NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-02-25-01KJBF44J264ADFKNXYF03YE78
Run Details
Model:
Qwen 3.5 27B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
46.2s
Cost:
$0.010957
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
21.71%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
0.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.30%
Sentence opener variety
(details)
47.17%
Adverb-first sentence starts
(details)
84.15%
Pronoun-first sentence starts
(details)
18.96%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
75.89%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
80.7507%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The crimson gem pulsed against
Aurora's collarbone.
Heat radiated through the silver
chain and burned into her skin.
She did not wait for
permission.
She stepped forward into the
shimmering distortion.
The air tore open with
a sound like ripping canvas. Gravity shifted.
Her stomach lurched as the
London pavement vanished beneath her boots.
Instead of concrete, soft, dark
earth gave way.
Vines thick as pythons coiled
around her ankles.
They smelled of roasted garlic
and copper.
Aurora gripped the hilt of
the Fae-forged blade. The moonsilver metal felt cold, a
stark
contrast to the sudden humidity wrapping around them. You walked into the mouth, Nyx whispered.
Their voice sounded like dry
leaves skittering over stone.
They stood half-formed in the
gloom
, a silhouette of living shadow that
flickered
between solid and vapour.
We did not ask for
an invitation, Aurora said. She
scanned
the horizon.
The sky above was a
warm, sick amber. No sun hung there, only a diffuse glow that cast no shadows. Isolde Varga stepped past her.
The Half-Fae left no footprints
in the rich loam.
Her silver hair floated as
if underwater. Hunger is the architect here, Isolde said.
Her pale lavender eyes glowed
in the dim light. What you build with teeth, you must feed with blood. They moved forward. The landscape unfolded like a banquet gone wrong. Sprawling vineyards stretched into the distance, but the grapes were the size of fists and
pulsed
with a faint,
rhythmic
beat. The leaves were a deep, bruised purple. Aurora touched a vine. It recoiled. Do not touch the offerings, Nyx said. The shadow figure solidified, reaching approximately six feet two inches in height.
They wore the face of
a man, but the features shifted like smoke. Aurora pulled her hand back. The Heartstone pendant
throbbed
against her chest.
It grew hot enough to
sting.
It is guiding us, she
said. It is calling the wolf, Nyx corrected.
They walked deeper into the
grove. Tables appeared between the rows of vines. Long wooden benches sat empty, laden with plates of meat that steamed despite the lack of fire. The scent of spices grew overwhelming. Cinnamon, clove, rot. Isolde stopped.
She looked at a plate
of roasted pheasant. The bird's eye was open, staring blankly at the amber sky. Eat nothing, Isolde warned. The food remembers the eater. Aurora nodded.
She kept her hand on
the dagger. The metal hummed, a low vibration that travelled up her arm. Where are the chefs? Aurora asked.
They are the ingredients, Nyx
said. A sound broke the
silence
. A clatter of silverware. Aurora spun around. A figure stood at the end of the nearest table. It wore a chef's coat stained with dark fluids. The face was a blur of features, shifting like static on a television screen. The figure raised a carving knife. It was long, curved, and gleamed with a wet sheen. Run, Nyx hissed. Aurora did not run. She drew the Fae blade. The leaf-shaped dagger caught the amber light and glowed with a faint luminescence. We are not here to dine, Aurora said. The figure lunged. It moved with unnatural speed, crossing the distance in a blink. The knife sliced through the air where Aurora's neck had been a second before. She sidestepped. The blade bit into the wooden bench, splintering the wood. Isolde raised a hand. The ground beneath the figure rippled. Roots erupted from the soil, wrapping around the creature's legs. The figure shrieked. The sound was not human. It was the sound of a thousand stomachs growling at once. Nyx dissolved into smoke. They reformed behind the creature. A shadowy hand clamped over the figure's mouth. Silence fell over the grove. The figure struggled, but the roots tightened. The chef's coat tore, revealing skin that was grey and translucent. Veins
pulsed
with black fluid. It is a soul, Isolde said. Bound to the service of the Prince.
Then it is bound to
hunger, Aurora said. She stepped closer. The Heartstone burned. She
could feel
the heat in her teeth. What do we do? Nyx asked. The shadow form
flickered
, unstable in this realm. We find the source of the signal, Aurora said. She pointed the dagger at the creature. The blade hummed louder. The creature stopped struggling. It tilted its head. A smile stretched across its face, too wide for a human jaw. The Prince tastes the air, it said. Its voice was a chorus of whispers. Aurora gripped the dagger tighter. Where is he? she asked. In the belly of the world, the creature said. Come and eat. The ground shook. The tables rattled. Plates clattered to the floor. Isolde looked up. The amber sky darkened. A low rumble
echoed
from the earth, deep below the roots. The feast begins, Isolde said. Aurora sheathed the blade. She looked at Nyx, then at Isolde. We need to move. Now. They turned away from the table. The vines
seemed to
reach for them, long fingers of green and purple. Nyx flowed ahead, a scout in the dark. Isolde followed. She walked without sound. Aurora brought up the rear. She watched the creature. It was still bound by the roots, but the smile remained. Do not look back, Nyx whispered. Aurora did not look back. She focused on the path ahead. The Heartstone
pulsed
faster. A rhythm. A heartbeat. The path led down a slope. The air grew hotter. The smell of roasting meat intensified. They reached a clearing. In the centre stood a
structure
. It was a temple made of bone and gold. Arches formed a doorway that led into darkness. The Heartstone screamed. Aurora pulled it from her collar. The gem
was glowing
so bright it cast a shadow on her face. It is open, she said. The Veil is thin here, Nyx said. Thinner than paper, Isolde added. Aurora stepped toward the doorway. The air inside smelled of old wine and dust. She paused. Something moved in the darkness beyond the threshold. Go, Nyx said. Aurora stepped inside. The darkness swallowed her. The light from the gem was the only thing that pushed back the shadows. She walked forward. The floor was smooth stone. Warm to the touch. Footsteps
echoed
behind her. Nyx and Isolde followed. They stopped in a large hall. Torches
flickered
on the walls. They burned with green fire. A table stood in the centre. It was set for one. A single plate. A single knife. Aurora approached the table. The Heartstone
pulsed
in her hand. The plate held a single grape. It was black as night. Do not eat it, Nyx warned. I
know
, Aurora said. She reached out. Her fingers brushed the skin of the fruit. The torches flared. The green fire turned red. A voice boomed from the darkness. It was deep, resonant, and filled with hunger. Welcome, children of the flesh. Aurora froze. She did not turn around. Who are you? she asked. I am the hunger, the voice said. I am the Prince. Aurora pulled her hand back. The grape remained on the plate. We are not here to serve, she said. The voice laughed. It sounded like bones breaking.
Then you are here to
be eaten. Shadows detached themselves from the walls. They were tall, thin, and wore the faces of the dead. Aurora drew the Fae blade. The moonsilver glowed in the red light. Nyx formed a shield of darkness around them. Isolde
began to
chant. Her words were ancient, a language that made Aurora's teeth ache. The shadows advanced. They moved like water, flowing around the shield. Aurora stepped forward. She met the first shadow with the blade. The metal cut through the darkness like butter. The shadow hissed and dissolved. More came. Fight, Nyx said. Aurora swung the blade. She cut another shadow. It screamed as it vanished. Isolde's chanting grew louder. The green fire on the walls turned white. The shadows recoiled. Aurora did not stop. She moved with precision. Every strike counted. The Prince's voice roared again. You cannot kill hunger. Aurora looked at the table. The grape had begun to rot. We can starve it, she said. She turned to the others. Isolde nodded. Nyx solidified. They moved toward the table. Aurora picked up the knife from the table. It was heavy, cold, and sharp. She looked at the grape. She raised the knife. The shadows surged forward. Aurora brought the blade down.
created_at
"2026-02-25T22:36:12.746Z"
2/25/2026, 10:36:12 PM
model
"qwen/qwen3.5-27b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
907
moderation_latency
(null)
generation_time
46135
tokens_prompt
5338
tokens_completion
4055
native_tokens_prompt
5244
native_tokens_completion
3910
native_tokens_completion_images
(null)
native_tokens_reasoning
1890
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0109572
router
(null)
provider_responses
0
endpoint_id
"f3f88554-0c22-4d57-973b-0dec948808e8"
id
"chatcmpl-33945784-92de-9fa9-93f7-b49e44f262bd"
is_byok
false
latency
907
model_permaslug
"qwen/qwen3.5-27b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772058972-EI7ayqbMxkrGGGb9QLGb"
upstream_id
"chatcmpl-33945784-92de-9fa9-93f7-b49e44f262bd"
total_cost
0.0109572
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1405
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
21.71%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1405
totalAiIsms
22
found
0
word
"pulsed"
count
5
1
word
"stomach"
count
1
2
word
"lurched"
count
1
3
word
"stark"
count
1
4
word
"gloom"
count
1
5
word
"flickered"
count
3
6
word
"scanned"
count
1
7
word
"rhythmic"
count
1
8
word
"throbbed"
count
1
9
word
"silence"
count
2
10
word
"could feel"
count
1
11
word
"echoed"
count
2
12
word
"structure"
count
1
13
word
"footsteps"
count
1
highlights
0
"pulsed"
1
"stomach"
2
"lurched"
3
"stark"
4
"gloom"
5
"flickered"
6
"scanned"
7
"rhythmic"
8
"throbbed"
9
"silence"
10
"could feel"
11
"echoed"
12
"structure"
13
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
230
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
230
filterMatches
0
"know"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
230
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1405
ratio
0
matches
(empty)
0.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
26
unquotedAttributions
25
matches
0
"You walked into the mouth, Nyx whispered."
1
"We did not ask for an invitation, Aurora said."
2
"Hunger is the architect here, Isolde said."
3
"Do not touch the offerings, Nyx said."
4
"It is guiding us, she said."
5
"It is calling the wolf, Nyx corrected."
6
"Eat nothing, Isolde warned."
7
"They are the ingredients, Nyx said."
8
"Run, Nyx hissed."
9
"We are not here to dine, Aurora said."
10
"It is a soul, Isolde said."
11
"Then it is bound to hunger, Aurora said."
12
"We find the source of the signal, Aurora said."
13
"The Prince tastes the air, it said."
14
"The feast begins, Isolde said."
15
"Do not look back, Nyx whispered."
16
"It is open, she said."
17
"The Veil is thin here, Nyx said."
18
"Thinner than paper, Isolde added."
19
"Go, Nyx said."
20
"Do not eat it, Nyx warned."
21
"I know, Aurora said."
22
"We are not here to serve, she said."
23
"Fight, Nyx said."
24
"We can starve it, she said."
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
85
wordCount
1405
uniqueNames
12
maxNameDensity
2.28
worstName
"Aurora"
maxWindowNameDensity
4
worstWindowName
"Aurora"
discoveredNames
Aurora
32
London
1
Fae-forged
1
Nyx
17
Varga
1
Half-Fae
1
Isolde
15
Heartstone
5
Fae
4
Prince
4
Veil
1
Do
3
persons
0
"Aurora"
1
"Nyx"
2
"Varga"
3
"Half-Fae"
4
"Isolde"
5
"Heartstone"
6
"Fae"
7
"Prince"
places
0
"London"
globalScore
0.361
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
112
glossingSentenceCount
1
matches
0
"sounded like dry leaves skittering over st"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1405
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
230
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
110
mean
12.77
std
8.83
cv
0.691
sampleLengths
0
31
1
10
2
36
3
23
4
33
5
33
6
21
7
26
8
39
9
6
10
32
11
18
12
6
13
7
14
39
15
21
16
9
17
20
18
6
19
6
20
9
21
36
22
16
23
3
24
22
25
8
26
28
27
12
28
20
29
19
30
17
31
5
32
23
33
13
34
8
35
14
36
14
37
20
38
20
39
14
40
5
41
5
42
12
43
11
44
18
45
5
46
11
47
5
48
19
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
230
matches
0
"is bound"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
289
matches
0
"was glowing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
230
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1409
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.018452803406671398
lyAdverbCount
5
lyAdverbRatio
0.0035486160397444995
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
230
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
230
mean
6.11
std
3.19
cv
0.522
sampleLengths
0
7
1
11
2
6
3
7
4
10
5
2
6
11
7
8
8
8
9
7
10
8
11
15
12
7
13
9
14
17
15
9
16
4
17
8
18
12
19
5
20
9
21
7
22
7
23
9
24
10
25
3
26
8
27
21
28
7
29
4
30
2
31
7
32
12
33
13
34
5
35
7
36
6
37
6
38
7
39
6
40
7
41
17
42
6
43
3
44
2
45
8
46
11
47
4
48
5
49
2
41.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.2217391304347826
totalSentences
230
uniqueOpeners
51
47.17%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
212
matches
0
"Instead of concrete, soft, dark"
1
"Then it is bound to"
2
"Then you are here to"
ratio
0.014
84.15%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
72
totalSentences
212
matches
0
"She did not wait for"
1
"She stepped forward into the"
2
"Her stomach lurched as the"
3
"They smelled of roasted garlic"
4
"You walked into the mouth,"
5
"Their voice sounded like dry"
6
"They stood half-formed in the"
7
"We did not ask for"
8
"She scanned the horizon."
9
"Her silver hair floated as"
10
"Her pale lavender eyes glowed"
11
"They moved forward."
12
"They wore the face of"
13
"It grew hot enough to"
14
"It is guiding us, she"
15
"It is calling the wolf,"
16
"They walked deeper into the"
17
"She looked at a plate"
18
"She kept her hand on"
19
"They are the ingredients, Nyx"
ratio
0.34
18.96%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
187
totalSentences
212
matches
0
"The crimson gem pulsed against"
1
"Heat radiated through the silver"
2
"She did not wait for"
3
"She stepped forward into the"
4
"The air tore open with"
5
"Her stomach lurched as the"
6
"Vines thick as pythons coiled"
7
"They smelled of roasted garlic"
8
"Aurora gripped the hilt of"
9
"The moonsilver metal felt cold,"
10
"You walked into the mouth,"
11
"Their voice sounded like dry"
12
"They stood half-formed in the"
13
"We did not ask for"
14
"She scanned the horizon."
15
"The sky above was a"
16
"Isolde Varga stepped past her."
17
"The Half-Fae left no footprints"
18
"Her silver hair floated as"
19
"Hunger is the architect here,"
ratio
0.882
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
212
matches
(empty)
ratio
0
75.89%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
32
technicalSentenceCount
3
matches
0
"They stood half-formed in the gloom, a silhouette of living shadow that flickered between solid and vapour."
1
"The chef's coat tore, revealing skin that was grey and translucent."
2
"Her words were ancient, a language that made Aurora's teeth ache."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
80.7507%