NC Bench
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Run: 2026-02-25-01KJ95RCPC8H35R4JKDDZP1ZHR
Run Details
Model:
Gemini 2.5 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
18.6s
Cost:
$0.008177
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.96%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
23.97%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
88.27%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.98%
Sentence opener variety
(details)
36.23%
Adverb-first sentence starts
(details)
63.48%
Pronoun-first sentence starts
(details)
19.78%
Subject-first sentence starts
(details)
54.35%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
91.18%
Dialogue tag variety (said vs. fancy)
(details)
79.7952%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The emergency lights cast a
sickly yellow wash over the abandoned Tube station, chasing shadows into the furthest corners of the curved tunnel.
Detective Harlow Quinn stepped off
the makeshift wooden ramp, the soles of her boots crunching on loose gravel and bits of broken tile.
The air grew damp and
cold as she moved deeper underground, a metallic tang mixing with the stale scent of disuse and something else, something sharp and acrid, like burnt sugar and electrical ozone.
Her gaze swept the cavernous
space where tracks once ran, now haphazardly filled with overturned crates and skeletal iron stands.
Remnants of what looked like
temporary stalls littered the platform, ghostly outlines of commerce. "Quinn, glad you made it."
Detective Sergeant Miller, a man
built like a fire hydrant with a face just as red, detached himself from a group of uniformed constables gathered near a section of the wall.
He wiped sweat from his
brow with a gloved hand.
Even underground, the summer heat
still bit.
Quinn’s gaze lingered on the
raw, red skin of his neck, then settled on the victim.
A man lay sprawled amongst
the debris, face down, one arm twisted at an unnatural angle beneath him.
He wore stained, patched trousers
and a threadbare tunic, clothes that
seemed plucked from another century
.
His bare feet pointed toward
an overturned display table, its splintered surface
etched
with strange symbols Quinn couldn't place.
The area around the body
remained
pristine
, a
stark
square of untouched floor
amidst
the general chaos. Crime scene tape, freshly strung, formed a bright yellow barrier. "What's the preliminary?" Quinn's voice, low and crisp, cut
through
the thrum of the ventilation system.
She ran a gloved hand
over her closely cropped salt-and-pepper hair,
ensuring
no stray strands escaped the tight coif.
Miller strode to the edge
of the tape, gesturing with a thick arm. "Overdose, looks like. Or bad batch. Guy probably thought he hit the jackpot in here last night, took too much, and keeled over. Happens all the time to these types."
He spoke with the easy
confidence of someone who had seen it all before, fitting the observed facts into a pre-existing narrative. "ME's on the way, but no obvious trauma. No signs of a struggle. Could've been heart attack for all we know, but the junk scattered around points to drugs." Quinn took it all in: the victim, the overturned table, the general detritus. Her sharp jaw tightened.
Miller saw a simple, open-and-shut
case. Quinn saw a blank canvas, stretched far too taut. She moved along the perimeter, her eyes
scanning
every surface, her military bearing evident in the precise swing of her shoulders. "What types are these, Miller?" Miller snorted, nudging a broken glass vial with his boot. "Squatters, runaways, the usual gutter trash who fall
through
the cracks. This place probably sees all sorts of dodgy dealings. Looks like an abandoned warehouse rave just wrapped up, doesn't it?"
He chuckled, a wet, short
sound. “Someone probably died in a back alley rave after a bad hit. Just this time it's
under
a train station. We'll clear it out, hose it down, and be done.” Quinn knelt, ignoring Miller, her gaze fixed on the vial. It wasn't glass. It was a dull grey, almost stone-like, tapering to a delicate point. A faint, almost imperceptible sheen coated its surface. No obvious labels.
She saw a flicker of
the unusual, a subtle ripple in the fabric of the ordinary.
She remembered the metallic tang
on the air again, stronger here.
Her eyes drifted to the
overturned table. The symbols
etched
into its wood were not gang tags, not graffiti. They were precise, deliberate. Each line held intent, a
stark
contrast to the random scrawls Miller probably associated with ‘rave culture.’ "You said no signs of struggle, Miller."
Quinn straightened, her brown eyes meeting his
. "Nah, clean as a whistle. Just lying there." Miller shrugged, reaching for his radio. "Probable COD, pulmonary arrest from acute drug toxicity. Easy paperwork." "Then why the overturned table?" Quinn’s finger pointed to the array of items Miller had dismissed as 'junk.' Scattered near the victim lay not syringes or plastic baggies, but small, irregularly shaped stones, glowing faintly with a residual, inner light. A feather, longer than convention, iridescent,
shimmered
on the concrete. Near it, a small brass compass rested, its patina of verdigris almost obscuring the protective sigils
etched
into its face.
Its needle spun erratically, not
settling on north, south, or any fixed point. It twitched, then spun faster, then slowed, pointing vaguely towards the distant, unseen tunnel. Miller followed her gaze, then laughed. "Someone probably tripped over it in the dark. Or kicked it over in a drug-induced frenzy." "The compass." Quinn dropped into a crouch again, tilting her head. "It's still moving." "Faulty equipment, Quinn. Nothing more." Miller dismissed it, his focus on the practicalities of closing the scene. "Even if it worked, what's a compass going to tell us?" "It doesn't point north. Or south. Or east or west." Quinn reached out a gloved hand, careful not to disturb the compass, her fingers hovering above its surface. "It just spins."
She moved closer to the
body, her movements fluid and precise, like a hunter stalking prey. Miller watched, impatient, arms crossed over his chest. Quinn observed the victim again. The man lay too still, too rigid for someone who had simply collapsed.
His fingers, splayed out on
the dirty concrete, had clawed into the grime, leaving faint, parallel lines.
Not a struggle against an assailant, but a desperate, final clutch
. "Look at his hands, Miller." Miller grunted, leaning forward. "Clawed at the ground after he went down. Just muscle spasms, Quinn. Basic physiology." "Muscle spasms leave gouges like that?" Quinn asked, her voice calm, devoid of accusation, yet laced with an unyielding certainty.
She moved to the head
of the victim, her eyes meticulously
tracing
the outline of his exposed neck, then down his back. Nothing. No entry wounds, no bruises, no broken bones. "If he went down from an overdose, there'd be froth, vomit, something. There's nothing." "Cleaned up, maybe," Miller offered, sounding less certain now. "Or he just… collapsed. These things happen fast." Quinn ran another gloved hand over her hair. Her worn leather
watch
on her left wrist pressed into her skin as she leaned in closer to the body, her gaze now fixed on the victim's back. Just beneath the tattered tunic, near the small of his back, she saw it. A faint, almost invisible mark. A brand? A tattoo? It was too subtle, too irregular, almost like a dried residue. The same sharp, acrid scent intensified here. "What's this?" She pulled out a small magnifying glass from her evidence kit, her movements economical. The mark came into sharper focus – not a single symbol, but a
complex
intertwining of lines, like a spider's web woven from dried, black blood. It had begun to flake, shedding a fine, dark powder. Miller peered over her shoulder, wrinkling his nose. "Looks like a bad tattoo, or some muck rubbed off on him. Probably from one of those stalls you're so fascinated with." "No, this isn't external. It's… infused." Quinn’s fingers
traced
the outline of the mark,
not touching it, but feeling its presence
. The edges were too sharp, too defined, not smeared like residue. It
was etched
into the skin itself, almost *
under
* it. And the pattern... she’d seen something similar once before, a
fleeting
glimpse in a case file, something dismissed as cult markings. She felt a
familiar
jolt, a cold certainty that always preceded the
unraveling
of a case. It was the same feeling she’d had when Morris disappeared, when she knew, deep down, that the official findings had missed something crucial, something beyond the usual. "And how did this man get from an overdose to having ritualistic symbols burned into his skin?"
Quinn straightened again, her gaze locking with Miller's
. Her voice had dropped to a
whisper
, but it
carried the weight
of steel. "No signs of struggle, you said. The man was *
consumed
*. Not by drugs, Miller. By something else entirely." Miller’s face, which had been set in an expression of bored patience, now showed
a flicker of unease
. He looked from Quinn to the
intricate
mark, then to the spinning compass. His practiced narrative
was crumbling
under
Quinn’s relentless observation, each piece of 'junk' turning into evidence, each 'coincidence' into a clue. "It still doesn't explain how he died, Quinn." Miller
tried to
reassert control, his voice rising
slightly
. "Looks like he just fell over." "He didn't fall over, Miller." Quinn’s eyes
flickered
to the raw, clawed marks on the concrete. "He pressed himself into the ground, Miller. He
tried to
crawl *
through
* it. He was trying to escape something, Miller. And that something… it left its mark." She waved her hand at the collection of strange items scattered around the body. "And look around you. This isn't just an abandoned Tube station. This is a place where people bought and sold things we don't understand. Things that shouldn't exist." She turned her back to Miller, her gaze sweeping over the
intricate
sigils on the overturned table, the silently glowing stones, the feather, iridescent and unnatural. She walked to the edge of the general debris of the Market, pushing aside a crumpled, tattered blanket with the toe of her boot. Beneath it, she found a small, worn leather satchel, half-hidden, nearly swallowed by the shadows. Its contents spilled out: not books, but small, carved bone tokens, each
etched
with a unique, spiraling glyph, catching the pale, emergency lights. She picked one up, its smooth, cold surface unsettling in her gloved hand. Not a drug den. Not a rave. This was a market. And someone had paid the price for entry, a price Quinn
was just beginning
to fathom.
created_at
"2026-02-25T01:14:01.809Z"
2/25/2026, 1:14:01 AM
model
"google/gemini-2.5-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1526
moderation_latency
(null)
generation_time
18532
tokens_prompt
1149
tokens_completion
3346
native_tokens_prompt
1073
native_tokens_completion
3249
native_tokens_completion_images
0
native_tokens_reasoning
1039
native_tokens_cached
989
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.00817737
router
(null)
provider_responses
0
endpoint_id
"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byok
false
latency
1526
model_permaslug
"google/gemini-2.5-flash"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771982041-Tm7MbGVv82vDCXSbvwjq"
upstream_id
(null)
total_cost
0.00817737
cache_discount
0.00026703
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
1
adverbTags
0
"Quinn straightened again [again]"
dialogueSentences
34
tagDensity
0.5
leniency
1
rawRatio
0.059
effectiveRatio
0.059
96.96%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1644
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
23.97%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1644
totalAiIsms
25
found
0
word
"etched"
count
5
1
word
"pristine"
count
1
2
word
"stark"
count
2
3
word
"amidst"
count
1
4
word
"ensuring"
count
1
5
word
"scanning"
count
1
6
word
"flicker"
count
2
7
word
"shimmered"
count
1
8
word
"tracing"
count
1
9
word
"complex"
count
1
10
word
"traced"
count
1
11
word
"fleeting"
count
1
12
word
"familiar"
count
1
13
word
"unraveling"
count
1
14
word
"whisper"
count
1
15
word
"carried the weight"
count
1
16
word
"intricate"
count
2
17
word
"flickered"
count
1
highlights
0
"etched"
1
"pristine"
2
"stark"
3
"amidst"
4
"ensuring"
5
"scanning"
6
"flicker"
7
"shimmered"
8
"tracing"
9
"complex"
10
"traced"
11
"fleeting"
12
"familiar"
13
"unraveling"
14
"whisper"
15
"carried the weight"
16
"intricate"
17
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
95
matches
0
"a flicker of unease"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
95
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
112
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
52
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
3
totalWords
1645
ratio
0.002
matches
0
"under"
1
"consumed"
2
"through"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
1209
uniqueNames
7
maxNameDensity
1.65
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Miller"
discoveredNames
Tube
1
Harlow
1
Quinn
20
Sergeant
1
Miller
18
Morris
1
Market
1
persons
0
"Harlow"
1
"Quinn"
2
"Sergeant"
3
"Miller"
4
"Morris"
5
"Market"
places
(empty)
globalScore
0.673
windowScore
0.667
88.27%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
2
matches
0
"looked like temporary stalls littered the"
1
"seemed plucked from another century"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
5
per1kWords
3.04
wordCount
1645
matches
0
"not syringes or plastic baggies, but small, irregularly shaped stones, glowing faintly with a res"
1
"Not a struggle against an assailant, but a desperate, final clutch"
2
"not a single symbol, but a complex intertwining of lines, like a spider's web woven f"
3
"not touching it, but feeling its presence"
4
"not books, but small, carved bone tokens, each etched with a unique, spiral"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
112
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
32
mean
51.41
std
33.81
cv
0.658
sampleLengths
0
114
1
5
2
64
3
80
4
35
5
94
6
53
7
5
8
77
9
63
10
40
11
14
12
24
13
97
14
22
15
14
16
28
17
31
18
70
19
5
20
18
21
65
22
17
23
77
24
52
25
30
26
106
27
57
28
52
29
23
30
85
31
128
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
95
matches
0
"was etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
184
matches
0
"was crumbling"
1
"was just beginning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
112
ratio
0.009
matches
0
"The mark came into sharper focus – not a single symbol, but a complex intertwining of lines, like a spider's web woven from dried, black blood."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
716
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.034916201117318434
lyAdverbCount
8
lyAdverbRatio
0.0111731843575419
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
112
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
112
mean
14.69
std
9.2
cv
0.626
sampleLengths
0
23
1
23
2
34
3
20
4
14
5
5
6
31
7
10
8
7
9
16
10
18
11
16
12
19
13
17
14
10
15
16
16
19
17
13
18
52
19
29
20
13
21
4
22
6
23
9
24
21
25
5
26
10
27
37
28
30
29
10
30
3
31
12
32
8
33
3
34
16
35
11
36
7
37
12
38
4
39
17
40
14
41
14
42
10
43
40
44
10
45
20
46
13
47
14
48
6
49
16
52.98%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.36607142857142855
totalSentences
112
uniqueOpeners
41
36.23%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
92
matches
0
"Just beneath the tattered tunic,"
ratio
0.011
63.48%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
92
matches
0
"Her gaze swept the cavernous"
1
"He wiped sweat from his"
2
"He wore stained, patched trousers"
3
"His bare feet pointed toward"
4
"She ran a gloved hand"
5
"He spoke with the easy"
6
"Her sharp jaw tightened."
7
"She moved along the perimeter,"
8
"He chuckled, a wet, short"
9
"It wasn't glass."
10
"It was a dull grey,"
11
"She saw a flicker of"
12
"She remembered the metallic tang"
13
"Her eyes drifted to the"
14
"They were precise, deliberate."
15
"Its needle spun erratically, not"
16
"It twitched, then spun faster,"
17
"She moved closer to the"
18
"His fingers, splayed out on"
19
"She moved to the head"
ratio
0.391
19.78%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
81
totalSentences
92
matches
0
"The emergency lights cast a"
1
"Detective Harlow Quinn stepped off"
2
"The air grew damp and"
3
"Her gaze swept the cavernous"
4
"Remnants of what looked like"
5
"Detective Sergeant Miller, a man"
6
"He wiped sweat from his"
7
"Quinn’s gaze lingered on the"
8
"A man lay sprawled amongst"
9
"He wore stained, patched trousers"
10
"His bare feet pointed toward"
11
"The area around the body"
12
"Crime scene tape, freshly strung,"
13
"Quinn's voice, low and crisp,"
14
"She ran a gloved hand"
15
"Miller strode to the edge"
16
"He spoke with the easy"
17
"Quinn took it all in:"
18
"Her sharp jaw tightened."
19
"Miller saw a simple, open-and-shut"
ratio
0.88
54.35%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
92
matches
0
"Even underground, the summer heat"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
2
matches
0
"She moved along the perimeter, her eyes scanning every surface, her military bearing evident in the precise swing of her shoulders."
1
"The man lay too still, too rigid for someone who had simply collapsed."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
5
matches
0
"Quinn straightened, her brown eyes meeting his"
1
"She pulled out, her movements economical"
2
"Quinn’s fingers traced, not touching it, but feeling its presence"
3
"Quinn straightened again, her gaze locking with Miller's"
4
"Miller tried, his voice rising slightly"
91.18%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"He spoke (speak)"
1
"He chuckled (chuckle)"
dialogueSentences
34
tagDensity
0.088
leniency
0.176
rawRatio
0.667
effectiveRatio
0.118
79.7952%