NC Bench
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Run: 2026-02-25-01KJBFD0DQRKQ8XNSEB3QK7BE3
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
31.0s
Cost:
$0.002189
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
39.16%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
0.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.11%
Passive voice overuse
(details)
44.96%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.36%
Sentence opener variety
(details)
44.64%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
44.82%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.5242%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant burned against her
sternum. Cold air met the heat radiating from the crimson stone.
Aurora halted where the cobblestones
gave way to soil rich and dark as spilled oil.
She pulled the leaf-shaped dagger
from her coat.
The silver felt like ice
on her bare fingers. Ahead, vines thick as pythons writhed in the amber light.
Their leaves gleamed with a
sheen that looked too much like oil.
Clusters of strange fruit hung
low, heavy and swelling. Some burst open, weeping thick, golden juice that hissed as it hit the ground.
Nyx stepped out of the
shadow cast by a massive oak tree.
Their silhouette flickered like a
bad signal. *It smells like fear and spice,* Nyx whispered. The voice came from everywhere. Isolde glided over the roots. No footprints marred the earth.
Her silver hair flowed in
a wind that didn't touch the trees. *The feast waits,* Isolde murmured.
Her eyes shifted from violet
to pale lavender as she
scanned
the horizon. *But the guests do not come.*
Aurora tightened her grip on
the blade.
The metal hummed, reacting to
the ambient magic.
The Heartstone pulsed harder against
her ribs. A warning. *We are walking into a pantry.* She
scanned
the treeline. *And the food is waiting.* They moved into the clearing. The smell of roasting meat became overpowering. It
wasn't cooking
. It
was curing
. The scent carried a sweet undertone that made her
stomach
turn. Isolde stopped beside a tree.
She ran a hand over
the bark. It felt warm, like skin. *Look closer,* Isolde said. The riddle
hung in the air
. Aurora crouched. The fruit on the ground wasn't rot. It was flesh. Deep red and veined, pulsing in time with the heartbeat in her own ear. She stepped back, nausea rising. *This isn't produce.* *It never was.* Nyx coalesced their shadows into a solid form at her shoulder. *The roots drink deep here.* A distant chime rang out. Silver bells on invisible chains. The sound traveled over the amber sky. Aurora looked up. The sun was a bloated eye, watching them with a
warmth
that felt malicious. *The seer hears the first bell,* Aurora said. *And the second follows.* She looked at Isolde. The Half-Fae
wasn't looking
at the sky.
She was watching the ground
between the vines. *The tables are set,* Isolde said. *But we are not the guests.* A low rumble shook the ground. Dust kicked up from the roots. The vines around them shifted.
Their movements weren't driven by
wind but by intent.
They slid closer, wrapping around
themselves like snakes preparing to strike. Aurora swung the blade. The cold steel caught the amber light. Where it passed through the air, the light
fractured
, revealing a faint shimmering distortion behind the vines. *The Veil is thin here,* Aurora breathed. *Thinner than Cardiff.* *We walk on the skin,* Isolde corrected. The sound of laughter drifted from the centre of the grove. It sounded human, but layered with something deeper and wetter. It
wasn't coming
from a speaker. It bounced off the trees themselves. Nyx slid toward the laughter. Their form
wavered
like smoke. *The source is close.* Isolde caught Nyx by the arm. Shadows clung to the Half-Fae fingers like grease. *Do not step,* Isolde said. *The path is a lie.* *It leads to the heart,* Nyx replied. *Or the
stomach
.* Aurora stepped between them. Her boots crunched on the soil. The ground felt soft, compliant to her
weight
. *We need to move,* Aurora said. *Now.* She pointed to the centre. A long table stretched out from the darkness of the trees. It was set for a hundred. The plates
were made
of bone. The silverware gleamed, polished to a mirror shine. On the plates lay mounds of food that shifted and wriggled. *Who cooks this?* Aurora asked. *The cooks die before they eat,* Isolde said. *The recipes
are written
in screams.* The laughter shifted pitch. It
wasn't mocking
anymore. It sounded hungry. The vines around them stopped writhing and straightened. They stood ready. A row of green
sentinels
. Aurora drew the dagger tighter. The blade was cold enough to burn. She
scanned
the perimeter. No guards. Just the trees. The
silence
was heavy, pressing against her eardrums. Then, the scent changed. The roast
was joined
by something copper. Fresh blood. It cut through the sweetness. A hand reached out from the foliage. Pale. Pale in a way that matched the dead men in the morgue she had seen in London. It grasped for a loaf of bread. Aurora didn't breathe. She watched the hand. It had no
pulse
. The wrist
was scarred
, the skin stitched shut with white thread. *Don't look at him,* Isolde whispered. *Aurora moved.* She lunged forward, blade ready. No. The hand didn't attack. It beckoned. It pointed to the table in the distance. The flesh on the arm twisted. The stitches pulled back. *Come in,* a voice said. *They are waiting.* The air
shattered
. The amber sky cracked with the sound of breaking glass. A rift opened in the centre of the grove, directly above the table. Black smoke billowed out, swallowing the light. Nyx stepped back, their form dissolving. *Run.* Aurora didn't move. She watched the rift widen. From the smoke, a figure emerged. Tall. Wearing a coat of woven feathers. It held a platter in one hand. The platter steamed. The steam smelled of cinnamon and
grave
. The figure smiled. The mouth was too wide. Too many teeth. *Welcome,* the figure said. The vines surged forward. The ground buckled. Aurora spun to draw her breath. The air
was sucked
from the grove. She gasped. The table
began to
move. The legs of bone drove into the earth. It stood up. The platter tilted. A shadowy tendril shot out and latched onto Aurora's wrist. The scar on her arm itched. She
tried to
pull away. The tendril was part of the table. Nyx screamed. The sound
was like grinding
stones. They
tried to
become smoke but the rift caught them like a web. Isolde stood still. She didn't run. She looked at the figure. *You are the first guest,* Isolde said. *No,* the figure corrected. *You are the main course.* The silverware on the table clattered to the ground. One by one, they landed on the cobblestones. The figure stepped closer. The feathers twitched. Aurora slashed the blade across her chest, aiming for the tendrils. They severed and sizzled. *Run,* Nyx urged. The tendrils reformed instantly. The figure tilted its head. *The meal is served.* Dark hands erupted from the soil. They grasped Aurora's ankles. Ice cold, crushing her
weight
against the shifting earth. She pulled the dagger back and jammed it into the wrist holding her. The creature didn't bleed green blood. It bled nothing. The table stood on two legs. The meat on the plates rose up, forming eyes. Hundreds of them looked at her. *Is this hunger?* Isolde asked. *This is hunger,* the figure snapped. Aurora kicked. The earth gave way. She fell toward the table. The hands grabbed her waist. *Help me,* Aurora yelled. Nyx shrieked. They
were trapped
in the rift. The feathers of the figure reached out, snagging the shadows around her. *No,* Nyx whispered. *Not her.* Isolde stepped toward the figure. Her feet did not touch the ground. She rose, hovering inches from the earth. *I offer my vision,* Isolde said. *Keep it,* the figure replied. The figure raised a knife made of obsidian. The blade hummed. Aurora struggled. The earth pulled her deeper. The knife came down. The silver bell rang. The figure froze. The knife hovered inches from her throat. *No,* Isolde said. *We have arrived too late.* The sky cracked again. A second rift opened. Darker. Wider. A voice boomed from the rift. *I found you.* The figure turned. Its feathered coat snapped open. It was a door. The table dropped to all fours. The meat plates roared. Aurora looked at the knife. She looked at the hands. She looked at Isolde. *Go,* Isolde screamed. The blade pierced the air. It struck the first rift. The rift exploded. The figure roared. The meat plates screamed. Aurora
was lifted
. The hands tightened. Her lungs burned. She drew the dagger again. The figure laughed. The laughter was not human. It was a thousand voices speaking at once. *Now we dine.* Shadows closed around the grove.
created_at
"2026-02-25T22:41:03.425Z"
2/25/2026, 10:41:03 PM
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200
api_type
"completions"
id
"gen-1772059263-ZCVikGVfCHOdSdb4QujC"
upstream_id
"chatcmpl-e94d15ff-bf05-93aa-84a7-61a37592193d"
total_cost
0.0021888
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1397
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
39.16%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1397
totalAiIsms
17
found
0
word
"flickered"
count
1
1
word
"scanned"
count
3
2
word
"pulsed"
count
1
3
word
"stomach"
count
2
4
word
"warmth"
count
1
5
word
"fractured"
count
1
6
word
"wavered"
count
1
7
word
"weight"
count
2
8
word
"sentinels"
count
1
9
word
"silence"
count
1
10
word
"pulse"
count
1
11
word
"shattered"
count
1
12
word
"grave"
count
1
highlights
0
"flickered"
1
"scanned"
2
"pulsed"
3
"stomach"
4
"warmth"
5
"fractured"
6
"wavered"
7
"weight"
8
"sentinels"
9
"silence"
10
"pulse"
11
"shattered"
12
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
242
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
242
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
242
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
0.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
49
markdownWords
171
totalWords
1397
ratio
0.122
matches
0
"It smells like fear and spice,"
1
"The feast waits,"
2
"But the guests do not come."
3
"We are walking into a pantry."
4
"And the food is waiting."
5
"Look closer,"
6
"This isn't produce."
7
"It never was."
8
"The roots drink deep here."
9
"The seer hears the first bell,"
10
"And the second follows."
11
"The tables are set,"
12
"But we are not the guests."
13
"The Veil is thin here,"
14
"Thinner than Cardiff."
15
"We walk on the skin,"
16
"The source is close."
17
"Do not step,"
18
"The path is a lie."
19
"It leads to the heart,"
20
"Or the stomach."
21
"We need to move,"
22
"Now."
23
"Who cooks this?"
24
"The cooks die before they eat,"
25
"The recipes are written in screams."
26
"Don't look at him,"
27
"Aurora moved."
28
"Come in,"
29
"They are waiting."
30
"Run."
31
"Welcome,"
32
"You are the first guest,"
33
"No,"
34
"You are the main course."
35
"Run,"
36
"The meal is served."
37
"Is this hunger?"
38
"This is hunger,"
39
"Help me,"
40
"No,"
41
"Not her."
42
"I offer my vision,"
43
"Keep it,"
44
"No,"
45
"We have arrived too late."
46
"I found you."
47
"Go,"
48
"Now we dine."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1397
uniqueNames
9
maxNameDensity
1.65
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Isolde"
discoveredNames
Nyx
11
Isolde
19
Aurora
23
Heartstone
1
Half-Fae
2
Veil
1
London
1
Dark
1
Shadows
2
persons
0
"Nyx"
1
"Isolde"
2
"Aurora"
3
"Dark"
4
"Shadows"
places
0
"Half-Fae"
1
"London"
globalScore
0.677
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
108
glossingSentenceCount
1
matches
0
"felt like ice on her bare fingers"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1397
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
242
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
108
mean
12.94
std
9.71
cv
0.75
sampleLengths
0
31
1
17
2
45
3
19
4
13
5
22
6
24
7
24
8
15
9
29
10
17
11
10
12
26
13
8
14
19
15
34
16
12
17
19
18
12
19
37
20
28
21
10
22
7
23
33
24
14
25
14
26
10
27
10
28
18
29
7
30
47
31
5
32
14
33
27
34
29
35
18
36
32
37
22
38
6
39
7
40
1
41
24
42
8
43
3
44
30
45
7
46
8
47
20
48
10
49
11
95.11%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
7
totalSentences
242
matches
0
"were made"
1
"are written"
2
"was joined"
3
"was scarred"
4
"was sucked"
5
"were trapped"
6
"was lifted"
44.96%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
7
totalVerbs
301
matches
0
"wasn't cooking"
1
"was curing"
2
"wasn't looking"
3
"was watching"
4
"wasn't coming"
5
"wasn't mocking"
6
"was like grinding"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
242
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1400
adjectiveStacks
1
stackExamples
0
"heavy, pressing against her"
adverbCount
25
adverbRatio
0.017857142857142856
lyAdverbCount
2
lyAdverbRatio
0.0014285714285714286
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
242
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
242
mean
5.77
std
3.01
cv
0.522
sampleLengths
0
6
1
10
2
15
3
8
4
9
5
10
6
12
7
9
8
14
9
12
10
7
11
8
12
5
13
5
14
5
15
12
16
5
17
13
18
6
19
7
20
8
21
7
22
2
23
10
24
5
25
5
26
7
27
3
28
3
29
11
30
5
31
7
32
5
33
4
34
6
35
2
36
7
37
3
38
14
39
5
40
3
41
14
42
5
43
5
44
5
45
7
46
3
47
14
48
8
49
4
36.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
33
diversityRatio
0.2396694214876033
totalSentences
242
uniqueOpeners
58
44.64%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
224
matches
0
"Just the trees."
1
"Then, the scent changed."
2
"Too many teeth."
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
67
totalSentences
224
matches
0
"She pulled the leaf-shaped dagger"
1
"Their leaves gleamed with a"
2
"Their silhouette flickered like a"
3
"*It smells like fear and"
4
"Her silver hair flowed in"
5
"Her eyes shifted from violet"
6
"*We are walking into a"
7
"They moved into the clearing."
8
"It wasn't cooking."
9
"It was curing."
10
"She ran a hand over"
11
"It felt warm, like skin."
12
"It was flesh."
13
"She stepped back, nausea rising."
14
"*It never was.* Nyx coalesced"
15
"She looked at Isolde."
16
"She was watching the ground"
17
"Their movements weren't driven by"
18
"They slid closer, wrapping around"
19
"*We walk on the skin,*"
ratio
0.299
44.82%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
186
totalSentences
224
matches
0
"The pendant burned against her"
1
"Aurora halted where the cobblestones"
2
"She pulled the leaf-shaped dagger"
3
"The silver felt like ice"
4
"Their leaves gleamed with a"
5
"Clusters of strange fruit hung"
6
"Some burst open, weeping thick,"
7
"Nyx stepped out of the"
8
"Their silhouette flickered like a"
9
"*It smells like fear and"
10
"The voice came from everywhere."
11
"Isolde glided over the roots."
12
"Her silver hair flowed in"
13
"*The feast waits,* Isolde murmured."
14
"Her eyes shifted from violet"
15
"Aurora tightened her grip on"
16
"The metal hummed, reacting to"
17
"The Heartstone pulsed harder against"
18
"*We are walking into a"
19
"They moved into the clearing."
ratio
0.83
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
6
totalSentences
224
matches
0
"*But the guests do not"
1
"*And the food is waiting.*"
2
"*And the second follows.*"
3
"*But we are not the"
4
"*Or the stomach.*"
5
"*Now we dine.*"
ratio
0.027
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
28
technicalSentenceCount
1
matches
0
"The scent carried a sweet undertone that made her stomach turn."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.5242%