NC Bench
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Run: 2026-02-25-01KJBERDSTAP78BBNPYVN21C11
Run Details
Model:
Qwen 3.5 122B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
35.1s
Cost:
$0.012385
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.19%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.88%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.01%
Sentence opener variety
(details)
59.17%
Adverb-first sentence starts
(details)
77.99%
Pronoun-first sentence starts
(details)
13.25%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
94.44%
Dialogue tag variety (said vs. fancy)
(details)
86.7701%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant burned against her
collarbone.
Aurora stumbled through the tall
grass, her boots sinking into soil that felt too soft, too yielding.
The silver chain bit into
her skin where the crimson gemstone
pulsed
with a
rhythmic
heat.
She stopped and pressed her
back against the rough bark of an ancient oak. The tree trunk felt wrong, smooth as polished bone rather than rough wood. She
scanned
the clearing.
The Fae Grove lay silent
under a moonless sky.
Wildflowers carpeted the ground in
shades of violet and deep blue.
They bloomed in the dead
of winter.
Frost coated the grass blades
but did not kill the petals.
The air smelled of ozone
and rotting sweetmeats. Rory checked her
watch
. The minute hand spun counter-clockwise.
She pulled the device away
from her face. The mechanism clicked
softly
.
The time read three minutes
past midnight, yet the sun had set hours ago. The Grove ate time.
She knew that much from
the stories Eva told.
An hour inside could be
a day outside. Or a second. The pendant flared again. Heat seeped through her shirt.
She looked at the standing
stones. Five massive oaks marked the boundary.
They formed a rough circle
around her. The stones hummed with a low vibration she felt in her teeth. Shadows pooled at their bases, thicker than the rest of the darkness. A sound broke the
silence
. A dry snap. Like a twig breaking under
weight
. Rory froze.
She held her breath until
her lungs burned. The sound came from the left. Near the third stone.
She reached into her coat
pocket and gripped the handle of her delivery knife. The metal felt cold and solid. A good anchor in a place where reality slipped. "Show yourself," she whispered. The voice sounded thin. It did not carry. The Grove swallowed sound.
She stepped away from the
tree.
Her boots made no noise
on the moss. The flowers did not rustle under her
weight
. They were too still. Too
perfect
. Each petal held its shape with unnatural rigidity. The pendant grew hotter. It felt like a brand. Rory pulled the chain over her head and held the stone in her palm.
It glowed with a faint
inner light. The crimson gem
pulsed
faster.
It beat like a second
heart. A Hel portal. The realization hit her hard. The stories said the pendant warned of Hel. Not Fae. Hel. The cold realm of the dead.
She looked at the shadows
between the stones. They moved. Not the shifting of wind. The shadows detached themselves from the tree trunks.
They pooled on the ground
and
began to
flow. Like oil. Like smoke. Rory backed up.
Her heel caught on a
root. She fell hard. The knife slipped from her hand and landed in the grass. She scrambled for it. The shadows flowed faster. They moved toward her. The flowers
began to
wilt. Violet petals turned grey and crumbled into dust. The scent of rotting sweetmeats sharpened into something acrid. Copper. Blood. Rory grabbed the knife. She stood. Her heart hammered against her ribs. "Who are you?" she asked. No answer came. The shadows stopped ten feet away. They formed a shape. Tall. Thin. Limbs too long for a human body. The pendant stopped glowing. The heat vanished. The sudden cold hit her like a physical blow. The figure stepped forward. It wore a coat of woven shadows. No face showed beneath the hood.
Only two points of light
burned where eyes should be. Cold white light. Rory tightened her grip on the knife. She did not run. Running invited the chase. She stood her ground. The figure tilted its head. A sound emerged from the hood. A dry click. Like a bone snapping. "Rory," the voice said. It
sounded like wind through a crypt
. She
knew that name
. She
knew that tone
. "You're not supposed to be here," she said. The figure raised a hand. Long fingers extended. They ended in points of obsidian. "The time is up," the voice said. Rory lunged. She did not aim for the body. She aimed for the light. She thrust the knife upward. The figure vanished. She slashed through empty air. The momentum carried her forward. She stumbled into the circle of stones. The pendant screamed. A high-pitched whine filled her ears. The gemstone
shattered
. Shards of crimson glass flew across the clearing. The silver chain snapped and fell to the grass. The shockwave knocked her to the ground. She rolled and came up in a crouch. The Grove
was gone
. The trees stood bare. No flowers. No moss. The ground was frozen earth. The moon hung low and red. The figure stood behind her. She did not turn. She
could feel
the cold radiating from the shadow-coat. The smell of copper filled her nose. "Run," the voice said. Rory ran. She sprinted toward the tree line. The grass tore at her trousers. The wind howled. A hand grabbed her ankle. She fell face-first into the dirt. The cold bit through her clothes. She kicked backward. Her boot connected with something solid. The grip tightened. She dragged her knife hand back. She stabbed blindly. Metal rang against metal. She scrambled backward. She stood. She looked at the hand holding her ankle. It was pale. Human skin. No shadows. A woman knelt in the dirt. Her face was bruised. Her eyes were wide and terrified. "Help me," the woman said. Rory froze. The woman looked like her. Same black hair. Same blue eyes. Same scar on the left wrist. The woman pulled at the ankle. Her grip was iron. "Let go," Rory said. The woman smiled. Her teeth were too sharp. "Never," the woman said. The shadows surged forward. They swallowed the woman. They swallowed the grass. They swallowed the light. Rory turned to run. The tree line
was gone
. Only the standing stones remained. The stones
began to
bleed.
Dark red liquid oozed from
the bark. It pooled at her feet. The pendant lay in the dirt. It glowed again. Brighter than before. Rory grabbed the stone. It burned her palm. The shadows rose. They formed a wall. She looked up. The red moon cracked. Something fell from the sky.
created_at
"2026-02-25T22:29:48.999Z"
2/25/2026, 10:29:48 PM
model
"qwen/qwen3.5-122b-a10b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
715
moderation_latency
(null)
generation_time
35010
tokens_prompt
4560
tokens_completion
3476
native_tokens_prompt
4403
native_tokens_completion
3320
native_tokens_completion_images
(null)
native_tokens_reasoning
1925
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0123852
router
(null)
provider_responses
0
endpoint_id
"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id
"chatcmpl-d69c43e4-cae3-99d0-8220-702d70185084"
is_byok
false
latency
715
model_permaslug
"qwen/qwen3.5-122b-a10b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772058589-06xrbbRKbnvCfGN4mVjk"
upstream_id
"chatcmpl-d69c43e4-cae3-99d0-8220-702d70185084"
total_cost
0.0123852
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
9
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
95.19%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1039
totalAiIsmAdverbs
1
found
0
adverb
"softly"
count
1
highlights
0
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.88%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1039
totalAiIsms
10
found
0
word
"pulsed"
count
2
1
word
"rhythmic"
count
1
2
word
"scanned"
count
1
3
word
"silence"
count
1
4
word
"weight"
count
2
5
word
"perfect"
count
1
6
word
"shattered"
count
1
7
word
"could feel"
count
1
highlights
0
"pulsed"
1
"rhythmic"
2
"scanned"
3
"silence"
4
"weight"
5
"perfect"
6
"shattered"
7
"could feel"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
193
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
193
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
193
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1039
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
1017
uniqueNames
6
maxNameDensity
1.18
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Fae
2
Grove
4
Eva
1
Hel
3
Rory
12
Like
4
persons
0
"Eva"
1
"Rory"
places
0
"Fae"
1
"Grove"
globalScore
0.91
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
1
matches
0
"sounded like wind through a crypt"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1039
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
3
totalSentences
193
matches
0
"knew that much"
1
"knew that name"
2
"knew that tone"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
68
mean
15.28
std
11.4
cv
0.746
sampleLengths
0
6
1
60
2
13
3
37
4
9
5
50
6
9
7
43
8
5
9
9
10
20
11
29
12
4
13
12
14
36
15
9
16
32
17
3
18
22
19
10
20
26
21
23
22
12
23
24
24
12
25
5
26
22
27
16
28
30
29
19
30
18
31
11
32
8
33
8
34
14
35
7
36
19
37
3
38
17
39
3
40
26
41
15
42
4
43
19
44
5
45
20
46
4
47
17
48
5
49
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
193
matches
0
"was gone"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
185
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
193
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1021
adjectiveStacks
0
stackExamples
(empty)
adverbCount
24
adverbRatio
0.023506366307541625
lyAdverbCount
4
lyAdverbRatio
0.0039177277179236044
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
193
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
193
mean
5.38
std
2.84
cv
0.528
sampleLengths
0
6
1
17
2
16
3
14
4
13
5
4
6
9
7
11
8
7
9
11
10
8
11
4
12
5
13
8
14
4
15
14
16
4
17
9
18
8
19
3
20
4
21
5
22
6
23
6
24
7
25
12
26
12
27
5
28
3
29
6
30
2
31
8
32
6
33
4
34
14
35
6
36
9
37
4
38
4
39
4
40
4
41
6
42
8
43
8
44
4
45
2
46
8
47
4
48
5
49
14
36.01%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
27
diversityRatio
0.23834196891191708
totalSentences
193
uniqueOpeners
46
59.17%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
169
matches
0
"Only two points of light"
1
"Only the standing stones remained."
2
"Dark red liquid oozed from"
ratio
0.018
77.99%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
60
totalSentences
169
matches
0
"She stopped and pressed her"
1
"She scanned the clearing."
2
"They bloomed in the dead"
3
"She pulled the device away"
4
"She knew that much from"
5
"She looked at the standing"
6
"They formed a rough circle"
7
"She held her breath until"
8
"She reached into her coat"
9
"It did not carry."
10
"She stepped away from the"
11
"Her boots made no noise"
12
"They were too still."
13
"It felt like a brand."
14
"It glowed with a faint"
15
"It beat like a second"
16
"She looked at the shadows"
17
"They pooled on the ground"
18
"Her heel caught on a"
19
"She fell hard."
ratio
0.355
13.25%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
151
totalSentences
169
matches
0
"The pendant burned against her"
1
"Aurora stumbled through the tall"
2
"The silver chain bit into"
3
"She stopped and pressed her"
4
"The tree trunk felt wrong,"
5
"She scanned the clearing."
6
"The Fae Grove lay silent"
7
"Wildflowers carpeted the ground in"
8
"They bloomed in the dead"
9
"Frost coated the grass blades"
10
"The air smelled of ozone"
11
"Rory checked her watch."
12
"The minute hand spun counter-clockwise."
13
"She pulled the device away"
14
"The mechanism clicked softly."
15
"The time read three minutes"
16
"The Grove ate time."
17
"She knew that much from"
18
"An hour inside could be"
19
"The pendant flared again."
ratio
0.893
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
169
matches
(empty)
ratio
0
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
14
technicalSentenceCount
1
matches
0
"Aurora stumbled through the tall grass, her boots sinking into soil that felt too soft, too yielding."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
94.44%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
9
tagDensity
1
leniency
1
rawRatio
0.111
effectiveRatio
0.111
86.7701%