Run: 2026-02-25-01KJBE8JFNCB0N8FY1HJMEQ0FF

Run Details

Duration:
33.1s
Cost:
$0.016722
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn pressed her knee against the cold concrete and shone her torch under the victim's chin. The light caught the pale skin, revealing a mouth frozen in a silent scream. No blood stained the collar of the expensive wool coat. No bruising marked the throat. Just the unnatural stillness of a statue carved from flesh. She tapped the leather watch on her left wrist. Three minutes since the call came in. Three minutes since the dispatcher mentioned the location, an abandoned Tube station beneath Camden. "Forensics are stuck behind the cordon," a voice said from the darkness. DS Miller stepped into the beam. His boots crunched on broken glass. He held a notepad like a shield. "Get them moving," Quinn said. She kept her eyes on the corpse. "This isn't a mugging." "Wallet's gone," Miller said. He crouched beside her. The torchlight reflected in his glasses. "Phone's gone. Keys gone. Standard robbery gone wrong." "Look at the hands." Miller leaned in. The victim's fingers were splayed, palms up. The skin was grey, waxy. A fine dust coated the palms. "Powder?" Miller asked. "Salt," Quinn said. "And ash." She reached out. Her gloved fingers hovered over the victim's chest. A faint hum vibrated through the air, a low frequency that made her teeth ache. She remembered DS Morris. Three years ago. A similar hum in a warehouse in Bermondsey. The partner she lost under unexplained circumstances. The case file sat in her safe, labelled 'Unexplained'. "Call it a heart attack," Miller said. He stood up and brushed dust from his trousers. "We bag the body. Send it to the morgue. Case closed by morning." "The heart doesn't stop like this," Quinn said. She stood. Her joints popped. "There's no rigor. The body is cold, but the skin isn't stiff." "Time of death?" "Impossible to tell." She scanned the tunnel walls. Graffiti covered the brickwork. Red spray paint. Black symbols. Some looked like letters. Others looked like eyes. She moved closer to the wall behind the body. The paint smelled of ozone. "Miller," she said. "Where was this body found?" "Platform edge. Just behind the ticket barrier." "Who found it?" "A homeless man. He ran screaming." Quinn walked to the barrier. The metal was rusted. A chain hung from the turnstile. Someone had cut the lock. Fresh cuts. Steel on steel. "Someone brought him here," Quinn said. She ran her hand along the chain. "Or dragged him." "Doesn't matter," Miller said. "He's dead." "It matters." Quinn turned back to the body. "Look at the shoes." The victim wore polished leather brogues. Scuffed. Mud on the soles. "Camden Market," Miller said. "Tourists." "Look at the mud," Quinn said. "It's grey. Not dirt. Not clay." She knelt again. She scraped a sample from the sole with her penknife. The substance crumbled. It glowed faintly in the torchlight. "Mineral," Miller said. "Construction site nearby." "This station hasn't seen work in twenty years." Quinn stood. She walked to the victim's coat pocket. The fabric was torn. Something had been removed. A small, round object lay in the dirt where the pocket had been slashed. She picked it up. A small brass compass. The casing had a patina of verdigris. The face was etched with protective sigils. The needle did not point north. It spun. Slowly at first, then faster. It pointed toward the tunnel wall. "What is that?" Miller asked. He stepped closer. "Keep back." "It's a compass." "It's a tracker." Quinn felt the heat radiate from the brass. The hum in the air grew louder. Her watch felt heavy on her wrist. The leather strap felt tight. "Who carries a compass like this?" Miller asked. He reached for it. Quinn slapped his hand away. "Don't touch it." "Quinn, you're acting like it's a bomb." "It might be." The needle stopped. It pointed directly at the darkness beyond the tunnel. The air pressure dropped. Quinn's ears popped. "Miller," she said. "Get the team back. Now." "Whoa. What's going on?" "Get them back." She pocketed the compass. The metal burned her thigh. She checked the victim's face again. The eyes were open. The pupils were dilated. Not from drugs. From fear. "Did you see the symbols on the wall?" she asked. Miller looked at the brickwork. "Just tags." "They're not tags." Quinn walked to the wall. She traced the black paint with her finger. The paint was wet. It didn't smudge. "They're wards." "Against what?" "Against leaving." She looked at the victim. The victim had been marked. The symbols on the wall matched the sigils on the compass. This wasn't a murder. It was a containment. "Miller," Quinn said. "Check the perimeter. Secure the exits." "I can't leave you here." "Go." Miller hesitated. He looked at the compass in her pocket. He looked at the dark tunnel. He turned and walked away. His footsteps echoed. Then they faded. Quinn stood alone. The silence pressed against her. The hum returned. It came from the tunnel mouth. She shone the torch. The beam cut through the dust. Something moved in the shadows. Not a rat. Not a bird. A shape. Tall. Thin. It stood at the end of the platform. Quinn drew her service weapon. The metal was cold. She aimed at the shape. "Police," she said. Her voice echoed. The shape did not move. It did not breathe. It simply watched. The compass in her pocket grew hot. The brass singed her leg. The needle spun wildly. It pointed at the shape. "Come out," Quinn said. The shape stepped forward. The light caught its face. It had no eyes. Just smooth skin where the sockets should be. Quinn fired. The bullet passed through the shape. It hit the wall behind. The brick exploded. Dust filled the air. The shape laughed. It was a sound like grinding metal. Quinn fired again. And again. The shape did not fall. It walked closer. The hum became a roar. She holstered the gun. She pulled the compass from her pocket. It burned her palm. She held it up. The needle locked. It pointed at the shape. "Show me," Quinn said. The shape stopped. It raised a hand. A finger pointed back down the tunnel. Toward the surface. Toward the exit. Quinn lowered the compass. The heat faded. The hum stopped. She looked at the body. The victim's eyes were closed. The mouth was open. The shape turned. It walked into the wall. It vanished. Quinn stood in the silence. The dust settled. The only sound was her own breathing. She checked the body again. The victim was gone. Only the clothes remained. Empty. Folded neatly on the concrete. The compass in her hand spun. It pointed at the folded coat. Quinn holstered the weapon. She picked up the coat. It was heavy. She heard footsteps behind her. Miller returned. He stopped in the doorway. He looked at the empty space where the body lay. He looked at the folded clothes. "Where's the body?" he asked. Quinn held up the coat. "It left." Miller's face went white. He reached for his radio. "Don't," Quinn said. "What?" "Put the radio down." The compass spun again. It pointed at Miller. Quinn looked at the watch on her wrist. The second hand had stopped. She looked at Miller. He looked at the compass. He looked at Quinn. "Quinn," Miller said. His voice shook. "What did you do?" Quinn stepped forward. The floor cracked under her boot. "I found the truth," she said. The lights in the tunnel flickered. The hum returned. It came from the walls. It came from the floor. Miller backed away. He drew his weapon. "Step back," he said. Quinn did not move. She held the compass. The needle pointed at Miller's chest. "It's not pointing at me," Quinn said. Miller looked down. The needle pointed through his chest. "Miller," Quinn said. "Look behind you." Miller turned. The shape stood there. It raised its hand. Miller fired. The shot echoed. The shape did not move. Miller dropped the gun. He fell to his knees. Quinn watched. She did not blink. The shape walked toward Miller. Quinn stepped into the light. She raised the compass. The needle stopped. It pointed at Quinn. The shape stopped. It bowed. Quinn lowered the compass. "Take him," she said. The shape reached out. It touched Miller's shoulder. Miller screamed. The sound died in his throat. Quinn watched the floor. The dust swirled. It formed a circle. She stepped into the circle. The lights went out. The darkness swallowed her. The hum stopped. Silence returned. Quinn opened her eyes. She stood in the tunnel. Miller was gone. The body was gone. The clothes were gone. Only the compass remained. She looked at the wall. The symbols were gone. She looked at the exit. The door was open. She walked out. The night air hit her face. It smelled of rain. She checked her watch. The second hand ticked. She walked to the car. She got in. She started the engine. The radio crackled. "Detective Quinn," a voice said. She turned the volume down. "Detective Quinn," the voice said again. She looked in the rearview mirror. The shape sat in the back seat. It smiled. Quinn drove. The needle spun.
created_at"2026-02-25T22:21:09.503Z" 2/25/2026, 10:21:09 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency649
moderation_latency(null)
generation_time32982
tokens_prompt4671
tokens_completion4958
native_tokens_prompt4516
native_tokens_completion4661
native_tokens_completion_images(null)
native_tokens_reasoning2405
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0167216
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-15ad7efa-a67b-98c3-9151-59d75f9a259a"
is_byokfalse
latency649
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772058069-rOKjze4EzchVtZN15b43"
upstream_id"chatcmpl-15ad7efa-a67b-98c3-9151-59d75f9a259a"
total_cost0.0167216
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags34
adverbTagCount2
adverbTags
0"Quinn turned back [back]"
1"the voice said again [again]"
dialogueSentences73
tagDensity0.466
leniency0.932
rawRatio0.059
effectiveRatio0.055
96.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1540
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1540
totalAiIsms14
found
0
word"standard"
count1
1
word"vibrated"
count1
2
word"scanned"
count1
3
word"etched"
count1
4
word"traced"
count1
5
word"footsteps"
count2
6
word"echoed"
count3
7
word"silence"
count3
8
word"flickered"
count1
highlights
0"standard"
1"vibrated"
2"scanned"
3"etched"
4"traced"
5"footsteps"
6"echoed"
7"silence"
8"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences287
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences287
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences327
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen16
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1540
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions30
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions72
wordCount1285
uniqueNames7
maxNameDensity2.96
worstName"Quinn"
maxWindowNameDensity6.5
worstWindowName"Miller"
discoveredNames
Tube1
Camden1
Miller27
Quinn38
Morris1
Bermondsey1
Three3
persons
0"Miller"
1"Quinn"
2"Morris"
places
0"Bermondsey"
globalScore0.021
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1540
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences327
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs143
mean10.77
std9.47
cv0.879
sampleLengths
055
130
212
319
416
522
64
721
83
95
1057
1129
1225
133
143
1536
168
177
183
196
2025
2116
226
2312
2411
255
2612
2722
286
298
3031
314
3237
338
342
353
363
3727
3812
398
407
413
4219
438
444
453
4628
4710
487
4925
89.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount13
totalSentences287
matches
0"were splayed"
1"was rusted"
2"was torn"
3"been removed"
4"been slashed"
5"was etched"
6"were dilated"
7"been marked"
8"was gone"
9"was gone"
10"was gone"
11"were gone"
12"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs280
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences327
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount318
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.012578616352201259
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences327
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences327
mean4.71
std2.35
cv0.499
sampleLengths
016
114
210
35
410
59
67
714
812
96
106
117
125
137
144
154
164
176
188
194
203
217
225
236
243
253
262
273
288
2915
304
313
328
337
349
357
369
3713
388
392
403
4112
423
433
445
454
463
472
484
494
38.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats37
diversityRatio0.2324159021406728
totalSentences327
uniqueOpeners76
85.11% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences235
matches
0"Just the unnatural stillness of"
1"Slowly at first, then faster."
2"Then they faded."
3"Just smooth skin where the"
4"Only the clothes remained."
5"Only the compass remained."
ratio0.026
66.81% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount90
totalSentences235
matches
0"She tapped the leather watch"
1"His boots crunched on broken"
2"He held a notepad like"
3"She kept her eyes on"
4"He crouched beside her."
5"She reached out."
6"Her gloved fingers hovered over"
7"She remembered DS Morris."
8"He stood up and brushed"
9"Her joints popped."
10"She scanned the tunnel walls."
11"She moved closer to the"
12"She ran her hand along"
13"She knelt again."
14"She scraped a sample from"
15"It glowed faintly in the"
16"She walked to the victim's"
17"She picked it up."
18"It pointed toward the tunnel"
19"He stepped closer."
ratio0.383
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount217
totalSentences235
matches
0"Quinn pressed her knee against"
1"The light caught the pale"
2"She tapped the leather watch"
3"a voice said from the"
4"DS Miller stepped into the"
5"His boots crunched on broken"
6"He held a notepad like"
7"She kept her eyes on"
8"He crouched beside her."
9"The torchlight reflected in his"
10"Miller leaned in."
11"The victim's fingers were splayed,"
12"The skin was grey, waxy."
13"A fine dust coated the"
14"She reached out."
15"Her gloved fingers hovered over"
16"A faint hum vibrated through"
17"She remembered DS Morris."
18"A similar hum in a"
19"The partner she lost under"
ratio0.923
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences235
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences10
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags34
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags31
fancyCount0
fancyTags(empty)
dialogueSentences73
tagDensity0.425
leniency0.849
rawRatio0
effectiveRatio0
84.3756%