Run: 2026-02-25-01KJ95V88XDPE9C709DN365A1K

Run Details

Duration:
21.9s
Cost:
$0.011324
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air thickened, pressing in on Aurora, tasting of sugared wine and something sharp like crushed iron. Her vision swam with swirling greens and violent purples, then snapped into focus on a landscape bathed in an eternal, warm amber light. The Heartstone Pendant, clutched in her hand, thrummed against her palm like a trapped heartbeat. "Not quite the British countryside," she muttered. Nyx stood beside her, a wavering column of shadow that seemed to drink the amber light. Faint violet eyes surveyed the scene, taking in details Aurora might have missed. "Hel is never *quite* anywhere," Nyx whispered, their voice a sound like dry leaves skittering across pavement. "And Dymas least of all." A dizzying panorama unfolded before her. Vast, rolling hills stretched to a horizon that bled into the perpetually amber sky, covered in shimmering fields of what looked like oversized, luminous berries. Trees, heavier than any on Earth, groaned under the weight of fruits that pulsed with an internal glow, some resembling enormous, deep purple figs, others like clusters of golden honeycomb. A sweet, cloying perfume, rich with overripe fruit and baking spice, hung heavy in the air, almost suffocating. The ground beneath her feet felt soft, yielding, like damp moss, but it hummed with a subtle, low vibration. "It smells… edible," Aurora said, crinkling her nose. The scent invaded her mouth, leaving a sugary film on her tongue. It was overwhelming, but undeniably seductive. Nyx shifted, their form rippling like heat haze against the strange backdrop. "Every particle of Dymas exists to be consumed. Or to consume." They began to walk, their steps soundless on the spongy ground. Aurora found herself navigating an orchard where the tree trunks were marbled green and brown, smooth as polished malachite. Low-hanging blossoms, the size of human heads, unfurled petals of spun sugar, releasing plumes of fragrant steam like tiny, decorative chimneys. Fat, iridescent beetles crawled lazily across the bark, their shells catching the amber light in metallic flashes. None of the insects seemed to mind their presence. Ahead, a ribbon of silver, too wide and placid to be a river, snaked through a valley. It hummed with faint, deep notes. As they drew closer, Aurora realised it was not water, but liquid, shimmering metal, slowly flowing. Figures in the distance moved along its banks, small and indistinct. "What's that?" Aurora asked, a prickle of unease finally cutting through the initial wonder. "One of Dymas's great conduits," Nyx replied, the whisper carrying further than it should. "Nourishment for the grandest feasts." The path, once soft earth, now became paved with tessellated tiles of what appeared to be dark chocolate, arranged in swirling patterns. Crystal vines, laden with gleaming, candied grapes, climbed over archways carved from enormous, petrified gingerbread. The sheer artistry of it, the boundless excess, was breathtaking. It was like stepping into a grotesque, delicious dream. A low, collective rumble vibrated through the ground. It sounded like a thousand contented sighs, or perhaps, a furnace at full blast. "Someone’s having a good time," Aurora observed dryly, though her stomach gave an involuntary twist. "Or cooking something very, very big." The chocolate path widened, leading them into a vast plaza. Here, the amber light intensified, seeming to emanate from the very air. Gigantic banquet tables, carved from what looked like alabaster marble veined with golden sugar, stretched out across the square. They were laden with platters piled high with unidentifiable delicacies: towering cakes that pulsed with inner light, glistening roasts of creatures Aurora had never seen, rivers of thick, sweet cream pouring from ornate fountains. Strange, reed-like instruments made a soft, mournful music that drifted across the plaza, an oddly contrasting accompaniment to the scene of opulence. Dymasian inhabitants bustled through the crowd, their forms diverse and shifting, some vaguely humanoid but often adorned with extra limbs, multiple eyes, or mouths that seemed too wide for their faces. They moved with an unhurried grace, sampling the food, murmuring to one another in liquid, gurgling tones that tickled Aurora's ears. She noticed their attire. Flowing robes woven from iridescent silk, adorned with intricate embroidery depicting scenes of bountiful harvests and joyful consumption. Many wore elaborate headpieces wrought from solidified sugar or woven from delicate strands of pulled caramel. They all seemed perpetually sated, yet continuously partaking. One figure, taller than the rest, glided past, carrying a goblet that seemed filled with starlight. Its face, smooth and unblemished, had no eyes, only spiraling patterns where they should be. A sweet, metallic scent wafted from it. Aurora gripped the Heartstone tighter. "They don't seem like the fighting type," Aurora said, mostly to herself. "War is a matter of deprivation," Nyx commented, appearing a fraction closer to her. "Here, there is only endless provision. Struggle would imply a lack." The unease intensified. This place was too perfect, too rich. It felt like a trap baited with infinite pleasure. She spotted a smaller, secluded courtyard off to one side of the main plaza. It seemed quieter, less overtly celebratory. A single, dark archway beckoned, framed by thick, velvety vines bearing dark, unblinking berries that resembled eyes. "This way," Aurora decided, nudging Nyx. The open celebration felt like too much, too exposed. That archway looked like a potential path to somewhere less conspicuous. They moved towards the archway, the cacophony of the feast slowly fading behind them, replaced by the gentle murmur of unseen liquid and a faint, rhythmic thumping. The air here was cooler, drier, carrying a tang of ozone and something else, something vaguely familiar. Beyond the arch, a narrow, winding alley stretched before them, paved not with chocolate but with smooth, dark stone that absorbed the amber glow. On either side, massive buildings rose, their walls slick with condensation, suggesting a radical temperature change from the outer plaza. These structures possessed no windows, only colossal, steel-reinforced doors that looked like bank vaults. The rhythmic thumping grew louder here, sounding like a slow, heavy pulse. "What's in there?" Aurora asked, her voice hushed. This was not the gluttonous indulgence of the plaza. This was industrial, oppressive. Nyx paused, their shadowy fingers brushing against the cold, damp stone. "Processing. The finer points of Dymasian sustenance." The alley opened into another, smaller square. In its centre stood a monstrous, brass machine, intricate and gleaming, with countless pistons pumping and gears grinding in a hypnotic, brutal rhythm. Thick, acrid steam plumed from its top, smelling of burnt sugar and something else, something metallic and raw. Around the base of the machine, shadowed figures moved with grim efficiency, pushing vast wooden crates towards its gaping maw. These figures were different from the inhabitants of the feast—they were gaunt, clad in coarse, grey tunics, their movements jerky and devoid of the relaxed grace of the Dymasians. Aurora’s bright blue eyes scanned the scene, her throat tightening. She could just make out faces—human faces, twisted by an unfamiliar despair, and marked with faint, shimmering script on their foreheads. She saw the crates, too. One of the figures, their shoulders bowed, strained to push a crate closer. The planks rattled, a sound strangely like a low moan. "Helbound souls," Nyx stated, their voice devoid of emotion. "Contracted to Prince Belphegor. Their service feeds Dymas." Just then, one of the gaunt figures stumbled, dropping their end of a crate. It slammed to the ground, splintering loudly. A collective gasp rippled through the small group of workers. From within the broken crate, something moved. Not an edible, glowing fruit. Not a pulsing cake. A hand. Small, pale, and unmistakably human. A shiver of absolute horror ran down Aurora’s spine, eclipsing all wonder. The rhythmic thumping of the machine, the acrid steam, the gaunt figures with their branded foreheads—it all clicked into a gruesome, sickening mosaic. A hulking Dymasian guard, its skin mottled purple and crimson, its face a collection of too many teeth, turned slowly towards the commotion, its multifaceted eyes fixing on the broken crate, then on the two intruders frozen at the alley’s mouth. A low growl, like grinding stone, rumbled deep in its chest.
created_at"2026-02-25T01:15:35.59Z" 2/25/2026, 1:15:35 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1895
moderation_latency(null)
generation_time21883
tokens_prompt5338
tokens_completion3499
native_tokens_prompt5247
native_tokens_completion3900
native_tokens_completion_images0
native_tokens_reasoning2079
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0113241
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1895
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771982135-LcjksEUGl5dQ8qVjFJt6"
upstream_id(null)
total_cost0.0113241
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Aurora observed dryly [dryly]"
dialogueSentences18
tagDensity0.611
leniency1
rawRatio0.091
effectiveRatio0.091
74.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1346
totalAiIsmAdverbs7
found
0
adverb"lazily"
count1
1
adverb"slowly"
count3
2
adverb"very"
count3
highlights
0"lazily"
1"slowly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1346
totalAiIsms30
found
0
word"wavering"
count1
1
word"weight"
count1
2
word"pulsed"
count2
3
word"navigating"
count1
4
word"whisper"
count1
5
word"crystal"
count1
6
word"gleaming"
count2
7
word"vibrated"
count1
8
word"stomach"
count1
9
word"marble"
count1
10
word"glistening"
count1
11
word"silk"
count1
12
word"intricate"
count2
13
word"perfect"
count1
14
word"potential"
count1
15
word"cacophony"
count1
16
word"rhythmic"
count3
17
word"familiar"
count1
18
word"pulse"
count1
19
word"oppressive"
count1
20
word"pumping"
count1
21
word"maw"
count1
22
word"scanned"
count1
23
word"mosaic"
count1
24
word"hulking"
count1
highlights
0"wavering"
1"weight"
2"pulsed"
3"navigating"
4"whisper"
5"crystal"
6"gleaming"
7"vibrated"
8"stomach"
9"marble"
10"glistening"
11"silk"
12"intricate"
13"perfect"
14"potential"
15"cacophony"
16"rhythmic"
17"familiar"
18"pulse"
19"oppressive"
20"pumping"
21"maw"
22"scanned"
23"mosaic"
24"hulking"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung heavy in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
66.05% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences93
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1343
ratio0.001
matches
0"quite"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
89.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount1245
uniqueNames7
maxNameDensity1.2
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora15
Heartstone2
Pendant1
Nyx8
Earth1
Dymasians1
Dymasian2
persons
0"Aurora"
1"Pendant"
2"Nyx"
3"Earth"
places(empty)
globalScore0.898
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount11
matches
0"shadow that seemed to drink the amber light"
1"looked like oversized, luminous berries"
2"sounded like a thousand contented sighs, o"
3"looked like alabaster marble veined with"
4"seemed perpetually sated yet continuously partaking"
5"seemed filled with starlight"
6"felt like a trap baited with infinite p"
7"seemed quieter less overtly celebratory"
8"felt like too much, too exposed"
9"looked like a potential path to somewhere"
10"looked like bank vaults"
51.08% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.489
wordCount1343
matches
0"not water, but liquid, shimmering metal, slowly flowing"
1"not with chocolate but with smooth, dark stone"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean40.7
std25.36
cv0.623
sampleLengths
055
17
229
322
498
526
623
777
850
914
1019
1156
1222
1321
1497
1552
1646
1743
1812
1925
2056
2126
2244
2370
2421
2518
2697
2759
2817
2947
307
3135
3252
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences93
matches
0"were marbled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs221
matches
0"was like stepping"
57.14% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences100
ratio0.03
matches
0"These figures were different from the inhabitants of the feast—they were gaunt, clad in coarse, grey tunics, their movements jerky and devoid of the relaxed grace of the Dymasians."
1"She could just make out faces—human faces, twisted by an unfamiliar despair, and marked with faint, shimmering script on their foreheads."
2"The rhythmic thumping of the machine, the acrid steam, the gaunt figures with their branded foreheads—it all clicked into a gruesome, sickening mosaic."
85.90% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1250
adjectiveStacks2
stackExamples
0"enormous, deep purple figs,"
1"colossal, steel-reinforced doors"
adverbCount53
adverbRatio0.0424
lyAdverbCount20
lyAdverbRatio0.016
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean13.43
std7.29
cv0.543
sampleLengths
017
123
215
37
416
513
617
75
86
925
1030
1118
1219
138
1412
156
1612
1711
1811
1919
2021
2117
229
2317
246
2516
2611
2714
2814
295
3022
3115
3210
339
348
3514
3615
376
3810
3912
4019
4134
4222
4331
4421
454
4618
4716
488
4916
77.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.49
totalSentences100
uniqueOpeners49
36.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences91
matches
0"Just then, one of the"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences91
matches
0"Her vision swam with swirling"
1"It was overwhelming, but undeniably"
2"They began to walk, their"
3"It hummed with faint, deep"
4"It was like stepping into"
5"It sounded like a thousand"
6"They were laden with platters"
7"They moved with an unhurried"
8"She noticed their attire."
9"They all seemed perpetually sated,"
10"Its face, smooth and unblemished,"
11"It felt like a trap"
12"She spotted a smaller, secluded"
13"It seemed quieter, less overtly"
14"They moved towards the archway,"
15"She could just make out"
16"She saw the crates, too."
17"It slammed to the ground,"
ratio0.198
80.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences91
matches
0"The air thickened, pressing in"
1"Her vision swam with swirling"
2"The Heartstone Pendant, clutched in"
3"Nyx stood beside her, a"
4"Nyx whispered, their voice a"
5"A dizzying panorama unfolded before"
6"Trees, heavier than any on"
7"A sweet, cloying perfume, rich"
8"The ground beneath her feet"
9"Aurora said, crinkling her nose"
10"The scent invaded her mouth,"
11"It was overwhelming, but undeniably"
12"Nyx shifted, their form rippling"
13"They began to walk, their"
14"Aurora found herself navigating an"
15"None of the insects seemed"
16"It hummed with faint, deep"
17"Figures in the distance moved"
18"Aurora asked, a prickle of"
19"Nyx replied, the whisper carrying"
ratio0.758
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
55.14% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount7
matches
0"Vast, rolling hills stretched to a horizon that bled into the perpetually amber sky, covered in shimmering fields of what looked like oversized, luminous berrie…"
1"Strange, reed-like instruments made a soft, mournful music that drifted across the plaza, an oddly contrasting accompaniment to the scene of opulence."
2"They moved with an unhurried grace, sampling the food, murmuring to one another in liquid, gurgling tones that tickled Aurora's ears."
3"One figure, taller than the rest, glided past, carrying a goblet that seemed filled with starlight."
4"A single, dark archway beckoned, framed by thick, velvety vines bearing dark, unblinking berries that resembled eyes."
5"Beyond the arch, a narrow, winding alley stretched before them, paved not with chocolate but with smooth, dark stone that absorbed the amber glow."
6"These structures possessed no windows, only colossal, steel-reinforced doors that looked like bank vaults."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount7
matches
0"Nyx whispered, their voice a sound like dry leaves skittering across pavement"
1"Aurora asked, a prickle of unease finally cutting through the initial wonder"
2"Nyx replied, the whisper carrying further than it should"
3"Aurora observed dryly, though her stomach gave an involuntary twist"
4"Aurora said, mostly to herself"
5"Aurora asked, her voice hushed"
6"Nyx stated, their voice devoid of emotion"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"she muttered (mutter)"
1"Nyx whispered (whisper)"
2"Aurora observed dryly (observe)"
3"Nyx commented (comment)"
4"Nyx stated (state)"
dialogueSentences18
tagDensity0.556
leniency1
rawRatio0.5
effectiveRatio0.5
72.4748%