NC Bench
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Run: 2026-02-25-01KJBDMCT2P4K3SK00E4A93EQC
Run Details
Model:
Qwen 3.5 27B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
47.5s
Cost:
$0.010422
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
39.98%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
28.30%
Name drop frequency
(details)
33.72%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.30%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
22.11%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
40.82%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
76.6742%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain burned against
her collarbone. Aurora Carter froze.
The wind did not blow
here. Not in the Fae Grove.
She pressed the back of
her hand to the cold oak of the standing stone. The bark
felt like skin, warm and damp
. Something shifted in the treeline. She did not turn. Turning invited attention.
Aurora kept her eyes fixed
on the deep crimson gem of the Heartstone Pendant.
It pulsed with a faint
inner glow, matching the rhythm of a heartbeat that was not her own.
The warmth spread down her
sternum. She stepped over a root. It cracked under her boot, loud in the
silence
. Aurora crouched.
The wildflowers bloomed year-round, their
petals a violent shade of blue against the dark earth. She plucked one.
It dissolved into ash before
her fingers could close.
She stood and scanned the
perimeter. Ancient oak standing stones marked the boundary.
They stood in a perfect
circle, like teeth in a mouth. "Show yourself," she said. Her voice sounded thin. Silence answered. She checked her left wrist.
The small crescent-shaped scar from
a childhood accident itched.
She rubbed it with her
thumb. The skin was hot. Aurora walked toward the centre of the clearing. The ground felt spongy. Moss swallowed the sound of her
footsteps
. She counted the stones. Thirteen. Last time she had counted twelve. She stopped. The pendant grew heavy. It pulled against her chest, dragging her forward. "I am not your toy," she said. The trees rustled. Leaves fell upward. They drifted toward the canopy, defying gravity. Aurora watched them rise. Her breath hitched. She reached for the pendant.
Her fingers brushed the silver
chain. It was freezing now. The contrast against her skin sent a shock through her arm. A shadow detached itself from the largest stone. It had no shape. It was merely a hole in the light. Aurora did not run. Running triggered the chase instinct. She stood her ground. "You are late," she said. The shadow moved. It slid across the grass. It did not walk. It flowed like spilled ink. "I was not invited," she replied. The air grew thick. It tasted of copper and old blood. Aurora coughed. The pendant
pulsed
faster. A red light
flickered
in the darkness. "Then why are you here?" a voice asked. It came from everywhere. "Because you called," she said. "Did I?" The voice
sounded like her own
. It was lower. Older. Aurora tightened her grip on the pendant. "You left the door open." The shadow stopped. It hovered ten feet away. "I left nothing," the voice said. "Then why does the stone burn?" The shadow expanded. It stretched toward her. Aurora took a step back. Her heel hit a root. She stumbled. She caught herself on a low branch. The branch snapped. "Careful," the voice said. "The ground remembers." She looked down. The grass beneath her boots turned grey. It died where she stood. "I need answers," she said. "Answers cost," the voice replied. "What is the price?" "Time." Aurora glanced at her
watch
. The second hand spun backwards. "That is not enough," she said. "Time is everything." The shadow lunged. Aurora threw the pendant. It flew through the air. The crimson gem caught the moonlight. It
shattered
against the stone. The shadow recoiled. It hissed. The sound was like steam escaping a pipe. Aurora ran. She sprinted toward the gap in the stones. The boundary line
shimmered
. She could not see the exit. The trees had moved. They formed a wall. She turned back. The shadow was closer. It had a face now. It was her face. "Come back," the shadow said. Aurora grabbed a branch. It was hard as iron. She swung it. It passed through the shadow. The shadow laughed. "You cannot hit what is not there." Aurora looked at her hand. It
was turning
grey. The death
was spreading
up her arm. "I am here," she said. She slammed her fist into the shadow. Pain exploded in her knuckles. Bone cracked. The shadow screamed. It was solid. Aurora pushed. She shoved the entity back. It stumbled. It fell into the grass. The grass caught fire. Blue flames licked the air. Aurora backed away. She needed to leave. Now. The stones
began to
close. The circle shrank. She ran for the gap. The gap
was gone
. She slammed into the barrier. It felt like hitting water. She fell back. The shadow stood. It was taller now. It towered over her. "You cannot leave," the shadow said. "I can try," Aurora said. She drew her knife. It was a small kitchen blade from the restaurant. The shadow did not flinch. "Steel does not work here," the shadow said. Aurora looked at the blade. It rusted instantly. The metal turned to dust. She dropped the knife. "What do you want?" she asked. "The stone," the shadow said. "It is broken." "Glue it." Aurora looked at the shards. They were scattered. "I cannot," she said. "You must." The shadow reached out. It grabbed her wrist. The scar burned. Aurora screamed. The shadow pulled her closer. She kicked. Her boot connected with the shadow's knee. It did not break. The shadow tightened its grip. Aurora looked at the pendant shards. One piece glowed. She grabbed it. It cut her palm. Blood dripped onto the gem. The gem flared. The shadow released her. It stumbled back. Aurora ran. She did not look back. She ran until her lungs burned. She burst through the trees. The air hit her face. It smelled of exhaust and rain. She was in Richmond Park. The streetlights buzzed overhead. She fell to her knees. She gasped for air. She looked at her wrist. The scar
was gone
. She looked at her hand. It was clean. She looked at the ground. The grass was grey. Aurora stood. She walked toward the road. A car passed. The driver honked. She ignored him. She walked faster. She reached the pavement. She looked down at her pocket. The silver chain hung there. The pendant was whole. She touched the gem. It was warm. She turned around. The trees were black. She walked away. She did not stop. She did not look back. The streetlights
flickered
. One by one. They died. Darkness swallowed the road. Aurora kept walking. Her
footsteps
made no sound. The air grew cold. She felt the heat on her neck. Something was behind her. She did not turn. She walked into the night. The darkness followed.
created_at
"2026-02-25T22:10:08.329Z"
2/25/2026, 10:10:08 PM
model
"qwen/qwen3.5-27b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2172
moderation_latency
(null)
generation_time
47440
tokens_prompt
4560
tokens_completion
4067
native_tokens_prompt
4403
native_tokens_completion
3792
native_tokens_completion_images
(null)
native_tokens_reasoning
2228
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0104217
router
(null)
provider_responses
0
endpoint_id
"f3f88554-0c22-4d57-973b-0dec948808e8"
id
"chatcmpl-fa77bb0f-2dea-9b54-87d0-e4243c276b87"
is_byok
false
latency
2172
model_permaslug
"qwen/qwen3.5-27b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057408-v0OPIaTpiyQjM8FsEUE3"
upstream_id
"chatcmpl-fa77bb0f-2dea-9b54-87d0-e4243c276b87"
total_cost
0.0104217
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
30
tagDensity
0.633
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1083
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
39.98%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1083
totalAiIsms
13
found
0
word
"pulsed"
count
2
1
word
"warmth"
count
1
2
word
"silence"
count
2
3
word
"scanned"
count
1
4
word
"perfect"
count
1
5
word
"footsteps"
count
2
6
word
"flickered"
count
2
7
word
"shattered"
count
1
8
word
"shimmered"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"silence"
3
"scanned"
4
"perfect"
5
"footsteps"
6
"flickered"
7
"shattered"
8
"shimmered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
219
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
219
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
230
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1083
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
28.30%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
986
uniqueNames
8
maxNameDensity
2.43
worstName
"Aurora"
maxWindowNameDensity
4
worstWindowName
"Aurora"
discoveredNames
Carter
1
Fae
1
Grove
1
Heartstone
1
Pendant
1
Aurora
24
Richmond
1
Park
1
persons
0
"Carter"
1
"Aurora"
places
0
"Fae"
1
"Grove"
2
"Richmond"
3
"Park"
globalScore
0.283
windowScore
0.333
33.72%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
43
glossingSentenceCount
2
matches
0
"felt like skin, warm and damp"
1
"sounded like her own"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1083
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
230
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
119
mean
9.1
std
7.65
cv
0.84
sampleLengths
0
44
1
5
2
45
3
14
4
29
5
24
6
8
7
2
8
24
9
30
10
14
11
7
12
20
13
26
14
20
15
13
16
5
17
17
18
6
19
24
20
12
21
5
22
2
23
10
24
12
25
8
26
6
27
6
28
7
29
22
30
7
31
15
32
5
33
5
34
4
35
1
36
10
37
6
38
3
39
3
40
20
41
13
42
14
43
14
44
16
45
5
46
17
47
3
48
7
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
219
matches
0
"was gone"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
226
matches
0
"was turning"
1
"was spreading"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
230
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
988
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
13
adverbRatio
0.013157894736842105
lyAdverbCount
2
lyAdverbRatio
0.0020242914979757085
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
230
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
230
mean
4.71
std
2.27
cv
0.482
sampleLengths
0
7
1
3
2
6
3
5
4
15
5
8
6
5
7
4
8
3
9
14
10
18
11
6
12
5
13
9
14
2
15
15
16
3
17
9
18
6
19
7
20
11
21
4
22
4
23
2
24
5
25
9
26
6
27
4
28
8
29
4
30
7
31
4
32
1
33
6
34
2
35
4
36
8
37
7
38
3
39
3
40
7
41
4
42
3
43
5
44
6
45
4
46
11
47
8
48
4
49
8
41.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.16956521739130434
totalSentences
230
uniqueOpeners
39
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
190
matches
(empty)
ratio
0
22.11%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
94
totalSentences
190
matches
0
"She pressed the back of"
1
"She did not turn."
2
"It pulsed with a faint"
3
"She stepped over a root."
4
"It cracked under her boot,"
5
"She plucked one."
6
"It dissolved into ash before"
7
"She stood and scanned the"
8
"They stood in a perfect"
9
"Her voice sounded thin."
10
"She checked her left wrist."
11
"She rubbed it with her"
12
"She counted the stones."
13
"It pulled against her chest,"
14
"They drifted toward the canopy,"
15
"Her breath hitched."
16
"She reached for the pendant."
17
"Her fingers brushed the silver"
18
"It was freezing now."
19
"It had no shape."
ratio
0.495
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
183
totalSentences
190
matches
0
"The silver chain burned against"
1
"Aurora Carter froze."
2
"The wind did not blow"
3
"She pressed the back of"
4
"The bark felt like skin,"
5
"Something shifted in the treeline."
6
"She did not turn."
7
"Aurora kept her eyes fixed"
8
"It pulsed with a faint"
9
"The warmth spread down her"
10
"She stepped over a root."
11
"It cracked under her boot,"
12
"The wildflowers bloomed year-round, their"
13
"She plucked one."
14
"It dissolved into ash before"
15
"She stood and scanned the"
16
"They stood in a perfect"
17
"Her voice sounded thin."
18
"She checked her left wrist."
19
"The small crescent-shaped scar from"
ratio
0.963
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
190
matches
(empty)
ratio
0
40.82%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
7
technicalSentenceCount
1
matches
0
"It pulsed with a faint inner glow, matching the rhythm of a heartbeat that was not her own."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
19
fancyCount
0
fancyTags
(empty)
dialogueSentences
30
tagDensity
0.633
leniency
1
rawRatio
0
effectiveRatio
0
76.6742%