NC Bench
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Run: 2026-02-25-01KJBDD2V5PCJDFBE7RYHGRQ4V
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
26.5s
Cost:
$0.008437
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.18%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
32.50%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
0.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.52%
Sentence opener variety
(details)
25.25%
Adverb-first sentence starts
(details)
71.52%
Pronoun-first sentence starts
(details)
1.67%
Subject-first sentence starts
(details)
37.88%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.4838%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora struck the ground, palms
splayed against cold, slick moss that smelled of overripe pears and iron.
She rolled sideways, boots scrambling
for traction on the uneven surface, before pushing herself upright.
The air tasted of honey
and rot. Above, a sky of warm amber stretched endlessly, devoid of clouds yet burning with a light that did not
flicker
.
Nyx materialised from a shadow
behind a weeping willow, solidifying form by form until the Shade stood solid six feet tall.
Violet eyes glowed faintly in
the
gloom
.
They stretched arms that looked
carved from night itself. This is not the Grove, Nyx whispered, voice like dry leaves skittering on pavement.
The Grove was supposed to
be the anchor point, Isolde said.
Her silver hair cascaded down
her back, shimmering like spun glass.
She stepped forward without leaving
a mark in the moss.
Her bare feet touched the
soil and vanished.
We are close to the
Veil.
Aurora patted her chest, fingers
brushing the silver chain of the Heartstone Pendant.
The crimson gem pulsed against
her ribs, warm and insistent.
She drew the Fae-Forged Blade
from her boot.
The leaf-shaped steel hummed, cold
enough to burn her fingers.
It is not close, Aurora
snapped,
scanning
the horizon. The vineyards here were vast, rows of grapes hanging heavy and black.
They swayed though no wind
moved the air. This is Hel. Belphegor's domain, Isolde corrected. Gluttony.
She tilted her head, lavender
eyes narrowing. The scent of feasts lingers. The air is thick with the ghosts of meals unmade. Aurora stepped closer to the nearest vine. The leaves were translucent, revealing veins of blood.
She pulled her hand back
when a tendril snapped like a whip. Don't touch, Nyx said. Shadows pooled around their boots. The soil here feeds on presence. It tastes what we bring. Isolde walked deeper into the orchard. Her movements were fluid, unhurried.
She stopped beside a stone
marker carved with a mouth. The lips were split open in a silent scream.
We seek a breach, Isolde
murmured. A way through. But Belphegor knows we are here.
He smells the blood in
the steel. Aurora tightened her grip on the blade.
We came to find the
portal. Not to dine. Dining is a metaphor here. Nyx gestured to the rows of vines. The roots drink. A low rumble
vibrated
through the ground. The amber sky
flickered
, dimming
slightly
before brightening again. The sound grew louder, like a
stomach
growling underwater. The ground shifted. Roots erupted from the moss, black and thick as snakes. They curled around Aurora's ankles, icy and tight. She swung the blade. The steel cut through the plant matter, but sap sprayed hot and sticky, smelling of copper. Run, Nyx commanded, dissolving into shadow to slip between the vines. Isolde raised a hand. Lavender light flared, pushing the roots back.
They screamed as the light
touched them, a high-pitched shriek. We cannot fight the land itself. We must pass. Aurora ripped the Heartstone Pendant free. She held it high. The gem flared crimson, casting long,
dancing
shadows against the tree trunks. It burned hot enough to singe her skin. It is calling, Isolde said, eyes wide. It seeks a vessel. The Heartstone
vibrated
in Aurora's hand, the chain whipping around her wrist. The vines recoiled from the light. Then use it, Nyx said, reforming beside her. The shadow solidified, fingers elongating into blades. Aurora turned the stone. The amber sky above rippled. A massive tear opened, glowing with a lightless void. Through the rift, she saw the grey stone walls of the London underground. A way home. Or a way out. It is not a portal, Isolde warned. It is a
stomach
. It wants to keep us. The vines surged. They moved faster now, a wave of green and black. They wrapped around Isolde’s ankles. She fell to her knees,
not with a scream, but with a gasp of surprise
. Her silver hair drifted over the dirt. Isolde! Aurora lunged forward, swinging the blade. The Fae steel sliced through the attacking growth. Sap sprayed her face, sticky and warm. She will hold, Nyx said, voice dropping to a growl. The shadows around them lengthened, detaching from the trees. They reached for the Fae Seer. Isolde looked up, lavender eyes darkening. The Veil weakens, she whispered. The solstice approaches.
If they break the seal
here, Earth starves. The vines tightened around Isolde's throat. She clawed at the air, her movements slowing. I do not want to be saved, Isolde said, her voice trembling. I came to choose. Aurora froze. Choose what? The price of the breach. The Heartstone in Aurora’s hand screamed. It grew hot, the silver chain glowing white. The gem cracked down the centre. A jagged line appeared. Isolde screamed. A wave of force blasted outward, knocking Aurora back into the mud. The vines
shattered
instantly, turning to dust before they hit the ground. The ground beneath Isolde opened. A mouth, vast and lined with teeth the size of daggers, formed in the earth. It looked like the stone marker but infinitely larger. Run, Nyx shouted, grabbing Aurora’s arm and dragging her backward. They scrambled over the moss, roots snapping at their heels. Aurora looked back. Isolde stood before the pit, her form flickering like a candle in a storm. She did not scream as the earth opened. She smiled. Isolde closed her eyes. The earth surged upward, swallowing her whole. The ground sealed over instantly, smooth and unbroken. No moss. No vines. Just dirt. The amber sky turned a violent red. Nyx released Aurora and stumbled back. Their shadow detached from their feet, slithering across the ground independently. She
is gone
, Nyx said. Her voice lacked its usual
whisper
. It sounded hollow. The ground shook. A rumble deep in the earth, louder than before,
vibrated
through Aurora’s teeth. The Heartstone fell from her hand. It hit the dirt, but it did not stop glowing. It
pulsed
, red as fresh blood. From the smooth earth where Isolde vanished, something cracked the surface. A single eye, pale and milky, blinked open in the dirt. It looked at Aurora. The Heartstone screamed, hot and blinding, but Aurora could not reach it. The eye widened.
created_at
"2026-02-25T22:06:09.141Z"
2/25/2026, 10:06:09 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
740
moderation_latency
(null)
generation_time
26014
tokens_prompt
5338
tokens_completion
3658
native_tokens_prompt
5244
native_tokens_completion
3563
native_tokens_completion_images
(null)
native_tokens_reasoning
2099
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.008437
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-4bd3cffb-ff82-9788-b3d1-e3a82a47a71d"
is_byok
false
latency
738
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057169-JWKes6Vd9XmFfODvobkD"
upstream_id
"chatcmpl-4bd3cffb-ff82-9788-b3d1-e3a82a47a71d"
total_cost
0.008437
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
95.18%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1037
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
32.50%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1037
totalAiIsms
14
found
0
word
"flicker"
count
1
1
word
"gloom"
count
1
2
word
"pulsed"
count
2
3
word
"scanning"
count
1
4
word
"vibrated"
count
3
5
word
"flickered"
count
1
6
word
"stomach"
count
2
7
word
"dancing"
count
1
8
word
"shattered"
count
1
9
word
"whisper"
count
1
highlights
0
"flicker"
1
"gloom"
2
"pulsed"
3
"scanning"
4
"vibrated"
5
"flickered"
6
"stomach"
7
"dancing"
8
"shattered"
9
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
141
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
141
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
141
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1037
ratio
0
matches
(empty)
0.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
11
matches
0
"This is not the Grove, Nyx whispered, voice like dry leaves skittering on pavement."
1
"The Grove was supposed to be the anchor point, Isolde said."
2
"It is not close, Aurora snapped, scanning the horizon."
3
"We seek a breach, Isolde murmured."
4
"It is calling, Isolde said, eyes wide."
5
"Then use it, Nyx said, reforming beside her."
6
"It is not a portal, Isolde warned."
7
"She will hold, Nyx said, voice dropping to a growl."
8
"The Veil weakens, she whispered."
9
"I do not want to be saved, Isolde said, her voice trembling."
10
"She is gone, Nyx said."
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
70
wordCount
1037
uniqueNames
16
maxNameDensity
1.83
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Isolde"
discoveredNames
Shade
1
Grove
2
Nyx
10
Isolde
17
Veil
2
Heartstone
6
Pendant
2
Fae-Forged
1
Blade
1
Aurora
19
Hel
1
Belphegor
2
London
1
Fae
3
Seer
1
Earth
1
persons
0
"Shade"
1
"Nyx"
2
"Isolde"
3
"Heartstone"
4
"Aurora"
5
"Belphegor"
6
"Earth"
places
0
"London"
globalScore
0.584
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
94
glossingSentenceCount
1
matches
0
"looked like the stone marker but infinite"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.964
wordCount
1037
matches
0
"not with a scream, but with a gasp of surprise"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
141
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
46
mean
22.54
std
12.16
cv
0.54
sampleLengths
0
59
1
37
2
14
3
46
4
41
5
32
6
27
7
27
8
20
9
30
10
22
11
16
12
15
13
25
14
41
15
11
16
30
17
30
18
11
19
18
20
15
21
38
22
16
23
40
24
22
25
25
26
22
27
14
28
16
29
4
30
5
31
24
32
26
33
29
34
20
35
27
36
4
37
21
38
7
39
17
40
14
41
38
42
22
43
4
44
12
45
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
141
matches
0
"was supposed"
1
"is gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
219
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
141
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1040
adjectiveStacks
1
stackExamples
0
"against cold, slick moss"
adverbCount
24
adverbRatio
0.023076923076923078
lyAdverbCount
7
lyAdverbRatio
0.006730769230769231
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
141
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
141
mean
7.35
std
3.78
cv
0.514
sampleLengths
0
17
1
15
2
7
3
20
4
21
5
7
6
9
7
14
8
11
9
11
10
10
11
8
12
6
13
13
14
10
15
8
16
10
17
9
18
12
19
8
20
3
21
4
22
1
23
7
24
5
25
10
26
7
27
8
28
12
29
4
30
5
31
6
32
5
33
6
34
5
35
10
36
9
37
6
38
3
39
6
40
7
41
7
42
6
43
3
44
5
45
7
46
3
47
7
48
9
49
9
36.52%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.24822695035460993
totalSentences
141
uniqueOpeners
35
25.25%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
132
matches
0
"Then use it, Nyx said,"
ratio
0.008
71.52%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
49
totalSentences
132
matches
0
"She rolled sideways, boots scrambling"
1
"They stretched arms that looked"
2
"Her silver hair cascaded down"
3
"She stepped forward without leaving"
4
"Her bare feet touched the"
5
"We are close to the"
6
"She drew the Fae-Forged Blade"
7
"It is not close, Aurora"
8
"They swayed though no wind"
9
"She tilted her head, lavender"
10
"She pulled her hand back"
11
"It tastes what we bring."
12
"Her movements were fluid, unhurried."
13
"She stopped beside a stone"
14
"We seek a breach, Isolde"
15
"He smells the blood in"
16
"We came to find the"
17
"They curled around Aurora's ankles,"
18
"She swung the blade."
19
"They screamed as the light"
ratio
0.371
1.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
121
totalSentences
132
matches
0
"Aurora struck the ground, palms"
1
"She rolled sideways, boots scrambling"
2
"The air tasted of honey"
3
"Nyx materialised from a shadow"
4
"Violet eyes glowed faintly in"
5
"They stretched arms that looked"
6
"This is not the Grove,"
7
"The Grove was supposed to"
8
"Her silver hair cascaded down"
9
"She stepped forward without leaving"
10
"Her bare feet touched the"
11
"We are close to the"
12
"Aurora patted her chest, fingers"
13
"The crimson gem pulsed against"
14
"She drew the Fae-Forged Blade"
15
"The leaf-shaped steel hummed, cold"
16
"It is not close, Aurora"
17
"The vineyards here were vast,"
18
"They swayed though no wind"
19
"This is Hel."
ratio
0.917
37.88%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
132
matches
0
"If they break the seal"
ratio
0.008
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
2
matches
0
"Aurora struck the ground, palms splayed against cold, slick moss that smelled of overripe pears and iron."
1
"Above, a sky of warm amber stretched endlessly, devoid of clouds yet burning with a light that did not flicker."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
81.4838%