Run: 2026-02-25-01KJBERDSTAP78BBNPYVN21C11

Run Details

Duration:
35.1s
Cost:
$0.012385
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her collarbone. Aurora stumbled through the tall grass, her boots sinking into soil that felt too soft, too yielding. The silver chain bit into her skin where the crimson gemstone pulsed with a rhythmic heat. She stopped and pressed her back against the rough bark of an ancient oak. The tree trunk felt wrong, smooth as polished bone rather than rough wood. She scanned the clearing. The Fae Grove lay silent under a moonless sky. Wildflowers carpeted the ground in shades of violet and deep blue. They bloomed in the dead of winter. Frost coated the grass blades but did not kill the petals. The air smelled of ozone and rotting sweetmeats. Rory checked her watch. The minute hand spun counter-clockwise. She pulled the device away from her face. The mechanism clicked softly. The time read three minutes past midnight, yet the sun had set hours ago. The Grove ate time. She knew that much from the stories Eva told. An hour inside could be a day outside. Or a second. The pendant flared again. Heat seeped through her shirt. She looked at the standing stones. Five massive oaks marked the boundary. They formed a rough circle around her. The stones hummed with a low vibration she felt in her teeth. Shadows pooled at their bases, thicker than the rest of the darkness. A sound broke the silence. A dry snap. Like a twig breaking under weight. Rory froze. She held her breath until her lungs burned. The sound came from the left. Near the third stone. She reached into her coat pocket and gripped the handle of her delivery knife. The metal felt cold and solid. A good anchor in a place where reality slipped. "Show yourself," she whispered. The voice sounded thin. It did not carry. The Grove swallowed sound. She stepped away from the tree. Her boots made no noise on the moss. The flowers did not rustle under her weight. They were too still. Too perfect. Each petal held its shape with unnatural rigidity. The pendant grew hotter. It felt like a brand. Rory pulled the chain over her head and held the stone in her palm. It glowed with a faint inner light. The crimson gem pulsed faster. It beat like a second heart. A Hel portal. The realization hit her hard. The stories said the pendant warned of Hel. Not Fae. Hel. The cold realm of the dead. She looked at the shadows between the stones. They moved. Not the shifting of wind. The shadows detached themselves from the tree trunks. They pooled on the ground and began to flow. Like oil. Like smoke. Rory backed up. Her heel caught on a root. She fell hard. The knife slipped from her hand and landed in the grass. She scrambled for it. The shadows flowed faster. They moved toward her. The flowers began to wilt. Violet petals turned grey and crumbled into dust. The scent of rotting sweetmeats sharpened into something acrid. Copper. Blood. Rory grabbed the knife. She stood. Her heart hammered against her ribs. "Who are you?" she asked. No answer came. The shadows stopped ten feet away. They formed a shape. Tall. Thin. Limbs too long for a human body. The pendant stopped glowing. The heat vanished. The sudden cold hit her like a physical blow. The figure stepped forward. It wore a coat of woven shadows. No face showed beneath the hood. Only two points of light burned where eyes should be. Cold white light. Rory tightened her grip on the knife. She did not run. Running invited the chase. She stood her ground. The figure tilted its head. A sound emerged from the hood. A dry click. Like a bone snapping. "Rory," the voice said. It sounded like wind through a crypt. She knew that name. She knew that tone. "You're not supposed to be here," she said. The figure raised a hand. Long fingers extended. They ended in points of obsidian. "The time is up," the voice said. Rory lunged. She did not aim for the body. She aimed for the light. She thrust the knife upward. The figure vanished. She slashed through empty air. The momentum carried her forward. She stumbled into the circle of stones. The pendant screamed. A high-pitched whine filled her ears. The gemstone shattered. Shards of crimson glass flew across the clearing. The silver chain snapped and fell to the grass. The shockwave knocked her to the ground. She rolled and came up in a crouch. The Grove was gone. The trees stood bare. No flowers. No moss. The ground was frozen earth. The moon hung low and red. The figure stood behind her. She did not turn. She could feel the cold radiating from the shadow-coat. The smell of copper filled her nose. "Run," the voice said. Rory ran. She sprinted toward the tree line. The grass tore at her trousers. The wind howled. A hand grabbed her ankle. She fell face-first into the dirt. The cold bit through her clothes. She kicked backward. Her boot connected with something solid. The grip tightened. She dragged her knife hand back. She stabbed blindly. Metal rang against metal. She scrambled backward. She stood. She looked at the hand holding her ankle. It was pale. Human skin. No shadows. A woman knelt in the dirt. Her face was bruised. Her eyes were wide and terrified. "Help me," the woman said. Rory froze. The woman looked like her. Same black hair. Same blue eyes. Same scar on the left wrist. The woman pulled at the ankle. Her grip was iron. "Let go," Rory said. The woman smiled. Her teeth were too sharp. "Never," the woman said. The shadows surged forward. They swallowed the woman. They swallowed the grass. They swallowed the light. Rory turned to run. The tree line was gone. Only the standing stones remained. The stones began to bleed. Dark red liquid oozed from the bark. It pooled at her feet. The pendant lay in the dirt. It glowed again. Brighter than before. Rory grabbed the stone. It burned her palm. The shadows rose. They formed a wall. She looked up. The red moon cracked. Something fell from the sky.
created_at"2026-02-25T22:29:48.999Z" 2/25/2026, 10:29:48 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency715
moderation_latency(null)
generation_time35010
tokens_prompt4560
tokens_completion3476
native_tokens_prompt4403
native_tokens_completion3320
native_tokens_completion_images(null)
native_tokens_reasoning1925
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0123852
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-d69c43e4-cae3-99d0-8220-702d70185084"
is_byokfalse
latency715
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772058589-06xrbbRKbnvCfGN4mVjk"
upstream_id"chatcmpl-d69c43e4-cae3-99d0-8220-702d70185084"
total_cost0.0123852
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity1
leniency1
rawRatio0
effectiveRatio0
95.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1039
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1039
totalAiIsms10
found
0
word"pulsed"
count2
1
word"rhythmic"
count1
2
word"scanned"
count1
3
word"silence"
count1
4
word"weight"
count2
5
word"perfect"
count1
6
word"shattered"
count1
7
word"could feel"
count1
highlights
0"pulsed"
1"rhythmic"
2"scanned"
3"silence"
4"weight"
5"perfect"
6"shattered"
7"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences193
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences193
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences193
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1039
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1017
uniqueNames6
maxNameDensity1.18
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Fae2
Grove4
Eva1
Hel3
Rory12
Like4
persons
0"Eva"
1"Rory"
places
0"Fae"
1"Grove"
globalScore0.91
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount1
matches
0"sounded like wind through a crypt"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1039
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences193
matches
0"knew that much"
1"knew that name"
2"knew that tone"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean15.28
std11.4
cv0.746
sampleLengths
06
160
213
337
49
550
69
743
85
99
1020
1129
124
1312
1436
159
1632
173
1822
1910
2026
2123
2212
2324
2412
255
2622
2716
2830
2919
3018
3111
328
338
3414
357
3619
373
3817
393
4026
4115
424
4319
445
4520
464
4717
485
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences193
matches
0"was gone"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs185
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences193
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1021
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.023506366307541625
lyAdverbCount4
lyAdverbRatio0.0039177277179236044
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences193
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences193
mean5.38
std2.84
cv0.528
sampleLengths
06
117
216
314
413
54
69
711
87
911
108
114
125
138
144
1514
164
179
188
193
204
215
226
236
247
2512
2612
275
283
296
302
318
326
334
3414
356
369
374
384
394
404
416
428
438
444
452
468
474
485
4914
36.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats27
diversityRatio0.23834196891191708
totalSentences193
uniqueOpeners46
59.17% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences169
matches
0"Only two points of light"
1"Only the standing stones remained."
2"Dark red liquid oozed from"
ratio0.018
77.99% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount60
totalSentences169
matches
0"She stopped and pressed her"
1"She scanned the clearing."
2"They bloomed in the dead"
3"She pulled the device away"
4"She knew that much from"
5"She looked at the standing"
6"They formed a rough circle"
7"She held her breath until"
8"She reached into her coat"
9"It did not carry."
10"She stepped away from the"
11"Her boots made no noise"
12"They were too still."
13"It felt like a brand."
14"It glowed with a faint"
15"It beat like a second"
16"She looked at the shadows"
17"They pooled on the ground"
18"Her heel caught on a"
19"She fell hard."
ratio0.355
13.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount151
totalSentences169
matches
0"The pendant burned against her"
1"Aurora stumbled through the tall"
2"The silver chain bit into"
3"She stopped and pressed her"
4"The tree trunk felt wrong,"
5"She scanned the clearing."
6"The Fae Grove lay silent"
7"Wildflowers carpeted the ground in"
8"They bloomed in the dead"
9"Frost coated the grass blades"
10"The air smelled of ozone"
11"Rory checked her watch."
12"The minute hand spun counter-clockwise."
13"She pulled the device away"
14"The mechanism clicked softly."
15"The time read three minutes"
16"The Grove ate time."
17"She knew that much from"
18"An hour inside could be"
19"The pendant flared again."
ratio0.893
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences169
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences14
technicalSentenceCount1
matches
0"Aurora stumbled through the tall grass, her boots sinking into soil that felt too soft, too yielding."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences9
tagDensity1
leniency1
rawRatio0.111
effectiveRatio0.111
86.7701%