Run: 2026-02-25-01KJBFEHSC7F4TDX8G6BQBQJV8

Run Details

Duration:
50.7s
Cost:
$0.019682
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's boot crossed the threshold of the ancient oak standing stone. The air snapped against her skin like a static shock. She stumbled, catching herself on a root that felt too warm for wood. Nyx flowed over the boundary behind her, their shadowy form stretching and compressing as the physics of the place rejected them. "Careful," Nyx whispered. The voice sounded like dry leaves skittering on pavement. "The Veil tastes different here." Aurora straightened her jacket. Her fingers brushed the silver chain at her throat. The Heartstone Pendant pulsed against her collarbone. A steady, rhythmic heat. It shouldn't react in the Fae Grove. The gemstone belonged to Dymas, to Hel. "Isolde?" Aurora called out. Her voice didn't echo. It sank into the ground. No answer came from the clearing ahead. The grass here grew in spirals, twisting around themselves in patterns that hurt the eyes to follow. Wildflowers bloomed in colours that didn't exist on Earth. Violet petals bled into black. Yellow stamens glowed with a faint, sickly light. The air smelled of ozone and rotting honey. Nyx shifted into a more solid form, their violet eyes scanning the tree line. "Time moves sideways in here. You could stand still for an hour and age a day. Or walk for a mile and arrive yesterday." "Great," Aurora said. "Just what I needed." She drew the Fae-Forged Blade. The moonsilver dagger hummed in her grip. It felt cold enough to burn her palm. The blade was slender, leaf-shaped, and designed to cut through magical wards. Isolde had given it to her. The Oracle had said nothing when she handed it over, only smiled with eyes like pale lavender glass. "Where is she?" Nyx asked. They pointed a shadowy finger toward the centre of the grove. Aurora looked. The standing stones formed a circle around a massive, twisted tree. Its bark looked like petrified muscle. Roots coiled out of the earth like sleeping serpents. "She's waiting," Aurora said. They moved forward. The grass crunched underfoot, sounding like breaking glass. Every step felt heavy, as if the gravity here pulled twice as hard. Aurora checked the scar on her left wrist. The crescent-shaped mark throbbed in time with the pendant. "Keep the blade ready," Nyx said. "The Grove eats intruders." "I can see that." Aurora stopped. The flowers ahead of them wilted as she approached. Petals fell to the ground, turning to ash before they hit the soil. "Something's wrong," she said. "Indeed." Aurora looked at Nyx. "Did you feel that?" The shadow-being tilted their head. "The Veil is thin. Thinner than it should be. Hel is bleeding through." Aurora felt the heat from the pendant spike. It burned against her skin. She reached up and gripped the stone. It wasn't just warm. It was searing. "Isolde!" she shouted again. Silence. Then, a sound like a bell tolling underwater. From the centre of the twisted tree, a figure emerged. Isolde Varga stood there. Her silver hair reached her waist, floating as if underwater. She wore robes of woven moss and spider silk. She left no footprints on the ash-covered ground. "You are late," Isolde said. Her voice was soft, yet it carried the weight of centuries. "We crossed the stones," Aurora said. "We're here." "Time is not a straight line in my garden." Isolde stepped closer. Her lavender eyes fixed on the pendant at Aurora's throat. "You bring fire to a place of ice." "It's the Veil," Aurora said. "The pendant reacts to Hel. It's getting stronger." Isolde smiled. It was a sad expression. "The Winter Solstice approaches. The barrier weakens. Demons will come looking for the cracks." "We need to know where the next breach is," Aurora said. "We need to fix it." "You cannot fix a wound that wants to bleed." Isolde raised a hand. The air shimmered. "I can show you the path. But the price remains the same." Aurora tightened her grip on the dagger. "I'm not paying with blood." "Not blood. Memory." Isolde stepped back. "A memory of your choice. A moment you love. Give it to the Grove, and I will give you the truth." Nyx shifted uneasily. The shadows around them lengthened, stretching toward Isolde. "She lies." "I cannot lie," Isolde said. "I can only mislead." Aurora looked at the pendant. It burned hotter. The heat spread down her arm. The scar on her wrist turned red. "Do it," Aurora said. "Wait," Nyx said. "The pendant is not just reacting. It is calling." A low growl rumbled through the ground. The twisted tree shook. Leaves fell like rain. "What did you call?" Aurora asked Isolde. "I called the truth." Isolde raised both hands. The flowers around them began to glow. "The Grove is hungry." The ground beneath them split. A fissure opened, revealing not earth, but a swirling vortex of dark energy. The smell of sulfur flooded the clearing. "Hel," Nyx hissed. A clawed hand burst from the fissure. It was black, scaled, and tipped with bone. It gripped the edge of the rift. "Run," Aurora said. "Too late," Isolde said. She did not move. The creature pulled itself up. It was a demon, but not one from the stories. It had too many eyes. They glowed with the same violet light as Nyx's. "Mine," the creature rasped. Its voice sounded like grinding stones. Aurora raised the blade. The moonsilver flared. "Stay back," she told Nyx. Nyx flowed forward, their form expanding into a wall of darkness. "I am the shadow. You are the light. We do not mix." "Fight," Aurora said. The demon lunged. It moved faster than anything that size should. Aurora sidestepped, the blade slicing through the air. The demon's arm severed, but no blood came out. Only smoke. The smoke hissed and reformed. "It heals," Aurora said. "Magic wards," Isolde said. "Only the blade can kill it." Aurora thrust the dagger forward. The demon caught her wrist. The grip was like iron. She gasped as the pressure crushed the bone. "Drop it," the demon said. Aurora twisted her body. She drove the hilt of the dagger into the creature's chest. The moonsilver glowed bright. The demon screamed. The sound shattered the flowers. The ground shook. "Isolde!" Aurora yelled. "Do something!" Isolde stood still. "The price, Aurora. The memory." "Later!" Aurora kicked the demon in the knee. It stumbled. She pulled the blade free. The wound cauterised instantly. "Focus," Nyx said. The shadow-being wrapped around the demon, constricting it. "I can hold it. You strike." Aurora nodded. She stepped in. The demon roared, its eyes locking onto hers. "Kill it," she said. She drove the blade into the creature's heart. The light from the blade turned white. The demon froze. Then it exploded. Shards of black bone rained down. The fissure closed with a sickening snap. The air cleared. The smell of sulfur vanished. Aurora fell to her knees. Her wrist throbbed. The pendant was cold now. Isolde looked down at her. "The price is still due." Aurora looked up. Her eyes narrowed. "You let it come." "It was necessary." Isolde turned away. "The Veil will not hold. You must go to Dymas." "Why?" "To find the source." Isolde pointed toward the tree. "The Heartstone is the key. But the lock is in Gluttony." Aurora stood. She wiped blood from her lip. "I don't have the strength." "You have the blade." Isolde vanished into the tree. Aurora looked at Nyx. "What now?" Nyx looked at the spot where Isolde had stood. "We go to Hell." Aurora holstered the blade. She checked the pendant. It pulsed once. "Lead the way," she said. The shadows around them shifted. The trees began to move. The path was closing. "Move," Nyx said. They ran. The grass tried to grab their ankles. The flowers hissed as they passed. The sky above turned a warm amber. A roar echoed from the fissure. It wasn't the demon. It was something larger. Aurora didn't look back. She sprinted toward the standing stones. The Veil shimmered ahead. "Jump," Nyx said. They leaped. The world twisted. The ground fell away. They landed hard on the pavement of Richmond Park. The air was cold. Normal. Aurora checked her wrist. The scar was bleeding. "We're out," Nyx said. Aurora looked at the park. People walked their dogs. Cars drove on the road. Nothing changed. "Did we win?" she asked. Nyx looked at the fissure in the air. It was gone. But the scar on her wrist burned. "No," Nyx said. "We survived." Aurora felt the ground shake. The pavement cracked. A hand reached up from the street. "Run," she said. They ran.
created_at"2026-02-25T22:41:53.975Z" 2/25/2026, 10:41:53 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1009
moderation_latency(null)
generation_time50598
tokens_prompt5338
tokens_completion5610
native_tokens_prompt5244
native_tokens_completion5495
native_tokens_completion_images(null)
native_tokens_reasoning3346
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0196816
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-a4701bd6-94eb-939c-9272-13dcd766db0d"
is_byokfalse
latency1008
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772059313-nzApcBxQ4DmQp7o15aBl"
upstream_id"chatcmpl-a4701bd6-94eb-939c-9272-13dcd766db0d"
total_cost0.0196816
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags42
adverbTagCount3
adverbTags
0"she shouted again [again]"
1"Isolde stepped back [back]"
2"Isolde turned away [away]"
dialogueSentences77
tagDensity0.545
leniency1
rawRatio0.071
effectiveRatio0.071
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1437
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.81% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1437
totalAiIsms15
found
0
word"pulsed"
count2
1
word"rhythmic"
count1
2
word"echo"
count1
3
word"scanning"
count1
4
word"throbbed"
count2
5
word"searing"
count1
6
word"silence"
count1
7
word"silk"
count1
8
word"carried the weight"
count1
9
word"shimmered"
count2
10
word"shattered"
count1
11
word"echoed"
count1
highlights
0"pulsed"
1"rhythmic"
2"echo"
3"scanning"
4"throbbed"
5"searing"
6"silence"
7"silk"
8"carried the weight"
9"shimmered"
10"shattered"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences204
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences204
filterMatches(empty)
hedgeMatches
0"began to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences239
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1437
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions35
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions92
wordCount1098
uniqueNames18
maxNameDensity3.37
worstName"Aurora"
maxWindowNameDensity5
worstWindowName"Aurora"
discoveredNames
Heartstone1
Pendant1
Fae2
Grove1
Dymas1
Hel1
Earth1
Fae-Forged1
Blade1
Oracle1
Aurora37
Nyx20
Silence1
Varga1
Isolde19
Veil1
Richmond1
Park1
persons
0"Earth"
1"Blade"
2"Oracle"
3"Aurora"
4"Nyx"
5"Varga"
6"Isolde"
7"Veil"
places
0"Pendant"
1"Fae"
2"Grove"
3"Dymas"
4"Hel"
5"Richmond"
6"Park"
globalScore0
windowScore0
52.60% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount3
matches
0"sounded like dry leaves skittering on pave"
1"looked like petrified muscle"
2"sounded like grinding stones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.696
wordCount1437
matches
0"not earth, but a swirling vortex of dark energy"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences239
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs99
mean14.52
std11.75
cv0.809
sampleLengths
055
117
238
313
454
538
67
756
816
928
104
1141
1210
134
1424
154
161
178
1818
1927
204
211
228
2341
2416
258
2630
2713
2821
2916
3028
3112
3227
3313
349
3521
364
3712
3815
397
4019
4125
423
4322
443
458
4629
4710
487
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences204
matches
0"being tilted"
1"being wrapped"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs248
matches
0"was searing"
1"was bleeding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences239
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1104
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.020833333333333332
lyAdverbCount5
lyAdverbRatio0.004528985507246377
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences239
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences239
mean6.01
std3.56
cv0.592
sampleLengths
011
110
213
321
43
59
65
74
89
97
104
117
127
134
144
155
167
1717
189
195
208
218
2214
2324
243
254
265
277
288
2912
306
3118
325
3311
342
3511
366
379
384
393
408
4113
428
439
446
454
464
472
489
4913
39.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats25
diversityRatio0.2510460251046025
totalSentences239
uniqueOpeners60
41.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences162
matches
0"Then, a sound like a"
1"Then it exploded."
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences162
matches
0"She stumbled, catching herself on"
1"Her fingers brushed the silver"
2"It shouldn't react in the"
3"Her voice didn't echo."
4"It sank into the ground."
5"She drew the Fae-Forged Blade."
6"It felt cold enough to"
7"They pointed a shadowy finger"
8"Its bark looked like petrified"
9"They moved forward."
10"It burned against her skin."
11"She reached up and gripped"
12"It wasn't just warm."
13"It was searing."
14"she shouted again"
15"Her silver hair reached her"
16"She wore robes of woven"
17"She left no footprints on"
18"Her voice was soft, yet"
19"Her lavender eyes fixed on"
ratio0.284
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount156
totalSentences162
matches
0"Aurora's boot crossed the threshold"
1"The air snapped against her"
2"She stumbled, catching herself on"
3"Nyx flowed over the boundary"
4"The voice sounded like dry"
5"Aurora straightened her jacket."
6"Her fingers brushed the silver"
7"The Heartstone Pendant pulsed against"
8"A steady, rhythmic heat."
9"It shouldn't react in the"
10"The gemstone belonged to Dymas,"
11"Aurora called out"
12"Her voice didn't echo."
13"It sank into the ground."
14"The grass here grew in"
15"Wildflowers bloomed in colours that"
16"Violet petals bled into black."
17"The air smelled of ozone"
18"Nyx shifted into a more"
19"She drew the Fae-Forged Blade."
ratio0.963
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences162
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount1
matches
0"Her silver hair reached her waist, floating as if underwater."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags42
uselessAdditionCount0
matches(empty)
98.05% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags33
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"she shouted again (shout)"
2"Nyx hissed (hiss)"
3"Aurora yelled (yell)"
dialogueSentences77
tagDensity0.429
leniency0.857
rawRatio0.121
effectiveRatio0.104
82.6383%