Run: 2026-02-25-01KJBEZ47A9NTW6S19ZV5A7FQP

Run Details

Duration:
46.8s
Cost:
$0.012439
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn pressed her palm against the dead man's cold chest. The concrete floor beneath her boots felt damp, slick with condensation. She withdrew her hand and wiped it on her trousers. No pulse. The skin held a bluish tint. The blood pooling beneath the head did not spread outward. It sat in a perfect circle. She stood and turned to the corridor. Two officers stood guard by the cordon tape. They looked at their shoes. Harlow walked past them and found Eva waiting by a rusted pillar. Eva tucked a stray red curl behind her ear. The leather satchel hung heavy on her shoulder. "The blood pattern makes no sense," Harlow said. "It is not blood," Eva replied. She held a small brass box in her gloved hands. Harlow approached. The box was a compass. Verdigris patina covered the casing. The face bore etched protective sigils. The needle trembled without wind. "It points north," Harlow said. "It points to a rift," Eva said. She opened the brass casing. The needle spun. It clicked against the rim. "This man came from underground. Or he did before he died." Harlow scanned the tunnel. Abandoned Tube station beneath Camden. The tiles on the wall were cracked. Graffiti marked the archways. The air smelled of copper and old dust. "He was found by maintenance staff at 0600 hours," Harlow said. "The body is fresh. Police logs say he walked off the edge." "Or someone pushed him," Eva said. She touched the satchel strap. "But look at the feet." Harlow crouched again. The dead man's shoes were dusty. No tracks led away from him on the platform. The dust was undisturbed. "He did not walk to the scene," Harlow said. "He was dropped," Eva said. She tapped the compass needle. It pointed directly at the tunnel wall behind the body. "There is a gap in the brickwork." Harlow stood and moved to the wall. She ran her hand along the rough surface. The mortar felt uneven. She found a loose brick. She pushed it. It gave way with a soft crunch. A hole yawned in the dark. Inside, the darkness looked deeper than the surrounding shadows. It swallowed the light from her torch. "Go back," Eva said. Her voice tightened. "This is The Veil Market." "I am here to investigate a death," Harlow said. She pulled a knife from her jacket pocket. The blade gleamed under the torch beam. "That is what you think," Eva said. "This is not a crime scene. This is a marketplace." Harlow looked at her partner from the station. DS Miller stood near the entrance. He watched them with a furrowed brow. "Miller," Harlow shouted. "Do not let anyone down here. Secure the perimeter." "Quinn, we need to call the supervisor," Miller said. His voice echoed in the tunnel. Harlow ignored him. She stepped into the gap. Dust floated in the air. It settled on her salt-and-pepper hair. "Quinn, don't," Eva said. Harlow ignored her and reached into the hole. Her fingers brushed against something cold. Leather. Bone. She pulled it out. A token. It looked like animal bone. "Eva," Harlow said. "Do you know what this is?" "Entry," Eva said. "A bone token. The Market opens when the moon shifts. You cannot enter without this." Harlow looked at the token. It bore markings. Runes etched deep into the surface. The compass in her hand hummed. The needle spun wildly. "I lost a partner three years ago," Harlow said. "DS Morris. He vanished in a case with no evidence." "He found this too," Eva said. "You know he did. You just forgot." Harlow gripped the token. She remembered the report. The file had been classified. Morris had found a key to a locked door. The door never opened. "This is not a game," Harlow said. "It is the only game in town," Eva said. She moved closer. Her glasses reflected the torch light. "He did not vanish, Harlow. He walked through." "Then show me the door," Harlow said. Eva placed her hand on the wall where the gap opened. She whispered something in a language that sounded like shifting gravel. The dust in the air stopped moving. It hung suspended. The hole grew. The brickwork retracted into the wall. A new passage opened. It smelled of ozone and dried flowers. "Quinn," Miller called. "Stand back. You are contaminating the scene." Harlow stepped into the new passage. The walls here were smooth. No graffiti. No grime. The light shifted from yellow to a pale violet. "This is not London," Harlow said. "It never was," Eva said. She followed Harlow. She held the compass tight. The needle pointed forward. Harlow stopped at a threshold. A curtain of beads hung across the opening. It jingled softly. No one was inside. The silence pressed against her ears. "Wait," Harlow said. She raised her hand. "Something is here." Eva stopped beside her. Her eyes widened behind the round lenses. "Look at the floor," Eva whispered. Harlow shone her torch. The floor was made of polished glass. It reflected the violet light. But the reflection did not match the room. The reflection showed a crowd. Hundreds of figures stood in the glass. They wore masks. They held weapons made of shadow. "Get out," Eva said. She grabbed Harlow's arm. "Stay," Harlow said. She stepped closer to the glass. The reflection moved. The figures turned their heads. They looked straight at her. One figure in the reflection raised a hand. It pointed at the living Quinn. Harlow turned to the corridor behind her. The passage had vanished. The hole in the brick wall had sealed itself. The loose brick sat where it had started. "Miller," Harlow called. "Miller!" Silence. The station entrance was gone. The cordon tape fluttered in a draft from nowhere. "He did not walk through," Harlow said. She checked her watch. The leather strap felt tight. The hands on the face spun backward. "He walked away," Eva said. She pulled her glasses off. Her green eyes looked tired. "They took him. And now they took us." Harlow felt a chill run down her spine. It was not the cold of the tunnel. It was the cold of the air in the room. The air felt thick. It resisted her movement. "I am a detective," Harlow said. She checked her gun. It was empty. She checked her belt. Her knife was gone. "I do not accept this." "It does not matter what you accept," Eva said. She held the bone token out to the crowd in the glass. "We are here now. We are on the list." Harlow stepped back. The glass wall rippled. The figures stepped out of the reflection. They did not walk. They flowed. Their shadows detached from their feet and moved on their own. "Run," Eva said. Harlow did not run. She held her ground. She needed to know who they were. She needed to know if Morris was still in there. One figure reached out. A hand made of smoke touched Harlow's cheek. It left no mark. It felt like nothing. "Tell me," Harlow said. Her voice did not shake. "Where is he?" The figure opened its mouth. No sound came out. Only a vibration that rattled the teeth. Eva pulled a book from her satchel. She opened it to a marked page. She read the words. They glowed in the dark. "Back," she hissed. "Back." The figures stopped. The vibration stopped. The shadow hands retreated into the glass. "Go," Harlow said. "We cannot," Eva said. She closed the book. "The token is inside you now." Harlow looked at her hand. The bone token had vanished. Her skin looked grey. Veins turned black beneath the surface. "Quinn," Eva said. "We have to leave." "Who are they?" Harlow asked. She looked at the glass. The crowd had moved. They stood closer to the surface. "The ones who own the Market," Eva said. "The ones who own the dead." Harlow pulled her watch from her wrist. She smashed the face against the glass. The crystal shattered. The leather strap fell to the floor. "I am not dying," Harlow said. "No," Eva said. "You are changing." The glass ripples became waves. The figures pressed against the surface. They smiled. Their mouths were full of needles. "Miller," Harlow said. She looked at the empty tunnel. "If you hear me, shoot them." "I cannot shoot air," Eva said. "Then shoot the truth," Harlow said. She pulled the knife from her pocket again. She had not dropped it. It was in her hand. Harlow raised the blade. She aimed at the reflection. She swung. The steel passed through the glass. It struck the crowd behind the glass. The figures screamed. A sound like breaking bones filled the station. The reflection shattered. Harlow stood in the dust. The glass lay in a million pieces. The crowd was gone. The passage was open. The violet light faded. Harlow looked at the floor. The glass pieces did not cut her feet. They turned to sand. "Come," Eva said. She pointed toward the tunnel entrance. The cordon tape hung loose. The police officers were gone. Harlow followed. She walked through the dust. Her feet made no sound. The tunnel was dark. The lights flickered on. They burned yellow. They reached the street. It was empty. No cars. No people. The rain fell on the pavement. It fell upwards. Harlow stopped. She looked at her hand. The bone token sat in her palm. It pulsed. "We cannot go back," Eva said. "Where do we go?" Harlow asked. She looked at the compass in her hand. The needle pointed down. "Down," Eva said. She pointed at the ground. "There is always another station." Harlow dropped the compass. It vanished into the floor. "Get in the car," Harlow said. "I do not drive," Eva said. "Then we walk," Harlow said. She turned to the street. A car approached. It had no wheels. It hovered above the tarmac. The windows were black. The driver stepped out. He wore a suit. He wore a mask. It looked like Harlow's own face. "Detective," the figure said. Its voice was Harlow's voice. "We have been waiting for you." Harlow raised her gun. It fired. The bullet went straight through the figure. The figure did not bleed. It laughed. "Shoot the mirror," the figure said. "Shoot the thing inside." Harlow looked at the glass on the car window. She saw herself. But her eyes were wrong. They were black. She dropped the gun. It hit the ground with a loud clatter. "Come on," the figure said. Harlow followed. She walked toward the car. She did not know how she got there. She did not know why she moved. Eva stood behind her. She screamed. The sound was cut short. Harlow got into the car. The door closed. The lock clicked. "Good girl," the figure said. Harlow looked at the passenger seat. It was empty. She looked at the driver. It was Eva. Eva smiled. Her teeth were sharp. "Drive," she said. Harlow turned the key. The engine roared. It sounded like a beast waking up. "Where are we going?" Harlow asked. "To the Market," Eva said. "The full moon is here." The car sped off. It did not make a sound. It left no tracks. Harlow closed her eyes. She tried to breathe. The air tasted like ash. She opened her eyes. The city was gone. The road was gone. They drove on a bridge of bone. "Stop the car," Harlow said. "No," Eva said. She turned. She had no face. "We are almost there." The bridge cracked. Pieces fell into the void below. Harlow tried to open the door. It would not open. She looked at Eva's reflection in the window. She saw a face made of shadows. "I remember you," Harlow said. "We remember you," the car said. Harlow looked down. Her hands were bone. Her watch was gone. The bridge broke. The car fell. Harlow did not scream. She waited for the impact. The car landed on a platform. The lights flickered on. They were at the Veil Market.
created_at"2026-02-25T22:33:28.561Z" 2/25/2026, 10:33:28 PM
model"qwen/qwen3.5-35b-a3b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency777
moderation_latency(null)
generation_time46697
tokens_prompt4671
tokens_completion6015
native_tokens_prompt4516
native_tokens_completion5655
native_tokens_completion_images(null)
native_tokens_reasoning2818
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.012439
router(null)
provider_responses
0
endpoint_id"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id"chatcmpl-17b3d0ff-4691-9605-a305-45547eaf3761"
is_byokfalse
latency777
model_permaslug"qwen/qwen3.5-35b-a3b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772058808-giuw9FnhHWtjxHyQ7iS9"
upstream_id"chatcmpl-17b3d0ff-4691-9605-a305-45547eaf3761"
total_cost0.012439
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags64
adverbTagCount0
adverbTags(empty)
dialogueSentences94
tagDensity0.681
leniency1
rawRatio0
effectiveRatio0
97.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2025
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2025
totalAiIsms19
found
0
word"pulse"
count1
1
word"perfect"
count1
2
word"etched"
count2
3
word"trembled"
count1
4
word"scanned"
count1
5
word"furrowed"
count1
6
word"echoed"
count1
7
word"silence"
count2
8
word"fluttered"
count1
9
word"chill"
count1
10
word"down her spine"
count1
11
word"crystal"
count1
12
word"shattered"
count2
13
word"flickered"
count2
14
word"pulsed"
count1
highlights
0"pulse"
1"perfect"
2"etched"
3"trembled"
4"scanned"
5"furrowed"
6"echoed"
7"silence"
8"fluttered"
9"chill"
10"down her spine"
11"crystal"
12"shattered"
13"flickered"
14"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences351
matches
0"felt a chill"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount2
narrationSentences351
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences381
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen15
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2025
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions59
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions117
wordCount1625
uniqueNames10
maxNameDensity4.25
worstName"Harlow"
maxWindowNameDensity5.5
worstWindowName"Harlow"
discoveredNames
Quinn2
Eva36
Tube1
Camden1
Harlow69
Miller3
Silence1
Morris2
Veil1
Market1
persons
0"Quinn"
1"Eva"
2"Harlow"
3"Miller"
4"Silence"
5"Morris"
places
0"Veil"
globalScore0
windowScore0
79.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences106
glossingSentenceCount3
matches
0"sounded like shifting gravel"
1"looked like Harlow's own face"
2"sounded like a beast waking up"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2025
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences381
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs127
mean15.94
std9.07
cv0.569
sampleLengths
056
149
28
316
423
55
631
728
823
916
1022
119
1227
1334
1422
1512
1624
1717
1821
1912
2015
2119
224
2327
249
2518
2624
2719
2813
2926
307
3126
327
3332
3420
3510
3624
376
3817
3926
4010
4111
426
4324
4421
458
4622
4714
4828
494
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount9
totalSentences351
matches
0"been classified"
1"was made"
2"was gone"
3"was gone"
4"was gone"
5"were gone"
6"was gone"
7"was gone"
8"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs373
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences381
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1627
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.009834050399508297
lyAdverbCount4
lyAdverbRatio0.002458512599877074
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences381
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences381
mean5.31
std2.23
cv0.42
sampleLengths
011
111
210
32
46
510
66
77
88
95
1012
119
128
138
146
1510
162
175
185
196
205
215
227
235
243
255
2611
274
285
297
304
318
3211
3312
346
355
365
373
386
399
404
419
425
435
4410
457
467
478
484
495
35.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats55
diversityRatio0.1679790026246719
totalSentences381
uniqueOpeners64
12.35% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences270
matches
0"Only a vibration that rattled"
ratio0.004
40.74% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount121
totalSentences270
matches
0"She withdrew her hand and"
1"It sat in a perfect"
2"She stood and turned to"
3"They looked at their shoes."
4"She held a small brass"
5"She opened the brass casing."
6"It clicked against the rim."
7"She touched the satchel strap."
8"She tapped the compass needle."
9"It pointed directly at the"
10"She ran her hand along"
11"She found a loose brick."
12"She pushed it."
13"It gave way with a"
14"It swallowed the light from"
15"Her voice tightened."
16"She pulled a knife from"
17"He watched them with a"
18"His voice echoed in the"
19"She stepped into the gap."
ratio0.448
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount258
totalSentences270
matches
0"Harlow Quinn pressed her palm"
1"The concrete floor beneath her"
2"She withdrew her hand and"
3"The skin held a bluish"
4"The blood pooling beneath the"
5"It sat in a perfect"
6"She stood and turned to"
7"They looked at their shoes."
8"Harlow walked past them and"
9"Eva tucked a stray red"
10"The leather satchel hung heavy"
11"She held a small brass"
12"The box was a compass."
13"Verdigris patina covered the casing."
14"The face bore etched protective"
15"The needle trembled without wind."
16"She opened the brass casing."
17"The needle spun."
18"It clicked against the rim."
19"Harlow scanned the tunnel."
ratio0.956
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences270
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences13
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags64
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags64
fancyCount3
fancyTags
0"Harlow shouted (shout)"
1"Eva whispered (whisper)"
2"she hissed (hiss)"
dialogueSentences94
tagDensity0.681
leniency1
rawRatio0.047
effectiveRatio0.047
80.4927%