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Run: 2026-02-25-01KJ95RTSKSJX1GEEC6YZ2818B
Run Details
Model:
Gemini 3 Flash (Preview, Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
27.7s
Cost:
$0.011683
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.16%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
12.08%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
84.31%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
87.17%
Name drop frequency
(details)
56.54%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
90.88%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.75%
Sentence opener variety
(details)
56.98%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
28.38%
Subject-first sentence starts
(details)
42.74%
Subordinate conjunction sentence starts
(details)
74.36%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.1786%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone pendant throbbed against
Aurora’s collarbone, a frantic,
rhythmic
heat that seared through her cotton shirt. One moment the damp
chill
of Richmond Park bit at her cheeks, and the next, the oxygen turned to syrupy gold.
She stumbled, her boots skidding
on grass that felt less like vegetation and more like crushed
velvet
. "Don't lose your footing, Rory."
Nyx’s voice drifted past her
ear, a cold current in the sudden
warmth
.
The Shade didn't so much
walk as spill across the landscape, a silhouette of living ink that refused to catch the amber light. Beside them, Isolde Varga moved with terrifying grace, her silver hair trailing like a comet’s tail.
The Half-Fae’s feet pressed into
the plush violet moss, but when she stepped away, the stalks stood tall and undisturbed. "We are uninvited guests at a table set for kings."
Isolde’s pale lavender eyes swept
over the horizon.
Aurora followed her gaze and
felt her breath hitch. This wasn't London.
The sky above Dymas hung
heavy and low, a ceiling of burnt orange and shimmering gold. There was no sun, only a pervasive, bruised
light that seemed to emanate from the air itself
.
To their left, a sprawling
orchard groaned under the
weight
of fruit the size of bowling balls. Pomegranates, their skins translucent as stained glass,
pulsed
with a dim, internal heartbeat.
The scent was a physical
blow, a suffocating mixture of roasting venison, overripe peaches, and fermented honey. "Is the air always this... thick?"
Aurora wiped a bead of
sweat from her forehead.
The crescent-shaped scar on her
wrist tingled, a phantom itch from a life that felt a million miles away. "Excess has
weight
."
Nyx’s violet eyes flickered
. "In Dymas, the air is the first course. Breathe deeply, and you might never want to leave." "I'll stick to oxygen, thanks." Aurora reached into her jacket, her fingers brushing the hilt of the moonsilver dagger Isolde had pressed into her hands before they crossed.
The metal felt like a
sliver of ice in the sweltering heat. It was a comfort.
A reminder of the cold
world she’d left behind.
They moved deeper into the
grove. The trees here were magnificent, gnarled things with bark that
shimmered
like polished copper.
Instead of leaves, they sprouted
delicate,
crystalline
shards that chimed in a wind Aurora couldn't feel.
A tink-tink-tink sound echoed through
the glade, melodic and unnerving. "Watch the roots." Isolde pointed toward a thick, corded vein of wood snaking across their path. It wasn't just brown timber. It moved. Slow, peristaltic ripples travelled down the length of the root, as if the tree
were drinking
something heavy from the soil. Aurora stepped over it gingerly, her heart hammering against her ribs. "Where are the people?" "Working." Isolde gestured toward a distant ridge where a grand pavilion rose like a mountain of
silk
and ivory. "Prince Belphegor does not tolerate idle hands. The chefs are busy. The harvesters are bleeding the vines. The feast never ends, so the preparation never ceases." The path widened, turning from moss to crushed pearls that crunched under Aurora’s boots. Splish-splash. A small stream cut through the path ahead, but the liquid wasn't water.
It was a deep, shimmering
crimson, viscous and slow. "Tell me that’s wine." Rory knelt by the bank, the coppery tang of the air intensifying. "It is the finest vintage of the Dymasian valleys." Nyx hovered over the stream, their shadow stretching long and jagged across the red surface. "Pressed from the grapes of the Hanging Gardens. One drop would make a mortal man forget his name. Two would make him forget his soul." "I’m not thirsty." Aurora stood up, her gaze fixed on the pavilion ahead. As they approached, the scale of the
structure
became apparent.
It was a cathedral of
gluttony. Great archways of carved bone held up canopies of gold-spun thread. Tables stretched for what looked like miles, laden with silver platters that defied the laws of physics. Tall, thin towers of pastries stood six feet high, swaying
slightly
, topped with spun sugar that sparkled like diamonds. But it was the sound that changed. The chime of the trees
was replaced
by the low, guttural hum of thousands of voices. There was no laughter.
Only the wet, rhythmic sound
of chewing and the clatter of silver against
porcelain
. "Stay close." Nyx’s form grew more solid, their height stretching to a domineering six feet. The shadow-stuff of their body
seemed to
absorb the amber light, creating a hole in the world.
They reached the edge of
the pavilion. A long, rectangular
marble
table sat nearby, covered in roasted meats that looked too
perfect
to be real. A man sat there alone.
He was dressed in rags
that might have once been a tuxedo, his face buried in a mound of
glistening
ribs.
He didn't look up as
they passed. He didn't even breathe.
He just tore at the
meat with a desperate,
mechanical
ferocity, his fingers trembling. "One of the contracted?" Aurora whispered the question, her
stomach
turning. "A soul who thought he could out-eat the Prince." Isolde didn't look at the man. "He won the competition. This is his prize." "Eating until he dies?" "In Dymas, you do not die. You simply continue." A sudden, sharp bell rang out from the centre of the pavilion. The sound was high and clear, cutting through the low hum of the feasting. The man at the table froze. The chewing stopped. Across the vast expanse of the hall, hundreds of heads turned in unison toward the three interlopers. These weren't just humans. Aurora saw figures with elongated limbs, skin the colour of bruised plums, and eyes that burned with a dull, yellow hunger. "They’ve smelled us." Nyx’s voice was a jagged rasp. "The scent of the unconsumed." Isolde reached for a small, silver flute tucked into her belt. "A rare delicacy in this realm." A large,
hulking
figure stepped out from behind a pillar of salt.
He wore a blood-stained leather
apron and carried a massive, wide-bladed cleaver that looked heavy enough to split a boulder.
His face was a mask
of pale, stretched skin, stitched together with golden thread. "Fresh ingredients." The giant's voice was a wet rumble, like stones grinding in a pot of stew.
He tapped the cleaver against
his palm. A thick, dark liquid dripped from the edge of the blade, sizzling as it hit the pearl-dust floor. "I’m not on the menu." Aurora drew the moon-silver dagger. The blade hissed as it met the Dymasian air, a cold blue light erupting along its length. The temperature around her dropped instantly, frost blooming on the edges of the nearby feast tables. "The little bird has a sting." The giant took a heavy step forward, the ground shaking under his
weight
. "The Master likes his meat tenderised. Bones snapped. Spirit crushed. Makes for a better broth." Behind him, dozens of other figures
began to
rise from their benches. They moved with a slow, predatory intent, their mouths hanging open to reveal rows of needle-sharp teeth. The air, once merely thick, now felt suffocatingly hot, pulsing with a collective, ravenous heat. "Nyx, the flank." Aurora’s eyes moved rapidly,
calculating
the distance to the nearest exit. "Isolde, can you blind them?" "The truth is blinding enough." Isolde raised the flute to her lips, but before she could blow, a deafening crack
echoed
through the hall. The amber sky above them split. A jagged rift of pitch-black energy tore through the gold, and a shower of burning soot rained down upon the diners. The giant in the apron paused, looking up in confusion. "The Wardens?" Aurora gripped the hilt of her blade tighter, her knuckles white. "Higher." Nyx faded into a smear of purple light, ready to strike. "And much hungrier." A shadow far larger than Nyx’s fell over the pavilion. Something massive and many-limbed
was crawling
through the rift, its claws scraping against the fabric of reality with the sound of grinding glass. The great bone arches of the pavilion
began to
groan and buckle. "The feast is over." The giant with the cleaver didn't finish his sentence. A massive, pale talon pierced the roof of the pavilion, skewering him through the chest and lifting him into the air like a piece of fruit.
He didn't scream; he just
clawed at the air as he
was pulled
upward into the black void above. "Run?" Aurora didn't wait for an answer.
She sprinted toward the far
side of the hall, the Heartstone pendant now glowing with a blinding, violent crimson. "Into the kitchens!" Isolde pointed toward a set of heavy, iron-bound doors. "It’s the only way to the lower levels!" The diners were no longer interested in Aurora.
They were a tide of
panic, trampling one another to escape the thing emerging from the ceiling. A fountain of wine
was knocked
over, flooding the floor in a river of red. Aurora jumped over a fallen bench, her heart thumping against her ribs like a trapped bird.
She reached the iron doors
and slammed her
weight
against them. Locked. "Nyx!" The Shade
appeared beside her, their form flickering wildly
. "The lock is warded! Infernal gold!" The ceiling above them gave way entirely. A shower of ivory and gold
silk
buried the long tables. The creature from the rift dropped into the hall, a mountain of pale, translucent flesh and chattering teeth.
It let out a sound
that wasn't a roar, but a thousand overlapping whispers of starving men. "Stand back." Aurora shoved the tip of the Fae-forged blade into the keyhole. The moonsilver flared, the cold magic of the blade clashing with the hellish heat of the door. A high-pitched scream erupted from the metal. The creature turned its many-eyed head toward them. A dozen tongues, each tipped with a serrated beak, lashed out across the room, snapping the
marble
tables like dry twigs. "The door, Rory! Now!" The iron groaned, the silver blade slicing through the wards like a hot knife through butter. The doors swung open into a dark,
echoing
void that smelled of old blood and cold coal. Aurora dived through, the heat of the creature’s breath
searing
the back of her jacket just as the heavy metal slammed shut behind them. Something slammed against the other side of the door. Once. Twice. The thick iron
began to
dent inward. "We need to move." Aurora stared into the darkness of the kitchens. Far below, in the gut of Dymas, she could hear the sound of a thousand knives
being sharpened
.
created_at
"2026-02-25T01:14:16.252Z"
2/25/2026, 1:14:16 AM
model
"google/gemini-3-flash-preview-20251217"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1696
moderation_latency
(null)
generation_time
27615
tokens_prompt
5338
tokens_completion
3198
native_tokens_prompt
5247
native_tokens_completion
3630
native_tokens_completion_images
0
native_tokens_reasoning
1190
native_tokens_cached
4068
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.0116829
router
(null)
provider_responses
0
endpoint_id
"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byok
false
latency
1696
model_permaslug
"google/gemini-3-flash-preview-20251217"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771982056-Ga8hPYxbVd2xaCsjhqwe"
upstream_id
(null)
total_cost
0.0116829
cache_discount
0.0018306
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
1
adverbTags
0
"Aurora’s eyes moved rapidly [rapidly]"
dialogueSentences
42
tagDensity
0.238
leniency
0.476
rawRatio
0.1
effectiveRatio
0.048
97.16%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1763
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
12.08%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1763
totalAiIsms
31
found
0
word
"throbbed"
count
1
1
word
"rhythmic"
count
2
2
word
"chill"
count
1
3
word
"velvet"
count
1
4
word
"warmth"
count
1
5
word
"weight"
count
4
6
word
"pulsed"
count
1
7
word
"flickered"
count
1
8
word
"reminder"
count
1
9
word
"shimmered"
count
1
10
word
"crystalline"
count
1
11
word
"echoed"
count
2
12
word
"silk"
count
2
13
word
"structure"
count
1
14
word
"porcelain"
count
1
15
word
"marble"
count
2
16
word
"perfect"
count
1
17
word
"glistening"
count
1
18
word
"mechanical"
count
1
19
word
"stomach"
count
1
20
word
"hulking"
count
1
21
word
"calculating"
count
1
22
word
"echoing"
count
1
23
word
"searing"
count
1
highlights
0
"throbbed"
1
"rhythmic"
2
"chill"
3
"velvet"
4
"warmth"
5
"weight"
6
"pulsed"
7
"flickered"
8
"reminder"
9
"shimmered"
10
"crystalline"
11
"echoed"
12
"silk"
13
"structure"
14
"porcelain"
15
"marble"
16
"perfect"
17
"glistening"
18
"mechanical"
19
"stomach"
20
"hulking"
21
"calculating"
22
"echoing"
23
"searing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
2
narrationSentences
122
matches
0
"p in confusion"
1
"a tide of panic"
84.31%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
5
narrationSentences
122
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
154
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1763
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
87.17%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
48
wordCount
1512
uniqueNames
13
maxNameDensity
1.26
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Heartstone
2
Aurora
19
Richmond
1
Park
1
Shade
2
Isolde
9
Varga
1
Half-Fae
1
London
1
Dymas
2
Dymasian
1
Nyx
7
Fae-forged
1
persons
0
"Aurora"
1
"Shade"
2
"Isolde"
3
"Varga"
4
"Half-Fae"
5
"Dymas"
6
"Nyx"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
0.872
windowScore
1
56.54%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
107
glossingSentenceCount
4
matches
0
"light that seemed to emanate from the air itself"
1
"felt like a sliver of ice in the swelte"
2
"looked like miles, laden with silver plat"
3
"appeared beside her, their form flickering wildly"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1763
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
154
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
69
mean
25.55
std
21.71
cv
0.85
sampleLengths
0
55
1
5
2
72
3
10
4
17
5
83
6
6
7
28
8
24
9
5
10
48
11
46
12
3
13
52
14
4
15
45
16
37
17
4
18
12
19
49
20
3
21
73
22
41
23
2
24
30
25
76
26
4
27
7
28
23
29
4
30
9
31
26
32
51
33
3
34
6
35
22
36
46
37
2
38
40
39
5
40
38
41
34
42
44
43
19
44
5
45
19
46
37
47
13
48
15
49
45
90.88%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
122
matches
0
"was replaced"
1
"was dressed"
2
"was pulled"
3
"was knocked"
4
"being sharpened"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
226
matches
0
"were drinking"
1
"was crawling"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
154
ratio
0.006
matches
0
"He didn't scream; he just clawed at the air as he was pulled upward into the black void above."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1530
adjectiveStacks
2
stackExamples
0
"massive, wide-bladed cleaver"
1
"heavy, iron-bound doors."
adverbCount
39
adverbRatio
0.025490196078431372
lyAdverbCount
10
lyAdverbRatio
0.006535947712418301
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
154
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
154
mean
11.45
std
6.4
cv
0.559
sampleLengths
0
17
1
21
2
17
3
5
4
13
5
23
6
16
7
20
8
10
9
8
10
9
11
3
12
16
13
17
14
17
15
13
16
17
17
6
18
9
19
19
20
7
21
17
22
5
23
23
24
12
25
4
26
9
27
6
28
14
29
16
30
10
31
3
32
13
33
5
34
2
35
21
36
11
37
4
38
19
39
26
40
14
41
1
42
13
43
9
44
4
45
12
46
24
47
25
48
3
49
10
46.75%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.35064935064935066
totalSentences
154
uniqueOpeners
54
56.98%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
117
matches
0
"Instead of leaves, they sprouted"
1
"Only the wet, rhythmic sound"
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
117
matches
0
"She stumbled, her boots skidding"
1
"It was a comfort."
2
"They moved deeper into the"
3
"It wasn't just brown timber."
4
"It was a deep, shimmering"
5
"It was a cathedral of"
6
"They reached the edge of"
7
"He was dressed in rags"
8
"He didn't look up as"
9
"He didn't even breathe."
10
"He just tore at the"
11
"He wore a blood-stained leather"
12
"His face was a mask"
13
"He tapped the cleaver against"
14
"They moved with a slow,"
15
"He didn't scream; he just"
16
"She sprinted toward the far"
17
"They were a tide of"
18
"She reached the iron doors"
19
"It let out a sound"
ratio
0.171
28.38%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
101
totalSentences
117
matches
0
"The Heartstone pendant throbbed against"
1
"She stumbled, her boots skidding"
2
"Nyx’s voice drifted past her"
3
"The Shade didn't so much"
4
"The Half-Fae’s feet pressed into"
5
"Isolde’s pale lavender eyes swept"
6
"Aurora followed her gaze and"
7
"This wasn't London."
8
"The sky above Dymas hung"
9
"The scent was a physical"
10
"Aurora wiped a bead of"
11
"The crescent-shaped scar on her"
12
"Nyx’s violet eyes flickered"
13
"Aurora reached into her jacket,"
14
"The metal felt like a"
15
"It was a comfort."
16
"A reminder of the cold"
17
"They moved deeper into the"
18
"The trees here were magnificent,"
19
"A tink-tink-tink sound echoed through"
ratio
0.863
42.74%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
117
matches
0
"To their left, a sprawling"
ratio
0.009
74.36%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
73
technicalSentenceCount
7
matches
0
"The Heartstone pendant throbbed against Aurora’s collarbone, a frantic, rhythmic heat that seared through her cotton shirt."
1
"The crescent-shaped scar on her wrist tingled, a phantom itch from a life that felt a million miles away."
2
"The trees here were magnificent, gnarled things with bark that shimmered like polished copper."
3
"Slow, peristaltic ripples travelled down the length of the root, as if the tree were drinking something heavy from the soil."
4
"A long, rectangular marble table sat nearby, covered in roasted meats that looked too perfect to be real."
5
"He wore a blood-stained leather apron and carried a massive, wide-bladed cleaver that looked heavy enough to split a boulder."
6
"Something massive and many-limbed was crawling through the rift, its claws scraping against the fabric of reality with the sound of grinding glass."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
3
matches
0
"Nyx hovered, their shadow stretching long and jagged across the red surface"
1
"Aurora gripped, her knuckles white"
2
"Nyx faded, ready to strike"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
82.1786%