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Run: 2026-02-25-01KJBEE6W17E3CWM0MBR6QXTZC
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
47.2s
Cost:
$0.002510
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
56.75%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
0.00%
Missing dialogue indicators (quotation marks)
(details)
41.88%
Name drop frequency
(details)
59.64%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
39.95%
Sentence opener variety
(details)
18.94%
Adverb-first sentence starts
(details)
42.73%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
14.20%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
77.8251%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The sticky syrup coated Rory’s
boots.
Her tongue recoiled from the
taste of rotting peaches and metallic copper air.
She stepped over a ribcage
half-buried in violet soil.
The bone was polished by
centuries of heavy hands hungry for more.
Nyx hovered at her left
shoulder.
The shadow-being did not touch
the ground.
Their void form shifted, mimicking
the ripples of a dark pond in a dry riverbed.
Violet eyes glowed faintly in
the
gloom
,
scanning
the canopy where leaves dripped thick nectar onto the path. Isolde walked ahead without sound.
Her bare feet hovered an
inch above the earth. No prints muddied the dirt. Silver hair drifted like smoke around her face despite the lack of wind.
The seer wore a gown
of woven spider
silk
that caught the amber light from above.
We are too late, Nyx
whispered.
The wind carried their voice
across the space.
Rory tightened her grip on
the Fae-Forged Blade. The metal
chilled
her palm. Then we hurry, Rory said.
She wiped sweat from her
brow.
The Heartstone Pendant against her
chest
pulsed
warm.
The crimson gem beat like
a trapped bird.
It warned her that the
Veil had thinned here.
The boundary between realms thinned
to a thread.
She could feel the air
pulling at her pores. Isolde stopped before a trellis of black vines. The fruits hanging from the branches
looked like human hearts
.
They thumped in time with
the pendant. The seer extended a pale lavender hand. The vines parted without her touching them. Gluttony feeds on memory, Isolde said.
She pointed to the grey
leaves with black veins. Eat them.
They taste like your childhood
kitchen. Rory swallowed.
She knew the offer was
not metaphorical. The realm demanded a toll. She took one step forward.
Her wrist balled up tight
against the small crescent-shaped scar. Do not touch anything, she said. Her blue eyes darted sideways. Nyx shifted shape. They grew taller. Two meters of living darkness. The shade grabbed the vine before it could lash out.
Their shadowy fingers dissolved the
tendril into ash. This is not a restaurant, Nyx whispered. The voice
sounded like a grave opening
. It is an oven. The smell of smoke grew stronger. The amber sky thickened with clouds that
looked like boiling fat
. Rory drew the leaf-shaped daggers. The blade hummed.
It vibrated against the leather
strap of her bag. The metal was cold enough to burn.
It glowed faintly in the
dim light. Ahead, a table stretched forever. It held platters of meat that moved. Bones shifted. A feast that refused to end. Servants with no legs dragged the dishes along the floor. They
were made
of the same grey cloth as the servants in the tavern. We are not guests, Isolde said. Her voice
echoed
in a small space. They walk further. The soil sank under Rory’s
weight
. The humidity pressed against her chest. She needed to breathe but the air felt heavy. The pendant grew hot. It burned her skin. Stop, Nyx whispered. Their solid form
flickered
. The shadows in the room lengthened and reached for the three figures. The shadows moved faster than the light source allowed. Rory spun. Her arm came up. The Fae blade sliced through the dark. Sparks flew where the shadow touched steel. The shadow screamed. It was a sound like metal on stone. It is not a shadow, Rory said. She panted against the stale air. It is a hunger. Nyx stepped onto the platform. The wood groaned. They extended a hand. Violet light bloomed from their palm. The light pushed the darkness back. It revealed a mouth in the floor. Isolde stepped back. Her
eyes narrowed
. The seer did not like what the light showed. She spoke fast. The prince of this place knows our names. He knows we seek the breach. Rory looked at the table. The meat stopped moving. It stared at them with eyes made of glass. We did not come here for him, Rory said. She moved closer to the table edge. You came for the stone, Isolde said. She did not look at Rory. The seer looked at the stone in Rory’s pocket. The stone is the bait. Rory yanked the pendant from her neck. The silver chain snapped. The gem fell into the air. It hung suspended for a second before gravity claimed it. No, Nyx whispered. Their hand shot out. Rory stepped back. The gem hit the floor. It made a dull thud. The ground shuddered. The sound traveled into the bedrock. The table erupted. The meat launched itself. It flew toward them like a swarm of bats. Rory raised her arms. The Fae blade sliced through the first wave. The blade cut through flesh and skin that bled black. Nyx became a wave of water. They flowed around the incoming feast. Shadow hands grabbed the flying meat and dissolved it. They are the guards, Isolde shouted. She did not run. She did not move.
Time seemed to slow
for her. The seer stood still as a pillar. Rory slid her leg in. The soil was slick with juice. She kicked a heavy platter into the path of the beasts. Bone broke. The meat scattered. We need to leave this place, Rory said. She looked at the floor where the Heartstone had landed. The gem had stopped pulsing. It lay dead like a stone. It has woken them all, Isolde said. Her voice sounded thin. The wind picked up. It carried the noise of a thousand chewing mouths. Nyx returned to their human form. They stood between the group and the door that did not exist. The shade placed their hands on the air and pushed. Nothing moved. Isolde turned to Rory. Her lavender eyes glowed in the dimness. The seer smiled. It was a smile without teeth. Then we stay. The ground beneath them cracked. Large roots burst through the floor. They grabbed their ankles. The roots
were covered
in thorns the size of spoons. Rory kicked. Her boot skidded in the mud. Blood stained the leather. She felt the cold touch to her skin. Nyx dissolved into smoke. They shot upward. Smoke poured into the branches above. Isolde stepped back. Her gown tore. She pulled the cloth from her leg. The roots tightened. They crushed the fabric. Rory swung the blade. It sliced a thick stem. Black sap sprayed her eyes. She blinked. The world was dark. She heard chewing sounds louder than before. A heavy shadow landed on her back. It pressed her to the floor. Nails of wood scraped her spine. Rory screamed. She twisted under the pressure. The Fae blade struck the ground again. It broke through the bark. Nyx fell from above. They landed on Rory’s shadow. The shadow-
being took
the
weight
. Nyx held the roots back with sheer will. Go, Nyx whispered. Their voice shook. The wind died. Isolde moved. She walked past the roots. She walked on the air that rippled. The seer left footprints of light in her wake. Not with you, Rory said. She kicked Nyx’s leg. The shade grappled her shoulder. We cannot split, Nyx said. The voice was fading. You are the anchor. Rory gripped the pendant. It was still. She looked at Isolde. The seer was fading into the background. She turned into part of the picture. Rory dragged the blade through wood. The roots screamed. The sound was wet and loud. She pulled Nyx up. The shade solidified. They grabbed the stone. Run, Isolde’s voice came from everywhere at once. The platform shook. The table
began to
rise. It floated in the air. The meat on the platters turned into small hands. They reached out. Rory ran. Her boots tore on the wood. She ran toward a wall that
shimmered
. It looked like the Veil. The wall rippled. The shadow behind them caught up. It grew from the floor. It was a giant mouth made of darkness. Teeth of iron stood up from the ground. Isolde
appeared next to the shimmering wall
. She held a hand out. Now, Isolde said. Nyx grabbed Rory’s wrist. The shadow shifted. Nyx became a rope of smoke. They pulled Rory toward the wall. The wall opened. It was a hole in the world. A tear in the fabric. Rory jumped. The mouth snapped shut behind her. It caught her coat. The fabric tore. She fell through the dark. Behind her, the teeth broke. The jaws closed on nothing. Isolde stepped through. Nyx dissolved into the hole. Rory landed on cold stone. Her shoulder took the impact. Air rushed from her lungs. She gasped for breath. The taste of iron coated her tongue. She looked up. The sky above was normal. London grey. The sound of the door closing
echoed
. Heavy. Final. Nyx materialized on the ground. Their form
flickered
. They looked weak. Violet eyes dimmed. Rory pulled her coat. The fabric stayed whole on the other side. It had been a thin thread. We are safe, Rory said. Her voice shook. Nyx did not answer. They stood still. Their body
began to
fade. The Heartstone
pulsed
cold. It burned her pocket instead of warming it. Rory reached into the pocket. She pulled the gem out. It had changed. The crimson
was gone
. A new black gem sat in the silver setting. It
pulsed
. The rhythm was wrong. It beat like a sick heart. Nyx looked at the gem. Their shadow extended. It touched the stone. That is not yours anymore, Nyx whispered. Rory looked down. The ground beneath them was not stone. It was a skin. It twitched. They were in the Fae Grove, but the ground
felt like flesh
. A root broke through. It aimed for Nyx. Nyx did not move. They stood still. The root struck Nyx’s chest. It stopped inches from the shade’s form. It waited. Rory raised the blade. The root turned her way. It was not a plant. It was a tongue. Isolde appeared behind them. She did not walk. She stepped from the shadows of a tree that was not there. The Grove is open, Isolde whispered. She held a cup of wine. It was red like blood. She poured it on the floor. The tongue recoiled. It hissed. Rory swung. She cut the vine. Isolde smiled again. The mouth was full of teeth that were too many. You brought the feast with you, Isolde said. The ground opened. A giant eye blinked beneath them. The pupil was a rift to Hel. Nyx shifted. They became a shield around Rory. It is time for the bill, the eye whispered. The sky collapsed. The grey London sky fell away. They stood in a void. The heart-stone burned against Rory’s hand. Isolde tipped her cup. She poured the wine into the eye. The eye drank. The eye opened wider. It swallowed the Grove. Rory screamed. She gripped the blade. The eye turned to her. It saw the pendant. It saw the shadow. It smiled. The darkness moved. It rushed her. Rory held up the blade. The Fae metal glowed. It did not shine enough. Nyx pushed. They threw themselves into the eye. The shade tore through the darkness. The shade pulled Rory. The eye closed. Rory landed hard on the stone floor of the safe room. The room was empty. The door was locked. She was alone. The Heartstone was in her hand. It was no longer pulsing. It was heavy. It weighed a stone. She dropped it. It hit the floor. It made a sound like a human bone breaking. The stone cracked. A voice came out. The shadow was not Nyx. Rory looked at the cracked gem. A face formed in the crack. It
looked like Nyx but older
. It was a face of a man. A man who had failed a summoning. He was Aldric. He spoke in a voice
not from the stone but from the air
. They are the prisoners, Aldric said. Nyx did not save you, Aldric whispered. The floor opened. A tentacle made of shadow lunged up. It grabbed Rory’s wrist. She screamed. The scar on her wrist burned. The mark
pulsed
with the Heartstone. I told you, Aldric said. The face in the stone smiled. It is time for payment. The shadow dragged her toward the hole. Rory kicked. Her boots scraped the stone. She held the Fae-Forged Blade. She drove the blade deep into the shadow. The shadow howled. The howl sounded like Nyx.
created_at
"2026-02-25T22:24:14.217Z"
2/25/2026, 10:24:14 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
790
moderation_latency
(null)
generation_time
47112
tokens_prompt
5338
tokens_completion
5127
native_tokens_prompt
5244
native_tokens_completion
4965
native_tokens_completion_images
(null)
native_tokens_reasoning
2113
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0025104
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-fce90738-746d-9cb3-a049-478b9364ccba"
is_byok
false
latency
790
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772058254-ZIdTvSUxRbqlM5Ym5OBG"
upstream_id
"chatcmpl-fce90738-746d-9cb3-a049-478b9364ccba"
total_cost
0.0025104
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2081
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
56.75%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2081
totalAiIsms
18
found
0
word
"gloom"
count
1
1
word
"scanning"
count
1
2
word
"silk"
count
1
3
word
"chilled"
count
1
4
word
"pulsed"
count
4
5
word
"could feel"
count
1
6
word
"grave"
count
1
7
word
"vibrated"
count
1
8
word
"echoed"
count
2
9
word
"weight"
count
2
10
word
"flickered"
count
2
11
word
"shimmered"
count
1
highlights
0
"gloom"
1
"scanning"
2
"silk"
3
"chilled"
4
"pulsed"
5
"could feel"
6
"grave"
7
"vibrated"
8
"echoed"
9
"weight"
10
"flickered"
11
"shimmered"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"time stood still"
count
1
highlights
0
"eyes narrowed"
1
"Time seemed to slow"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
378
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
378
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
378
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2081
ratio
0
matches
(empty)
0.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
25
unquotedAttributions
25
matches
0
"We are too late, Nyx whispered."
1
"Then we hurry, Rory said."
2
"Gluttony feeds on memory, Isolde said."
3
"Do not touch anything, she said."
4
"This is not a restaurant, Nyx whispered."
5
"We are not guests, Isolde said."
6
"Stop, Nyx whispered."
7
"It is not a shadow, Rory said."
8
"We did not come here for him, Rory said."
9
"You came for the stone, Isolde said."
10
"No, Nyx whispered."
11
"They are the guards, Isolde shouted."
12
"We need to leave this place, Rory said."
13
"It has woken them all, Isolde said."
14
"Go, Nyx whispered."
15
"Not with you, Rory said."
16
"We cannot split, Nyx said."
17
"Now, Isolde said."
18
"We are safe, Rory said."
19
"That is not yours anymore, Nyx whispered."
20
"The Grove is open, Isolde whispered."
21
"You brought the feast with you, Isolde said."
22
"They are the prisoners, Aldric said."
23
"Nyx did not save you, Aldric whispered."
24
"I told you, Aldric said."
41.88%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
133
wordCount
2081
uniqueNames
15
maxNameDensity
2.16
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Rory
45
Nyx
32
Fae-Forged
2
Blade
2
Heartstone
5
Pendant
1
Veil
2
Isolde
21
Fae
7
Grove
3
Hel
1
London
2
Aldric
4
Violet
3
You
3
persons
0
"Rory"
1
"Nyx"
2
"Blade"
3
"Heartstone"
4
"Pendant"
5
"Veil"
6
"Isolde"
7
"Aldric"
8
"You"
places
0
"Fae"
1
"Grove"
2
"Hel"
3
"London"
4
"Violet"
globalScore
0.419
windowScore
0.5
59.64%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
166
glossingSentenceCount
6
matches
0
"looked like human hearts"
1
"sounded like a grave opening"
2
"looked like boiling fat"
3
"appeared next to the shimmering wall"
4
"felt like flesh"
5
"looked like Nyx but older"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.481
wordCount
2081
matches
0
"not from the stone but from the air"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
378
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
130
mean
16.01
std
10.05
cv
0.628
sampleLengths
0
40
1
46
2
48
3
27
4
11
5
42
6
39
7
23
8
29
9
11
10
29
11
35
12
31
13
44
14
13
15
24
16
8
17
28
18
31
19
17
20
31
21
18
22
14
23
18
24
16
25
22
26
5
27
27
28
7
29
22
30
38
31
21
32
27
33
27
34
18
35
11
36
24
37
28
38
2
39
20
40
3
41
25
42
20
43
13
44
13
45
7
46
14
47
13
48
19
49
19
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
378
matches
0
"was polished"
1
"were made"
2
"were covered"
3
"being took"
4
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
443
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
378
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2089
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar."
adverbCount
33
adverbRatio
0.015797032072762087
lyAdverbCount
2
lyAdverbRatio
0.0009573958831977022
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
378
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
378
mean
5.51
std
2.55
cv
0.462
sampleLengths
0
6
1
13
2
9
3
12
4
6
5
7
6
15
7
18
8
5
9
9
10
5
11
13
12
16
13
6
14
8
15
8
16
5
17
5
18
6
19
8
20
8
21
9
22
8
23
9
24
8
25
10
26
7
27
7
28
7
29
6
30
9
31
2
32
6
33
2
34
7
35
5
36
5
37
10
38
6
39
5
40
3
41
3
42
5
43
10
44
8
45
7
46
7
47
4
48
6
49
11
39.95%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
38
diversityRatio
0.12698412698412698
totalSentences
378
uniqueOpeners
48
18.94%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
352
matches
0
"Then we hurry, Rory said."
1
"Then we stay."
ratio
0.006
42.73%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
156
totalSentences
352
matches
0
"Her tongue recoiled from the"
1
"She stepped over a ribcage"
2
"Their void form shifted, mimicking"
3
"Her bare feet hovered an"
4
"We are too late, Nyx"
5
"She wiped sweat from her"
6
"It warned her that the"
7
"She could feel the air"
8
"They thumped in time with"
9
"She pointed to the grey"
10
"They taste like your childhood"
11
"She knew the offer was"
12
"She took one step forward."
13
"Her wrist balled up tight"
14
"Her blue eyes darted sideways."
15
"They grew taller."
16
"Their shadowy fingers dissolved the"
17
"It is an oven."
18
"It vibrated against the leather"
19
"It glowed faintly in the"
ratio
0.443
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
335
totalSentences
352
matches
0
"The sticky syrup coated Rory’s"
1
"Her tongue recoiled from the"
2
"She stepped over a ribcage"
3
"The bone was polished by"
4
"Nyx hovered at her left"
5
"The shadow-being did not touch"
6
"Their void form shifted, mimicking"
7
"Violet eyes glowed faintly in"
8
"Isolde walked ahead without sound."
9
"Her bare feet hovered an"
10
"The seer wore a gown"
11
"We are too late, Nyx"
12
"The wind carried their voice"
13
"Rory tightened her grip on"
14
"The metal chilled her palm."
15
"She wiped sweat from her"
16
"The Heartstone Pendant against her"
17
"The crimson gem beat like"
18
"It warned her that the"
19
"The boundary between realms thinned"
ratio
0.952
14.20%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
352
matches
0
"Now, Isolde said."
ratio
0.003
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
26
technicalSentenceCount
1
matches
0
"The seer wore a gown of woven spider silk that caught the amber light from above."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
77.8251%