Nyx faded and solidified, their violet eyes scanning the oppressive new vista. The towering arches of the portal shimmered, then dissolved behind them, swallowed by a sky the colour of bruised apricots. "We passed through," Rory said, the words feeling heavy on her tongue. "Indeed," Isolde’s voice, a soft whisper, echoed near Rory's ear, though the Half-Fae stood several feet away. She always moved that way, a ripple in the perception, leaving no trace where her ethereal feet touched the strange ground. "The Veil accepts our passage." Rory focused on the warmth pulsing against her chest. The Heartstone Pendant, a deep crimson gem nestled on its silver chain, beat like a second heart. It hummed, a low vibration, acknowledging the proximity to Hel. "Gluttony," Nyx murmured, their voice a rasp of dry leaves. "It smells of it." They stood within a vast, open space, a grand old conservatory but on an impossible scale. Massive, fleshy tendrils, thick as oak trunks, looped above them, forming a grotesque canopy. From these tendrils hung globular fruit, the size of human heads, pulsating with faint internal light. Some split open, spilling thick, syrupy liquid onto the fungal ground below, attracting swarms of iridescent, buzzing things. The entire landscape seemed alive, breathy, subtly shifting. "The harvest is rich," Isolde observed, her pale lavender eyes fixed on a cluster of fruit that oozed a viscous, green bile. Rory gagged, swallowing the burning sensation in her throat. The place was beautiful and sickening all at once. The "gardens" mentioned in the lore felt more like an overgrown, carnivorous maw. She took a hesitant step, the resilient plant matter underfoot releasing a puff of spores that scratched at her nostrils. "Keep silent," Nyx commanded, their form thinning, almost transparent against the amber light. "The air carries more than scent here." A deep, rhythmic thrumming vibrated through the ground, a subtle pulse that seemed to seep into Rory's bones. It sounded like a monstrous heart, beating slow and steady, somewhere in the choked distance. She glanced at Nyx, but the Shade gave no further explanation, only melted a little deeper into the shadows cast by the swaying tendrils. They began to move, following a winding path that seemed less trodden, away from the sticky trail the syrupy fruit pulp created. The path descended, sloped, surrounded by plants that grew in impossible shapes. Some looked like great, petrified intestines, coiled and rigid, smelling faintly of old meat. Others resembled bloated, purple mushrooms, shedding clouds of luminous dust. The silence, broken only by the hum and distant thrumming, became heavier, almost suffocating. After what felt like an hour, though time felt distorted here, the path opened into a clearing. An immense structure dominated the space, a building made from layers of calcified bone and polished obsidian. It rose like a feast table carved from a mountain, studded with glowing crimson veins that pulsed with the same rhythm as the ground. Colossal archways, wide as castle gates, beckoned with a promise of even greater excess. "A palace," Isolde stated, her voice quiet. "For the Prince." Rory's gaze travelled upwards. Not a natural rock formation, but architectural nightmare. Statues of hulking, multi-limbed creatures, their faces twisted in what could be ecstasy or agony, adorned the facade, clutching overflowing goblets and tearing at unseen meat. She gripped the Fae-Forged Blade tighter, its cold steel a comfort. "Prince Belphegor," Nyx hissed, the name a venomous whisper. "Master of indulgence." A low murmur sifted through the massive archways, a sound of many voices, many mouths, too many. It was a sound of constant consumption, chewing, swallowing, gasping. "We need to go inside," Rory said, more to herself than to the others. The Eye of Aethelred, the artefact they sought, lay somewhere within these monstrous halls of Dymas. "Always towards the heart of the beast, little mortal," Isolde said, a ghost of a smile playing on her lips. "Some things never change." Nyx stepped forward, their form shimmering. "The air is… sweet and rancid here, Laila. An invitation. Or a trap." Rory ignored the archaic name the Shade sometimes used. "Both, probably." They moved beneath the first monstrous archway, passing through a threshold that felt like a membrane. The sounds intensified, resolving into a symphony of guttural chewing and wet slurping. The air grew thicker, hotter, laden with a thousand clashing odours: roasted meat, fermenting fruit, sugar, spice, and something else, something metallic and sharp, like fresh blood. The interior was a single, immense chamber, a cavernous banquet hall seemingly without end. Long, sinuous tables, carved from the same bone-like material as the exterior, stretched into the amber-lit distance. Each table groaned under the weight of grotesque feasts. Roasted beasts with too many heads and too many limbs lay splayed, their flesh glistening. Mountains of exotic, writhing fruits piled high. Rivers of shimmering, viscous liquids flowed into vast goblets. And at these tables sat figures – blurry at first, then sharp. Helbound souls, hundreds of them, their faces slack with a disturbing, vacant pleasure as they gorged themselves. Their clothes were tattered, their skin pale and damp with sweat, but they ate, and ate, and ate, their eyes fixed on the endless food. They resembled bloated sacks of misery, lost within their forced appetites. One of the figures, closer to them, raised a flabby hand, beckoning towards a platter of crimson, shelled creatures that convulsed gently. "They see us," Rory whispered, her hand moving from the dagger to the Heartstone, which beat now with a frantic energy against her ribs. "Of a kind," Isolde clarified. "Their vision is dulled by their pleasure. Their Prince's will commands their senses." Nyx, still in shadow form, drifted past Rory. "Do not engage. They are merely mouths." The sound of their collective chewing was a roaring ocean of consumption. It almost drowned out the low, guttural singing that echoed from the very end of the hall, where a single, colossal figure presided over a table larger than all the rest combined. That must be Belphegor. Rory forced herself to breathe, the cloying air burning her lungs. The sheer scale and depravity of it all was overwhelming. This wasn't merely indulgence; it was cosmic punishment, a forced, endless embrace of the very sin that defined the realm. They moved along the periphery of the hall, using the shadows cast by towering piles of food and massive candelabra, made from bone, to conceal themselves. The floor sticky beneath Rory's boots, a residue of spilled drink and dropped food. It felt unnatural, almost as if the hall itself was sweating sugar and fat. A sudden, sharp clangour ripped through the din. At a nearby table, one of the helbound souls dropped a platter of glistening, raw entrails. Instead of ignoring it, as Rory had witnessed others do, this one stared at the spill, a flicker of something, clarity perhaps, igniting in their glazed eyes. "The taste…" the soul rasped, its voice raw, unused. "It fades." Other heads turned, slowly, with a sickening crack of strained necks. A ripple of unease, faint but perceptible, went through the feasting throngs. The rhythmic chewing faltered. "He perceives the flaw," Isolde noted, her voice dangerously calm. Rory felt a sickening lurch in her gut. She yanked the Fae-Forged Blade free, its moonsilver gleaming in the sickly amber light, its cool temperature a steady presence in her trembling hand. A hundred pairs of dulled eyes slowly fixed on them. The silence that followed the cessation of chewing was denser, heavier than any noise. The thrumming from the floor intensified, growing into a frantic pulse. A massive, shadowy figure detached itself from Belphegor's distant table, moving with surprising speed. It was not one of the helbound souls. This was something else entirely – larger, broader, armoured in gleaming, dark carapace, its multiple eyes fixing on their group with a knowing, predatory hunger. "Run," Nyx whispered, their form now a solid, impenetrable wall of darkness before Rory. The armoured creature let out a low, hissing shriek that tore through the sudden silence. It raised one of its massive, chitinous arms, revealing claws that shimmered like freshly sharpened glass. The command had been given. The helbound souls, now animated by something other than their own hunger, began to rise, slowly, awkwardly, but with purpose. They were a wave of empty, gaunt bodies, stumbling towards the intruders. Rory braced herself, the Fae-Forged Blade held ready. A single, gaunt hand, slick with grease, reached for her.
created_at"2026-02-25T01:09:17.201Z" 2/25/2026, 1:09:17 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1271
moderation_latency(null)
generation_time26513
tokens_prompt5338
tokens_completion3940
native_tokens_prompt5247
native_tokens_completion5532
native_tokens_completion_images0
native_tokens_reasoning3523
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0154041
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1271
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981757-fidGldJIHZhTtH8NDRkj"
upstream_id(null)
total_cost0.0154041
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"the lore felt more [more]"
dialogueSentences26
tagDensity0.577
leniency1
rawRatio0.067
effectiveRatio0.067
79.65% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1474
totalAiIsmAdverbs6
found
0
adverb"gently"
count1
1
adverb"very"
count2
2
adverb"slowly"
count3
highlights
0"gently"
1"very"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1474
totalAiIsms33
found
0
word"chill"
count1
1
word"scanning"
count1
2
word"oppressive"
count1
3
word"shimmered"
count2
4
word"whisper"
count2
5
word"echoed"
count2
6
word"warmth"
count1
7
word"maw"
count1
8
word"rhythmic"
count2
9
word"vibrated"
count1
10
word"pulse"
count2
11
word"silence"
count3
12
word"structure"
count1
13
word"pulsed"
count1
14
word"hulking"
count1
15
word"facade"
count1
16
word"resolving"
count1
17
word"symphony"
count1
18
word"weight"
count1
19
word"glistening"
count2
20
word"roaring"
count1
21
word"flicker"
count1
22
word"lurch"
count1
23
word"gleaming"
count2
highlights
0"chill"
1"scanning"
2"oppressive"
3"shimmered"
4"whisper"
5"echoed"
6"warmth"
7"maw"
8"rhythmic"
9"vibrated"
10"pulse"
11"silence"
12"structure"
13"pulsed"
14"hulking"
15"facade"
16"resolving"
17"symphony"
18"weight"
19"glistening"
20"roaring"
21"flicker"
22"lurch"
23"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences98
matches
0"A ripple of unease"
99.13% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences98
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1477
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
88.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1371
uniqueNames14
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory17
Nyx8
Isolde6
Half-Fae1
Heartstone2
Pendant1
Hel1
Shade2
Fae-Forged3
Blade3
Eye1
Aethelred1
Dymas1
Belphegor2
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Half-Fae"
4"Shade"
5"Blade"
places
0"Heartstone"
1"Hel"
2"Belphegor"
globalScore0.88
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences92
glossingSentenceCount7
matches
0"seemed alive breathy, subtly shifting"
1"pulse that seemed to seep into Rory's bones"
2"sounded like a monstrous heart, beating sl"
3"looked like great, petrified intestines,"
4"felt like an hour, though time felt dis"
5"felt like a membrane"
6"s banquet hall seemingly without end"
64.59% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.354
wordCount1477
matches
0"not firm earth but something soft, springy, like ancient moss grown fat on rot"
1"Not a natural rock formation, but architectural nightmare"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences109
matches
0"moved that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean36.92
std21.18
cv0.574
sampleLengths
062
135
212
343
436
514
672
722
851
920
1057
1172
1272
1310
1449
1512
1627
1730
1824
1919
2011
2156
2271
2365
2422
2524
2618
2715
2848
2941
3054
3151
3211
3327
3410
3567
3647
3714
3868
3918
98.10% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences98
matches
0"were tattered"
1"been given"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs218
matches
0"was sweating"
38.01% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount1
flaggedSentences4
totalSentences109
ratio0.037
matches
0"The air punched Rory first – thick, humid, saturated with a cloying sweetness that made her teeth ache."
1"And at these tables sat figures – blurry at first, then sharp."
2"This wasn't merely indulgence; it was cosmic punishment, a forced, endless embrace of the very sin that defined the realm."
3"This was something else entirely – larger, broader, armoured in gleaming, dark carapace, its multiple eyes fixing on their group with a knowing, predatory hunger."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1374
adjectiveStacks1
stackExamples
0"slender, leaf-shaped dagger"
adverbCount48
adverbRatio0.034934497816593885
lyAdverbCount15
lyAdverbRatio0.010917030567685589
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean13.55
std6.39
cv0.471
sampleLengths
018
123
221
315
420
512
617
721
85
99
1017
1110
1210
134
1416
1514
1616
1718
188
1922
209
219
2213
2320
2413
257
2618
2715
2824
2922
3012
3114
3210
3314
3417
3517
3624
3714
387
393
404
418
4226
4311
449
453
4617
4710
4814
4916
63.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.41284403669724773
totalSentences109
uniqueOpeners45
34.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences97
matches
0"Instead of ignoring it, as"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences97
matches
0"Her hand clamped to the"
1"She always moved that way,"
2"It hummed, a low vibration,"
3"They stood within a vast,"
4"She took a hesitant step,"
5"It sounded like a monstrous"
6"She glanced at Nyx, but"
7"They began to move, following"
8"It rose like a feast"
9"She gripped the Fae-Forged Blade"
10"It was a sound of"
11"They moved beneath the first"
12"Their clothes were tattered, their"
13"They resembled bloated sacks of"
14"It almost drowned out the"
15"They moved along the periphery"
16"It felt unnatural, almost as"
17"She yanked the Fae-Forged Blade"
18"It was not one of"
19"It raised one of its"
ratio0.216
37.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences97
matches
0"The air punched Rory first"
1"Her hand clamped to the"
2"The towering arches of the"
3"Rory said, the words feeling"
4"Isolde’s voice, a soft whisper,"
5"She always moved that way,"
6"Rory focused on the warmth"
7"The Heartstone Pendant, a deep"
8"It hummed, a low vibration,"
9"Nyx murmured, their voice a"
10"They stood within a vast,"
11"Some split open, spilling thick,"
12"The entire landscape seemed alive,"
13"Isolde observed, her pale lavender"
14"Rory gagged, swallowing the burning"
15"The place was beautiful and"
16"The mentioned in the lore"
17"She took a hesitant step,"
18"Nyx commanded, their form thinning,"
19"A deep, rhythmic thrumming vibrated"
ratio0.845
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount8
matches
0"The air punched Rory first – thick, humid, saturated with a cloying sweetness that made her teeth ache."
1"She took a hesitant step, the resilient plant matter underfoot releasing a puff of spores that scratched at her nostrils."
2"A deep, rhythmic thrumming vibrated through the ground, a subtle pulse that seemed to seep into Rory's bones."
3"They began to move, following a winding path that seemed less trodden, away from the sticky trail the syrupy fruit pulp created."
4"They moved beneath the first monstrous archway, passing through a threshold that felt like a membrane."
5"It almost drowned out the low, guttural singing that echoed from the very end of the hall, where a single, colossal figure presided over a table larger than all…"
6"It felt unnatural, almost as if the hall itself was sweating sugar and fat."
7"It raised one of its massive, chitinous arms, revealing claws that shimmered like freshly sharpened glass."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount8
matches
0"Rory said, the words feeling heavy on her tongue"
1"Nyx murmured, their voice a rasp of dry leaves"
2"Nyx commanded, their form thinning, almost transparent against the amber light"
3"Isolde stated, her voice quiet"
4"Rory said, more to herself than to the others"
5"Isolde said, a ghost of a smile playing on her lips"
6"the soul rasped, its voice raw, unused"
7"Isolde noted, her voice dangerously calm"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount8
fancyTags
0"Nyx murmured (murmur)"
1"Isolde observed (observe)"
2"Isolde stated (state)"
3"Nyx hissed (hiss)"
4"Rory whispered (whisper)"
5"Isolde clarified (clarify)"
6"Isolde noted (note)"
7"Nyx whispered (whisper)"
dialogueSentences26
tagDensity0.423
leniency0.846
rawRatio0.727
effectiveRatio0.615
71.6678%