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Run: 2026-02-25-01KJBDQKY165P6058KZAXQACHM
Run Details
Model:
Qwen 3.5 27B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
48.2s
Cost:
$0.011180
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
43.58%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
96.86%
Name drop frequency
(details)
53.85%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
68.64%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
39.01%
Sentence opener variety
(details)
24.88%
Adverb-first sentence starts
(details)
22.99%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
12.07%
Dialogue tag variety (said vs. fancy)
(details)
78.5287%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The ground beneath my boots
turned to ash, crumbling under the
weight
of my stride.
Heat hit me like a
physical blow, thick and humid, smelling of roasted meat and old copper.
I stumbled, catching my balance
on a gnarled root that
pulsed
with a faint,
rhythmic
beat. "Hold fast," Nyx whispered.
The voice sounded like wind
through dry leaves, vibrating directly in my skull.
They stood before me, a
silhouette of living shadow against the amber sky.
Their form shifted, flickering between
solid and smoke.
The violet glow of their
eyes cut through the haze. "This is not the Grove," I said.
My voice felt small in
the vastness. Isolde stepped past me.
She wore a dress of
woven moonlight that caught the strange light of the realm.
Her silver hair trailed behind
her like a comet's tail.
She did not sink into
the ash. She left no footprints. "The Grove was the door," Isolde said.
Her voice carried the weight
of centuries. "This is the hallway."
I looked down at the
Heartstone Pendant resting against my collarbone.
The deep crimson gem burned
against my skin, hot enough to blister.
It pulsed in time with
the root beneath my hand.
I reached for the Fae-Forged
Blade at my hip. The moonsilver metal remained cold, a
stark
contrast to the suffocating heat of the air. "Where are we?" I asked. "Dymas," Nyx said. "Gluttony." The word tasted like bile. I knew the stories. The realm of excess. The place where souls traded their will for a full belly. I looked around. The landscape stretched into a haze of gold and brown. Vines thick as pythons coiled around ancient stone pillars.
They bore fruit that looked
suspiciously like human eyes. The sky above was a warm amber, devoid of sun or moon, yet everything
was illuminated
by a sourceless glow. "Stay close," Isolde warned.
She pointed a pale finger
toward a distant
structure
.
It looked like a palace
built from bone and sugar. "The Prince holds court there." "Prince Belphegor," I muttered. "Indeed." The air grew heavier. The smell of roasting meat intensified, mixing with the scent of decay.
My stomach growled, a traitorous
sound in the
silence
. I ignored it. "Your pendant," Nyx said.
They drifted closer, the shadowy
edges of their form brushing my arm. "It burns." "It reacts to Hel," I said. I touched the silver chain. The metal felt hot. "We are deep." "Deeper than you think," Isolde replied. She stopped walking. The ash swirled around her ankles but did not stick. "The boundary is thin here. The Veil tears." I saw it then. A shimmering distortion in the air ahead, like heat haze over tarmac. Through the distortion, I caught glimpses of grey stone and rain. Earth. London. "Can we go back?" I asked. "The door closes when the feast begins," Isolde said. A low rumble shook the ground. The vines around us twitched. The fruit-eyes blinked. "We need to move," I said. I gripped the hilt of the blade. The cold seeped into my palm, grounding me. "Wait," Nyx hissed. They froze. Their shadow form elongated, stretching toward the ground. "Something watches." I
scanned
the perimeter. The amber light cast long, distorted shadows. Nothing moved but the wind. "Show yourself," I said. The wind did not answer.
Instead, the ground began to
shift. The ash beneath us parted, revealing a floor of polished black stone. "Feast time," a voice boomed. It came from everywhere and nowhere. The vines snapped forward. They moved with unnatural speed, whipping through the air. I ducked as a tendril sliced the space where my head had been. The blade hummed in my hand. "Defend," Isolde commanded. She raised her hands. The wildflowers around her bloomed instantly, their petals hardening into thorns. I stepped forward. The vines lashed out again. I swung the Fae-Forged Blade. The moonsilver edge cut through the thick vine as if it were
silk
. Black sap sprayed onto my boots. It hissed where it touched the stone. "More," Nyx said. They dissolved into smoke, reforming behind the advancing vines. A shadowy hand erupted from the smoke, grabbing a tendril and crushing it. The heat spiked. The air
shimmered
. Through the distortion in the sky, I saw figures. Tall, gaunt figures with elongated limbs. They wore robes of gold and red. They stood on the balcony of the bone palace. "The Wardens," I said. "No," Isolde corrected. "The Guests." They
were not looking
at us. They
were looking
past us. "Behind," Nyx warned. I spun around. The ash had formed a shape. A man. He wore a suit that had once been fine but was now stained with grease and blood. His mouth was open, a gaping hole that stretched too wide. "Please," the man said. His voice was dry, like paper rubbing together. "Hungry." I raised the blade. "Stay back." The man lunged. He moved faster than a human should. I sidestepped, slashing at his shoulder. The blade passed through him like smoke. "He is not real," Isolde said. "A memory." The man grabbed my wrist. His fingers were cold and hard. I felt the small crescent-shaped scar on my skin itch violently. "Give," the man whispered. I drove the heel of my boot into his knee. He crumpled, dissolving into ash. "Run," Nyx said. We moved toward the shimmering distortion. The Veil. The palace behind us roared. The sound was like a thousand people laughing at once. The vines followed. They tore through the ash, chasing us. "The door is closing," Isolde said. She ran ahead, her bare feet silent on the stone. I looked back. The figures on the balcony
were pointing
. A horn sounded, deep and resonant. I pulled the pendant tight against my chest. The heat was unbearable now. It burned through my shirt. "Jump," Nyx said. They stood before the distortion. The shadow form solidified, becoming a barrier between us and the vines. "Now!" I leaped. The air twisted. The heat vanished. Cold rain hit my face. I landed hard on wet cobblestones. I scrambled up, gasping. The Fae Grove was silent. The ancient oak standing stones
loomed
in the darkness. The amber sky
was gone
. "Did we make it?" I asked. Isolde stood by the stones. She looked at the ground. "We brought something with us," she said. I looked down. The ash from Dymas clung to my boots. It
was glowing
. Nyx stepped out of the shadows of a tree. They looked solid, but their eyes were dim. "The Prince knows," Nyx said. A sound came from the trees. A crunch of dry leaves. I drew the blade. The cold metal felt like the only real thing in the world. "Who is there?" I shouted. The trees parted. A shadow detached itself from the trunk. It was not Nyx. It was smaller, jagged. It held a knife. It smiled. The shadow lunged.
created_at
"2026-02-25T22:11:53.929Z"
2/25/2026, 10:11:53 PM
model
"qwen/qwen3.5-27b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2500
moderation_latency
(null)
generation_time
48134
tokens_prompt
5338
tokens_completion
4154
native_tokens_prompt
5244
native_tokens_completion
4003
native_tokens_completion_images
(null)
native_tokens_reasoning
2371
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0111804
router
(null)
provider_responses
0
endpoint_id
"f3f88554-0c22-4d57-973b-0dec948808e8"
id
"chatcmpl-11f342f8-5a3c-93ff-a5b3-997c0171a971"
is_byok
false
latency
2500
model_permaslug
"qwen/qwen3.5-27b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057513-fx6h7vzXYjA32wJx3csD"
upstream_id
"chatcmpl-11f342f8-5a3c-93ff-a5b3-997c0171a971"
total_cost
0.0111804
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
31
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
44
tagDensity
0.705
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1152
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
43.58%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1152
totalAiIsms
13
found
0
word
"weight"
count
1
1
word
"pulsed"
count
2
2
word
"rhythmic"
count
1
3
word
"carried the weight"
count
1
4
word
"stark"
count
1
5
word
"structure"
count
1
6
word
"stomach"
count
1
7
word
"silence"
count
1
8
word
"scanned"
count
1
9
word
"silk"
count
1
10
word
"shimmered"
count
1
11
word
"loomed"
count
1
highlights
0
"weight"
1
"pulsed"
2
"rhythmic"
3
"carried the weight"
4
"stark"
5
"structure"
6
"stomach"
7
"silence"
8
"scanned"
9
"silk"
10
"shimmered"
11
"loomed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
169
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
169
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
182
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1152
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
26
unquotedAttributions
0
matches
(empty)
96.86%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
1035
uniqueNames
10
maxNameDensity
1.06
worstName
"Nyx"
maxWindowNameDensity
2
worstWindowName
"Nyx"
discoveredNames
Heartstone
1
Pendant
1
Fae-Forged
2
Blade
2
Nyx
11
Isolde
10
Veil
1
Fae
3
Grove
1
Dymas
1
persons
0
"Blade"
1
"Nyx"
2
"Isolde"
places
0
"Heartstone"
1
"Fae"
2
"Grove"
globalScore
0.969
windowScore
1
53.85%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
78
glossingSentenceCount
3
matches
0
"sounded like wind through dry leaves, vibr"
1
"looked like a palace built from bone and"
2
"felt like the only real thing in the wo"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1152
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
182
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
69
mean
16.7
std
12.51
cv
0.749
sampleLengths
0
48
1
17
2
31
3
14
4
40
5
18
6
57
7
5
8
4
9
24
10
51
11
28
12
4
13
1
14
28
15
18
16
18
17
27
18
29
19
6
20
9
21
14
22
21
23
15
24
16
25
4
26
23
27
11
28
32
29
18
30
39
31
25
32
37
33
4
34
5
35
11
36
3
37
39
38
13
39
6
40
23
41
8
42
22
43
4
44
15
45
3
46
23
47
10
48
16
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
169
matches
0
"was illuminated"
1
"was gone"
68.64%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
203
matches
0
"were not looking"
1
"were looking"
2
"were pointing"
3
"was glowing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
182
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1039
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
23
adverbRatio
0.02213666987487969
lyAdverbCount
6
lyAdverbRatio
0.005774783445620789
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
182
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
182
mean
6.33
std
3.61
cv
0.571
sampleLengths
0
15
1
17
2
16
3
4
4
13
5
13
6
8
7
10
8
7
9
7
10
4
11
15
12
10
13
7
14
4
15
7
16
7
17
4
18
11
19
12
20
10
21
9
22
15
23
5
24
3
25
1
26
5
27
4
28
4
29
11
30
3
31
10
32
9
33
9
34
20
35
4
36
9
37
10
38
5
39
4
40
1
41
4
42
12
43
9
44
3
45
4
46
12
47
2
48
6
49
5
39.01%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.2802197802197802
totalSentences
182
uniqueOpeners
51
24.88%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
134
matches
0
"Instead, the ground began to"
ratio
0.007
22.99%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
66
totalSentences
134
matches
0
"I stumbled, catching my balance"
1
"They stood before me, a"
2
"Their form shifted, flickering between"
3
"My voice felt small in"
4
"She wore a dress of"
5
"Her silver hair trailed behind"
6
"She did not sink into"
7
"She left no footprints."
8
"Her voice carried the weight"
9
"I looked down at the"
10
"It pulsed in time with"
11
"I reached for the Fae-Forged"
12
"I knew the stories."
13
"I looked around."
14
"They bore fruit that looked"
15
"She pointed a pale finger"
16
"It looked like a palace"
17
"My stomach growled, a traitorous"
18
"I ignored it."
19
"They drifted closer, the shadowy"
ratio
0.493
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
128
totalSentences
134
matches
0
"The ground beneath my boots"
1
"Heat hit me like a"
2
"I stumbled, catching my balance"
3
"The voice sounded like wind"
4
"They stood before me, a"
5
"Their form shifted, flickering between"
6
"The violet glow of their"
7
"My voice felt small in"
8
"Isolde stepped past me."
9
"She wore a dress of"
10
"Her silver hair trailed behind"
11
"She did not sink into"
12
"She left no footprints."
13
"Her voice carried the weight"
14
"I looked down at the"
15
"The deep crimson gem burned"
16
"It pulsed in time with"
17
"I reached for the Fae-Forged"
18
"The moonsilver metal remained cold,"
19
"The word tasted like bile."
ratio
0.955
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
134
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
2
matches
0
"The moonsilver edge cut through the thick vine as if it were silk."
1
"His mouth was open, a gaping hole that stretched too wide."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
31
uselessAdditionCount
0
matches
(empty)
12.07%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
29
fancyCount
8
fancyTags
0
"Nyx whispered (whisper)"
1
"Isolde warned (warn)"
2
"I muttered (mutter)"
3
"Nyx hissed (hiss)"
4
"Isolde corrected (correct)"
5
"Nyx warned (warn)"
6
"the man whispered (whisper)"
7
"I shouted (shout)"
dialogueSentences
44
tagDensity
0.659
leniency
1
rawRatio
0.276
effectiveRatio
0.276
78.5287%