Run: 2026-02-25-01KJ95XDKGBH33GH686NW7R5HV

Run Details

Duration:
25.4s
Cost:
$0.010744
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant scorched Aurora’s collarbone, a rhythmic, frantic throb that hummed through her marrow. She stumbled through the shimmering distortion of the Veil, her boots hitting soil that felt sickeningly soft, like treading on overripe plums. The air in Dymas hit her lungs next—a thick, cloying soup of cinnamon, roasting meats, and the sharp, metallic tang of fermentation. It wasn’t just a scent; it was a weight. "Welcome to the larder," Nyx whispered. The Shade flickered beside her, their humanoid silhouette struggling to maintain its edges against the oppressive amber glow of the sky. In this realm, Nyx looked less like a shadow and more like a hole in reality, a violet-eyed void cut out of the golden atmosphere. "It’s beautiful," Aurora said, though her stomach lurched. "So is a pitcher plant to a fly." Isolde Varga drifted past them, her silver hair trailing like smoke in the heavy air. The Half-Fae left no footprints on the bruised-purple grass. Her lavender eyes remained fixed on the horizon, where sprawling vineyards climbed impossible, jagged cliffs of obsidian. "The Prince provides," Isolde said, her voice a melodic riddle. "But the Prince also collects. Do not taste the fruit, Aurora. Not if you wish to see the Thames again." Aurora gripped the hilt of the Fae-Forged Blade tucked into her belt. The moonsilver pommel felt reassuringly freezing, a sharp contrast to the humid, Dymasian heat. She looked down at her left wrist, where the small crescent-shaped scar from her childhood white-knuckled under the tension. They moved deeper into the orchard. The trees were ancient, gnarled things with bark that looked like stretched, tanned leather. Clusters of translucent, bulbous fruit hung from the branches, glowing with an inner, fleshy light. As they passed, the fruit shuddered. Aurora realised with a jolt of nausea that they weren’t fruit at all. They looked like organs—pulsing hearts, bloated kidneys, and glistening lungs, all weeping a syrupy, golden nectar that pooled around the roots. "This place smells... expensive," Aurora muttered, wiping sweat from her brow. "Like a Michelin-starred kitchen in the middle of a slaughterhouse." "Excess has a very specific bouquet," Nyx replied, their form billowing as they slipped between the shadows of the organ-trees. "Belphegor doesn't just invite chefs here. He invites the hungry. The truly, desperately greedy." A low, rhythmic thudding started beneath their feet. It wasn't an earthquake; it felt like a heartbeat. The ground pulsed, and the golden nectar in the pools rippled. "The feast begins," Isolde whispered. "What feast? We’re in the middle of a forest." "The forest is the table, child. We are merely the garnish." Isolde stopped before a massive, hollowed-out oak. Its trunk had been carved into a grand, ornate Gothic archway. Beyond it lay a clearing filled with long, white-clothed tables that stretched further than the eye could track. The tables groaned under the weight of silver platters piled high with glistening delicacies. Honey-glazed birds with iridescent feathers, towering cakes that defied gravity, and crystal decanters filled with swirling, iridescent liquors. But there were no guests. Only the sound of clinking silverware that seemed to come from the air itself. "The Heartstone," Nyx cautioned. Aurora looked down. The crimson gem was no longer pulsing; it was glowing with a blinding, steady light. It pointed toward the head of the central table, where a single, massive golden chalice sat. "The portal anchor," Aurora said, stepping toward the table. "If we break the seal on that cup, the rift stays open long enough to get the others out." "Touch nothing else," Isolde warned, her hand twitching toward the hem of her gown. "The hunger here is a physical force. It will try to find the cracks in your soul." Aurora approached the table. The scent of the food was an assault. It smelled like her mother’s Sunday roasts, like the spicy noodles from the Golden Empress, like every comfort she’d ever known. Her mouth watered. Her stomach cramped with a sudden, hollow ache that made her light-headed. "Rory, focus," Nyx hissed, their violet eyes flaring. She reached for the chalice. Her fingers were inches from the cold gold when the clinking of silverware stopped. The silence was worse than the noise. It was a vacuum. "The Master of the House hates a late arrival." Isolde’s voice had lost its ethereal calm. It was sharp. Terrified. A chair at the head of the table slid back, screeching against the stone floor. No one sat there, but the velvet cushion depressed as if under a great weight. A napkin fluttered up, tucking itself into an invisible collar. "I don't see anyone," Aurora whispered, her hand hovering over the chalice. "You don't need to see a god to feel his teeth," Nyx said, their shadow-form retracting until they were a dense, shivering spear of darkness. A silver dome covering a platter in the centre of the table flew off, clattering loudly across the floor. Beneath it sat a heart. It wasn't an organ-fruit from the trees. It was a human heart, still beating, dusted with fine, powdered sugar and drizzled with a reduction that smelled of copper. Aurora’s scar on her wrist flared with a white-hot pain. "Evan?" she gasped, the name slipping out before she could stop it. The heart on the plate spasmed. A voice, distorted but hauntingly familiar, echoed from the empty chair. "You always did have a small appetite, Rory. Why not stay for dessert?" The ground gave a violent, heaving lurch. The organ-trees at the edge of the clearing began to uproot themselves, their leather-bark limbs cracking as they turned into multi-legged, scurrying horrors. The translucent fruits burst, spilling hundreds of starving, pale-skinned creatures that looked like emaciated children with rows of shark-like teeth. "The Dymasian Sentinels," Isolde cried, drawing a slender, curved silver dagger from her sleeve. "They smell the living!" "Get the chalice!" Nyx shouted. The Shade lunged forward, throwing a wave of darkness at the first wave of creatures. The shadows tore through the pale monsters, but for every one that fell, ten more crawled out of the ruptured organ-fruits. Aurora grabbed the golden chalice. It was heavy, filled with a liquid that looked like liquid starlight. As her skin made contact, a psychic shockwave of pure, unadulterated greed slammed into her brain. She saw visions of power, of her father’s approval, of Evan begging for mercy on his knees, of a world where she never had to run again. "Drop it, Rory! It’s consuming you!" Aurora’s eyes turned a dull, glazed amber. She didn't drop it. She lifted the chalice to her lips. "So thirsty," she murmured. The invisible presence in the chair laughed—a deep, booming sound that shook the very sky. The amber heavens cracked, revealing a glimpse of a much larger, darker sun behind the clouds. Isolde leapt onto the table, her no-footprint grace discarded as she kicked aside a platter of roasted small-gods. She grabbed Aurora’s throat, her lavender eyes burning. "Aurora Carter, remember the cold!" Isolde slammed the Fae-Forged Blade, hilt-first, against Aurora's chest. The magical frost of the moonsilver bit through Rory’s jacket, shocking her system. The amber haze snapped. Aurora gasped, dropping the chalice. The liquid starlight hit the floor and ignited. A roar of fury shook the realm. The invisible entity at the table rose, the shockwave of its movement throwing Rory and Isolde backward. The table split in two, fine china shattering into lethal porcelain shrapnel. "The seal is broken!" Nyx screamed over the din. "But so is his patience!" The air began to thicken, turning into a literal, physical honey that slowed their movements. From the shadows of the obsidian cliffs, something gargantuan began to haul itself into the light. It had too many limbs, and each one ended in a mouth. "Run," Isolde said, her voice finally stripped of its riddles. "Run, or you will be the next course." The ground behind them didn't just shake; it dissolved into a gaping, tooth-lined maw. The orchard was leaning in, the leather-bark trees reaching out with sticky, sap-covered fingers. Aurora scrambled to her feet, her Heartstone Pendant now a screaming red sun against her skin. "Where’s the exit?" "There is no exit," Nyx hissed, pointing to the sky where the amber clouds were knitting together into a ceiling of solid bone. "Only the way down!" The first of the many-mouthed Sentinels slammed into the ground inches from Aurora’s heels, its jaw snapping shut on the air where her leg had been a split second before. Then, the table itself began to grow teeth.
created_at"2026-02-25T01:16:46.585Z" 2/25/2026, 1:16:46 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1728
moderation_latency(null)
generation_time25381
tokens_prompt5338
tokens_completion2931
native_tokens_prompt5247
native_tokens_completion3317
native_tokens_completion_images0
native_tokens_reasoning1301
native_tokens_cached4068
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0107439
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1725
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771982206-qc4lKpmfHYvhZE9OgWU2"
upstream_id(null)
total_cost0.0107439
cache_discount0.0018306
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.556
leniency1
rawRatio0
effectiveRatio0
89.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1430
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"truly"
count1
highlights
0"very"
1"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1430
totalAiIsms26
found
0
word"rhythmic"
count2
1
word"throb"
count1
2
word"weight"
count3
3
word"flickered"
count1
4
word"oppressive"
count1
5
word"stomach"
count2
6
word"lurched"
count1
7
word"tension"
count1
8
word"glistening"
count2
9
word"pulsed"
count1
10
word"crystal"
count1
11
word"silence"
count1
12
word"velvet"
count1
13
word"fluttered"
count1
14
word"familiar"
count1
15
word"echoed"
count1
16
word"lurch"
count1
17
word"sentinels"
count2
18
word"porcelain"
count1
19
word"maw"
count1
highlights
0"rhythmic"
1"throb"
2"weight"
3"flickered"
4"oppressive"
5"stomach"
6"lurched"
7"tension"
8"glistening"
9"pulsed"
10"crystal"
11"silence"
12"velvet"
13"fluttered"
14"familiar"
15"echoed"
16"lurch"
17"sentinels"
18"porcelain"
19"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
74.18% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences104
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1427
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
78.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions60
wordCount1197
uniqueNames20
maxNameDensity1.42
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant2
Aurora17
Veil1
Dymas1
Shade2
Nyx9
Isolde11
Varga1
Half-Fae1
Fae-Forged2
Blade2
Dymasian1
Gothic1
Sunday1
Golden1
Empress1
Evan1
Rory2
Sentinels1
persons
0"Pendant"
1"Aurora"
2"Shade"
3"Nyx"
4"Isolde"
5"Varga"
6"Half-Fae"
7"Blade"
8"Empress"
9"Evan"
10"Rory"
11"Sentinels"
places
0"Golden"
globalScore0.79
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount7
matches
0"looked like stretched, tanned leather"
1"looked like organs—pulsing hearts, bloate"
2"felt like a heartbeat"
3"silverware that seemed to come from the air itself"
4"smelled like her mother’s Sunday roasts, l"
5"looked like emaciated children with rows"
6"looked like liquid starlight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1427
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean25.95
std17.81
cv0.686
sampleLengths
068
16
246
38
48
541
630
745
875
921
1034
1128
125
139
1411
1568
1619
174
1834
1928
2031
2148
228
2319
2411
2520
2640
2712
2825
2952
3010
3112
3217
3313
3450
3518
365
3736
3860
396
4018
414
4231
4326
445
4531
468
4736
4814
4943
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences104
matches
0"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs211
matches
0"was glowing"
1"was leaning"
2"were knitting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount4
flaggedSentences7
totalSentences120
ratio0.058
matches
0"The air in Dymas hit her lungs next—a thick, cloying soup of cinnamon, roasting meats, and the sharp, metallic tang of fermentation."
1"It wasn’t just a scent; it was a weight."
2"They looked like organs—pulsing hearts, bloated kidneys, and glistening lungs, all weeping a syrupy, golden nectar that pooled around the roots."
3"It wasn't an earthquake; it felt like a heartbeat."
4"The crimson gem was no longer pulsing; it was glowing with a blinding, steady light."
5"The invisible presence in the chair laughed—a deep, booming sound that shook the very sky."
6"The ground behind them didn't just shake; it dissolved into a gaping, tooth-lined maw."
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1226
adjectiveStacks4
stackExamples
0"small crescent-shaped scar"
1"single, massive golden chalice"
2"starving, pale-skinned creatures"
3"sticky, sap-covered fingers."
adverbCount32
adverbRatio0.026101141924959218
lyAdverbCount6
lyAdverbRatio0.004893964110929853
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean11.89
std6.1
cv0.513
sampleLengths
015
122
222
39
46
521
625
78
88
915
109
1117
1210
1320
1412
1514
1619
176
1814
1915
206
2113
2221
2311
2410
2520
2614
278
289
2911
305
319
3211
337
3411
3518
3614
3718
385
3914
404
413
4215
4316
449
4519
4614
4717
484
498
42.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.325
totalSentences120
uniqueOpeners39
68.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences98
matches
0"Only the sound of clinking"
1"Then, the table itself began"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences98
matches
0"She stumbled through the shimmering"
1"It wasn’t just a scent;"
2"Her lavender eyes remained fixed"
3"She looked down at her"
4"They moved deeper into the"
5"They looked like organs—pulsing hearts,"
6"It wasn't an earthquake; it"
7"Its trunk had been carved"
8"It pointed toward the head"
9"It smelled like her mother’s"
10"Her mouth watered."
11"Her stomach cramped with a"
12"She reached for the chalice."
13"Her fingers were inches from"
14"It was a vacuum."
15"It was sharp."
16"It wasn't an organ-fruit from"
17"It was a human heart,"
18"she gasped, the name slipping"
19"It was heavy, filled with"
ratio0.255
16.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences98
matches
0"The Heartstone Pendant scorched Aurora’s"
1"She stumbled through the shimmering"
2"The air in Dymas hit"
3"It wasn’t just a scent;"
4"The Shade flickered beside her,"
5"Aurora said, though her stomach"
6"Isolde Varga drifted past them,"
7"The Half-Fae left no footprints"
8"Her lavender eyes remained fixed"
9"Isolde said, her voice a"
10"Aurora gripped the hilt of"
11"The moonsilver pommel felt reassuringly"
12"She looked down at her"
13"They moved deeper into the"
14"The trees were ancient, gnarled"
15"Clusters of translucent, bulbous fruit"
16"Aurora realised with a jolt"
17"They looked like organs—pulsing hearts,"
18"Aurora muttered, wiping sweat from"
19"Nyx replied, their form billowing"
ratio0.888
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount9
matches
0"The Heartstone Pendant scorched Aurora’s collarbone, a rhythmic, frantic throb that hummed through her marrow."
1"She stumbled through the shimmering distortion of the Veil, her boots hitting soil that felt sickeningly soft, like treading on overripe plums."
2"They looked like organs—pulsing hearts, bloated kidneys, and glistening lungs, all weeping a syrupy, golden nectar that pooled around the roots."
3"Beyond it lay a clearing filled with long, white-clothed tables that stretched further than the eye could track."
4"Honey-glazed birds with iridescent feathers, towering cakes that defied gravity, and crystal decanters filled with swirling, iridescent liquors."
5"Her stomach cramped with a sudden, hollow ache that made her light-headed."
6"The translucent fruits burst, spilling hundreds of starving, pale-skinned creatures that looked like emaciated children with rows of shark-like teeth."
7"The invisible presence in the chair laughed—a deep, booming sound that shook the very sky."
8"The air began to thicken, turning into a literal, physical honey that slowed their movements."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount7
matches
0"Aurora said, though her stomach lurched"
1"Isolde said, her voice a melodic riddle"
2"Isolde warned, her hand twitching toward the hem of her gown"
3"Nyx hissed, their violet eyes flaring"
4"Aurora whispered, her hand hovering over the chalice"
5"she gasped, the name slipping out before she could stop it"
6"Isolde said, her voice finally stripped of its riddles"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount12
fancyTags
0"Nyx whispered (whisper)"
1"Aurora muttered (mutter)"
2"Isolde whispered (whisper)"
3"Isolde warned (warn)"
4"Nyx hissed (hiss)"
5"Aurora whispered (whisper)"
6"she gasped (gasp)"
7"Isolde cried (cry)"
8"Nyx shouted (shout)"
9"she murmured (murmur)"
10"Nyx screamed (scream)"
11"Nyx hissed (hiss)"
dialogueSentences36
tagDensity0.5
leniency1
rawRatio0.667
effectiveRatio0.667
69.2742%