Run: 2026-02-25-01KJ95Q256GZMVPRBBDQM40TAX

Run Details

Duration:
15.9s
Cost:
$0.008671
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The snap echoed, too loud for a broken twig. Rory froze, one boot lifted, pressing it back down with deliberate care. The air in the Fae Grove hung heavy, an unnerving quiet settling around the ancient oak standing stones that marked the perimeter of this pocket realm. A faint hum vibrated against her skin, the Heartstone Pendant nestled beneath her jumper, growing warmer. She clutched it, the crimson stone pulsing against her palm, its inner glow a faint beat through the wool. It pulled her deeper, past the scattered, year-round wildflowers that looked like forgotten wishes against the darkened earth. The path before her, barely more than a deer trail, twisted into the deeper shadows. Another sound, a soft rustle, drifted from her left. Something moved, too indistinct to parse, just a fleeting darkness retreating into deeper gloom. Rory shifted her weight, listening. The only audible beat came from her own heart, a dull drum against her ribs. She was not alone. The Grove always felt… peopled, in a way, but this felt watchful, carnivorous. She continued, each step measured. Her bright blue eyes scanned the shifting silhouette of trees, trying to tease out form from shadow. The scent of damp earth and something cloyingly sweet, like overripe fruit, thickened the air. It tasted metallic on her tongue. Her hand tightened on the pendant, heat radiating from it now, a living ember. It pulsed faster, an urgent thrumming, pulling her towards a cluster of particularly gnarled, massive oaks that towered over the surrounding copse. Their branches, thick as ancient limbs, clawed at the moonless sky. A thin, reedy laugh drifted from somewhere high above, a sound too light, too airy to be human. It brushed against her ears, dissolving before she could pinpoint its origin. Rory instinctively turned, searching the tangled canopy, but saw nothing except the dark, writhing shapes of branches against the faint starlight. She knew the Grove shifted, time warped within its borders, but never had it felt so actively hostile. This was not the playful, mischievous energy she normally encountered. This was something else. Something older. And colder. She neared the cluster of ancient oaks. The pendant blazed now, hot against her skin, almost painful. It pulled her towards the largest of the five. Its bark, ancient and scarred, seemed to twist into grimacing faces. A faint, almost imperceptible silver sheen emanated from the base, a subtle shimmer against the rough dark wood. This was it. A Hel portal. She recognised the tell-tale shimmer from the few times she had encountered one, always fleeting, always dangerous, always surrounded by an oppressive stillness that sucked the air from her lungs. A shadow detached itself from the side of the ancient oak. Not a shadow, not quite. It was taller than any man, impossibly thin, stretched to a grotesque caricature. Its form wavered, like smoke in a breeze, then solidified, taking on a vaguely humanoid shape. It had long, spindly limbs, ending in what looked like oversized, grasping hands. Its head was small, indistinct, but two pinpricks of light glowed with cold, malevolent intelligence. Rory did not scream. She did not freeze. Her mind, sharp and quick, raced through possibilities. Not Fae. Fae had substance, even when they veiled it. This… this was something else. It was nothing. It was wrong. Her fingers, still clamped around the now-scorching pendant, pulled it free from her jumper. The crimson stone flared, casting a sudden, temporary red light across her face and reflecting in the creature’s glowing eyes. The creature hissed, a sound like dry leaves skittering across stone, and recoiled, throwing up those too-large hands as if to ward off the light. It was vulnerable. The pendant. It somehow hated the pendant. "Stay back," Rory commanded, her voice surprisingly steady, though a tremor ran through her arm. She held the pendant out like a shield. The creature’s vague form solidified, its glowing eyes narrowing to slits. It took a hesitant step back, then another, seeming to test her resolve. The metallic tang in the air grew stronger, laced with the smell of wet earth and something else, something sharp and acrid, like ozone. It stalked around the base of the tree, keeping the thick trunk between them, its movements fluid, unnatural. Rory pivoted, keeping her eyes fixed on the shifting form. The pendant pulsed, a powerful beat against her hand, radiating heat and a strange, quiet reassurance. It hummed a song she almost understood, a song of warding, of defiance. This was why she had it. This was its purpose. The benefactor who gave it to her had known. They knew about this. Another shadowy figure detached from the cluster of oaks behind the first, appearing from nowhere, silent as grave air. Then another. And another. Soon, an indistinct semi-circle of these wavering, spindly entities surrounded her, their glowing eyes fixed on the crimson gleam of the Heartstone. They made no sound, but the air grew heavy, thick with their presence, pressing in on her from all sides. The soft whispers started again, not in her ears this time, but inside her head, a babble of alien thoughts, a cold, hungry gnawing. She backed away slowly, her gaze flitting between the creatures, searching for an opening, a weakness beyond the pendant's light. The Hel portal shimmered at the base of the ancient oak, a faint silver tear in the fabric of the world. It offered a terrifying possibility, a way out, or perhaps, a way further in. A way to whatever dimension these things called home. The figures closed in, inch by inch, their movements jerky, almost puppet-like. One raised a hand, its impossible fingers stretching, reaching for her. Its glowing eyes flared brighter, hunger writ large in their cold lights. Rory saw the distorted reflection of her own terrified face in those pinpricks of light. The whispers in her head intensified, a cacophony of malice and desire. They wanted the pendant. They wanted *her*. She gripped the pendant, the heat now searing, and braced herself.
created_at"2026-02-25T01:13:18.256Z" 2/25/2026, 1:13:18 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1623
moderation_latency(null)
generation_time15904
tokens_prompt4560
tokens_completion2379
native_tokens_prompt4427
native_tokens_completion2937
native_tokens_completion_images0
native_tokens_reasoning1632
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0086706
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1623
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981998-njBI6NfouNSyFKx7UiZy"
upstream_id(null)
total_cost0.0086706
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
95.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1006
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1006
totalAiIsms20
found
0
word"echoed"
count1
1
word"vibrated"
count1
2
word"fleeting"
count2
3
word"gloom"
count1
4
word"weight"
count1
5
word"measured"
count1
6
word"scanned"
count1
7
word"pulsed"
count2
8
word"oppressive"
count1
9
word"wavered"
count1
10
word"raced"
count1
11
word"resolve"
count1
12
word"grave"
count1
13
word"wavering"
count1
14
word"shimmered"
count1
15
word"cacophony"
count1
16
word"desire"
count1
17
word"searing"
count1
highlights
0"echoed"
1"vibrated"
2"fleeting"
3"gloom"
4"weight"
5"measured"
6"scanned"
7"pulsed"
8"oppressive"
9"wavered"
10"raced"
11"resolve"
12"grave"
13"wavering"
14"shimmered"
15"cacophony"
16"desire"
17"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences89
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1006
ratio0.001
matches
0"her"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1004
uniqueNames6
maxNameDensity0.7
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Fae3
Grove3
Heartstone2
Pendant1
Hel2
Rory7
persons
0"Pendant"
1"Rory"
places
0"Fae"
1"Grove"
globalScore1
windowScore1
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"looked like forgotten wishes against the"
1"looked like oversized, grasping hands"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.994
wordCount1006
matches
0"not in her ears this time, but inside her head, a babble of alien thoughts, a cold, hungry"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
60.98% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs16
mean62.88
std22.85
cv0.363
sampleLengths
047
168
260
390
487
591
673
771
835
923
1066
1162
1289
1364
1469
1511
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences89
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs170
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences89
ratio0
matches(empty)
88.24% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1009
adjectiveStacks1
stackExamples
0"sudden, temporary red light"
adverbCount47
adverbRatio0.04658077304261645
lyAdverbCount13
lyAdverbRatio0.01288404360753221
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean11.3
std6.79
cv0.601
sampleLengths
09
112
226
316
419
518
615
79
814
95
1015
114
124
139
145
1517
1615
176
1814
1922
2011
2118
2212
2321
2418
2510
264
272
282
297
3010
319
3211
3318
343
353
3630
3711
385
3913
4016
4113
4215
434
444
458
462
478
481
494
43.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.2247191011235955
totalSentences89
uniqueOpeners20
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences82
matches(empty)
ratio0
34.63% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences82
matches
0"She clutched it, the crimson"
1"It pulled her deeper, past"
2"She was not alone."
3"She continued, each step measured."
4"Her bright blue eyes scanned"
5"It tasted metallic on her"
6"Her hand tightened on the"
7"It pulsed faster, an urgent"
8"Their branches, thick as ancient"
9"It brushed against her ears,"
10"She knew the Grove shifted,"
11"She neared the cluster of"
12"It pulled her towards the"
13"Its bark, ancient and scarred,"
14"She recognised the tell-tale shimmer"
15"It was taller than any"
16"Its form wavered, like smoke"
17"It had long, spindly limbs,"
18"Its head was small, indistinct,"
19"She did not freeze."
ratio0.463
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences82
matches
0"The snap echoed, too loud"
1"Rory froze, one boot lifted,"
2"The air in the Fae"
3"A faint hum vibrated against"
4"She clutched it, the crimson"
5"It pulled her deeper, past"
6"The path before her, barely"
7"Another sound, a soft rustle,"
8"Something moved, too indistinct to"
9"Rory shifted her weight, listening."
10"The only audible beat came"
11"She was not alone."
12"The Grove always felt…"
13"She continued, each step measured."
14"Her bright blue eyes scanned"
15"The scent of damp earth"
16"It tasted metallic on her"
17"Her hand tightened on the"
18"It pulsed faster, an urgent"
19"Their branches, thick as ancient"
ratio0.951
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
42.86% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount7
matches
0"The air in the Fae Grove hung heavy, an unnerving quiet settling around the ancient oak standing stones that marked the perimeter of this pocket realm."
1"It pulled her deeper, past the scattered, year-round wildflowers that looked like forgotten wishes against the darkened earth."
2"It pulsed faster, an urgent thrumming, pulling her towards a cluster of particularly gnarled, massive oaks that towered over the surrounding copse."
3"She recognised the tell-tale shimmer from the few times she had encountered one, always fleeting, always dangerous, always surrounded by an oppressive stillness…"
4"The creature hissed, a sound like dry leaves skittering across stone, and recoiled, throwing up those too-large hands as if to ward off the light."
5"Soon, an indistinct semi-circle of these wavering, spindly entities surrounded her, their glowing eyes fixed on the crimson gleam of the Heartstone."
6"She backed away slowly, her gaze flitting between the creatures, searching for an opening, a weakness beyond the pendant's light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
77.8743%