Run: 2026-02-25-01KJ95JM01XNTSJT38EHZET0XT

Run Details

Duration:
37.9s
Cost:
$0.003970
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air itself tasted like overripe fruit, thick and humid, a cloying sweetness that settled on Rory’s tongue and coated the back of her throat. Her boots sank slightly with each step, not into mud, but into a kind of living, yielding carpet that gave off a faint, perfumed warmth. Her hand instinctively tightened around the silver chain of the Heartstone Pendant resting against her collarbone. It pulsed with a heat that had nothing to do with the ambient temperature, a steady, insistent thump like a captured bird. "Careful," Nyx's voice, a dry whisper of wind through parched leaves, slithered past her ear. "The ground here… it *indulges*." Indulges? Rory scanned the immediate surroundings. They stood in what appeared to be an impossibly lush grove. Trees, impossibly tall and slender, dripped with foliage that shimmered like spun sugar. Their bark resembled polished mahogany, dark and rich, interrupted by fissures from which oozed a viscous, amber sap that glowed with its own internal light. Great blossoms, larger than her head, unfurled petals in shades of bruised plum and burning coral, exhaling a perfume so potent it made her head swim. Vines, studded with crystalline berries that chimed with an ethereal, delicate sound when a stray tendril brushed against them, snaked across pathways that gleamed like obsidian mirrors. The sky above was a vast, unbroken canvas of warm amber, thick and hazy, bathing the entire landscape in a perpetual, syrupy twilight. It felt less like a sky and more like the inside of a giant, overripe fruit. The Heartstone Pendant beat against her skin, a frantic, feverish rhythm. It had only ever pulsed like this near a significant rift, a tear in the Veil. But this wasn't a tear; this was an ingress. A doorway. And it had delivered them to a place so saturated with alien wonder it bordered on the unnerving. Nyx moved with their characteristic ethereal grace, a silhouette of living shadow against the overwhelming vibrancy. They paused, their vaguely humanoid form rippling, and tilted their head, as if listening to frequencies Rory couldn't perceive. "This place… it hums with consumption. A grand, endless banquet." A banquet. The word settled into Rory’s mind, pulling up fragments of lore. Dymas. Gluttony. Prince Belphegor. A realm of excess. This was no mere landscape; it was a testament to an entire sin. The sheer abundance was overwhelming, a sensory overload designed to satiate every conceivable desire before one even knew they had it. They followed a winding path paved with smooth, dark stones that felt unnervingly warm underfoot. The path led them deeper into the grove, past more of the fantastical flora. Fruits the size of a man’s torso hung heavy on branches, their skins rippling with iridescent patterns, weeping nectar that pooled on the ground and was immediately absorbed by the living carpet. The air grew heavier, the sweetness intensifying, laced now with an undertone of spice and something akin to roasting meat, impossibly rich and savoury. Distant music began to drift towards them, a languid, winding melody played on instruments Rory couldn't identify. It was too pleasant, too persuasive, a siren song luring them further into the heart of this saccharine hell. Then, they heard other sounds beneath the music: the clatter of unseen kitchens, the murmur of countless voices, the distant, faint *ring* of what might have been delicate bells. The grove opened into a vast, semi-circular plaza, centred around a tiered fountain that didn't spout water, but a thick, shimmering stream of liquid gold. Around the fountain, figures moved with fluid, unhurried grace. They were humanoid, clothed in flowing robes of deep gold, emerald, and ruby, their skin possessing a subtle, luminous quality. Their features were perfect, serene, sculpted from marble by an impossibly skilled artisan. These were the inhabitants, or perhaps the perpetual guests, of Dymas. Rory recognised the vacant perfection from her brief interactions with beings touched by Fae magic at its most decadent, but this was more profound, more deeply ingrained. They exuded an aura of absolute contentment, a placid bliss derived, Rory suspected, from more than just the sheer opulence surrounding them. Moving between these figures were others, slighter, their faces smooth and unlined, their movements precise and utterly devoid of self. They bore trays laden with unimaginable delicacies: fruits that pulsed with bioluminescence, carved pastries shaped like mythical beasts, and steaming dishes that sent plumes of intoxicating aroma into the air. These were the helbound souls, their eternal servitude expressed not through chains and whips, but through the enforced perfection of service, their souls bound to the perpetuation of this endless feast. Rory watched one, whose tray held a single, impossibly perfect pear that glowed with an inner sapphire light, offering it to a robed figure. The helbound’s eyes, when they briefly flickered towards Rory, held a depthless void, a silent scream swallowed by the pervasive sweetness. The pendant burned against her skin, its crimson light pulsing faster, radiating more heat. Nyx sensed it too. "This is beyond mere indulgence," they whispered, their form momentarily solidifying into a sharper silhouette, their violet eyes burning with an intensity Rory rarely saw. "This is an engineered paradise, a cage of pleasure. The Veil is not merely thin here, Rory. It is… permeated." Rory’s sharp mind latched onto Nyx's words. Permeated? Not a portal, not a rift, but a pervasive thinning, allowing this realm’s essence to bleed into theirs, and theirs into this one. That would explain the pendant's frantic warning; it detected an unstable boundary, not a specific point of entry. Driven by an instinct she couldn't articulate, Rory steered them towards a grand structure that dominated one side of the plaza. It appeared to be a pavilion, its roof a vast, shimmering canopy woven from what looked like solidified spun sugar, supported by pillars carved from colossal, dark chocolate bars. The air here was even denser, heavier with an intoxicating blend of baking, roasting, and a strange, sweet metallic tang. As they stepped within, the sounds of feasting intensified, the music swelling. They found themselves in what appeared to be a vast, open-air kitchen or preparation hall. Immense hearths glowed with contained flames that burned with colours Rory had never conceived. Gleaming counters, made of polished ivory or petrified honeycomb, stretched endlessly, manned by figures in pristine white aprons, their faces obscured by tall, starched hats. The air throbbed with the controlled chaos of culinary mastery, but there was an undercurrent of something else, something ragged and desperate. A small alcove set deep within the hall drew Rory’s attention. Unlike the pristine open spaces, it was shadowed, cluttered. Here, a single figure worked hunched over a massive, obsidian slab. It was not clad in the opulent robes of the honoured guests or the serene white of the helbound servants. Its form was gaunt, its skin a pale, unhealthy grey, stretched taut over sharp bones. Its robes, once fine, were now stained and torn, clinging to its skeletal frame. The figure worked with a frantic, almost manic energy, not preparing food, but *dismantling* something. In its hands, it held a large, intricately carved loaf of bread, its crust deeply golden. But it wasn't slicing it. It was tearing at it, its long, pale fingers clawing at the dough, pulling apart its structure. From the rents in the bread, small, pale grubs writhed, their tiny bodies slick and glistening. The creature scooped them up with a shuddering urgency, crushing them with a heavy, pestle-like object, grinding them into a dark, viscous pulp. The sound was a wet, sickening crunch, repeated with a desperate rhythm. It droned a discordant chant, a frantic, broken melody that scraped at Rory's nerves. The pendant, which had been warm, now flared with intense heat, a searing agony against her chest. A sharp intake of breath escaped her lips. "This is not merely gluttony," Nyx rasped, their form momentarily solidifying into a sharper silhouette, their violet eyes burning with an intensity Rory rarely saw. "This is a parasite. Something decaying within the feast, feeding on its rot." As Nyx spoke, the hunched creature's mad eyes snapped upwards, fixing on them with a gaze of pure, ancient hunger and a terrifying, resentful rage. It dropped its pestle, the thud echoing in the sudden, charged silence. With a guttural shriek that tore through the oppressive sweetness, it lurched forward, its skeletal fingers scrabbling at the air, advancing towards them with unnatural speed. Then, the ground beneath Rory’s feet bucked violently. Pots and pans, giant crystalline bowls, and towering stacks of exotic produce began to topple from the counters. The air filled with the sickening crash of porcelain, the shattering of glass, and the unholy screams of the creature, now lost in the cacophony of destruction. The very foundations of Dymas seemed to groan, as if the realm itself recoiled from the emerging horror. The Heartstone Pendant was a branding iron against Rory's chest, its searing heat a prelude to the storm erupting around them.
created_at"2026-02-25T01:10:52.683Z" 2/25/2026, 1:10:52 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1262
moderation_latency(null)
generation_time37873
tokens_prompt5338
tokens_completion6023
native_tokens_prompt5247
native_tokens_completion8614
native_tokens_completion_images0
native_tokens_reasoning6657
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0039703
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency1261
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981852-TCk01AP8dw6eMDe4MyxF"
upstream_id(null)
total_cost0.0039703
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
90.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1500
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"utterly"
count1
2
adverb"very"
count1
highlights
0"slightly"
1"utterly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1500
totalAiIsms34
found
0
word"warmth"
count1
1
word"pulsed"
count3
2
word"whisper"
count1
3
word"scanned"
count1
4
word"shimmered"
count1
5
word"crystalline"
count2
6
word"testament"
count1
7
word"desire"
count1
8
word"perfect"
count2
9
word"marble"
count1
10
word"profound"
count1
11
word"flickered"
count1
12
word"intensity"
count2
13
word"structure"
count2
14
word"gleaming"
count1
15
word"pristine"
count2
16
word"throbbed"
count1
17
word"glistening"
count1
18
word"searing"
count2
19
word"echoing"
count1
20
word"charged"
count1
21
word"silence"
count1
22
word"oppressive"
count1
23
word"lurched"
count1
24
word"porcelain"
count1
25
word"cacophony"
count1
highlights
0"warmth"
1"pulsed"
2"whisper"
3"scanned"
4"shimmered"
5"crystalline"
6"testament"
7"desire"
8"perfect"
9"marble"
10"profound"
11"flickered"
12"intensity"
13"structure"
14"gleaming"
15"pristine"
16"throbbed"
17"glistening"
18"searing"
19"echoing"
20"charged"
21"silence"
22"oppressive"
23"lurched"
24"porcelain"
25"cacophony"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
29.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount6
narrationSentences88
filterMatches
0"wonder"
hedgeMatches
0"appeared to"
1"began to"
2"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1500
ratio0.002
matches
0"indulges"
1"ring"
2"dismantling"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1441
uniqueNames9
maxNameDensity1.25
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory18
Heartstone3
Pendant3
Indulges1
Veil1
Belphegor1
Dymas3
Fae1
Nyx6
persons
0"Rory"
1"Pendant"
2"Belphegor"
3"Dymas"
4"Nyx"
places
0"Veil"
globalScore0.875
windowScore0.833
20.13% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount4
matches
0"tasted like overripe fruit, thick and hum"
1"as if listening to frequencies Rory couldn't perceive"
2"something akin to roasting meat, impossibly ric"
3"looked like solidified spun sugar, suppor"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.333
wordCount1500
matches
0"not into mud, but into a kind of living, yielding carpet"
1"not through chains and whips, but through the enforced perfection of service, their souls boun"
2"Not a portal, not a rift, but a pervasive thinning, allowing this realm’s essence to bleed"
3"not a rift, but a pervasive thinning, allowing this realm’s essence to bleed"
4"not preparing food, but *dismantling* something"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
77.83% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean78.95
std33.35
cv0.422
sampleLengths
088
120
2147
356
445
555
685
765
8127
9126
1063
1149
1282
1376
1495
15128
1638
1763
1892
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"was shadowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs226
matches
0"was overwhelming"
1"wasn't slicing"
2"was tearing"
49.69% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences92
ratio0.033
matches
0"But this wasn't a tear; this was an ingress."
1"This was no mere landscape; it was a testament to an entire sin."
2"That would explain the pendant's frantic warning; it detected an unstable boundary, not a specific point of entry."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1443
adjectiveStacks2
stackExamples
0"vast, semi-circular plaza,"
1"strange, sweet metallic tang."
adverbCount57
adverbRatio0.0395010395010395
lyAdverbCount23
lyAdverbRatio0.01593901593901594
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean16.3
std7.81
cv0.479
sampleLengths
025
125
216
322
415
55
61
75
811
913
1025
1126
1227
1323
1416
1511
1616
179
182
1918
2016
2119
2210
232
2411
251
261
272
284
2913
3021
3115
3214
3332
3424
3517
3619
3729
3825
399
4020
4113
4211
4327
4422
4520
4630
4731
4824
4921
61.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.42391304347826086
totalSentences92
uniqueOpeners39
82.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences81
matches
0"Then, they heard other sounds"
1"Then, the ground beneath Rory’s"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences81
matches
0"Her boots sank slightly with"
1"Her hand instinctively tightened around"
2"It pulsed with a heat"
3"They stood in what appeared"
4"Their bark resembled polished mahogany,"
5"It felt less like a"
6"It had only ever pulsed"
7"They paused, their vaguely humanoid"
8"They followed a winding path"
9"It was too pleasant, too"
10"They were humanoid, clothed in"
11"Their features were perfect, serene,"
12"They exuded an aura of"
13"They bore trays laden with"
14"they whispered, their form momentarily"
15"It appeared to be a"
16"They found themselves in what"
17"It was not clad in"
18"Its form was gaunt, its"
19"Its robes, once fine, were"
ratio0.284
77.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences81
matches
0"The air itself tasted like"
1"Her boots sank slightly with"
2"Her hand instinctively tightened around"
3"It pulsed with a heat"
4"Nyx's voice, a dry whisper"
5"Rory scanned the immediate surroundings."
6"They stood in what appeared"
7"Trees, impossibly tall and slender,"
8"Their bark resembled polished mahogany,"
9"Vines, studded with crystalline berries"
10"The sky above was a"
11"It felt less like a"
12"The Heartstone Pendant beat against"
13"It had only ever pulsed"
14"Nyx moved with their characteristic"
15"They paused, their vaguely humanoid"
16"The word settled into Rory’s"
17"A realm of excess."
18"This was no mere landscape;"
19"The sheer abundance was overwhelming,"
ratio0.765
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences68
technicalSentenceCount16
matches
0"The air itself tasted like overripe fruit, thick and humid, a cloying sweetness that settled on Rory’s tongue and coated the back of her throat."
1"It pulsed with a heat that had nothing to do with the ambient temperature, a steady, insistent thump like a captured bird."
2"Trees, impossibly tall and slender, dripped with foliage that shimmered like spun sugar."
3"Their bark resembled polished mahogany, dark and rich, interrupted by fissures from which oozed a viscous, amber sap that glowed with its own internal light."
4"Vines, studded with crystalline berries that chimed with an ethereal, delicate sound when a stray tendril brushed against them, snaked across pathways that glea…"
5"They paused, their vaguely humanoid form rippling, and tilted their head, as if listening to frequencies Rory couldn't perceive."
6"They followed a winding path paved with smooth, dark stones that felt unnervingly warm underfoot."
7"Fruits the size of a man’s torso hung heavy on branches, their skins rippling with iridescent patterns, weeping nectar that pooled on the ground and was immedia…"
8"The grove opened into a vast, semi-circular plaza, centred around a tiered fountain that didn't spout water, but a thick, shimmering stream of liquid gold."
9"They were humanoid, clothed in flowing robes of deep gold, emerald, and ruby, their skin possessing a subtle, luminous quality."
10"They bore trays laden with unimaginable delicacies: fruits that pulsed with bioluminescence, carved pastries shaped like mythical beasts, and steaming dishes th…"
11"Rory watched one, whose tray held a single, impossibly perfect pear that glowed with an inner sapphire light, offering it to a robed figure."
12"Driven by an instinct she couldn't articulate, Rory steered them towards a grand structure that dominated one side of the plaza."
13"It droned a discordant chant, a frantic, broken melody that scraped at Rory's nerves."
14"The pendant, which had been warm, now flared with intense heat, a searing agony against her chest."
15"With a guttural shriek that tore through the oppressive sweetness, it lurched forward, its skeletal fingers scrabbling at the air, advancing towards them with u…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"they whispered (whisper)"
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio1
effectiveRatio0.286
72.2297%