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Run: 2026-02-25-01KJBEYN732223PN3EV230W3CH
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 6s
Cost:
$0.016679
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
36.12%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
0.00%
Missing dialogue indicators (quotation marks)
(details)
43.53%
Name drop frequency
(details)
98.45%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.53%
Sentence opener variety
(details)
18.12%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
30.65%
Subject-first sentence starts
(details)
54.35%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.7581%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora tightened her grip on
the Heartstone.
The gem pulsed against her
palm like a trapped second heartbeat.
Warmth radiated through the silver
chain, seeping into her skin.
The vibration traveled up her
forearm and settled in her shoulder.
Nyx hovered beside her, a
silhouette of living shadow stretching across the mossy earth.
Their violet eyes glowed faintly
in the dim light of the Grove.
Shadows detached from the trees
and drifted toward the stranger.
It knows we're here, Nyx
whispered.
The voice sounded like wind
through dry leaves.
Isolde stood at the edge
of the ancient oak standing stones.
She did not cast a
shadow.
The pale lavender of her
irises reflected the unnatural light filtering through the canopy.
Her silver hair drifted as
if underwater.
Knowledge is a currency you
cannot spend twice, Isolde said.
I don't need to spend
it.
I just need to use
it. Aurora stepped forward.
Her boot cracked a dry
twig beneath the grass. The wind died. The leaves stopped rustling. The
silence
pressed against their eardrums. The Veil thins here, Isolde replied. Not to cross. But to bleed. Nyx shifted their form. Solidity
wavered
into mist before snapping back. The barrier was strong last week. Time bends in pockets, Isolde said. Winter Solstice approaches. The glass breaks. Then bleed. Aurora touched the Fae-Forged Blade at her hip. The steel hummed cold against her thigh. She pulled the dagger out. The slender, leaf-shaped blade caught the dim glow.
It shimmered with a faint
luminescence that cut through the shadows. Isolde stepped aside. The stones groaned as the barrier dissolved. Do not linger in the reflection, Isolde warned. Aurora stepped through the line. The air changed instantly.
It tasted of copper and
old honey.
She swallowed against the sudden
dryness in her throat. Her lungs felt heavy. The moisture from the sweat on her upper lip evaporated before it could drip down her cheek. The trees here twisted.
Their bark peeled back to
reveal pulsating veins of gold. The ground beneath her feet felt spongy, like a bruised lung. Every step sank deeper into the earth. Small stones rolled under her boots. They made no sound. Nyx emerged from the shadow behind her. They moved without sound.
Their boots made no imprint
on the moss. Smell that? Nyx asked. Rotting sugar. Aurora kept her hand on the hilt of the blade. Something is sick. Not sick. Hungry. Nyx pointed toward the center of the clearing. A
structure
rose from the earth. No, it grew.
It spiraled upwards, a tower
of woven bone and obsidian glass. Vines wrapped around it like serpents.
They pulsed with a dark
fluid. Aurora blinked. The Heartstone flared. Crimson light flooded her vision for a moment before fading to a dull red.
She felt a phantom pull
toward the tower. It tugged at her sternum. That's not Fae architecture, Aurora said. Older, Isolde said. She materialised beside Aurora. Pre-Valley. Who owns it? Whoever broke the Veil. A low thrum
vibrated
through the soles of Aurora's shoes. She felt the hum in her teeth. Nyx's shadow lengthened, stretching toward the tower like a reach. The rhythm is wrong, Nyx murmured. It mimics a heartbeat. A false
pulse
. Aurora moved closer. The tower
loomed
over them. It blocked the sun even though it was night. Or was it? The sky above was a bruised purple. The clouds moved against the wind. The stars above the Grove had rearranged themselves. Constellations shifted against the dark backdrop. Orion disappeared. A new star burned where there was none before. Isolde, Aurora said. This isn't Richmond Park anymore. Richmond Park is a memory, Isolde corrected. We are in the space between. The gap where the sun forgets to set. How long have we been walking? Time is a loose coin here. You could spend an hour or a millennium without noticing. Aurora checked her
watch
. The hands spun backward. She killed the screen. Forget the
watch
, Isolde said. Her voice sharpened. Look at the tower. Aurora squinted. Carvings covered the obsidian surface. They moved. The images crawled across the stone like ants. They are writing, Aurora said. Invitations, Nyx corrected. The Heartstone grew hot. Aurora flinched. The pain shot up her arm, stinging the small crescent-shaped scar on her left wrist. Take it off, Isolde ordered. I can't. It's stuck. You can if you drop it. Aurora hesitated. The stone hummed louder. It fought the removal. Do not let it anchor you. Isolde stepped back. Her form
flickered
. Why?
Because it is waking the
lock. A crack split the obsidian tower. Deep. The sound
echoed
like a gunshot. Dust rained from the sky in slow motion. Aurora looked at Nyx. The Shade held up a hand. A signal to stand down. Too late, Nyx said. The tower groaned. The door within the
structure
swung inward. Darkness poured out. Thick. Viscous. Aurora drew the Fae blade. The cold steel bit into her palm. What comes out? What
was sent
in. The darkness detached itself from the doorway. It formed a shape. Tall. Broad. No face, only a smooth surface where features should be. It moved faster than sight. Nyx
tried to
intercept. Their form turned to smoke, weaving around the figure. Smoke passed through flesh. No harm done. The figure raised a hand. A tendril of shadow shot forward. It struck Nyx. The Shade gasped, a sound like tearing metal. They do not touch the shadow, Isolde said. They consume it. Nyx staggered back. The shadows clung to their skin like ink. Nyx? It drains the realm, Nyx whispered. The Veil is not just thin. It
is gone
. Aurora stepped between them and the figure. The blade glowed brighter. Step back. You cannot cut void, Isolde said. Watch me. Aurora thrust the blade forward. The metal pierced the smooth face of the figure. Silence. The figure did not bleed. It absorbed the strike. The steel sank into the dark surface and stopped. The Heartstone exploded with heat. Aurora screamed. The figure turned. The smooth face rippled. Features formed. A mouth. An eye. Hello, Aurora, the thing said. The voice
sounded like Aurora's own father
. I am not your father. No. The thing smiled. A mouth full of teeth made of glass. But you carry the heart of my hunger. The Heartstone
pulsed
violently. It burned. The chain snapped. The pendant flew from her neck, hovering in mid-air. The figure reached for the stone. No! Aurora lunged. Nyx grabbed her leg. Let it go! I won't! The stone cracked. A fissure ran through the deep crimson gem. The figure stepped closer. The ground shook. The trees twisted violently. Give it to me, the thing whispered. The voice was a chorus of a thousand people. Or what? Or I will feed on the memory of your pain until nothing remains. The ground beneath them split open. A dark chasm yawned wide. The stone fell. Aurora reached for it. Her fingers brushed the surface. The thing's hand grabbed her wrist. The pain was absolute.
created_at
"2026-02-25T22:33:13.195Z"
2/25/2026, 10:33:13 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
939
moderation_latency
(null)
generation_time
65749
tokens_prompt
5338
tokens_completion
8177
native_tokens_prompt
5244
native_tokens_completion
7684
native_tokens_completion_images
(null)
native_tokens_reasoning
5986
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.016679
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-c1509f57-55e4-984d-8a6c-b7c9dbb9d741"
is_byok
false
latency
939
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772058793-VuH6wPNQpzhGYCUrBw85"
upstream_id
"chatcmpl-c1509f57-55e4-984d-8a6c-b7c9dbb9d741"
total_cost
0.016679
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1174
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
36.12%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1174
totalAiIsms
15
found
0
word
"pulsed"
count
3
1
word
"warmth"
count
1
2
word
"silence"
count
2
3
word
"wavered"
count
1
4
word
"shimmered"
count
1
5
word
"structure"
count
2
6
word
"vibrated"
count
1
7
word
"pulse"
count
1
8
word
"loomed"
count
1
9
word
"flickered"
count
1
10
word
"echoed"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"silence"
3
"wavered"
4
"shimmered"
5
"structure"
6
"vibrated"
7
"pulse"
8
"loomed"
9
"flickered"
10
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
219
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
219
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
219
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1174
ratio
0
matches
(empty)
0.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
16
matches
0
"Knowledge is a currency you cannot spend twice, Isolde said."
1
"The Veil thins here, Isolde replied."
2
"Time bends in pockets, Isolde said."
3
"Do not linger in the reflection, Isolde warned."
4
"Older, Isolde said."
5
"The rhythm is wrong, Nyx murmured."
6
"Isolde, Aurora said."
7
"Richmond Park is a memory, Isolde corrected."
8
"Forget the watch, Isolde said."
9
"They are writing, Aurora said."
10
"Invitations, Nyx corrected."
11
"Take it off, Isolde ordered."
12
"Too late, Nyx said."
13
"They do not touch the shadow, Isolde said."
14
"It drains the realm, Nyx whispered."
15
"You cannot cut void, Isolde said."
43.53%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
81
wordCount
1174
uniqueNames
14
maxNameDensity
2.13
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Nyx"
discoveredNames
Heartstone
5
Grove
2
Nyx
17
Isolde
14
Veil
3
Solstice
1
Fae-Forged
1
Blade
1
Fae
3
Aurora
25
Richmond
2
Park
2
Shade
2
You
3
persons
0
"Heartstone"
1
"Grove"
2
"Nyx"
3
"Isolde"
4
"Veil"
5
"Solstice"
6
"Blade"
7
"Aurora"
8
"Shade"
9
"You"
places
0
"Richmond"
1
"Park"
globalScore
0.435
windowScore
0.5
98.45%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
97
glossingSentenceCount
2
matches
0
"sounded like wind through dry leaves"
1
"sounded like Aurora's own father"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1174
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
219
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
91
mean
12.9
std
9.96
cv
0.772
sampleLengths
0
39
1
36
2
14
3
38
4
10
5
24
6
13
7
12
8
17
9
12
10
17
11
24
12
10
13
8
14
46
15
42
16
19
17
4
18
15
19
11
20
32
21
32
22
6
23
8
24
3
25
4
26
27
27
13
28
33
29
25
30
8
31
21
32
6
33
16
34
12
35
12
36
17
37
5
38
3
39
21
40
5
41
4
42
6
43
10
44
12
45
1
46
6
47
21
48
15
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
219
matches
0
"was sent"
1
"is gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
243
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
219
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1179
adjectiveStacks
2
stackExamples
0
"slender, leaf-shaped blade"
1
"small crescent-shaped scar"
adverbCount
21
adverbRatio
0.017811704834605598
lyAdverbCount
5
lyAdverbRatio
0.004240882103477523
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
219
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
219
mean
5.36
std
3.01
cv
0.561
sampleLengths
0
7
1
11
2
10
3
11
4
14
5
12
6
10
7
6
8
8
9
11
10
6
11
14
12
7
13
10
14
6
15
6
16
3
17
9
18
3
19
4
20
6
21
6
22
3
23
3
24
4
25
7
26
6
27
6
28
3
29
3
30
2
31
8
32
7
33
5
34
8
35
11
36
3
37
7
38
8
39
5
40
4
41
7
42
9
43
4
44
17
45
4
46
10
47
11
48
7
49
6
43.53%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.3105022831050228
totalSentences
219
uniqueOpeners
68
18.12%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
184
matches
0
"Too late, Nyx said."
ratio
0.005
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
44
totalSentences
184
matches
0
"Their violet eyes glowed faintly"
1
"It knows we're here, Nyx"
2
"She did not cast a"
3
"Her silver hair drifted as"
4
"I don't need to spend"
5
"I just need to use"
6
"Her boot cracked a dry"
7
"She pulled the dagger out."
8
"It shimmered with a faint"
9
"It tasted of copper and"
10
"She swallowed against the sudden"
11
"Her lungs felt heavy."
12
"Their bark peeled back to"
13
"They made no sound."
14
"They moved without sound."
15
"Their boots made no imprint"
16
"It spiraled upwards, a tower"
17
"They pulsed with a dark"
18
"She felt a phantom pull"
19
"It tugged at her sternum."
ratio
0.239
30.65%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
158
totalSentences
184
matches
0
"Aurora tightened her grip on"
1
"The gem pulsed against her"
2
"Warmth radiated through the silver"
3
"The vibration traveled up her"
4
"Nyx hovered beside her, a"
5
"Their violet eyes glowed faintly"
6
"Shadows detached from the trees"
7
"It knows we're here, Nyx"
8
"The voice sounded like wind"
9
"Isolde stood at the edge"
10
"She did not cast a"
11
"The pale lavender of her"
12
"Her silver hair drifted as"
13
"Knowledge is a currency you"
14
"I don't need to spend"
15
"I just need to use"
16
"Aurora stepped forward."
17
"Her boot cracked a dry"
18
"The wind died."
19
"The leaves stopped rustling."
ratio
0.859
54.35%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
184
matches
0
"Whoever broke the Veil."
1
"Because it is waking the"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
23
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.7581%