NC Bench
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Run: 2026-02-25-01KJBDEXK0ZMC0P9RZQ9GQB3EW
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
22.8s
Cost:
$0.001902
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.60%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
42.83%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
82.43%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
33.63%
Sentence opener variety
(details)
22.22%
Adverb-first sentence starts
(details)
22.67%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
12.07%
Dialogue tag variety (said vs. fancy)
(details)
79.8261%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The ground gave way beneath
her boot and she stumbled forward. Mud sucked at her laces, cold and thick, yet the air held a heat that shouldn't exist in a London winter.
She wiped grit from her
eyes and gripped the crimson stone at her throat.
The gem pulsed against her
skin, a
rhythmic
throbbing that matched the frantic beat of her ribs. The stone warmed. The stone burned. Silas told her to wait.
Silas said the Grove was
a no-go zone.
She ignored him and walked
right into the boundary without checking the signs.
The ancient oaks stood like
sentinels
, their bark scarred by years of magic or age.
Wildflowers bloomed in the shadow
of the trees, impossible reds and golds unfurling against the mud.
She stopped beside a stone
marker.
Roots wrapped around the sandstone
like grasping fingers. "Is anyone here?" she whispered.
Her breath fogged in the
air before vanishing.
The sound of a twig
snapping
echoed
from the left. She turned.
Nothing but shadows stretched between
the trunks.
The shadows moved independently of
the light.
They rippled down the path
like ink in water. "You know the rules,"
she said louder
.
Her voice felt small against
the
silence
. "You don't walk here. Not without an offering." "I don't need an offering." The voice came from above.
It vibrated through the ground
and up into her bones. The sound didn't come from any specific direction. It came from the wood. The trees spoke with bark and resin. Rory
scanned
the perimeter.
She kept her hand on
the silver chain wrapped around her neck. The pendant glowed brighter. Crimson light bled through her black t-shirt, washing away the night. "I came for the portal," Rory said. She kept her voice steady.
She used the delivery route
map in her head, treating the Grove like a street map. Know the exits. Know the routes. "I don't want a fight." "Fights are a matter of distance." The shadow stepped into the light of the pendant.
It had no face, just
a smooth plane of darkness where eyes should be.
It wore a suit made
of woven thorns. Rory took a step back.
Her heel found loose gravel
and she slid. She caught herself before tumbling. "Get out of the park," the thing said.
It didn't say please or
threat.
It stated a fact like
the law of gravity. "I have a debt to settle. The boy in the alley needs it." Rory didn't blink.
She couldn't afford to blink
first. "You take the Heartstone. Or I take the life." The thorn suit rustled.
It sounded like dry leaves
skittering on pavement. "You have no leverage." The figure took a step forward. The wildflowers under its feet withered instantly and turned to dust. "That's wrong." Rory reached into her pocket. Her fingers curled around the edge of a small, silver utility knife. She didn't draw it. She held it in her grip. "I know your kind. You feed on intent. You feed on
desire
." "Then you starve." The figure lunged. It moved faster than a blink. It was a shadow tearing through a candle flame. Rory sidestepped. She threw her
weight
to the side and used the momentum to swing her arm out. The shadow tore through the space she had occupied a second before. The cold hit her cheek like a slap. Frost formed on her skin in the shape of claw marks. She kept running. She didn't look back. She remembered the map Silas gave her. *
Go straight
*. *
Avoid the roots
*. *
Don't look at the flowers
*. Her lungs burned. The heat of the pendant grew. It pulled her forward like a heavy magnet. She ran through the thick vegetation. Branches whipped her face. She felt the scratch of wood on her eyelids but kept her eyes open. The trees formed walls on either side. She reached the boundary line. The standing stones marked the edge. She knew the gate was here. She knew the portal was behind this specific oak. The shadow stopped. It stood
perfectly
still at the tree line. "You leave empty handed," it said. "I leave with the portal open." Rory reached out and touched the bark of the oak. It felt warm. It felt like a heartbeat. "You open nothing." The shadow raised a hand. Vines shot from the roots. They wrapped around her ankles. They pulled. Rory kicked out. The vine snapped. It oozed black sap that smelled of ozone. She fell face first into the dirt. She scrambled up. Her left hand found the scar on her wrist. She rubbed the crescent mark. It always hurt when the magic was close. "Let me through." Her voice was a command she hoped carried
weight
. "No," the shadow said. The air grew thick. It tasted like copper. Blood. Recent. The smell stung her nostrils. She spat on the ground. The saliva turned purple before it hit the grass. "The boy is my friend." "Fools are your friends." Rory drew the knife. She held the blade low. The steel gleamed in the crimson light. "Then you take this." She thrust the blade forward. The shadow didn't catch it. The blade simply turned to dust in her hand. Rory stared at her empty palm. The dust scattered on the mud like ash from a burnt letter. "Magic is not for you," the shadow said. She backed away until her spine hit the trunk of the oak. She was trapped. The vines tightened. They cut into her skin. She screamed. The pendant
pulsed
hard. It burned her skin. It screamed back. The crimson light flared, engulfing the area. The shadow screamed. It was a sound of tearing paper and breaking glass. The ground shook. The trees bent inwards. The boundary line
flickered
. "You cannot hold me," the shadow gasped. Its voice changed. It became human. It
sounded like a man she knew
. Rory squinted through the light. "Who are you?" she demanded. The face formed from the darkness. Brendan Carter. She stopped breathing. Her throat closed up. "You don't belong," her father said. Rory dropped the knife. It fell into the dirt. "I came to save my life," Rory said. Her voice broke. "I am your life," the figure said. He smiled. It showed too many teeth. The vines tightened around her neck. She clawed at them, but they fused with her collarbone. She couldn't move. She couldn't speak. The pendant stopped glowing. Her father stepped closer. His hand reached out. He didn't pull her to safety. He reached for the stone at her throat. The gate opened behind him. A massive Hel portal
churned
with black smoke. "Please," she whispered. The hand closed over the stone. The light vanished. Darkness swallowed everything. She heard her own heartbeat stop.
Then the trees began to
sing.
created_at
"2026-02-25T22:07:08.906Z"
2/25/2026, 10:07:08 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
664
moderation_latency
(null)
generation_time
22719
tokens_prompt
4560
tokens_completion
3861
native_tokens_prompt
4403
native_tokens_completion
3655
native_tokens_completion_images
(null)
native_tokens_reasoning
2143
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0019023
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-99d07c7c-95f6-935b-984b-986f851c4b34"
is_byok
false
latency
664
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057228-37Lsg5iM2UUXqcNXjtYV"
upstream_id
"chatcmpl-99d07c7c-95f6-935b-984b-986f851c4b34"
total_cost
0.0019023
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
23
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
29
tagDensity
0.793
leniency
1
rawRatio
0
effectiveRatio
0
95.60%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1137
totalAiIsmAdverbs
1
found
0
adverb
"perfectly"
count
1
highlights
0
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
42.83%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1137
totalAiIsms
13
found
0
word
"pulsed"
count
2
1
word
"rhythmic"
count
1
2
word
"sentinels"
count
1
3
word
"echoed"
count
1
4
word
"silence"
count
1
5
word
"vibrated"
count
1
6
word
"scanned"
count
1
7
word
"desire"
count
1
8
word
"weight"
count
2
9
word
"flickered"
count
1
10
word
"churned"
count
1
highlights
0
"pulsed"
1
"rhythmic"
2
"sentinels"
3
"echoed"
4
"silence"
5
"vibrated"
6
"scanned"
7
"desire"
8
"weight"
9
"flickered"
10
"churned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
165
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
165
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
171
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
10
totalWords
1137
ratio
0.009
matches
0
"Go straight"
1
"Avoid the roots"
2
"Don't look at the flowers"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
22
wordCount
997
uniqueNames
7
maxNameDensity
1.3
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
London
1
Grove
2
Silas
3
Rory
13
Vines
1
Carter
1
Hel
1
persons
0
"Grove"
1
"Silas"
2
"Rory"
3
"Vines"
4
"Carter"
places
0
"London"
globalScore
0.848
windowScore
0.833
82.43%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
74
glossingSentenceCount
2
matches
0
"sounded like dry leaves skittering on pave"
1
"sounded like a man she knew"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1137
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
171
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
57
mean
19.95
std
13.94
cv
0.699
sampleLengths
0
63
1
6
2
57
3
14
4
13
5
12
6
23
7
22
8
40
9
31
10
39
11
37
12
18
13
23
14
31
15
12
16
21
17
41
18
21
19
49
20
24
21
41
22
33
23
11
24
6
25
24
26
20
27
46
28
12
29
4
30
29
31
5
32
4
33
16
34
23
35
18
36
8
37
25
38
18
39
13
40
11
41
20
42
5
43
5
44
8
45
7
46
6
47
9
48
11
49
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
165
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
209
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
171
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
998
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.02004008016032064
lyAdverbCount
4
lyAdverbRatio
0.004008016032064128
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
171
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
171
mean
6.65
std
3.67
cv
0.551
sampleLengths
0
11
1
21
2
14
3
17
4
3
5
3
6
5
7
8
8
13
9
15
10
16
11
6
12
8
13
5
14
8
15
10
16
2
17
7
18
7
19
9
20
7
21
7
22
8
23
10
24
10
25
8
26
5
27
7
28
4
29
12
30
4
31
11
32
7
33
5
34
16
35
3
36
3
37
5
38
15
39
14
40
8
41
5
42
8
43
5
44
8
45
6
46
9
47
16
48
6
49
9
33.63%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
28
diversityRatio
0.23391812865497075
totalSentences
171
uniqueOpeners
40
22.22%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
150
matches
0
"Then the trees began to"
ratio
0.007
22.67%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
74
totalSentences
150
matches
0
"She wiped grit from her"
1
"She ignored him and walked"
2
"She stopped beside a stone"
3
"Her breath fogged in the"
4
"They rippled down the path"
5
"she said louder"
6
"Her voice felt small against"
7
"It vibrated through the ground"
8
"It came from the wood."
9
"She kept her hand on"
10
"She kept her voice steady."
11
"She used the delivery route"
12
"It had no face, just"
13
"It wore a suit made"
14
"Her heel found loose gravel"
15
"She caught herself before tumbling."
16
"It didn't say please or"
17
"It stated a fact like"
18
"She couldn't afford to blink"
19
"It sounded like dry leaves"
ratio
0.493
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
145
totalSentences
150
matches
0
"The ground gave way beneath"
1
"Mud sucked at her laces,"
2
"She wiped grit from her"
3
"The gem pulsed against her"
4
"The stone warmed."
5
"The stone burned."
6
"Silas told her to wait."
7
"Silas said the Grove was"
8
"She ignored him and walked"
9
"The ancient oaks stood like"
10
"Wildflowers bloomed in the shadow"
11
"She stopped beside a stone"
12
"Roots wrapped around the sandstone"
13
"Her breath fogged in the"
14
"The sound of a twig"
15
"Nothing but shadows stretched between"
16
"The shadows moved independently of"
17
"They rippled down the path"
18
"she said louder"
19
"Her voice felt small against"
ratio
0.967
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
150
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
23
technicalSentenceCount
1
matches
0
"The gem pulsed against her skin, a rhythmic throbbing that matched the frantic beat of her ribs."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
23
uselessAdditionCount
0
matches
(empty)
12.07%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
4
fancyTags
0
"she whispered (whisper)"
1
"the shadow gasped (gasp)"
2
"she demanded (demand)"
3
"she whispered (whisper)"
dialogueSentences
29
tagDensity
0.448
leniency
0.897
rawRatio
0.308
effectiveRatio
0.276
79.8261%