NC Bench
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Run: 2026-02-25-01KJBDXF208DRCBXRS62CV9NDZ
Run Details
Model:
Qwen 3.5 122B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
29.8s
Cost:
$0.015188
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.78%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
54.81%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
76.64%
Paragraph length variance
(details)
98.97%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
31.61%
Sentence opener variety
(details)
32.68%
Adverb-first sentence starts
(details)
49.41%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
81.1969%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stone burned against her
collarbone.
Aurora stopped moving and pressed
a hand against the silver chain.
The crimson gem pulsed like
a second heartbeat, hot and
rhythmic
against her skin.
She stood still in the
thick undergrowth of the grove.
The air smelled of wet
earth and rotting lilies. No wind moved the leaves overhead, yet the branches swayed.
She pulled the pendant out
from under her shirt.
The light was faint but
steady. It beat faster now.
She looked at the ancient
oak standing stones marking the boundary. They stood in a circle, tall and grey, covered in moss that glowed with a sickly green tint. Time moved differently here.
She had entered an hour
ago, yet her
watch
spun counter-clockwise. The second hand ticked backwards. Rory stepped forward.
Her boots sank into the
soft moss.
The wildflowers bloomed all around
her feet.
They were bright red and
purple, vibrant against the dark soil.
They did not look like
anything that grew in Richmond Park. The petals were too large, too
perfect
.
They turned their heads as
she passed. She froze. The flowers stopped moving. "Stop it," she whispered.
Her voice sounded flat, absorbed
by the heavy air.
She walked toward the centre
of the circle. The Heartstone grew hotter. It burned through her shirt.
She gritted her teeth and
kept moving. The
silence
pressed against her ears.
It was not the quiet
of a forest at night.
It was the silence of
a held breath. Something waited. She reached the middle. The ground was bare earth, packed hard as stone. No grass grew here. The pendant flared with a sudden burst of light. She shielded her eyes. The light cast long shadows against the standing stones. The shadows did not match the trees. They were tall and thin, with too many limbs. They stretched toward her. Rory backed away. Her heel caught on a root. She stumbled and caught herself on a rough bark trunk. The tree shivered under her touch. It felt warm. Like skin. She pulled her hand back
quickly
. "Who is there?" she called out. No answer came. The shadows lengthened further. They crept across the ground. They moved without a source of light. The air dropped in temperature. Frost formed on the edges of the broad leaves. Her breath plumed in front of her face. The cold bit through her jacket. She checked the pendant again. The crimson gem
vibrated
. It hummed against her palm. The sound was low, a vibration she felt in her teeth. The grove
was waking
up. The time distortion spun her head. She felt dizzy. The stones
seemed to
shift position. The circle tightened. Rory turned to leave. The path she came from
was gone
. Thick brambles blocked the way. They had grown in minutes. The thorns were black and sharp. They glistened with a dark sap. She ran her hand along the wall of vegetation. The thorns pricked her finger. A drop of blood welled up. It did not drip. It stayed on her skin, round and red. "Damn it," she hissed. She needed to find a way out. She needed to leave the pocket. The Heartstone
pulsed
again. It pointed toward the north stone. The light intensified. The glow turned from crimson to a deep, angry violet. The air smelled of ozone and copper. Blood. Recent. Rory moved toward the north stone. The ground felt spongy. It squelched under her
weight
. The wildflowers parted to let her pass. They hissed as she brushed against them. Dry leaves crunched under her boots. She
scanned
the tree line. The darkness between the trunks was absolute. Nothing reflected the light. A sound broke the
silence
. A snap. Like a twig breaking. It came from behind her. She spun around. Nothing stood there. Only the shadows. They had moved closer. They stood at the edge of the light. They waited. "Show yourself," she said. Her voice was steady. She refused to let fear take hold. The shadows did not move. The pendant burned hotter. It seared her chest. She gasped and dropped to one knee. The pain shot through her arm. She clutched the stone. The light flared blindingly bright. The grove vanished for a second. She saw a landscape of grey ash and black fire. Hel. The gateway opened. The vision vanished. She was back in the grove.
The air was thick with
dust. The stones glowed with a faint, pale light. The shadows
were gone
. But something else stood in their place. A figure. Tall and thin. It wore a coat of woven leaves. Its face
was hidden
in a hood of dark fabric. It did not breathe. It stood
perfectly
still. Rory scrambled to her feet. She backed away until her spine hit the north stone. The wood felt cold now. The figure took a step forward. Its foot made no sound. The leaves on its coat rustled like dry paper. It raised a hand. The fingers were long and thin, ending in sharp points. "Leave," Aurora said. The figure tilted its head. It made a sound like wind through a crack. A low whistle. It stepped closer. The pendant stopped pulsing. It went cold. The
silence
returned. Heavier than before. The figure raised its hand again. It pointed at her throat. Rory reached for the knife in her boot. Her fingers found the handle. She pulled it free. The blade gleamed in the faint light. The figure did not flinch. It did not blink. It simply watched. The leaves on its coat shifted. They formed a pattern. A face. A screaming face. Aurora lunged. She swung the knife at the figure's chest. The blade passed through the leaves like smoke. The figure did not bleed. It did not fall. It grabbed her wrist. The grip was iron. Cold and hard. It squeezed. Bones creaked. She dropped the knife. It clattered on the stone floor. The figure pulled her close. She smelled decay and old rain. It leaned in. The hood shifted back. No face lay underneath. Only a void. A black hole where features should be. The void opened. A sound erupted from it. A scream that tore through the air. Rory kicked out. Her boot connected with the figure's leg. It felt solid. It did not move. The void widened. The scream grew louder. The stones
began to
shake. The ground cracked beneath them. The pendant flared one last time. The light consumed everything. The figure threw her backward. She hit the hard earth. The air left her lungs. She gasped for breath. The figure stood over her. The void stared down. It reached out with both hands. The leaves on its coat flared red. The heat radiated from it. It touched her forehead. Pain exploded behind her eyes. She saw flashes. A city burning. A door closing. A name spoken in a language she did not know. The figure pulled her up. It dragged her toward the crack in the ground. The black fire roared below. The void mouth opened wide. Rory grabbed the edge of the stone. Her fingers slipped. The pendant burned her neck. She screamed. The sound
was lost
in the roar of the fire. The figure pushed. Her grip failed. She fell. The darkness swallowed her whole.
created_at
"2026-02-25T22:15:05.545Z"
2/25/2026, 10:15:05 PM
model
"qwen/qwen3.5-122b-a10b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
825
moderation_latency
(null)
generation_time
29714
tokens_prompt
4560
tokens_completion
4452
native_tokens_prompt
4403
native_tokens_completion
4196
native_tokens_completion_images
(null)
native_tokens_reasoning
2617
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0151884
router
(null)
provider_responses
0
endpoint_id
"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id
"chatcmpl-f42cffe9-71eb-990d-87ad-90bef35e6645"
is_byok
false
latency
824
model_permaslug
"qwen/qwen3.5-122b-a10b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057705-LrciGTFbaGdhY9WgiKcS"
upstream_id
"chatcmpl-f42cffe9-71eb-990d-87ad-90bef35e6645"
total_cost
0.0151884
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
5
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
91.78%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1217
totalAiIsmAdverbs
2
found
0
adverb
"quickly"
count
1
1
adverb
"perfectly"
count
1
highlights
0
"quickly"
1
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
54.81%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1217
totalAiIsms
11
found
0
word
"pulsed"
count
2
1
word
"rhythmic"
count
1
2
word
"perfect"
count
1
3
word
"silence"
count
4
4
word
"vibrated"
count
1
5
word
"weight"
count
1
6
word
"scanned"
count
1
highlights
0
"pulsed"
1
"rhythmic"
2
"perfect"
3
"silence"
4
"vibrated"
5
"weight"
6
"scanned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"air was thick with"
count
1
highlights
0
"The air was thick with"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
223
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
223
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
223
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1217
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
15
wordCount
1207
uniqueNames
5
maxNameDensity
0.66
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Aurora"
discoveredNames
Richmond
1
Park
1
Heartstone
2
Aurora
3
Rory
8
persons
0
"Heartstone"
1
"Aurora"
2
"Rory"
places
0
"Richmond"
1
"Park"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
90
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1217
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
223
matches
(empty)
76.64%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
28
mean
43.46
std
18.18
cv
0.418
sampleLengths
0
60
1
68
2
59
3
13
4
50
5
59
6
36
7
6
8
47
9
48
10
65
11
4
12
45
13
51
14
39
15
15
16
55
17
64
18
54
19
3
20
44
21
51
22
52
23
47
24
44
25
50
26
48
27
40
98.97%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
223
matches
0
"was gone"
1
"were gone"
2
"was hidden"
3
"was lost"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
232
matches
0
"was waking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
223
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1208
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.0173841059602649
lyAdverbCount
8
lyAdverbRatio
0.006622516556291391
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
223
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
223
mean
5.46
std
2.53
cv
0.463
sampleLengths
0
6
1
11
2
14
3
10
4
9
5
10
6
9
7
6
8
4
9
11
10
18
11
4
12
11
13
5
14
3
15
7
16
7
17
11
18
11
19
7
20
7
21
2
22
4
23
4
24
9
25
8
26
4
27
5
28
7
29
6
30
10
31
8
32
2
33
4
34
9
35
4
36
9
37
4
38
9
39
7
40
9
41
4
42
3
43
6
44
10
45
6
46
3
47
2
48
6
49
6
31.61%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
41
diversityRatio
0.14349775784753363
totalSentences
223
uniqueOpeners
32
32.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
204
matches
0
"Only the shadows."
1
"Only a void."
ratio
0.01
49.41%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
87
totalSentences
204
matches
0
"She stood still in the"
1
"She pulled the pendant out"
2
"It beat faster now."
3
"She looked at the ancient"
4
"They stood in a circle,"
5
"She had entered an hour"
6
"Her boots sank into the"
7
"They were bright red and"
8
"They did not look like"
9
"They turned their heads as"
10
"Her voice sounded flat, absorbed"
11
"She walked toward the centre"
12
"It burned through her shirt."
13
"She gritted her teeth and"
14
"It was not the quiet"
15
"It was the silence of"
16
"She reached the middle."
17
"She shielded her eyes."
18
"They were tall and thin,"
19
"They stretched toward her."
ratio
0.426
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
191
totalSentences
204
matches
0
"The stone burned against her"
1
"Aurora stopped moving and pressed"
2
"The crimson gem pulsed like"
3
"She stood still in the"
4
"The air smelled of wet"
5
"She pulled the pendant out"
6
"The light was faint but"
7
"It beat faster now."
8
"She looked at the ancient"
9
"They stood in a circle,"
10
"Time moved differently here."
11
"She had entered an hour"
12
"The second hand ticked backwards."
13
"Rory stepped forward."
14
"Her boots sank into the"
15
"The wildflowers bloomed all around"
16
"They were bright red and"
17
"They did not look like"
18
"The petals were too large,"
19
"They turned their heads as"
ratio
0.936
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
204
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
19
technicalSentenceCount
1
matches
0
"They stood in a circle, tall and grey, covered in moss that glowed with a sickly green tint."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"she whispered (whisper)"
1
"she hissed (hiss)"
dialogueSentences
5
tagDensity
0.8
leniency
1
rawRatio
0.5
effectiveRatio
0.5
81.1969%