Run: 2026-02-25-01KJ95M85G26RAEJM52GXXMEC5

Run Details

Duration:
30.0s
Cost:
$0.003621
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow’s boots crunched on grit and something unidentifiable that squished beneath the tread. The beam from her torch sliced through the gloom, illuminating the skeletal remains of old railway sleepers and rusted debris that lay scattered like fallen giants. The air, thick and cloying, tasted of damp concrete, the metallic kiss of long-oxidised iron, and something else—a sharp, almost electric tang that pricked the back of her throat with an unsettling familiarity. It wasn’t the usual odour of disused tunnels; there was an acrid sweetness to it, like burnt sugar mixed with stale ozone. DS Miller loomed ahead, a solid silhouette against the encroaching dark, his back to her. His uniform was too clean, his posture too rigid, as if he were trying to keep the tomb-like atmosphere from seeping into his very bones. He stood sentinel over the scene, his torch beam an aggressive yellow slash across the cavernous space. "Anything?" Harlow asked, her voice low and steady, cutting through the oppressive stillness without an undue echo. Her military precision dictated economy of words, and the weight of the damp air seemed to favour them. Miller grunted, a sound like shifting gravel. He swept his torch beam over a sprawled figure near the tunnel wall, perhaps twenty yards ahead. "Unexplained. Found him about an hour ago. Maintenance crew checking for subsidence triggered the alarm. Turns out this section's been sealed for twenty years, so 'subsidence' ain't quite right." He paused, his beam lingering on the body. "Victim's Silas Croft. Antiquarian. Known associate of... well, a lot of peculiar types. No obvious trauma, no weapon in sight. No sign of a struggle, no forced entry on the shaft grate they used to gain access." Harlow stepped past him, her own beam sweeping lower, closer to the ground. The grit underfoot was disturbed, yes, but not violently. More like a slow, deliberate settling, as if something unseen had merely shifted its weight. The space around the body felt… *wrong*. Too neat. Croft, dressed in a surprisingly neat tweed suit, was slumped against the rough concrete wall, his upper body angled unnaturally, as if posed by a macabre sculptor. His skin, where visible, had a peculiar, waxy sheen, almost like polished ivory that had been left out in the elements too long. His eyes were wide open, fixed on some unseen point in the darkness above, but the pupils were impossibly constricted, unnaturally small, round pinpricks in the irises. "Gas pocket?" Harlow murmured, her hand lifting to brush a strand of closely cropped salt-and-pepper hair from her forehead. Her worn leather watchband felt snug on her left wrist, a comforting anchor in the pervasive strangeness. "That's the official line for now," Miller said, his tone final, the verdict already etched in stone. "Gas pocket, minor collapse, knocked him down. He’s been here a while. CID are en route, but honestly, Detective, it looks like a tragic accident. Local labourer, maybe, snooping where he shouldn't, stumbled into a forgotten hazard." Harlow didn't reply. She moved around the body in a slow, deliberate arc, her movements precise and economical, each step measured. The tunnel arch above the man was intact. No sagging concrete, no fresh cracks spiderwebbing from a recent impact to suggest an explosion or a fall. A single maintenance lamp, heavily rusted and long dead, hung precariously overhead, casting no shadow and bathing the scene in only the faintest, spectral gloom. The grit around Croft’s feet was undisturbed, save for the faint, clean impressions of his shoes. No scatter pattern indicative of a fall, no scuff marks suggesting a struggle. It was as if he had simply faded into that exact position. Her beam landed on the man’s gloved hand, which lay palm-up on the damp, gritty ground, fingers curled slightly as if grasping for purchase. Clutched tightly within it was a small brass object. It looked like a compass at first glance, antique, its casing tarnished with a heavy, almost vibrant patina of verdigris. The face was shattered, shards of glass lying amidst the warped metal like scattered ice. "What's that?" Miller asked, stepping closer, his scepticism radiating off him. "Looks like a compass." Harlow carefully reached out, her own gloved fingers poised to lift it. "Broken. Deeply." As her fingertip brushed the cold brass, a faint vibration, sharp and dissonant, ran up her arm. It wasn't a tremor from the tunnel's ancient structure or a passing train miles away. It was *from* the object itself. The brass felt impossibly cold, far colder than the ambient air, colder than the chill of death that clung to the space. The needle, snapped cleanly in half, still quivered with a frantic, unnatural energy. It didn't point North, or South, or anywhere. It simply vibrated, a furious protest against its state of disrepair. "Veil Compass," Harlow said, the words tasting foreign on her tongue, dredged from a part of her mind she rarely visited, a part that had been fractured three years ago. She hadn't seen one in years, not since… Since Morris. They were rare, specialised tools, crafted by Shade artisans, said to point not to magnetic poles, but to supernatural rifts and dimensional tears. This one was shattered, its purpose obliterated. "Veil what?" Miller scoffed, the sound harsh and dismissive. "Bloody tourist tat. Probably picked it up in Camden market, trying to look the part. Look, Detective, the coroner will tell us what we need to know. No foul play means this ain't ours. I've got lads securing the shaft entry. You want to stare at Silas Croft’s body and his broken trinket all day, suit yourself. I'm heading back topside. Duty calls." He turned, his boots heavy on the ballast, already disengaging. Harlow ignored him. Silas Croft. The name resonated dimly. The antiquarian. Known researcher of obscure artifacts and forbidden texts. This wasn't some anonymous labourer. This was a man who *knew* what this object was, and the dangers it represented. And why was it broken, not just damaged, but *shattered* and warped? She leaned closer, her torch beam dissecting the details. She traced the etched sigils on the compass face with a gloved fingertip. They were distorted, blurred, almost melted into the metal. Not by heat, but by something that warped reality itself, a stress anomaly that no physical force could replicate. A faint, almost imperceptible shimmer began to coalesce in the air inches around Croft’s body, visible only from the periphery of her vision, like heat haze on tarmac, but carrying an impossible, internal cold. The metallic tang intensified, now carrying that strange scent of burnt ozone and sugar, sharp and cloying. A low hum, deeper and more resonant than the compass's frantic vibration, began to emanate from the very stone of the tunnel. It wasn't the groan of stressed, ancient architecture. It was a pulse. Suddenly, the dead maintenance lamp overhead, hanging precariously, flickered. A weak, ghostly illumination pulsed once, twice. As it did, the shattered shards of the Veil Compass in Croft’s hand pulsed with a faint, internal light, a sickly green glow. The quivering needle, lying broken in two pieces, suddenly snapped completely free, tumbled for a fraction of a second, then, impossibly, reformed itself. It spun wildly, erratically, before settling, pointing with unwavering certainty directly at a section of the tunnel wall deep in the shadow beyond Croft. And as it pointed, the stone it indicated began to ripple, as if it were not solid at all, but a liquid curtain. "Miller!" Harlow yelled, her voice tight with an alarm that had nothing to do with protocol. "Get back here! Now! You need to see this!" But Miller was already gone, his heavy footsteps receding, swallowed by the unnervingly steady, rising thrum that now vibrated not just the air, but the marrow in her bones. The rippling stone intensified, an impossible maw opening in the solid rock of the tunnel wall, and from it poured an unfathomable cold that had nothing to do with the subterranean chill of London. It was a profound, ancient emptiness, and it was drawing closer.
created_at"2026-02-25T01:11:46.105Z" 2/25/2026, 1:11:46 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1211
moderation_latency(null)
generation_time29930
tokens_prompt4671
tokens_completion6565
native_tokens_prompt4537
native_tokens_completion7918
native_tokens_completion_images0
native_tokens_reasoning6137
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0036209
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency1211
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981906-rMzEqKW1qcDMQnvSouAA"
upstream_id(null)
total_cost0.0036209
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.714
leniency1
rawRatio0
effectiveRatio0
70.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1346
totalAiIsmAdverbs8
found
0
adverb"very"
count2
1
adverb"slightly"
count1
2
adverb"tightly"
count1
3
adverb"carefully"
count1
4
adverb"suddenly"
count2
5
adverb"completely"
count1
highlights
0"very"
1"slightly"
2"tightly"
3"carefully"
4"suddenly"
5"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1346
totalAiIsms38
found
0
word"gloom"
count2
1
word"electric"
count1
2
word"loomed"
count1
3
word"sentinel"
count1
4
word"oppressive"
count1
5
word"echo"
count1
6
word"weight"
count2
7
word"macabre"
count1
8
word"comforting"
count1
9
word"etched"
count2
10
word"measured"
count1
11
word"spectral"
count1
12
word"shattered"
count4
13
word"amidst"
count1
14
word"structure"
count1
15
word"chill"
count2
16
word"quivered"
count1
17
word"vibrated"
count2
18
word"fractured"
count1
19
word"magnetic"
count1
20
word"resonated"
count1
21
word"traced"
count1
22
word"pulse"
count1
23
word"flickered"
count1
24
word"pulsed"
count2
25
word"unwavering"
count1
26
word"footsteps"
count1
27
word"maw"
count1
28
word"profound"
count1
highlights
0"gloom"
1"electric"
2"loomed"
3"sentinel"
4"oppressive"
5"echo"
6"weight"
7"macabre"
8"comforting"
9"etched"
10"measured"
11"spectral"
12"shattered"
13"amidst"
14"structure"
15"chill"
16"quivered"
17"vibrated"
18"fractured"
19"magnetic"
20"resonated"
21"traced"
22"pulse"
23"flickered"
24"pulsed"
25"unwavering"
26"footsteps"
27"maw"
28"profound"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
70.52% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences79
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen73
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords4
totalWords1345
ratio0.003
matches
0"wrong"
1"from"
2"knew"
3"shattered"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1148
uniqueNames11
maxNameDensity0.78
worstName"Harlow"
maxWindowNameDensity1.5
worstWindowName"Harlow"
discoveredNames
Miller6
Harlow9
Croft6
North1
South1
Since1
Morris1
Shade1
Veil1
Compass1
London1
persons
0"Miller"
1"Harlow"
2"Croft"
3"Since"
4"Morris"
places
0"London"
globalScore1
windowScore1
41.30% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount3
matches
0"It was as if he had simply faded into that exact position"
1"as if grasping for purchase"
2"looked like a compass at first glance, an"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.717
wordCount1345
matches
0"not to magnetic poles, but to supernatural rifts"
1"not just damaged, but *shattered*"
2"Not by heat, but by something"
3"not solid at all, but a liquid curtain"
4"not just the air, but the marrow in her bones"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences83
matches(empty)
99.92% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean70.79
std35.38
cv0.5
sampleLengths
094
157
235
398
4123
536
654
7113
868
911
1018
1192
1270
1382
1451
15135
16109
1725
1874
83.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences79
matches
0"was slumped"
1"been left"
2"was shattered"
3"been fractured"
4"was shattered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs169
matches
0"were trying"
1"was drawing"
74.01% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount1
flaggedSentences2
totalSentences83
ratio0.024
matches
0"The air, thick and cloying, tasted of damp concrete, the metallic kiss of long-oxidised iron, and something else—a sharp, almost electric tang that pricked the back of her throat with an unsettling familiarity."
1"It wasn’t the usual odour of disused tunnels; there was an acrid sweetness to it, like burnt sugar mixed with stale ozone."
83.80% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1153
adjectiveStacks0
stackExamples(empty)
adverbCount58
adverbRatio0.05030355594102342
lyAdverbCount33
lyAdverbRatio0.028620988725065046
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean16.2
std11.04
cv0.682
sampleLengths
013
126
233
322
415
525
617
717
818
97
1017
1137
1237
1313
149
1515
166
171
182
1927
2023
2127
2219
2317
2417
2537
263
2718
288
2918
3025
3116
3213
3312
3424
359
3620
3715
3811
3916
402
4117
4215
436
4422
4513
468
4711
4830
498
63.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4457831325301205
totalSentences83
uniqueOpeners37
90.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences74
matches
0"More like a slow, deliberate"
1"Suddenly, the dead maintenance lamp"
ratio0.027
74.05% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences74
matches
0"It wasn’t the usual odour"
1"His uniform was too clean,"
2"He stood sentinel over the"
3"Her military precision dictated economy"
4"He swept his torch beam"
5"He paused, his beam lingering"
6"His skin, where visible, had"
7"His eyes were wide open,"
8"Her worn leather watchband felt"
9"She moved around the body"
10"It was as if he"
11"Her beam landed on the"
12"It looked like a compass"
13"It wasn't a tremor from"
14"It was *from* the object"
15"It didn't point North, or"
16"It simply vibrated, a furious"
17"She hadn't seen one in"
18"They were rare, specialised tools,"
19"He turned, his boots heavy"
ratio0.365
41.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences74
matches
0"Harlow’s boots crunched on grit"
1"The beam from her torch"
2"The air, thick and cloying,"
3"It wasn’t the usual odour"
4"DS Miller loomed ahead, a"
5"His uniform was too clean,"
6"He stood sentinel over the"
7"Harlow asked, her voice low"
8"Her military precision dictated economy"
9"Miller grunted, a sound like"
10"He swept his torch beam"
11"He paused, his beam lingering"
12"Harlow stepped past him, her"
13"The grit underfoot was disturbed,"
14"The space around the body"
15"Croft, dressed in a surprisingly"
16"His skin, where visible, had"
17"His eyes were wide open,"
18"Harlow murmured, her hand lifting"
19"Her worn leather watchband felt"
ratio0.838
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount6
matches
0"The air, thick and cloying, tasted of damp concrete, the metallic kiss of long-oxidised iron, and something else—a sharp, almost electric tang that pricked the …"
1"His uniform was too clean, his posture too rigid, as if he were trying to keep the tomb-like atmosphere from seeping into his very bones."
2"More like a slow, deliberate settling, as if something unseen had merely shifted its weight."
3"Croft, dressed in a surprisingly neat tweed suit, was slumped against the rough concrete wall, his upper body angled unnaturally, as if posed by a macabre sculp…"
4"Her beam landed on the man’s gloved hand, which lay palm-up on the damp, gritty ground, fingers curled slightly as if grasping for purchase."
5"The brass felt impossibly cold, far colder than the ambient air, colder than the chill of death that clung to the space."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount3
matches
0"He paused, his beam lingering on the body"
1"Miller said, his tone final, the verdict already etched in stone"
2"He turned, his boots heavy on the ballast, already disengaging"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Harlow murmured (murmur)"
1"Harlow yelled (yell)"
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0.333
effectiveRatio0.286
71.4725%