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Run: 2026-02-25-01KJBDZW6EYGC0S6N7RVCJYR5D
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
48.4s
Cost:
$0.002573
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
16.18%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.48%
Sentence opener variety
(details)
15.58%
Adverb-first sentence starts
(details)
92.90%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
69.44%
Useless dialogue additions
(details)
84.21%
Dialogue tag variety (said vs. fancy)
(details)
80.6263%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
A shadow detached itself from
the ground, solidifying into a tall, humanoid silhouette.
Nyx flickered, the darkness knitting
together into bone and muscle, and offered a hand to the woman huddled in the dirt. Aurora Carter pushed herself up, the grit scratching her leather trousers.
She scanned her surroundings, breath
hitching.
The air tasted of honey
and decay. "This isn't London," Aurora whispered. "It isn't anything you know."
Nyx stood motionless, eyes glowing
faintly violet in the
gloom
. "The Veil held. For how long." "Not long enough."
She checked her wrist
. The crescent scar stung.
She touched the heavy chain
at her neck.
The Heartstone Pendant pulsed against
her chest.
A deep, rhythmic warmth radiated
from the crimson gem.
Nyx turned, gaze drifting toward
the horizon.
The sky was a sickly
amber, burning low like an ember in a dying fire. "We stand in the Realm of Gluttony. Dymas." Aurora pushed to her feet, ignoring the tremor in her legs. She clutched the Fae-Forged Blade.
It sat hushed in her
sheath, cold to the touch. She stepped forward.
Dust swirled around her boots
in a slow,
rhythmic
tick-tock motion. Ahead, vines thick as a man's thigh climbed stone ruins. The stones were black obsidian, carved with mouths eating fruit. Golden fruit hung from the branches,
glistening
with sweat-like fluid. "It feeds,"
Aurora observed, voice low
. "Everything feeds here." Nyx glided forward, silent despite the uneven ground. "The sin of this land is hunger. Absolute." Aurora followed, keeping her back against Nyx's shoulder.
They moved deeper into the
garden. The scent intensified. Roasted meat. Burnt sugar. Spoiled milk. It made her
stomach
turn.
She reached for the knife
in her pocket. "That fruit doesn't look safe." Aurora pointed to a cluster of red apples near a broken fountain. "They don't." Nyx leaned against the cold stone of an archway. "Taste it." "No. No." Aurora took a step back. "It calls to me."
She felt the pull
. A phantom hunger gnawed at her gut. A voice whispered from somewhere in the dark. *Eat. Consume.* Nyx stepped in front of her. The shade extended a shadowy hand. "Look at the soil." Aurora looked down. The dirt was grey, devoid of life. Not dirt. Bones. Crushed skeletons. "We are walking on a graveyard," Aurora said. "It is a buffet." The temperature dropped. The amber sky
seemed to
darken at the edges. Nyx stiffened. "Something approaches." Aurora drew the Fae-Forged Blade. The silver leaf-shape hummed, reacting to the threat. The
silence
of the garden shifted into a wet slithering sound. "Where?" Aurora
scanned
the perimeter. "Behind." Nyx's voice was a
whisper
on the wind. Aurora swung around. She slashed at the shadow. It parted. Something else waited. A face. A man's face, bloated and smooth. No nose.
Just a vertical tear in
the skin where a mouth should be.
It wore a fine suit
stained with syrup. "Welcome guests." The mouth tore open. Aurora didn't think.
She threw the Heartstone Pendant
at the creature. The crimson gem struck the chest and flared with light. Heat blasted across the garden. The skin on the entity blistered. "You burn us." The voice came from everywhere. "Leave." Aurora stepped toward the stone. "We are just getting started." The entity lunged. Nyx moved faster than thought. The shade dissolved into a mass of smoke and coalesced around the monster. A scream
echoed
through the grove. "Run."
Nyx's voice returned, sharp
. "They will not stop." Aurora sprinted. Her boots pounded the ground. Roots grabbed at her ankles, thick and hungry. She kicked them away. The Fae-Forged Blade sliced a vine in half. It bled red sap. "Isolde said we would find the portal here." Aurora shouted without looking back. "She didn't mention the snacks." "The Oracle misleads." Nyx ran beside her. "But she is not wrong." They reached a clearing. A massive banquet table set in the middle of a field of skulls. Plates piled high with fresh meat. The smell hit them harder. It was intoxicating. Aurora gagged, forcing her eyes shut. No. Nyx grabbed her arm. "Do not eat." "How do I know what is food and what is not?" "Because it moves." Aurora looked over. The meat on the platter twitched. A leg wriggled under the sauce. She looked back at Nyx. The shade's silhouette
wavered
. "Is it safe to stay?" Nyx shook his head. "No. The heart of Dymas is close." "How close?" "Close enough to bleed." The ground beneath them shook. A low roar
vibrated
through the stones. The banquet table lifted off the ground. Plates flew into the sky. The giant entity rose from the banquet. It stood forty feet tall. A humanoid formed of pastry and bone, dripping with grease. "Belphegor sent a servant." Aurora tightened her grip on the knife. "Or maybe he sent himself." "No King rules this court alone." Nyx extended his arm. "We need to hide." "Where?" "There." Nyx pointed to a shadow cast by the giant figure. It was the only dark place in the entire valley. Aurora ran for the shadow. She felt the heat of the giant's breath wash over her. She dove into the cool darkness. Nyx followed, shielding her with his body. The giant paused. It sniffed the air. "It smells fear." "Nyx." Aurora's voice
trembled
. "We cannot stay here." The giant's hand reached down, fingers like black pillars. They smashed into the ground inches from where they hid. Dust filled the air. "Move." Nyx hissed. Aurora scrambled up. She saw a path. Stone stairs leading up a cliff. "Go." Nyx held the line. "I am not leaving you." "You must." Nyx pushed her toward the stairs. The giant roared again. A sound like tearing metal. The ground cracked. Cracks of bright fire seeped through the stone. Aurora climbed. She didn't look back. She heard the clash of steel and shadow. She heard the scream. She reached the top of the stairs. A doorway stood open. Light poured out. Not amber. White. Cold. She stopped. "You made it." A voice came from the darkness of the room. Isolde stepped forward. Her gown
shimmered
with silver light. Her face was blank,
unreadable
. "Where is Nyx?"
Aurora asked, breathless
. "Not your concern." Isolde turned. "Come. The Veil strengthens." Aurora looked over the edge. Nyx stood alone
amidst
the giant. The shadow
flickered
, struggling to hold form. "Nyx." The shade looked up. His violet eyes locked onto hers. He didn't speak. He just nodded. Nyx dropped from the cliff. Aurora reached for him. Her fingers grazed fabric. A tear in reality snapped shut. Nyx vanished into the floor. The giant roared. It lunged at the doorway. Isolde raised a hand. The creature froze. "Isolde, that was Nyx." "He was a shade." Isolde walked past her. "He is part of the realm." "He is dying." "Dying is a human concept." Isolde opened the door. "Step inside." Aurora stood still. The heat from Dymas pressed against her skin.
She felt the pull
of the food behind her. The hunger. It whispered again. She looked at the heartstone pendant. It stopped pulsing. It went cold. "I'm not going in." Aurora turned back toward the cliff. Isolde sighed. The sound was ancient. "Then you will starve in the garden." The giant roared again. It broke the ice of Isolde's warding. It raised its fist. Aurora stepped back into the light. "Wait." Isolde grabbed her arm. "The pendant." The crimson stone flared again. Warmth returned. It
pulsed
in sync with the giant's heartbeat. "What does it mean?" Aurora asked. "It means you are the bait." Isolde smiled. It was not a nice smile. "We need this sin to break." Aurora felt her
stomach
turn. The hunger returned. She dropped to her knees. "No," she said. The giant landed. The ground shook. "Go." Isolde pushed her forward. "I will hold the door." Aurora stumbled out. She ran toward the shadow. She needed Nyx. The giant reached for her. Nyx rose from the ground. Solid. Bloodied. He grabbed the giant's hand. "Nyx." "Go." Nyx shouted. "Now." The giant's fist closed. Nyx vanished. Aurora screamed. She ran. The door closed behind her. The light
flickered
. She was outside. She was in the garden. She was safe. The giant stopped. It looked at the empty air. It turned to Aurora. Aurora drew the blade. It was too late. The giant roared. The ground cracked. The door exploded. Isolde flew back through the air. She hit the stone. Her eyes glowed purple. "She lied," Isolde said. Her voice was a
whisper
. "The Veil breaks." Aurora stood up. Her hands shook. The sky opened. A fissure tore through the amber dome. Through the crack, she saw stars. Cold. Empty stars. The wind howled. It screamed like a million voices. Dymas shook. The fruit fell from the trees. They hit the ground like grenades. "Get back." Isolde's body
was gone
. Aurora looked up. The crack widened. Something fell through. It landed on the banquet table. A creature of pure light. It had no face. It opened its mouth. It spoke a single word. The word
vibrated
in her teeth. *Hunger.* Aurora screamed. The sound
was lost
in the roar. She reached for the ground. It
was shaking
. The fissure split the world in half. The ground fell away. Aurora fell.
created_at
"2026-02-25T22:16:24.535Z"
2/25/2026, 10:16:24 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
752
moderation_latency
(null)
generation_time
48322
tokens_prompt
5338
tokens_completion
5233
native_tokens_prompt
5244
native_tokens_completion
5121
native_tokens_completion_images
(null)
native_tokens_reasoning
2788
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0025728
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-43ec8c26-11dd-9373-ba97-785d3b1623b9"
is_byok
false
latency
752
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057784-A0xkcz3Av38TVxyhnlkB"
upstream_id
"chatcmpl-43ec8c26-11dd-9373-ba97-785d3b1623b9"
total_cost
0.0025728
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
36
adverbTagCount
1
adverbTags
0
"Aurora turned back [back]"
dialogueSentences
76
tagDensity
0.474
leniency
0.947
rawRatio
0.028
effectiveRatio
0.026
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1551
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
16.18%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1551
totalAiIsms
26
found
0
word
"flickered"
count
3
1
word
"scanned"
count
2
2
word
"gloom"
count
1
3
word
"pulsed"
count
2
4
word
"rhythmic"
count
2
5
word
"warmth"
count
2
6
word
"glistening"
count
1
7
word
"stomach"
count
2
8
word
"silence"
count
1
9
word
"whisper"
count
2
10
word
"echoed"
count
1
11
word
"wavered"
count
1
12
word
"vibrated"
count
2
13
word
"trembled"
count
1
14
word
"shimmered"
count
1
15
word
"unreadable"
count
1
16
word
"amidst"
count
1
highlights
0
"flickered"
1
"scanned"
2
"gloom"
3
"pulsed"
4
"rhythmic"
5
"warmth"
6
"glistening"
7
"stomach"
8
"silence"
9
"whisper"
10
"echoed"
11
"wavered"
12
"vibrated"
13
"trembled"
14
"shimmered"
15
"unreadable"
16
"amidst"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
256
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
256
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
294
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
3
totalWords
1551
ratio
0.002
matches
0
"Eat. Consume."
1
"Hunger."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
93
wordCount
1285
uniqueNames
9
maxNameDensity
3.04
worstName
"Aurora"
maxWindowNameDensity
4.5
worstWindowName
"Nyx"
discoveredNames
Carter
1
Nyx
28
Heartstone
2
Pendant
2
Fae-Forged
3
Blade
3
Aurora
39
Isolde
13
Dymas
2
persons
0
"Carter"
1
"Nyx"
2
"Blade"
3
"Aurora"
4
"Isolde"
5
"Dymas"
places
0
"Heartstone"
globalScore
0
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
89
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1551
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
294
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
118
mean
13.14
std
10.17
cv
0.773
sampleLengths
0
34
1
24
2
5
3
21
4
35
5
30
6
40
7
30
8
6
9
19
10
36
11
17
12
13
13
32
14
16
15
15
16
8
17
4
18
16
19
24
20
5
21
9
22
43
23
6
24
32
25
8
26
6
27
8
28
24
29
9
30
31
31
18
32
12
33
31
34
7
35
7
36
11
37
3
38
24
39
5
40
11
41
2
42
4
43
46
44
16
45
14
46
1
47
1
48
20
49
36
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
256
matches
0
"was gone"
1
"was lost"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
270
matches
0
"was shaking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
294
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1290
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.01627906976744186
lyAdverbCount
3
lyAdverbRatio
0.002325581395348837
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
294
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
294
mean
5.28
std
3.02
cv
0.572
sampleLengths
0
13
1
21
2
11
3
6
4
7
5
5
6
15
7
6
8
7
9
4
10
8
11
7
12
9
13
7
14
15
15
8
16
11
17
5
18
10
19
3
20
11
21
10
22
10
23
10
24
6
25
11
26
8
27
8
28
6
29
3
30
2
31
2
32
2
33
5
34
8
35
17
36
11
37
2
38
7
39
8
40
7
41
8
42
1
43
1
44
6
45
6
46
4
47
3
48
7
49
2
40.48%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
28
diversityRatio
0.24489795918367346
totalSentences
294
uniqueOpeners
72
15.58%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
214
matches
0
"Just a vertical tear in"
ratio
0.005
92.90%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
68
totalSentences
214
matches
0
"She scanned her surroundings, breath"
1
"She checked her wrist"
2
"She touched the heavy chain"
3
"She clutched the Fae-Forged Blade."
4
"It sat hushed in her"
5
"She stepped forward."
6
"They moved deeper into the"
7
"It made her stomach turn."
8
"She reached for the knife"
9
"She felt the pull"
10
"She slashed at the shadow."
11
"It wore a fine suit"
12
"She threw the Heartstone Pendant"
13
"Her boots pounded the ground."
14
"She kicked them away."
15
"It bled red sap."
16
"They reached a clearing."
17
"It was intoxicating."
18
"She looked back at Nyx."
19
"It stood forty feet tall."
ratio
0.318
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
210
totalSentences
214
matches
0
"A shadow detached itself from"
1
"Nyx flickered, the darkness knitting"
2
"Aurora Carter pushed herself up,"
3
"She scanned her surroundings, breath"
4
"The air tasted of honey"
5
"Nyx stood motionless, eyes glowing"
6
"She checked her wrist"
7
"The crescent scar stung."
8
"She touched the heavy chain"
9
"The Heartstone Pendant pulsed against"
10
"A deep, rhythmic warmth radiated"
11
"Nyx turned, gaze drifting toward"
12
"The sky was a sickly"
13
"Aurora pushed to her feet,"
14
"She clutched the Fae-Forged Blade."
15
"It sat hushed in her"
16
"She stepped forward."
17
"Dust swirled around her boots"
18
"The stones were black obsidian,"
19
"Aurora observed, voice low"
ratio
0.981
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
214
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
20
technicalSentenceCount
0
matches
(empty)
69.44%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
36
uselessAdditionCount
4
matches
0
"Nyx stood, eyes glowing faintly violet in the gloom"
1
"Aurora observed, voice low"
2
"Nyx's voice returned, sharp"
3
"Aurora asked, breathless"
84.21%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
5
fancyTags
0
"Aurora whispered (whisper)"
1
"Aurora observed (observe)"
2
"Aurora shouted (shout)"
3
"Nyx hissed (hiss)"
4
"Nyx shouted (shout)"
dialogueSentences
76
tagDensity
0.132
leniency
0.263
rawRatio
0.5
effectiveRatio
0.132
80.6263%