Run: 2026-02-25-01KJBEF72558FDJRMJ0VRFRN8W

Run Details

Duration:
55.8s
Cost:
$0.010513
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn knelt beside the body. The blood pooled around the victim's neck in a dark, viscous circle. She did not flinch at the copper scent. It reminded her of Morris. It always did. DS Carter stood over her, tapping a pen against his thigh. He wore a high-vis jacket that looked too bright for the gloom. "Looks like a mugging gone wrong," Carter said. Quinn pulled a latex glove from her pocket and snapped it onto her hand. The rubber squeaked. She reached for the victim's throat. The skin felt cold. Too cold. "Look at the wound," Quinn said. "No entry point. No exit point." "Exactly." Carter leaned down, squinting. "Maybe a garrote wire? Thin enough to slip under the skin?" Quinn stood. Her knees popped. She adjusted the worn leather watch on her left wrist. "There is no bruising. No abrasion. The blood is fresh, but the body is freezing." "Rigour mortis hasn't set in. He died recently." "Then why is he cold as a corpse from the morgue?" Quinn walked toward the platform edge. The tracks disappeared into a black tunnel that swallowed the light from her torch. The air tasted of ozone and wet rot. "This place is a dump," Carter said, kicking a rusted ticket barrier. "Who brings a body here?" "Someone who knew the layout." Quinn shone her torch down the tunnel. Graffiti covered the tiles. Not spray paint. Symbols. They glowed faintly in the beam. "Is that... luminescent paint?" Carter asked. "No. It's etched." Quinn stepped closer. The symbols hummed against her skin. A low vibration that rattled her teeth. She recognised the pattern. She had seen it in the files regarding Morris. "Quinn?" Carter's voice wavered. "You okay?" "I'm fine." She ignored the tremor in her hand. She scanned the floor. A small object lay near the victim's hand. Brass. Verdigris stained the casing. She picked it up with tweezers. A compass. The needle spun wildly, ignoring magnetic north. It pointed at the tunnel entrance. "What is that?" "Evidence." Quinn placed it in a plastic bag. "Bag the body. Call it in." "Protocol says we wait for forensics." "Protocol doesn't apply to this." Quinn turned to him. Her jaw set. "You stay here. I'm going down the line." "Are you crazy? This track is condemned." "It's the only way out." Carter stepped in front of her. He held up a hand. "Quinn, stop. This isn't a standard homicide. It's weird. You're chasing ghosts again." "I'm chasing a killer." "Morris is dead, Harlow. We both know what that cost you." Quinn's eyes narrowed. She stepped around him. "Don't." "Someone's playing games." "I know." She walked past him. The tunnel stretched into darkness. The smell of ozone grew stronger. Her boots crunched on gravel. She checked her service pistol. The weight felt familiar. Reassuring. She stopped. The compass in her pocket vibrated. "Quinn?" Carter's voice echoed from behind. "Stay put." She moved deeper. The tunnel walls changed. Tiles gave way to rough stone. Roots pressed against the brickwork. The air grew thick. She could taste ash. A shape loomed ahead. Not a body. A stall. A wooden table sat in the middle of the tracks. Candles burned on it. No wind blew, yet the flames danced. Quinn raised her torch. The light hit the table. Objects lay scattered. Bottles of liquid. Dried herbs. A bone token. "The Veil Market," she whispered. She reached for the bone token. Her glove brushed the surface. A shock ran up her arm. She dropped it. "Quinn!" Carter shouted. His footsteps echoed. He was coming. "Stay back!" "I'm not leaving you here." "Then don't touch anything." Carter stopped ten paces behind her. He held his radio. "Dispatch, do you copy? We have a situation at Camden." Static hissed. "Dispatch?" Quinn looked at the table. The candles flickered in unison. The shadows on the wall lengthened. They detached from the bricks. "Did you see that?" Carter asked. "See what?" "The shadows." Quinn watched them. They moved independently. "They're not shadows." "Quinn, get back here." She reached for the bone token again. This time she grabbed it. It felt warm. Alive. The compass in her pocket screamed. A high-pitched whine. "Drop it," Carter warned. "No." "Quinn!" She turned. The shadows had coalesced. They formed a shape. A figure. Tall. Featureless. "It's not real," Carter said, but he stepped back. "Run." Quinn shoved Carter toward the tunnel entrance. He stumbled. He scrambled over the tracks. "Quinn!" She turned back to the table. The candles extinguished. Darkness swallowed the station. Only the compass glowed in her pocket. She ran. Her boots pounded the gravel. The air grew heavy. It pressed against her chest. She could hear breathing behind her. Not Carter's. Something else. She reached the platform. Carter stood by the barrier. He held a flare. "Get in!" Quinn leaped over the tracks. She hit the concrete hard. Carter grabbed her arm. He pulled her toward the exit stairs. "Go!" They ran. The stairs spiraled up. The sound of breathing grew louder. It came from the walls. It came from the floor. They burst out into the street. Camden High Street. Neon signs buzzed. People walked by. No one noticed them. Quinn leaned against the brick wall. She gasped for air. "Are you hurt?" Carter asked. "No." "What was that?" "Business." Carter looked at her. He looked at the tunnel entrance behind them. "Quinn, that wasn't business." She straightened her coat. She checked her watch. The hands spun backward. "Give me the bag." Carter handed over the plastic bag with the compass. "I'm filing a report." "File it." "I can't ignore this." "You can try." Quinn walked away. She kept her hand in her pocket. She gripped the bone token. It pulsed against her palm. She turned the corner. A black car waited. The engine idled. She opened the door. The interior smelled of leather and smoke. "Where to?" The driver asked. "Home." The car pulled away. Quinn looked out the window. The tunnel entrance vanished in the distance. She touched the compass. The needle pointed at the car. At the driver. She looked up. The driver's reflection in the mirror had no eyes. Quinn reached for her gun. The car accelerated.
created_at"2026-02-25T22:24:47.183Z" 2/25/2026, 10:24:47 PM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2266
moderation_latency(null)
generation_time55718
tokens_prompt4671
tokens_completion4080
native_tokens_prompt4516
native_tokens_completion3816
native_tokens_completion_images(null)
native_tokens_reasoning2249
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0105132
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-1d768a7d-fb5e-9342-8587-c36ccf5e54d2"
is_byokfalse
latency2266
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772058287-ptpPePq8XEjlaDTrlLmf"
upstream_id"chatcmpl-1d768a7d-fb5e-9342-8587-c36ccf5e54d2"
total_cost0.0105132
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences64
tagDensity0.281
leniency0.563
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1039
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1039
totalAiIsms15
found
0
word"gloom"
count1
1
word"etched"
count1
2
word"wavered"
count1
3
word"scanned"
count1
4
word"magnetic"
count1
5
word"standard"
count1
6
word"weight"
count1
7
word"familiar"
count1
8
word"vibrated"
count1
9
word"echoed"
count2
10
word"loomed"
count1
11
word"footsteps"
count1
12
word"flickered"
count1
13
word"pulsed"
count1
highlights
0"gloom"
1"etched"
2"wavered"
3"scanned"
4"magnetic"
5"standard"
6"weight"
7"familiar"
8"vibrated"
9"echoed"
10"loomed"
11"footsteps"
12"flickered"
13"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences170
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences170
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences216
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1039
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount787
uniqueNames5
maxNameDensity2.54
worstName"Carter"
maxWindowNameDensity4.5
worstWindowName"Carter"
discoveredNames
Quinn19
Morris2
Carter20
High1
Street1
persons
0"Quinn"
1"Morris"
2"Carter"
places
0"High"
1"Street"
globalScore0.229
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.962
wordCount1039
matches
0"not real,\" Carter said, but he stepped back"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences216
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs96
mean10.82
std9.39
cv0.868
sampleLengths
034
123
28
329
46
56
61
715
830
98
1039
1117
125
1321
146
1532
166
1726
1821
193
2014
216
2220
237
245
2524
264
2711
288
293
302
3130
328
336
342
3526
3630
3720
385
3920
409
412
425
434
4420
452
461
4721
486
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences170
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs163
matches
0"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences216
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount789
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.020278833967046894
lyAdverbCount4
lyAdverbRatio0.005069708491761723
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences216
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences216
mean4.81
std2.79
cv0.58
sampleLengths
06
112
28
35
43
511
612
78
814
93
106
114
122
136
146
151
164
1711
182
193
2010
2115
228
2317
2414
258
2612
275
285
297
304
313
321
336
346
356
366
377
384
399
404
412
429
434
448
451
464
476
482
497
47.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.32407407407407407
totalSentences216
uniqueOpeners70
23.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences142
matches
0"Only the compass glowed in"
ratio0.007
62.25% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount56
totalSentences142
matches
0"She did not flinch at"
1"It reminded her of Morris."
2"It always did."
3"He wore a high-vis jacket"
4"She reached for the victim's"
5"Her knees popped."
6"She adjusted the worn leather"
7"They glowed faintly in the"
8"She recognised the pattern."
9"She had seen it in"
10"She ignored the tremor in"
11"She scanned the floor."
12"She picked it up with"
13"It pointed at the tunnel"
14"Her jaw set."
15"He held up a hand."
16"She stepped around him."
17"She walked past him."
18"Her boots crunched on gravel."
19"She checked her service pistol."
ratio0.394
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount135
totalSentences142
matches
0"Harlow Quinn knelt beside the"
1"The blood pooled around the"
2"She did not flinch at"
3"It reminded her of Morris."
4"It always did."
5"DS Carter stood over her,"
6"He wore a high-vis jacket"
7"Quinn pulled a latex glove"
8"The rubber squeaked."
9"She reached for the victim's"
10"The skin felt cold."
11"Carter leaned down, squinting."
12"Her knees popped."
13"She adjusted the worn leather"
14"Quinn walked toward the platform"
15"The tracks disappeared into a"
16"The air tasted of ozone"
17"Carter said, kicking a rusted"
18"Quinn shone her torch down"
19"Graffiti covered the tiles."
ratio0.951
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences142
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences7
technicalSentenceCount1
matches
0"He wore a high-vis jacket that looked too bright for the gloom."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount3
fancyTags
0"she whispered (whisper)"
1"Carter shouted (shout)"
2"Carter warned (warn)"
dialogueSentences64
tagDensity0.172
leniency0.344
rawRatio0.273
effectiveRatio0.094
80.6340%