NC Bench
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Run: 2026-02-25-01KJBDFKWRRNWJX8MCSJ69181S
Run Details
Model:
Qwen 3.5 122B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
33.0s
Cost:
$0.016763
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
66.49%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.77%
Sentence opener variety
(details)
38.91%
Adverb-first sentence starts
(details)
92.37%
Pronoun-first sentence starts
(details)
16.42%
Subject-first sentence starts
(details)
19.46%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.7475%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow’s boot crunched on shattered
glass.
The sound echoed through the
damp tunnel like a gunshot. She didn’t flinch.
Her hand hovered over the
holster at her hip while her eyes
scanned
the concrete archway ahead.
The air tasted of rust
and old ozone.
She stepped over the police
tape. Yellow plastic
fluttered
in the draft from the tracks below.
Eva stood near the centre
of the platform.
The research assistant held a
brass compass in her gloved hands.
The needle spun wildly, refusing
to settle.
You shouldn't be here, Harlow
said.
Eva tucked a curl behind
her ear.
The red strands fell back
instantly.
It's the only place they
could hide the ledger. Harlow crouched beside the body.
A man in a grey
suit lay face down. No blood pooled beneath him. No signs of struggle on the platform floor.
Just a single, small hole
in the back of his jacket.
This doesn't look like a
hit. Eva knelt beside her.
The compass hummed in her
palm. It's a ritual killing.
The sigils on his skin
match the ones from the Camden archive. Harlow didn't look at the skin. She looked at the shoes. Expensive leather. Scuffed at the heel. He walked here. He didn't run. He
was summoned
. Harlow stood up. Her knees popped.
She walked the perimeter of
the body.
Her torch beam swept the
walls. Graffiti covered the tiles. Scratches marked the concrete. But the pattern was wrong. The scratches moved away from the body. Why would the victim run from the killer?
Maybe the killer is still
here. Harlow checked the time on her wrist. The leather strap was worn smooth. Three minutes past midnight. The full moon hung high outside. The Veil Market moved tonight. Eva tapped the compass face. The verdigris patina caught the light. It points to the rift. Where is it? There. Eva pointed toward the tunnel entrance. The darkness shifted. Shadows detached themselves from the wall. Harlow drew her service weapon. The metal felt cold against her palm. Stay behind me.
I know the wards better
than you. You
know
books. I
know
streets. The shadows lengthened. They stretched toward the pair. The compass needle slammed against the glass casing. A sharp crack sounded. Harlow stepped forward.
She aimed at the shifting
darkness. Show yourself. The air pressure dropped. Her ears popped. The smell of ozone grew stronger. It's not a person. Harlow lowered the gun. She looked at the hole in the man's jacket again. No blood. No exit wound. The bullet didn't hit him. Eva frowned. What? The hole is too clean. No torn fabric. No scorch marks. She leaned closer. She pulled a magnifying glass from her pocket. The lens magnified the fabric around the entry point. The fibres
were pushed
aside, not cut. Something passed through him. Like a ghost. Like a memory. Harlow stood up. She holstered her weapon. She walked to the edge of the platform. The tracks below were empty. No train. No lights. This isn't a murder scene. It's a transfer. Eva stood up. Her glasses slid down her nose. A transfer of what? Consciousness. Harlow turned back to the body. She reached out and touched the man's shoulder. The fabric was cold. Colder than the air. He isn't dead. He's empty. Eva looked at the compass. The needle stopped spinning. It pointed directly at Harlow. That's impossible. Harlow stared at the needle. She looked at Eva. The red hair looked dull in the torchlight. The freckles
seemed to
shift. You brought me here. Eva stepped back. The compass slipped from her fingers. It hit the concrete with a dull thud. I found the body. You found the opening. The shadows detached from the wall. They formed a shape. A tall figure with a sharp jawline. Harlow raised her gun again. Don't move. The figure didn't move. It didn't breathe. It just watched. Eva's voice
trembled
. Harlow, the compass. It's pointing at you. Harlow looked down at the brass device on the floor. The needle
vibrated
. It spun in a tight circle. The figure stepped forward. The light from Harlow's torch didn't reflect off it. It's not a ghost. It's a construct. The figure raised a hand. The fingers were long. Too long. Harlow fired. The shot rang out. The bullet passed through the figure's chest. No impact. No blood. The figure smiled. You're late. Harlow didn't lower the gun. She looked at Eva. Get the compass. Eva scrambled for the device. Her fingers shook. She picked it up. The needle spun faster. It's not pointing at a rift. It's pointing at a breach. The platform shook. Dust fell from the ceiling. The tracks below groaned. Harlow looked at the body on the floor. The man's chest rose. A slow, shallow breath. He's waking up. Eva backed away. We need to leave. No. Harlow walked toward the figure. The shadows parted for her. You took my partner. The figure tilted its head. Morris is gone. Harlow's jaw tightened. She remembered the case. Three years ago. The unexplained circumstances. The supernatural origins she didn't understand. Where is he? The figure pointed at the body. He is here. Harlow looked at the empty man on the floor. She looked at the figure. If you want him back, you have to pay the price. Eva grabbed Harlow's sleeve. Harlow, don't. Harlow shook her arm free. She looked at the compass in Eva's hand. The needle stopped. It pointed at Harlow's chest. The figure laughed. The sound
echoed
from the tunnel walls. You're already part of the debt. Harlow felt a cold sensation in her pocket. She reached in. Her fingers brushed against cold metal. She pulled out a small brass compass. Identical to the one Eva held. She didn't remember buying this. The needle on her compass spun. It pointed at the figure. The figure stepped forward. The shadows swallowed the light. Harlow raised her gun. One more step. The figure didn't stop. The compass in Harlow's hand grew hot. She dropped it. It hit the floor with a clang. The needle
shattered
. Glass flew. A shard cut Harlow's hand. Blood welled up. Red. Fresh. The figure stopped. It looked at the blood. It's real. Harlow wiped the blood on her trousers. She kept her gun raised. So is this. The figure lunged. Harlow fired again. The shot missed. The figure was already beside her. A hand grabbed her wrist. The grip was iron. Eva screamed. Harlow swung the gun. The butt connected with the figure's face. It felt like hitting stone. The figure didn't flinch. It pulled her closer. You can't stop the cycle. Harlow kicked out. Her boot connected with the figure's knee. The figure stumbled. Harlow broke free. She ran toward Eva. Grab the compass. Eva didn't move. She stared at the body on the floor. The man's eyes opened. They were black. Harlow grabbed Eva's shoulder. Move. The floor beneath them cracked. A fissure opened in the concrete. Dark energy poured out. The figure stepped into the fissure. It's not over. Harlow pulled Eva toward the tunnel exit. The wind howled. The compass in Eva's hand spun wildly. They ran. The sound of the fissure closing followed them. The concrete slammed shut. Harlow didn't stop until they reached the surface. The night air hit her face. Cold. Clean. Eva leaned against the brick wall. She gasped for breath. Harlow looked at her hand. The cut
was gone
. The skin was smooth. She looked at the compass on the ground. It lay in the gutter. The needle was broken. But the casing was warm. Harlow picked it up. She turned it over. A new sigil
was etched
into the metal. It wasn't there before. She looked at Eva. Who gave you the token? Eva looked at her hands. I didn't take it. Then who did? Harlow looked back at the Tube station entrance. The darkness waited. The wind howled. Something moved inside the shadows. Harlow raised the compass. The needle twitched. It pointed at Eva.
created_at
"2026-02-25T22:07:31.748Z"
2/25/2026, 10:07:31 PM
model
"qwen/qwen3.5-122b-a10b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
824
moderation_latency
(null)
generation_time
32704
tokens_prompt
4671
tokens_completion
5003
native_tokens_prompt
4516
native_tokens_completion
4674
native_tokens_completion_images
(null)
native_tokens_reasoning
2728
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0167632
router
(null)
provider_responses
0
endpoint_id
"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id
"chatcmpl-a1926614-8833-9c4a-b80e-dc13185148d4"
is_byok
false
latency
822
model_permaslug
"qwen/qwen3.5-122b-a10b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057251-pSYec3q8tT3iTMCCnWlA"
upstream_id
"chatcmpl-a1926614-8833-9c4a-b80e-dc13185148d4"
total_cost
0.0167632
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1343
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
66.49%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1343
totalAiIsms
9
found
0
word
"shattered"
count
2
1
word
"echoed"
count
2
2
word
"scanned"
count
1
3
word
"fluttered"
count
1
4
word
"trembled"
count
1
5
word
"vibrated"
count
1
6
word
"etched"
count
1
highlights
0
"shattered"
1
"echoed"
2
"scanned"
3
"fluttered"
4
"trembled"
5
"vibrated"
6
"etched"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
285
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
1
narrationSentences
285
filterMatches
0
"know"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
285
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1343
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
82
wordCount
1343
uniqueNames
7
maxNameDensity
3.2
worstName
"Harlow"
maxWindowNameDensity
5.5
worstWindowName
"Harlow"
discoveredNames
Harlow
43
Camden
1
Veil
1
Market
1
Eva
27
Tube
1
You
8
persons
0
"Harlow"
1
"Market"
2
"Eva"
3
"You"
places
0
"Camden"
1
"Tube"
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
85
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1343
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
285
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
141
mean
9.52
std
7.75
cv
0.814
sampleLengths
0
44
1
16
2
26
3
6
4
22
5
38
6
6
7
26
8
17
9
6
10
3
11
39
12
8
13
6
14
28
15
16
16
3
17
1
18
15
19
12
20
3
21
7
22
6
23
20
24
9
25
2
26
13
27
4
28
19
29
5
30
3
31
11
32
27
33
4
34
3
35
3
36
24
37
5
38
3
39
13
40
1
41
22
42
5
43
14
44
2
45
22
46
4
47
17
48
4
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
285
matches
0
"was summoned"
1
"were pushed"
2
"was gone"
3
"was etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
271
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
285
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1343
adjectiveStacks
0
stackExamples
(empty)
adverbCount
24
adverbRatio
0.017870439314966492
lyAdverbCount
5
lyAdverbRatio
0.0037230081906180195
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
285
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
285
mean
4.71
std
2.2
cv
0.467
sampleLengths
0
6
1
10
2
3
3
17
4
8
5
6
6
10
7
8
8
11
9
7
10
6
11
7
12
6
13
9
14
5
15
9
16
5
17
8
18
11
19
6
20
4
21
6
22
4
23
12
24
6
25
5
26
2
27
4
28
3
29
3
30
3
31
3
32
3
33
7
34
6
35
4
36
4
37
5
38
7
39
8
40
6
41
7
42
6
43
4
44
6
45
5
46
5
47
6
48
5
49
3
38.77%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
32
diversityRatio
0.19298245614035087
totalSentences
285
uniqueOpeners
55
38.91%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
257
matches
0
"Just a single, small hole"
1
"Maybe the killer is still"
2
"Then who did?"
ratio
0.012
92.37%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
82
totalSentences
257
matches
0
"She didn’t flinch."
1
"Her hand hovered over the"
2
"She stepped over the police"
3
"You shouldn't be here, Harlow"
4
"It's the only place they"
5
"It's a ritual killing."
6
"She looked at the shoes."
7
"He walked here."
8
"He didn't run."
9
"He was summoned."
10
"Her knees popped."
11
"She walked the perimeter of"
12
"Her torch beam swept the"
13
"It points to the rift."
14
"I know the wards better"
15
"You know books."
16
"I know streets."
17
"They stretched toward the pair."
18
"She aimed at the shifting"
19
"Her ears popped."
ratio
0.319
16.42%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
228
totalSentences
257
matches
0
"Harlow’s boot crunched on shattered"
1
"The sound echoed through the"
2
"She didn’t flinch."
3
"Her hand hovered over the"
4
"The air tasted of rust"
5
"She stepped over the police"
6
"Eva stood near the centre"
7
"The research assistant held a"
8
"The needle spun wildly, refusing"
9
"You shouldn't be here, Harlow"
10
"Eva tucked a curl behind"
11
"The red strands fell back"
12
"It's the only place they"
13
"Harlow crouched beside the body."
14
"A man in a grey"
15
"This doesn't look like a"
16
"Eva knelt beside her."
17
"The compass hummed in her"
18
"It's a ritual killing."
19
"The sigils on his skin"
ratio
0.887
19.46%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
257
matches
0
"If you want him back,"
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
9
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.7475%