Run: 2026-02-25-01KJBDEX51Q5XM7AJERTH7VW1Q

Run Details

Duration:
1m 3s
Cost:
$0.012801
Provider:
Alibaba

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air beneath Camden tasted of wet concrete and old iron. Harlow Quinn stepped over the yellow tape, her boots clicking sharply against the cracked tiles of the abandoned platform. Fluorescent tubes buzzed overhead, flickering in a rhythm that made the shadows stretch and contract along the curved walls. She adjusted the collar of her coat, the wool scratching against her neck. Her left wrist caught the dim light, the worn leather watch gleaming against her skin. Sergeant Halloway waited near the edge of the tracks. He stood with his hands on his hips, shoulders slumped against the gloom. Quinn stopped ten feet away. She scanned the perimeter. No footprints in the dust near the entrance. The air remained still, trapped in the subterranean silence. "State of the scene," Quinn said. "Victim found slumped against the pillar," Halloway replied. He gestured toward the center of the platform where a figure lay prone. "No ID. No wallet. No signs of struggle." Quinn moved past him, her stride measured and precise. She crouched beside the body. A man in his forties, dressed in a suit that cost more than most people earned in a year. The fabric remained pristine. No rips. No blood. "Time of death?" "Pathologist says between midnight and dawn. Rigor hasn't set in fully." Quinn leaned closer. The skin looked waxy, pale as marble. She reached out, her gloved finger hovering over the victim's neck. No bruising. No ligature marks. "Where's the weapon?" "None found." Quinn stood. She turned her attention to the floor surrounding the body. A fine layer of grey dust covered the tiles, undisturbed except for the victim's outline. "Someone cleaned this up," Halloway said. "Or he fell here." "Gravity doesn't clean up a body," Quinn replied. She walked toward the tracks. The rails disappeared into the darkness of the tunnel. A low hum vibrated through the soles of her boots. She ignored the sensation and focused on the wall. Graffiti covered the concrete, but something else stood out. Symbols carved into the stone. Geometric shapes intersecting with organic curves. Halloway followed her gaze. "Taggers. This place is a den for squatters." "Look at the depth," Quinn said. She ran a hand over the carving. The stone felt warm, unnaturally so. "These aren't spray paint. Someone used a tool. A sharp one." She pulled a penlight from her pocket and shone it on the carvings. The light refracted oddly, bending around the edges of the symbols. "Could be ritualistic," Halloway suggested. "Cult stuff." "Keep your theories grounded." Quinn turned back to the body. She knelt again, inspecting the victim's pockets. Empty. She moved to his hands. Fingers curled tight around something small. She pried the fingers open. A small brass object rested in the palm. Quinn picked it up. The casing bore a patina of verdigris. The face of the device held etched sigils, protective wards that pulsed faintly in the low light. A needle sat in the center, spinning lazily before locking onto a direction. "Compass," Halloway said. "Standard issue?" Quinn held the device up. The needle pointed not north, but directly at the tunnel mouth. "No," Quinn said. "This isn't for navigation." She flipped the device over. A small engraving marked the bottom. A Shade artisan's mark. She knew the symbol from the file on her desk. The one she kept locked in the bottom drawer. "Where did you get this?" Halloway asked. "Found on the victim." Quinn pocketed the compass. The metal felt heavy, colder than the air around them. "This place isn't just a squat, Halloway." "Then what is it?" "An entrance." Quinn walked to the edge of the platform. She looked down into the dark tunnel. The hum grew louder, a vibration that rattled her teeth. She checked her watch. The second hand ticked forward, but the numbers blurred for a fraction of a second. "Time of death was wrong," Quinn said. Halloway frowned. "Pathology report?" "The body doesn't match the time," Quinn said. "The dust is undisturbed. The carvings are fresh. The victim is here, but he didn't arrive by the stairs." She pointed to the bone token lying near the victim's head. It had slipped from his coat pocket during the fall. Quinn picked it up. The bone was polished, etched with the same sigils as the compass. "Entry requirement," Quinn said. "What does that mean?" "It means he paid to get in." Halloway stepped back. "Paid to get into a dead end? There's nowhere to go down there." Quinn ignored him. She walked to the tunnel entrance. The darkness swallowed the light from the station. She held the compass out in front of her. The needle swung violently, then snapped toward the blackness. "Energy signature," Quinn said. "Static?" "Supernatural." Halloway laughed, a dry, nervous sound. "You're chasing ghosts, Detective. We deal with flesh and blood." Quinn turned to face him. Her jaw tightened. The sharp line of her profile cut through the dim light. "Morris found a compass like this three years ago," Quinn said. Halloway's smile vanished. "You're bringing that up now?" "Morris died in a place that didn't exist on any map," Quinn said. "He came back wrong. And this man..." She gestured to the body. "He didn't come back at all." She walked back to the victim. She checked the pockets again, deeper this time. She found a folded piece of paper tucked into the lining of the jacket. She unfolded it. A list of names. Dates. Locations. "The Veil Market," Quinn read aloud. "Never heard of it." "It moves," Quinn said. "Every full moon." She looked at the calendar on her phone. Today was the full moon. "This wasn't a robbery," Quinn said. "It was a transaction." "Transaction for what?" "Information. Or a life." Quinn looked at the compass again. The needle stopped pointing at the tunnel. It began to spin, erratic and fast. "Something's changing," Halloway said. He backed away from the edge. "The needle reacts to rifts," Quinn said. "It's pointing at something close." "Close to what?" Quinn looked around the platform. The shadows seemed to lengthen, pooling in the corners. The air grew colder. The smell of ozone intensified, masking the rot. "Not here," Quinn said. "Then where?" Quinn looked at the bone token in her hand. The etching glowed faintly. "Inside the victim," Quinn said. She turned back to the body. The man's eyes were open now. They stared at the ceiling, unblinking. "Did he die here?" Halloway asked. "No," Quinn said. "He died somewhere else. The body is just... left behind." She walked to the edge of the platform again. The hum rose to a whine. The tiles beneath her boots vibrated. "We need to secure the perimeter," Quinn said. "It's a dead tunnel, Quinn." "It's not a tunnel." Quinn pulled her radio. Static crackled through the speaker. She pressed the button. "Dispatch, this is Quinn. I need a containment unit. Code Black." "Copy, Detective. Confirm location." "Camden Underground. Sector 4." "Sector 4 is closed." "It's open now." She cut the connection. She looked at Halloway. "Stay here. Don't touch the symbols." "You're leaving?" "I need to see where the needle points." Quinn stepped off the platform. She walked into the dark. The compass in her pocket grew hot against her thigh. The needle hammered against the casing. "Quinn!" Halloway called out. She didn't look back. The darkness ahead parted. A faint light pulsed in the distance. Not electric. Not fire. Something else. She reached the end of the visible tunnel. The wall stood solid, concrete and brick. But the compass pointed straight at the stone. She placed her hand on the wall. The surface felt like water. Quinn pulled her hand back. The skin on her palm felt numb. "The wall is a door," Quinn said. She reached for her service weapon. The grip felt slick. "Open it," Halloway's voice echoed from behind her. "No," Quinn said. "I check the mechanism first." She pulled a small knife from her belt. She sliced the air in front of the wall. The blade met resistance, then slid through like fabric. A draft rushed out. Cold and smelling of ancient dust. Quinn stepped through the cut. The space on the other side was vast. Stalls lined the walls, draped in velvet. Candles burned without wax. People moved in the shadows, their faces obscured by hoods. Quinn holstered her weapon. She kept her hand on the compass. "Who are you?" a voice asked from the darkness. Quinn turned. A figure stepped into the light. Tall. Cloaked. "Detective Quinn," she said. "Metropolitan Police." The figure tilted its head. "Police don't come here." "I found a dead man on your doorstep." The figure gestured to the stalls. "We don't deal in corpses." "Then explain the body." "It wasn't a body," the figure said. "It was a shell." Quinn tightened her grip on the compass. "Where is the man?" "Paid his debt." "What debt?" "Entry." Quinn looked at the bone token in her hand. It crumbled to dust. "He didn't pay," Quinn said. "He was taken." The figure stepped closer. The shadows around it shifted. "Then he owes more." Quinn drew her weapon. The barrel glinted in the candlelight. "Step away from the wall." The figure smiled. The teeth were too sharp. "You can't arrest this place, Detective." Quinn lowered the gun. She looked at the compass. The needle spun wildly. "I'm not here to arrest," Quinn said. "I'm here to understand." She took a step forward. The floor beneath her felt solid. "Tell me about the debt." The figure extended a hand. A small vial sat in the palm. "Drink," the figure said. Quinn looked at the vial. The liquid inside swirled, black and silver. "Poison?" "Memory." Quinn holstered her gun. She reached for the vial. "No," she said. "I keep my memories." The figure withdrew the hand. "Then you leave empty-handed." Quinn turned back toward the cut in the wall. The light from the station filtered through. "I'm not leaving empty-handed," Quinn said. She looked at the figure. "I know where you are." The figure laughed. The sound echoed off the vaulted ceiling. "Knowledge is a currency here, Detective. Spend it wisely." Quinn stepped through the cut. The concrete sealed behind her. The hum faded. She stood on the platform. The body lay where she left it. Halloway waited by the edge. "Find anything?" Quinn looked at her hand. The numbness faded. "Too much," Quinn said. She walked back to the body. She placed the bone token on the victim's chest. "Bag it," Quinn said. "Everything?" "Everything." Quinn looked at the tunnel. The darkness remained absolute. "Lock it down," Quinn said. "No one enters. No one leaves." "Until when?" "Until I figure out what he bought." Quinn turned and walked toward the stairs. The compass in her pocket stopped spinning. It pointed straight up. She stopped. She looked at the ceiling. "Quinn?" Halloway called. Quinn didn't answer. She stared at the concrete above. The light flickered. "Something's wrong," Halloway said. "It's not the tunnel," Quinn said. "It's the station." She pulled the compass from her pocket. The needle vibrated. "Evacuate," Quinn said. "Evacuate?" "Everyone out. Now." Quinn turned back to the body. The man's eyes blinked. Quinn stepped back. "Run," she said.
created_at"2026-02-25T22:07:08.455Z" 2/25/2026, 10:07:08 PM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency831
moderation_latency(null)
generation_time62656
tokens_prompt1149
tokens_completion5553
native_tokens_prompt1101
native_tokens_completion5196
native_tokens_completion_images(null)
native_tokens_reasoning2389
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0128007
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-e38e7fbe-6cda-9312-b2ae-5555e371ecfa"
is_byokfalse
latency830
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772057228-oZpVRNrOJU9pbpoSm1Iy"
upstream_id"chatcmpl-e38e7fbe-6cda-9312-b2ae-5555e371ecfa"
total_cost0.0128007
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags48
adverbTagCount2
adverbTags
0"Quinn turned back [back]"
1"Quinn read aloud [aloud]"
dialogueSentences123
tagDensity0.39
leniency0.78
rawRatio0.042
effectiveRatio0.033
94.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1879
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"lazily"
count1
highlights
0"sharply"
1"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1879
totalAiIsms21
found
0
word"gleaming"
count1
1
word"gloom"
count1
2
word"scanned"
count1
3
word"silence"
count1
4
word"measured"
count1
5
word"pristine"
count1
6
word"marble"
count1
7
word"vibrated"
count3
8
word"etched"
count2
9
word"pulsed"
count2
10
word"standard"
count1
11
word"etching"
count1
12
word"electric"
count1
13
word"echoed"
count2
14
word"velvet"
count1
15
word"flickered"
count1
highlights
0"gleaming"
1"gloom"
2"scanned"
3"silence"
4"measured"
5"pristine"
6"marble"
7"vibrated"
8"etched"
9"pulsed"
10"standard"
11"etching"
12"electric"
13"echoed"
14"velvet"
15"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences243
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences243
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences318
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen19
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1879
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions42
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions85
wordCount1368
uniqueNames4
maxNameDensity4.68
worstName"Quinn"
maxWindowNameDensity8
worstWindowName"Quinn"
discoveredNames
Camden1
Quinn64
Halloway19
Shade1
persons
0"Camden"
1"Quinn"
2"Halloway"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.532
wordCount1879
matches
0"not north, but directly at the tunnel mouth"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences318
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs163
mean11.53
std10.9
cv0.946
sampleLengths
077
122
226
36
429
541
63
711
826
93
102
1127
1210
1341
1420
1512
1630
1724
187
1929
2013
2141
225
2316
247
2534
267
2725
284
292
3044
317
324
3327
3437
354
364
377
3816
3935
404
411
421
4316
4419
4511
468
4731
4837
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences243
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs272
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences318
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1368
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.024853801169590642
lyAdverbCount9
lyAdverbRatio0.006578947368421052
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences318
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences318
mean5.91
std3.3
cv0.559
sampleLengths
011
119
219
313
415
59
613
75
84
98
109
116
128
1313
148
159
165
1719
184
192
202
213
2211
233
247
2511
262
273
283
292
302
3110
3215
336
344
358
365
379
3810
399
409
415
426
434
448
456
467
476
4811
4913
39.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats32
diversityRatio0.29559748427672955
totalSentences318
uniqueOpeners94
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences189
matches(empty)
ratio0
97.25% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount58
totalSentences189
matches
0"She adjusted the collar of"
1"Her left wrist caught the"
2"He stood with his hands"
3"She scanned the perimeter."
4"He gestured toward the center"
5"She crouched beside the body."
6"She reached out, her gloved"
7"She turned her attention to"
8"She walked toward the tracks."
9"She ignored the sensation and"
10"She ran a hand over"
11"She pulled a penlight from"
12"She knelt again, inspecting the"
13"She moved to his hands."
14"She pried the fingers open."
15"She flipped the device over."
16"She knew the symbol from"
17"She looked down into the"
18"She checked her watch."
19"She pointed to the bone"
ratio0.307
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount182
totalSentences189
matches
0"The air beneath Camden tasted"
1"Harlow Quinn stepped over the"
2"She adjusted the collar of"
3"Her left wrist caught the"
4"Sergeant Halloway waited near the"
5"He stood with his hands"
6"Quinn stopped ten feet away."
7"She scanned the perimeter."
8"The air remained still, trapped"
9"He gestured toward the center"
10"Quinn moved past him, her"
11"She crouched beside the body."
12"A man in his forties,"
13"The fabric remained pristine."
14"Quinn leaned closer."
15"The skin looked waxy, pale"
16"She reached out, her gloved"
17"She turned her attention to"
18"A fine layer of grey"
19"She walked toward the tracks."
ratio0.963
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences189
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount1
matches
0"Fluorescent tubes buzzed overhead, flickering in a rhythm that made the shadows stretch and contract along the curved walls."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags48
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags42
fancyCount1
fancyTags
0"Halloway suggested (suggest)"
dialogueSentences123
tagDensity0.341
leniency0.683
rawRatio0.024
effectiveRatio0.016
82.5328%