NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-02-25-01KJBFR8JZQMTHYA6R4ABYMZ5Z
Run Details
Model:
Qwen 3.5 27B
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
15m 54s
Cost:
$0.202242
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.47%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.95%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
96.81%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
35.84%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
29.90%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.2324%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The glass slipped in her
grip and clattered against the mahogany counter.
Rory wiped the condensation from
the rim with a rag that smelled of lemon polish and stale gin.
The bell above the door
jangled, sharp and sudden, cutting through the low hum of the jukebox.
She did not look up
immediately. Let them wait. Let them
see
who was in charge of this corner of Soho. The air shifted. A new scent drifted in, cutting through the usual damp wool and tobacco smoke. Sandalwood. Expensive cologne.
It was a smell from
a different life, one she had buried under delivery uniforms and late-night shifts. Rory lifted her chin.
Julian Thorne stood in the
doorway.
He wore a charcoal overcoat
that cost more than her monthly rent. His hair was cut short, military precise, and the lines around his mouth were deeper than she remembered.
He looked like a man
who had solved every problem thrown his way. He looked like a barrister. He
scanned
the room.
His eyes landed on the
old maps tacked to the wall, then on the silver signet ring resting on the bar top, then on her. "Rory." She set the glass down. "Julian."
He stepped inside and the
door clicked shut behind him.
The green neon sign outside
flickered
, casting a sickly light across his face. He moved to the bar, his posture straight, his hands in his pockets. "Silas told me you were working here." "Silas knows a lot of things." "He knows you dropped out." "I changed my mind." Julian leaned against the wood. The wood creaked under his
weight
. "Pre-Law is a difficult path to abandon. You were the best in the cohort. Top marks in torts. Top marks in contracts." "I was tired of the books." "You were tired of the work." Rory picked up the bottle of gin.
She poured a measure into
a tumbler.
She did not offer him
one. "I'm tired of the past." "Time doesn't work that way."
He watched her hands
. "You have a scar on your wrist." She pulled her sleeve down. "Childhood accident." "Glass?" "Knife." "Which one?" Rory stopped pouring. The liquid stopped flowing. She looked at him. "It doesn't matter." "It matters to me." "Then you should have asked before now." He pushed off the bar. He took a step closer. The distance between them shrank to nothing. "I tried to find you. Cardiff. London. I sent letters." "You sent letters to a dead address." "I didn't know you were hiding." "I wasn't hiding." "Then why did you vanish?" "Evan." The name
hung in the air
, heavy and cold. Julian flinched. He
knew that name
. They all did. The man who broke her down before she broke away. "I heard he was in prison." "He was." "And you left." "I ran." "Running is a form of cowardice." Rory set the bottle down. The sound was a gunshot in the quiet room. "Running is a form of survival." Julian's jaw tightened. "Survival isn't a career." "It's my life." "It's a waste." She laughed. The sound was dry and brittle. "You sound like my father." "I sound like the truth." "Truth is expensive." "Is it?" He reached into his coat. Rory's hand moved to the drawer beneath the counter. Her fingers brushed the cold steel of the pistol Silas kept for emergencies. She did not draw it. Not yet. Julian pulled out a card. He slid it across the mahogany. It stopped inches from her hand. "Thorne & Associates. Senior Partner." "I don't need a job." "You need a future." "I have a future." "Do you?" He tapped the card. "This is a chance to finish what you started. To reclaim the name you earned." "I don't want the name." "You want the power." "I want the quiet." "Quiet is for the dead." Silas stepped out from the shadows of the back room. He moved
slowly
, his left leg dragging
slightly
. The limp was a metronome, counting down the seconds. He placed a heavy hand on Julian's shoulder. "Time's up, Julian." Julian did not turn. "I'm not finished." "You are." Silas's voice was low, gravel grinding on stone. He looked at Rory. "He's not here for you." Rory looked at the card. "He's here for something." "He's here for the files." Julian turned to Silas. "I know you have them." "I know you have eyes." "I have resources." "We have walls." Rory picked up the card. She looked at the embossed lettering. It felt heavy, like lead. "I'll keep it." "Good." Julian straightened his coat. "Think about it." "I think about a lot of things." "Then think about the letter I sent." Rory looked up. "You sent a letter?" "I sent a warning." "About what?" "About Evan." Silas moved between them. "Enough." Julian ignored him. "He's out. Parole. He's looking for you." Rory's grip on the card tightened. The edges cut into her palm. "Where?" "Cardiff." "Why?" "Because he knows you have the evidence." "I don't have evidence." "You have the diary." Silas stepped forward. "That's not yours to give." "It's mine to keep." Julian looked at Rory. "He's in London." Rory stood up. She moved around the bar. She stood face to face with him. "You came here to tell me he's in London?" "I came here to tell you I can help." "I don't need help." "You need a lawyer." "I need a gun." Silas reached into his pocket. He pulled out a small, silver object. He placed it on the bar. "Take the card." Rory looked at the silver object. A key. "Take the key." "To where?" "To the safe." "Why?" "Because he's right." Rory looked at Julian. "He's right?" "He's right about Evan." "About what?" "About the diary." "I don't have the diary." "You do." "Where?" "In your flat." Rory's breath hitched. "How do you know?" "I was there." Silas's hand moved to his pocket. "Julian." "Don't." Julian's eyes were hard. "I was there three nights ago." Rory backed away. "You were in my flat?" "I was in your flat." "Why?" "To check the locks." "You checked the locks?" "I checked the walls." Silas stepped closer. "What did you find?" "Nothing." "Then why tell her?" "Because he's coming." "Who?" "Evan." Rory looked at the door. "When?" "Tonight." Silas moved to the back room. "Rory." "Go." "Go where?" "Upstairs." "Why?" "Because he's coming." Rory looked at the card. She looked at the key. She looked at Julian. "Get out." Julian turned. He walked to the door. He stopped. "I'm not leaving." "Then stay." "I'm waiting." "For what?" "For him." Rory picked up the key. She put it in her pocket. "Go upstairs." "Go." Rory ran for the stairs. She heard the door open. She heard the bell jangle. She heard the heavy tread of boots on the floorboards. She reached the landing. She heard the front door slam. She heard the lock click. She stood on the stairs. She held the key in her hand. She heard the
footsteps
coming up the stairs.
created_at
"2026-02-25T22:47:12.237Z"
2/25/2026, 10:47:12 PM
model
"qwen/qwen3.5-27b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2164
moderation_latency
(null)
generation_time
953843
tokens_prompt
4618
tokens_completion
90289
native_tokens_prompt
4477
native_tokens_completion
83708
native_tokens_completion_images
(null)
native_tokens_reasoning
81920
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.2022423
router
(null)
provider_responses
0
endpoint_id
"f3f88554-0c22-4d57-973b-0dec948808e8"
id
"chatcmpl-9bd220d5-1ebe-92de-bfa4-93b9b55dbdee"
is_byok
false
latency
2164
model_permaslug
"qwen/qwen3.5-27b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772059632-4Z19j0ew6nmB3NpmM4r1"
upstream_id
"chatcmpl-9bd220d5-1ebe-92de-bfa4-93b9b55dbdee"
total_cost
0.2022423
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
130
tagDensity
0.038
leniency
0.077
rawRatio
0
effectiveRatio
0
91.47%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1173
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"slightly"
count
1
highlights
0
"slowly"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.95%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1173
totalAiIsms
4
found
0
word
"scanned"
count
1
1
word
"flickered"
count
1
2
word
"weight"
count
1
3
word
"footsteps"
count
1
highlights
0
"scanned"
1
"flickered"
2
"weight"
3
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
109
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
109
filterMatches
0
"see"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
233
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1173
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
48
wordCount
688
uniqueNames
5
maxNameDensity
3.05
worstName
"Rory"
maxWindowNameDensity
7.5
worstWindowName
"Rory"
discoveredNames
Soho
1
Thorne
1
Rory
21
Silas
10
Julian
15
persons
0
"Thorne"
1
"Rory"
2
"Silas"
3
"Julian"
places
0
"Soho"
globalScore
0
windowScore
0
96.81%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
47
glossingSentenceCount
1
matches
0
"looked like a man who had solved every pr"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1173
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
233
matches
0
"knew that name"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
143
mean
8.2
std
10.34
cv
1.261
sampleLengths
0
68
1
38
2
4
3
54
4
29
5
1
6
6
7
36
8
7
9
6
10
5
11
4
12
33
13
6
14
6
15
25
16
16
17
7
18
1
19
1
20
2
21
14
22
4
23
7
24
27
25
7
26
6
27
3
28
5
29
1
30
28
31
6
32
2
33
3
34
2
35
6
36
20
37
7
38
3
39
3
40
13
41
5
42
3
43
7
44
29
45
17
46
5
47
5
48
4
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
109
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
128
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
233
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
689
adjectiveStacks
0
stackExamples
(empty)
adverbCount
12
adverbRatio
0.01741654571843251
lyAdverbCount
5
lyAdverbRatio
0.00725689404934688
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
233
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
233
mean
5.03
std
3.63
cv
0.721
sampleLengths
0
12
1
18
2
17
3
6
4
3
5
12
6
3
7
14
8
1
9
2
10
18
11
4
12
6
13
12
14
18
15
13
16
5
17
4
18
25
19
1
20
5
21
1
22
10
23
13
24
13
25
7
26
6
27
5
28
4
29
5
30
6
31
22
32
6
33
6
34
7
35
7
36
6
37
5
38
9
39
7
40
5
41
2
42
1
43
1
44
2
45
3
46
4
47
4
48
3
49
4
35.84%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
33
diversityRatio
0.24892703862660945
totalSentences
233
uniqueOpeners
58
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
101
matches
(empty)
ratio
0
29.90%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
48
totalSentences
101
matches
0
"She did not look up"
1
"It was a smell from"
2
"He wore a charcoal overcoat"
3
"His hair was cut short,"
4
"He looked like a man"
5
"He looked like a barrister."
6
"He scanned the room."
7
"His eyes landed on the"
8
"She set the glass down."
9
"He stepped inside and the"
10
"He moved to the bar,"
11
"She poured a measure into"
12
"She did not offer him"
13
"He watched her hands"
14
"She pulled her sleeve down."
15
"She looked at him."
16
"He pushed off the bar."
17
"He took a step closer."
18
"He knew that name."
19
"They all did."
ratio
0.475
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
99
totalSentences
101
matches
0
"The glass slipped in her"
1
"Rory wiped the condensation from"
2
"The bell above the door"
3
"She did not look up"
4
"The air shifted."
5
"A new scent drifted in,"
6
"It was a smell from"
7
"Rory lifted her chin."
8
"Julian Thorne stood in the"
9
"He wore a charcoal overcoat"
10
"His hair was cut short,"
11
"He looked like a man"
12
"He looked like a barrister."
13
"He scanned the room."
14
"His eyes landed on the"
15
"She set the glass down."
16
"He stepped inside and the"
17
"The green neon sign outside"
18
"He moved to the bar,"
19
"Julian leaned against the wood."
ratio
0.98
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
101
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
17
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
81.2324%