Run: 2026-02-25-01KJBDSM6S2E7XYZV58YTR1FHK

Run Details

Duration:
53.8s
Cost:
$0.010871
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn crouched over the body, her knees cracking against the damp concrete floor. Copper stung her nostrils, mixed with the sharp tang of ozone and something older, like rotting lilies. She did not look at the face. The face told her nothing. She looked at the hands. Fingers curled inward, clawing at the air. No weapon. No defensive wounds. Just a single puncture mark in the centre of the chest, clean as a needle prick. DS Sterling stood by the yellow tape, shifting his weight. His flashlight beam cut through the gloom, illuminating dust motes dancing in the stale air. "Robbery gone wrong," Sterling said. His voice echoed off the curved tunnel walls. "Wallet gone. Phone gone. Standard mugging in a blind spot." Quinn stood up slowly. Her worn leather watch clicked against her wrist as she adjusted the strap. She looked at the puncture. "Standard muggers use knives," Quinn said. "They don't use needles that leave no blood trail." "Maybe he was drugged first." "Maybe." Quinn stepped closer to the wall behind the body. Graffiti covered the tiles, but one section was wiped clean. Freshly cleaned. Too clean. She ran a gloved finger over the white grout. "Who cleared this?" "Nobody." Sterling lowered his torch. "It was like that when the uniformed officers found him." Quinn ignored him. She knelt again, ignoring the grit digging into her trousers. She scanned the floorboards, looking for scuff marks. Nothing. The body sat in the middle of the platform as if placed there. Deliberate. "Look at the shoes," Quinn said. Sterling shone the light on the victim's feet. Trainers. Scuffed. "Dirty," Sterling said. "No. Clean." Quinn pointed to the soles. "They are pristine. He didn't walk here. He was carried." "Or he was dead before he got here." Quinn stood and walked to the edge of the platform. The tracks disappeared into a black tunnel mouth. The silence down there was heavy, pressing against her eardrums. She reached into her pocket and pulled out a small brass compass. The casing had a patina of verdigris, the face etched with protective sigils that looked like scratches to the untrained eye. She held it level. The needle spun wildly. "What is that?" Sterling asked, stepping closer. "Navigation aid." "For what?" "Rifts." Sterling laughed, a short, dry sound. "Don't start with the ghosts, Harlow. We have a homicide to process. We need a cause of death, not a séance." "Morris died in a tunnel like this," Quinn said. Her voice remained flat, devoid of the grief that usually choked her. "He had a puncture mark. Clean. No blood." "That was three years ago. Different case." "Same signature." Quinn pocketed the compass. The needle had stopped spinning, pointing directly at the dark tunnel mouth. "The Veil Market moves locations every full moon. This station is beneath Camden. It fits the pattern." "Veil Market?" Sterling scoffed. "You mean that rumour about the black market down here? That's folklore, Quinn. We are police. We deal in facts." "Facts change." Quinn turned back to the body. She reached down and patted the victim's pockets. She pulled out a small, folded piece of paper. It was damp. She unfolded it carefully. A receipt. "British Museum," Sterling read over her shoulder. "Restricted Archives." "Who has access?" "Researchers. Students. Curators." Sterling rubbed his chin. "Could be anyone." Quinn looked at the receipt date. Yesterday. Time of purchase. 11:00 PM. "Who works the night shift in restricted archives?" "Usually just the senior keepers. Unless someone has clearance." Quinn looked at the body again. Young male. Late twenties. Hair cropped short. "Check the ID," Quinn said. Sterling flipped the body over. A wallet lay on the floor, empty. The ID card was missing. "He took the ID," Sterling said. "To hide who he was." "No," Quinn said. "He took the wallet to hide who he was *looking for*." She walked to the edge of the platform again. The air grew colder near the tracks. She could feel a static charge raising the hair on her arms. The compass in her pocket hummed against her thigh. "Someone is waiting," Quinn said. "Waiting for what?" "For us to leave." Sterling looked down the tunnel. The darkness seemed to pulse. "There is nobody down there. We swept the line ten minutes ago." "Did you sweep the shadows?" "Quinn, this is getting ridiculous." Quinn stepped off the platform. Her boot hit the gravel of the track bed. The sound was too loud in the silence. "Stay here," Sterling warned. Quinn ignored him. She walked toward the tunnel mouth. The smell of ozone grew stronger, burning her throat. She pulled her service weapon, checking the safety. The brass compass vibrated in her pocket. She stopped ten metres from the darkness. A sound came from the tunnel. A click. Like a camera shutter. Then another. "Hello?" Sterling called out from the platform. Quinn did not answer. She focused on the darkness. She saw a glint of metal. A reflection of light from the platform torch. It was not a person. It was a shape. A distortion in the air. Like heat haze on a summer road. "Quinn!" Sterling shouted. "Get back!" Quinn raised her weapon. She did not fire. She knew bullets would not stop what was coming. She needed to see it clearly. The distortion solidified. A figure stepped out of the void. It wore a long coat. A satchel hung from its shoulder. Worn leather. "Eva," Quinn whispered. The figure raised a hand. A small object glowed in its palm. A bone token. "Quinn," the figure said. The voice sounded like it came from everywhere at once. "You are too late." Quinn stepped forward. "Where is the body?" "The body is a message," the figure said. "The market is closing." Sterling ran down the stairs to the tracks. "Quinn, stand down!" Quinn kept her eyes on the figure. "You killed him." "We saved him," the figure said. "He was marked." The figure raised the bone token. The air around it shimmered. The compass in Quinn's pocket screamed, a high-pitched whine that made her teeth ache. "Run," Sterling yelled. Quinn did not run. She fired. The bullet passed through the figure like smoke. The figure did not flinch. It simply faded, the bone token dissolving into ash. Quinn lowered her weapon. The smell of lilies was gone. The ozone was gone. Sterling reached her side. He looked at the empty space where the figure had stood. "What was that?" "Proof," Quinn said. She looked down at the track. The ash settled on the gravel. She knelt and scooped some into a plastic bag. "Who was it?" Sterling asked. Quinn stood up. She looked at the compass in her hand. The needle was still pointing down the tunnel. "Someone who knows I am watching," Quinn said. She turned back to the platform. The body still lay there, a silent witness to a war neither of them understood. "Secure the scene," Quinn said. "No one leaves until I say so." "And the body?" "Bag it," Quinn said. "Check the pockets again. Look for anything that smells like lilies." Sterling nodded. He moved to the body. Quinn walked back up the stairs. She did not look back. She knew what she had to do next. The compass was warm in her hand. It was not pointing at the tunnel anymore. It was pointing at her. She stopped at the top of the stairs. The tunnel behind her seemed deeper than before. "Quinn?" Sterling called from below. She did not answer. She looked at her watch. The second hand had stopped. The market was not closing. It was opening. Quinn pulled her phone from her pocket. She dialed a number she had not used in three years. "Pick up," she said into the silence. "It's time."
created_at"2026-02-25T22:12:59.747Z" 2/25/2026, 10:12:59 PM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2224
moderation_latency(null)
generation_time53765
tokens_prompt4671
tokens_completion4271
native_tokens_prompt4516
native_tokens_completion3965
native_tokens_completion_images(null)
native_tokens_reasoning2099
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0108708
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-8981f0cc-da3a-9e11-9b13-bc5e036ae012"
is_byokfalse
latency2224
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772057579-ObhFmrRAAKDEKGGHLKAQ"
upstream_id"chatcmpl-8981f0cc-da3a-9e11-9b13-bc5e036ae012"
total_cost0.0108708
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags33
adverbTagCount1
adverbTags
0"Quinn turned back [back]"
dialogueSentences72
tagDensity0.458
leniency0.917
rawRatio0.03
effectiveRatio0.028
92.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1303
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"carefully"
count1
highlights
0"slowly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1303
totalAiIsms17
found
0
word"weight"
count1
1
word"gloom"
count1
2
word"dancing"
count1
3
word"echoed"
count1
4
word"standard"
count2
5
word"scanned"
count1
6
word"pristine"
count1
7
word"silence"
count3
8
word"etched"
count1
9
word"could feel"
count1
10
word"pulse"
count1
11
word"vibrated"
count1
12
word"glint"
count1
13
word"shimmered"
count1
highlights
0"weight"
1"gloom"
2"dancing"
3"echoed"
4"standard"
5"scanned"
6"pristine"
7"silence"
8"etched"
9"could feel"
10"pulse"
11"vibrated"
12"glint"
13"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences168
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences168
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences207
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1303
ratio0.002
matches
0"looking for"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount970
uniqueNames3
maxNameDensity3.4
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Sterling22
Quinn33
Graffiti1
persons
0"Sterling"
1"Quinn"
2"Graffiti"
places(empty)
globalScore0
windowScore0
50.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount3
matches
0"looked like scratches to the untrained ey"
1"sounded like it came from everywhere at on"
2"seemed deeper than before"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1303
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences207
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs92
mean14.16
std11.18
cv0.79
sampleLengths
047
128
225
323
422
515
65
733
83
915
1036
116
1210
133
1417
158
1661
178
187
192
202
211
2227
2329
247
2535
2624
2732
282
299
303
3110
3212
338
349
3513
365
3717
3811
3914
4037
415
423
434
4422
455
465
4722
484
4933
99.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences168
matches
0"was wiped"
1"was gone"
2"was gone"
19.82% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs185
matches
0"was coming"
1"was still pointing"
2"was not pointing"
3"was pointing"
4"was opening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences207
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount971
adjectiveStacks1
stackExamples
0"heavy, pressing against her"
adverbCount24
adverbRatio0.024716786817713696
lyAdverbCount8
lyAdverbRatio0.008238928939237899
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences207
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences207
mean6.29
std3.66
cv0.582
sampleLengths
013
117
27
35
45
57
62
73
816
910
1015
115
128
1310
144
1513
165
176
189
195
2010
2110
222
232
249
253
265
2710
283
2910
308
311
3213
331
346
358
361
371
383
397
4010
418
4210
438
4410
4512
4621
474
484
497
48.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats23
diversityRatio0.357487922705314
totalSentences207
uniqueOpeners74
25.25% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences132
matches
0"Just a single puncture mark"
ratio0.008
77.58% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences132
matches
0"She did not look at"
1"She looked at the hands."
2"His flashlight beam cut through"
3"His voice echoed off the"
4"Her worn leather watch clicked"
5"She looked at the puncture."
6"She ran a gloved finger"
7"She knelt again, ignoring the"
8"She scanned the floorboards, looking"
9"She reached into her pocket"
10"She held it level."
11"Her voice remained flat, devoid"
12"She reached down and patted"
13"She pulled out a small,"
14"It was damp."
15"She unfolded it carefully."
16"She walked to the edge"
17"She could feel a static"
18"Her boot hit the gravel"
19"She walked toward the tunnel"
ratio0.356
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount128
totalSentences132
matches
0"Quinn crouched over the body,"
1"Copper stung her nostrils, mixed"
2"She did not look at"
3"The face told her nothing."
4"She looked at the hands."
5"Fingers curled inward, clawing at"
6"DS Sterling stood by the"
7"His flashlight beam cut through"
8"His voice echoed off the"
9"Quinn stood up slowly."
10"Her worn leather watch clicked"
11"She looked at the puncture."
12"Quinn stepped closer to the"
13"Graffiti covered the tiles, but"
14"She ran a gloved finger"
15"Sterling lowered his torch"
16"Quinn ignored him."
17"She knelt again, ignoring the"
18"She scanned the floorboards, looking"
19"The body sat in the"
ratio0.97
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences132
matches(empty)
ratio0
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount2
matches
0"The casing had a patina of verdigris, the face etched with protective sigils that looked like scratches to the untrained eye."
1"The compass in Quinn's pocket screamed, a high-pitched whine that made her teeth ache."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags33
uselessAdditionCount0
matches(empty)
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags24
fancyCount4
fancyTags
0"Sterling warned (warn)"
1"Sterling shouted (shout)"
2"Quinn whispered (whisper)"
3"Sterling yelled (yell)"
dialogueSentences72
tagDensity0.333
leniency0.667
rawRatio0.167
effectiveRatio0.111
77.0161%