Run: 2026-02-25-01KJBF9630DCBSJ10V1EY17ZQW

Run Details

Duration:
29.9s
Cost:
$0.014366
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow knelt in the grime, the beam of her torch cutting through the stagnant air. Copper stung her nostrils. Blood. Recent. She pressed two fingers against the pale throat of the young man slumped against the tiled wall. No pulse. No heat. The victim wore a cheap synthetic jacket, stained dark at the collar. Eva stood a few paces back, her round glasses reflecting the flickering light of a floating candle. She tucked a curl of red hair behind her left ear, her fingers trembling slightly. "Look at the symbols," Eva said. Her voice echoed in the damp tunnel. "They aren't random scratches. They're binding sigils." Harlow didn't look up. She pulled a latex glove from her pocket and snapped it over her hand. "They look like graffiti to me. Spray paint mixed with blood." "Spray paint doesn't glow under UV," Eva countered. She reached into her worn leather satchel and pulled out a small glass vial. "This is from the wall. It's alchemical residue." Harlow stood, her knees cracking. The worn leather watch on her left wrist ticked against the silence. She shone her torch on the tiles behind the body. The markings were indeed faintly luminescent, a sickly green pulsing against the grey ceramic. "Who carved them?" Harlow asked. "Someone who knows the Old Tongue," Eva said. She stepped closer, her boots clicking on the wet floor. "This is the Veil Market. People come here to trade. Sometimes they trade lives." Harlow scanned the perimeter. The abandoned Tube station beneath Camden smelled of ozone and rot. Dust motes danced in the light, suspended in the stillness. She walked to the victim's right hand. It lay open, palm up. A small object rested in the center. "Pick that up," Harlow said. Eva hesitated. "It might be cursed." "It's metal. It's heavy. Pick it up." Eva used a handkerchief to lift the object. She held it up to the light. A small brass compass, the casing etched with protective sigils. The needle spun wildly before settling on north. "The Veil Compass," Eva whispered. "It points toward supernatural rifts. Not north." "Then why does it point north?" Harlow asked. "Because the rift is closed," Eva said. "Or moved." Harlow took the compass. The verdigris patina felt cold against her skin. She turned the casing. The needle jittered, then locked onto a point behind them. "That's wrong," Harlow said. "The market moves every full moon," Eva said. "It shifts locations. The compass should be erratic." "It's not erratic. It's steady." Harlow pointed the device at the tunnel entrance. "It's pointing at the exit." Eva frowned. "That means the rift is gone. The magic is gone." "Or the magic is fake." Harlow dropped to one knee again. She examined the wound on the victim's chest. A single puncture. Clean. Precise. "You said this was a ritual sacrifice. Where's the blood loss?" Eva stepped forward, her satchel bumping against her hip. "Internal bleeding. It happens fast with these sigils. The blood is drawn into the earth." Harlow touched the floor. Dry. No stains. No pooling. She ran her gloved finger along the victim's jacket. The fabric was stiff. "Blood dries stiff," Harlow said. "This is wet. Fresh." "So?" "So he wasn't killed here." Harlow stood up. She walked to the wall where the sigils glowed. She pressed her torch against the paint. It smeared. "This paint is wet too. Someone painted this after the body arrived." Eva's eyes widened behind her glasses. "You think it's a cover-up?" "I think someone wanted you to see a ritual," Harlow said. "They wanted you to think magic killed him." "Why?" "Because magic doesn't leave fingerprints." Harlow looked at the compass again. The needle was vibrating now. A low hum filled the air. Eva backed away. "The compass is reacting. Something is coming." "From where?" "From the shadows." Eva pointed to the darkness beyond the torchlight. "The Veil Market isn't just a place. It's a living thing. It feeds on fear." Harlow drew her service pistol. The metal was cold. She checked the magazine. Full. "Stay behind me." "I know this place better than you," Eva said. She reached into her satchel again. This time she pulled out a small wooden box. "I have salt. And iron." "Keep it ready." The hum grew louder. The dust on the floor began to swirl. The air pressure dropped, popping Harlow's ears. The light from the floating candle flickered and died. "Turn on your torch," Harlow said. "It won't work," Eva said. "The magic is dampening the electricity." Harlow clicked the switch. The beam remained steady, but the light seemed to bend around the darkness ahead. Something shifted in the black. A shadow detached itself from the wall. "Step back," Harlow ordered. The shadow grew. It took the shape of a man, tall, with no face. It wore a long coat that seemed to absorb the light. "Is that a Shade?" Eva whispered. "Doesn't matter what it is." Harlow raised the gun. "It's in my jurisdiction." The figure raised a hand. The Veil Compass in Harlow's grip grew hot. The needle spun so fast it blurred. "Harlow," Eva said. Her voice was tight. "The compass. It's not pointing at the exit anymore." "Where is it pointing?" "At you." Harlow looked down. The needle pointed straight at her chest. The heat burned through her leather glove. She dropped the compass. It hit the floor with a clatter. The figure lunged. Harlow fired. The shot echoed like a thunderclap in the tunnel. The bullet passed through the figure's shoulder and hit the wall behind it. No blood. No reaction. Eva threw the salt from the wooden box. White powder arced through the air. The salt hit the figure and sizzled. Steam rose from the coat. "Run," Eva shouted. Harlow holstered the gun and grabbed Eva's arm. They sprinted toward the tunnel entrance. The floor vibrated beneath their boots. The tiles cracked. "Where do we go?" Eva yelled. "Up," Harlow said. "To the surface." They rounded the corner. The stairs were blocked by a wall of black mist. It pulsed like a heartbeat. "Dead end," Eva said. Harlow looked back. The figure stood at the end of the tunnel. It had stopped moving. The mist around it swirled faster. "It's herding us," Harlow said. "Herding us where?" Harlow looked at the compass on the floor. It lay still. The needle pointed to the mist. "Not out," Harlow said. "In." She kicked the compass. It slid into the mist. The mist recoiled. "It doesn't like the compass," Eva said. "Then we need more." Harlow scanned the walls. She saw a maintenance hatch. "That." She ran to the hatch. It was locked. She pulled her knife and pried at the seal. Metal groaned. "Come on," Harlow said. The figure began to walk toward them. It moved without sound. The air grew cold. Harlow's breath fogged in front of her face. The hatch gave way. Harlow shoved Eva through. She followed, pulling the hatch closed just as the figure reached the stairs. Silence returned. The hum faded. Harlow lay on the concrete floor of the maintenance tunnel. Her chest heaved. She checked her watch. The leather strap was burnt. "Did we lose it?" Eva asked. Harlow listened. A scratching sound came from the other side of the metal door. "No," Harlow said. "It's on the other side." She stood up and aimed her gun at the door. The scratching stopped. A voice spoke through the metal. It sounded like grinding stones. "Give me the compass." Harlow looked at Eva. Eva shook her head. "We don't have it," Harlow said. The voice laughed. The metal door began to bend inward. Bolts snapped. "Then we have a problem," Harlow said. She fired two shots into the lock. The door held. "Move," Harlow said. "We go deeper." Eva nodded. They ran into the dark. The scratching started again. Louder this time.
created_at"2026-02-25T22:38:58.152Z" 2/25/2026, 10:38:58 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency603
moderation_latency(null)
generation_time29855
tokens_prompt4671
tokens_completion4065
native_tokens_prompt4516
native_tokens_completion3925
native_tokens_completion_images(null)
native_tokens_reasoning2001
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0143664
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-90c97aad-6076-94df-8d97-25aafcca31b6"
is_byokfalse
latency603
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772059138-dGwxFqw3nkgU3MAvzToI"
upstream_id"chatcmpl-90c97aad-6076-94df-8d97-25aafcca31b6"
total_cost0.0143664
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags38
adverbTagCount0
adverbTags(empty)
dialogueSentences75
tagDensity0.507
leniency1
rawRatio0
effectiveRatio0
96.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1321
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1321
totalAiIsms12
found
0
word"pulse"
count1
1
word"synthetic"
count1
2
word"echoed"
count2
3
word"silence"
count2
4
word"scanned"
count2
5
word"etched"
count1
6
word"flickered"
count1
7
word"vibrated"
count1
8
word"pulsed"
count1
highlights
0"pulse"
1"synthetic"
2"echoed"
3"silence"
4"scanned"
5"etched"
6"flickered"
7"vibrated"
8"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences179
matches(empty)
86.99% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount5
narrationSentences179
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences216
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1321
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions24
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions75
wordCount957
uniqueNames6
maxNameDensity4.39
worstName"Harlow"
maxWindowNameDensity6
worstWindowName"Harlow"
discoveredNames
Eva29
Tube1
Camden1
Harlow42
Veil1
Compass1
persons
0"Eva"
1"Camden"
2"Harlow"
places
0"Compass"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount1
matches
0"coat that seemed to absorb the light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1321
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences216
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs85
mean15.54
std11.38
cv0.732
sampleLengths
054
132
220
329
430
541
65
732
844
95
106
117
1233
1312
148
159
1626
174
1816
1918
2012
2135
2224
2322
249
251
2638
2711
2819
291
3022
3110
322
3326
3417
3529
363
3728
386
3911
4030
414
4225
436
4413
4520
4616
474
482
4928
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences179
matches
0"were blocked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs202
matches
0"was vibrating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences216
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount957
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.01567398119122257
lyAdverbCount4
lyAdverbRatio0.0041797283176593526
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences216
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences216
mean6.12
std3.52
cv0.575
sampleLengths
015
14
21
31
417
52
62
712
817
915
106
117
127
134
1414
1511
168
1714
188
195
2012
2110
2214
235
248
2510
2614
274
2811
2910
307
315
327
335
342
354
367
378
387
3910
408
415
427
438
447
452
464
478
484
4910
40.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.2777777777777778
totalSentences216
uniqueOpeners60
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences127
matches(empty)
ratio0
90.87% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences127
matches
0"She pressed two fingers against"
1"She tucked a curl of"
2"Her voice echoed in the"
3"She pulled a latex glove"
4"She reached into her worn"
5"She shone her torch on"
6"She stepped closer, her boots"
7"She walked to the victim's"
8"It lay open, palm up."
9"She held it up to"
10"She turned the casing."
11"She examined the wound on"
12"She ran her gloved finger"
13"She walked to the wall"
14"She pressed her torch against"
15"She checked the magazine."
16"She reached into her satchel"
17"It took the shape of"
18"It wore a long coat"
19"Her voice was tight."
ratio0.323
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount125
totalSentences127
matches
0"Harlow knelt in the grime,"
1"Copper stung her nostrils."
2"She pressed two fingers against"
3"The victim wore a cheap"
4"Eva stood a few paces"
5"She tucked a curl of"
6"Her voice echoed in the"
7"Harlow didn't look up."
8"She pulled a latex glove"
9"She reached into her worn"
10"Harlow stood, her knees cracking."
11"The worn leather watch on"
12"She shone her torch on"
13"The markings were indeed faintly"
14"She stepped closer, her boots"
15"Harlow scanned the perimeter."
16"The abandoned Tube station beneath"
17"Dust motes danced in the"
18"She walked to the victim's"
19"It lay open, palm up."
ratio0.984
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences127
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags38
uselessAdditionCount0
matches(empty)
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags30
fancyCount5
fancyTags
0"Eva whispered (whisper)"
1"Harlow ordered (order)"
2"Eva whispered (whisper)"
3"Eva shouted (shout)"
4"Eva yelled (yell)"
dialogueSentences75
tagDensity0.4
leniency0.8
rawRatio0.167
effectiveRatio0.133
81.7575%