NC Bench
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Run: 2026-02-25-01KJBDD2V12G1921DF22VX042H
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
26.9s
Cost:
$0.008945
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
41.63%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
0.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
96.24%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
96.24%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
28.40%
Sentence opener variety
(details)
51.81%
Adverb-first sentence starts
(details)
25.18%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.3169%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone seared through the
collar of her jumper against her skin. Aurora Carter did not breathe.
She waited for the pulse
to slow, but the crimson gem kept hammering like a second heart trapped in silver.
The air tasted of copper
and wet earth, a sharp tang that lodged in the back of her throat.
Richmond Park should have been
quiet. The night usually swallowed sound, but here the
silence
felt heavy, pressurised, like a held breath.
She shifted her weight and
gravel crunched under her boot.
The sound died instantly, smothered
by the thick fog rolling between the ancient oak standing stones.
They loomed tall, their bark
rough and dark as oil.
They marked the boundary of
a place that did not exist on any map she could open on her phone.
The screen lay face down
on the grass beside her, cracked from the fall.
She did not pick it
up.
You have to trust the
stone, she told herself. That was the instruction.
She reached up and touched
the chain.
The metal bit into her
fingertips. She pulled it tight.
The gem flared, a brief
burst of inner light illuminating her face.
Bright blue eyes scanned the
tree line. Something moved in the shadows. Not a branch swaying. A shape. Too human. Too still.
She knew the Grove was
a pocket between Earth and the Fae realm. She had read the files. She had seen the reports.
Her university lecturer called it
folklore. Her father called it delusion.
She called it her life
now. The scar on her left wrist
throbbed
in time with the pendant. It felt warm. Warmer than skin should be. I am not alone. The thought sat in her mind, cold and solid.
I know I am not
alone. The ground beneath her feet felt soft, spongy.
She took a step forward
and her boot sank into something wet. The grass was too green.
It glowed with a faint
luminescence, a bioluminescence that defied nature. The wildflowers clustered around the stone base of the nearest oak were white and red, blooming in the dead of winter.
They were vibrant, too bright
for the darkness. They
pulsed
with a rhythm that matched the stone. Rory stepped around the stone. The path narrowed. The trees pressed in closer. Stop. She stopped. The command came from behind her, a
whisper
that sounded like dry leaves skittering on pavement. Who is there? Her voice sounded small in the hollow space. The sound did not carry. The fog ate the
echo
before it could travel ten feet. She spun around. The clearing was empty. The standing stones formed a
perfect
circle. The fog swirled, but no one stood within the ring. The pendant burned hotter. You came for me, the voice said. It came from everywhere. It came from inside her chest. No. I came for the portal. The path behind her vanished. The standing stones had moved. They were now blocking the exit she had walked through only minutes ago. Time behaved differently here. She checked her
watch
. The hands spun backwards. One second. Two seconds. She blinked and the
watch
stopped. This was not a mistake. She reached for her keys. Her fingers were numb. The keys felt heavy, useless metal. She dropped them. They clinked against the grass and did not bounce. They lay there, lifeless. I do not want to go home, the voice whispered again. It sounded closer now. The tone was sweet, laced with something rotten. Rory backed up until her spine hit the rough bark of an oak tree. She
could feel
the vibration in the wood. The tree was alive. The voice laughed. It was a dry, cracking sound. You smell fear. It is sweet. Rory gripped the Heartstone. The chain cut into her neck. She needed leverage. She needed power. The stone
pulsed
. A line of
warmth
shot down her arm, through the scar tissue on her left wrist. She hissed through her teeth. The scar had never hurt before. Not since the accident with the kitchen knife when she was six. You are weak, the voice said. She looked up. The branches above her moved. They
were not swaying
in the wind. They
were weaving
. They wove together to form a shape. A hand. A face. The leaves formed eyes. They blinked in unison. I am not here to bargain, Rory said. Her voice did not shake. She forced the words out. She was a barrister’s daughter. She knew how to hold the floor. The branches lowered. The shape of the hand descended. It hovered inches above her head. It did not touch her, but the heat radiating from the leaves singed her hair. The Fae do not bargain, the voice said. Rory looked down at the grass. The flowers were moving. They were growing. They
were pushing
up towards her shoes, fast. The vines wrapped around her ankles. They tightened. She kicked. Her heel struck the ground, but the grass resisted like concrete. She pulled her foot free, tearing the fabric of her jeans. The vines dug deeper. They cut through the denim. I said I am not here to bargain. She reached into her pocket and pulled out a small knife. A utility knife from the restaurant kitchen. She
flicked
the blade. The steel caught the faint glow from the flowers. I cut the vines. The knife hit the stem and the plant snapped. It did not bleed sap. It screamed. A human scream. High, thin, and
filled with rage
. The other flowers shrieked in response. The ground shook. The voice was silent now. Rory looked around the clearing. The standing stones had closed in. The fog thickened. She could not see the trees beyond the immediate circle. She could not see her flat. She could not see London. She was isolated. She took a step. The vines held her other leg. She pulled, hard. The leather of her boot ripped. She stumbled and fell onto her knees. The Heartstone fell from her hand and rolled into the grass. It landed in a clump of white flowers. They turned red. The petals deepened to crimson. The ground rippled. Come out, Rory said. She pushed herself up. She held the knife in a white-knuckle grip. The fog parted to her left. A figure stepped through. Tall. Cloaked in shadows that moved like smoke. The figure had no face.
Just smooth skin where features
should be. The eyes were missing. The mouth was missing.
Only the shape of a
human remained. You are late, the figure said. The voice was deeper now. It
resonated
in her bones. I told you. I am not here for you. The figure tilted its head. The movement was jerky, unnatural. Like a puppet on broken strings. It raised a hand. The fingers were long, too long. They had too many joints. The stone is not for you, the figure said. Rory looked down. The pendant lay in the grass. It
was pulsing
violently. It glowed so bright it hurt her eyes. The crimson gem
looked like an open wound
. The stone belongs to the other. Rory lunged. She did not think. She did not plan. She dropped the knife and grabbed the stone. The air left her lungs. The ground fell away. Rory fell. The stone burned her palm. The figure did not move. The scream tore out of her throat. She hit something hard. Not grass. Not stone. A wall of flesh. She looked up. The figure stood over her. It had no face. It had opened its mouth. You are ours, it said. She screamed. The ground opened up. Darkness swallowed her. She fell.
created_at
"2026-02-25T22:06:09.115Z"
2/25/2026, 10:06:09 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
758
moderation_latency
(null)
generation_time
26374
tokens_prompt
4560
tokens_completion
4209
native_tokens_prompt
4403
native_tokens_completion
3922
native_tokens_completion_images
(null)
native_tokens_reasoning
2243
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00894475
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-cf0f1b99-657c-991b-8a1d-df376eed1519"
is_byok
false
latency
758
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057169-5qjreRno7do27XSQ7gsy"
upstream_id
"chatcmpl-cf0f1b99-657c-991b-8a1d-df376eed1519"
total_cost
0.00894475
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1285
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
41.63%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1285
totalAiIsms
15
found
0
word
"pulse"
count
1
1
word
"silence"
count
1
2
word
"weight"
count
1
3
word
"loomed"
count
1
4
word
"scanned"
count
1
5
word
"throbbed"
count
1
6
word
"pulsed"
count
2
7
word
"whisper"
count
1
8
word
"echo"
count
1
9
word
"perfect"
count
1
10
word
"could feel"
count
1
11
word
"warmth"
count
1
12
word
"flicked"
count
1
13
word
"resonated"
count
1
highlights
0
"pulse"
1
"silence"
2
"weight"
3
"loomed"
4
"scanned"
5
"throbbed"
6
"pulsed"
7
"whisper"
8
"echo"
9
"perfect"
10
"could feel"
11
"warmth"
12
"flicked"
13
"resonated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
2
narrationSentences
213
matches
0
"filled with rage"
1
"d with rage"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
213
filterMatches
0
"know"
1
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
213
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1285
ratio
0
matches
(empty)
0.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
4
matches
0
"You have to trust the stone, she told herself."
1
"I am not here to bargain, Rory said."
2
"Come out, Rory said."
3
"You are ours, it said."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
1285
uniqueNames
9
maxNameDensity
0.78
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Carter
1
Park
1
Grove
1
Earth
1
Fae
2
Rory
10
London
1
You
6
persons
0
"Heartstone"
1
"Carter"
2
"Fae"
3
"Rory"
4
"You"
places
0
"Park"
1
"London"
globalScore
1
windowScore
1
96.24%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
93
glossingSentenceCount
2
matches
0
"sounded like dry leaves skittering on pave"
1
"looked like an open wound"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1285
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
213
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
62
mean
20.73
std
19.9
cv
0.96
sampleLengths
0
78
1
76
2
13
3
51
4
60
5
4
6
9
7
6
8
74
9
13
10
1
11
18
12
3
13
48
14
4
15
17
16
6
17
45
18
5
19
31
20
23
21
26
22
9
23
6
24
58
25
6
26
37
27
30
28
30
29
8
30
29
31
33
32
8
33
31
34
4
35
34
36
5
37
38
38
45
39
11
40
16
41
45
42
16
43
9
44
31
45
9
46
29
47
6
48
18
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
213
matches
(empty)
96.24%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
257
matches
0
"were not swaying"
1
"were weaving"
2
"were pushing"
3
"was pulsing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
213
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1286
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.024883359253499222
lyAdverbCount
6
lyAdverbRatio
0.004665629860031105
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
213
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
213
mean
6.03
std
3.63
cv
0.602
sampleLengths
0
12
1
5
2
20
3
19
4
6
5
16
6
10
7
16
8
10
9
20
10
14
11
6
12
9
13
4
14
7
15
6
16
4
17
12
18
7
19
5
20
4
21
2
22
2
23
2
24
13
25
5
26
5
27
6
28
5
29
6
30
12
31
3
32
5
33
4
34
9
35
6
36
8
37
12
38
5
39
11
40
21
41
8
42
9
43
5
44
3
45
5
46
1
47
2
48
16
49
3
28.40%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
46
diversityRatio
0.15023474178403756
totalSentences
213
uniqueOpeners
32
51.81%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
193
matches
0
"Bright blue eyes scanned the"
1
"Just smooth skin where features"
2
"Only the shape of a"
ratio
0.016
25.18%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
94
totalSentences
193
matches
0
"She waited for the pulse"
1
"She shifted her weight and"
2
"They loomed tall, their bark"
3
"They marked the boundary of"
4
"She did not pick it"
5
"You have to trust the"
6
"She reached up and touched"
7
"She pulled it tight."
8
"She knew the Grove was"
9
"She had read the files."
10
"She had seen the reports."
11
"Her university lecturer called it"
12
"Her father called it delusion."
13
"She called it her life"
14
"It felt warm."
15
"I am not alone."
16
"I know I am not"
17
"She took a step forward"
18
"It glowed with a faint"
19
"They were vibrant, too bright"
ratio
0.487
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
182
totalSentences
193
matches
0
"The Heartstone seared through the"
1
"Aurora Carter did not breathe."
2
"She waited for the pulse"
3
"The air tasted of copper"
4
"Richmond Park should have been"
5
"The night usually swallowed sound,"
6
"She shifted her weight and"
7
"The sound died instantly, smothered"
8
"They loomed tall, their bark"
9
"They marked the boundary of"
10
"The screen lay face down"
11
"She did not pick it"
12
"You have to trust the"
13
"That was the instruction."
14
"She reached up and touched"
15
"The metal bit into her"
16
"She pulled it tight."
17
"The gem flared, a brief"
18
"Something moved in the shadows."
19
"She knew the Grove was"
ratio
0.943
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
193
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
81.3169%