NC Bench
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Run: 2026-02-25-01KJBFVWCVX56WXYG7EFBEQ9JZ
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
58.6s
Cost:
$0.019377
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.54%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
60.71%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.07%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.85%
Sentence opener variety
(details)
17.36%
Adverb-first sentence starts
(details)
63.75%
Pronoun-first sentence starts
(details)
27.71%
Subject-first sentence starts
(details)
26.04%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.2681%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn ducked under the yellow
police tape.
The damp air hit her
lungs.
It tasted of stale concrete
and ozone. She stepped onto the platform.
The tracks glinted in the
dim light.
A body lay between the
rails. Eva crouched near the head.
Her curly red hair hung
loose. Round glasses reflected the flashlight beam. She tapped the man's wrist. Quinn stopped. Time of death? Four hours ago.
Eva tucked her hair behind
her left ear. No blood? Not a drop. Forensics are baffled. Overdose claim. Overdose leaves marks. Look at the face. Quinn pulled the face down. The man's lips were sealed.
A small pinprick sat on
his neck. Injection. Or a ritual wound. Don't start.
Quinn checked her worn leather
watch
.
The hands moved with military
precision. He wasn't killed here.
The soil around the shoes
is undisturbed. He
was dumped
. No. He
was taken
away. Quinn knelt. She felt the pocket. A small object. Brass. She pulled it out. A compass. The casing had a patina of verdigris. Face
etched
with protective sigils. Where did you find that? On his chest. It's not mine. It points. To the tunnel. Quinn held the compass. The needle
trembled
. It did not point North.
It pointed toward the dark
void of the tunnel. This is a crime scene. Not a treasure hunt. It's a rift. The market moved again. The Market is underground. It shifts locations. This spot wasn't on the map yesterday. Quinn looked up. The walls
seemed to
breathe. Damp concrete expanded. Lock the scene. We can't. Why not? The tape is melting. Quinn looked at the yellow ribbon. It
was dissolving
. Who else knows? I don't know. But they are coming. Quinn holstered her weapon. She checked the magazine. Show me the way. The door.
She pointed to a heavy
metal door at the end of the platform. It stood open. Light spilled from inside. Greenish light. That's not safe. He walked in there. Who? The one who bought him. Quinn stepped forward. Her boots
echoed
. The sound died instantly. Wait. Quinn turned. The compass needle spun wildly. Something is wrong. It's not the compass. What is it? The
silence
. A sound
echoed
. Heavy
footsteps
. Not from the tunnel. From above. Quinn looked up at the ceiling. The tiles cracked. Dust fell. They're coming down. No. They're going up. Quinn grabbed Eva's arm. Run. We need the body. Forget the body. The door slammed shut. The light vanished. Where are we? Inside the Market. The compass burned Quinn's hand. She dropped it. Pick it up. No. You need it. To leave. Quinn bent down. The needle stopped. It pointed straight at her. A shadow detached itself from the wall. It towered over them. Don't move. You already moved. Its voice
sounded like grinding stones
. Quinn reached for her gun. The weapon
was gone
. No. They took it. The shadow stepped forward. The air grew cold. Copper stung Quinn's nostrils. Who are you? The keeper. You are trespassing. Quinn backed away. Her heel hit the edge of the platform. I am the law. The law ends at the line. Show me the line. The shadow reached out. A long, thin hand. Quinn drew her baton. Put it down. Never. The baton snapped. Quinn froze. The pieces fell to the floor. You cannot fight us. Quinn looked at Eva. Eva held the compass tight. Give me that. It chose me. It chose me. The compass flew from Eva's hand. It landed at Quinn's feet. The needle pointed away. Go. Together. I have to stay. No. The shadow lunged. Quinn pulled her
watch
off her wrist. It glowed blue. She threw it at the shadow. The
watch
exploded. The shadow howled. The platform shook. Now. Quinn ran. She grabbed the door handle. It burned. She forced it open. The tunnel was empty. She stepped through. The door slammed behind her. She turned back. The glass
was gone
. She was alone. The compass was on the floor. It pointed to the wall. She hit the wall. It was solid. Eva? No answer. The wall
began to
bleed. Quinn backed away. A voice spoke from the shadows. You are not alone. Quinn turned. A man stepped out. He held a gun. Detective Quinn. Who are you? Your partner. You're dead. I was. Then what are you? What's left. He raised the gun. Quinn raised her hand. The gun fired. The wall cracked. Quinn ducked. She checked her holster. Empty. She looked at the floor. The bullet hit her boot. She looked up. The man smiled. Welcome back. Quinn raised her fist. She punched him. He didn't move. Her hand hurt. He looked at her. You cannot hit the dead. I can. You're not trying. Quinn looked at her hand. It was blue. She looked at the floor. The compass glowed. She looked at the man. I'm not dead. You should be. The floor opened. Quinn fell. She grabbed the edge. The man reached for her. She let go. She fell. The man smiled. He turned. He looked at the wall. He saw a face. The face screamed. The man turned back. Quinn
was gone
. The wall closed. He looked at the compass. It pointed to the floor. He picked it up. He walked away. The lights
flickered
. He disappeared.
created_at
"2026-02-25T22:49:10.82Z"
2/25/2026, 10:49:10 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
967
moderation_latency
(null)
generation_time
58536
tokens_prompt
4671
tokens_completion
9145
native_tokens_prompt
4516
native_tokens_completion
9124
native_tokens_completion_images
(null)
native_tokens_reasoning
7806
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.019377
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-0b678d16-2336-9617-b4f7-276592878c10"
is_byok
false
latency
967
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772059750-ubWkitU1NXb6WcWabYAo"
upstream_id
"chatcmpl-0b678d16-2336-9617-b4f7-276592878c10"
total_cost
0.019377
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
887
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.54%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
887
totalAiIsms
7
found
0
word
"etched"
count
1
1
word
"trembled"
count
1
2
word
"echoed"
count
2
3
word
"silence"
count
1
4
word
"footsteps"
count
1
5
word
"flickered"
count
1
highlights
0
"etched"
1
"trembled"
2
"echoed"
3
"silence"
4
"footsteps"
5
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
244
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
244
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
244
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
13
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
887
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
52
wordCount
887
uniqueNames
5
maxNameDensity
3.72
worstName
"Quinn"
maxWindowNameDensity
5
worstWindowName
"Quinn"
discoveredNames
North
1
Market
2
Eva
7
Quinn
33
You
9
persons
0
"Eva"
1
"Quinn"
2
"You"
places
(empty)
globalScore
0
windowScore
0
60.71%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
28
glossingSentenceCount
1
matches
0
"sounded like grinding stones"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
887
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
244
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
99
mean
8.96
std
12.04
cv
1.344
sampleLengths
0
62
1
3
2
3
3
8
4
2
5
3
6
5
7
7
8
17
9
1
10
4
11
2
12
16
13
10
14
1
15
4
16
28
17
5
18
3
19
3
20
2
21
3
22
30
23
3
24
4
25
4
26
10
27
14
28
2
29
2
30
4
31
9
32
3
33
7
34
12
35
2
36
25
37
4
38
1
39
5
40
10
41
1
42
10
43
4
44
3
45
2
46
25
47
1
48
3
49
5
98.07%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
244
matches
0
"was dumped"
1
"was taken"
2
"was gone"
3
"was gone"
4
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
210
matches
0
"was dissolving"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
244
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
887
adjectiveStacks
0
stackExamples
(empty)
adverbCount
11
adverbRatio
0.012401352874859075
lyAdverbCount
3
lyAdverbRatio
0.0033821871476888386
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
244
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
244
mean
3.64
std
1.63
cv
0.447
sampleLengths
0
7
1
6
2
7
3
5
4
7
5
6
6
5
7
6
8
6
9
5
10
2
11
3
12
3
13
8
14
2
15
3
16
3
17
2
18
3
19
4
20
5
21
5
22
7
23
1
24
4
25
2
26
6
27
6
28
4
29
7
30
3
31
1
32
4
33
2
34
4
35
3
36
1
37
4
38
2
39
7
40
5
41
5
42
3
43
3
44
2
45
3
46
4
47
3
48
5
49
9
43.85%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.25
totalSentences
244
uniqueOpeners
61
17.36%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
192
matches
0
"Then what are you?"
ratio
0.005
63.75%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
75
totalSentences
192
matches
0
"It tasted of stale concrete"
1
"She stepped onto the platform."
2
"Her curly red hair hung"
3
"She tapped the man's wrist."
4
"He wasn't killed here."
5
"He was dumped."
6
"He was taken away."
7
"She felt the pocket."
8
"She pulled it out."
9
"It's not mine."
10
"It did not point North."
11
"It pointed toward the dark"
12
"It's a rift."
13
"It shifts locations."
14
"It was dissolving."
15
"I don't know."
16
"She checked the magazine."
17
"She pointed to a heavy"
18
"It stood open."
19
"He walked in there."
ratio
0.391
27.71%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
166
totalSentences
192
matches
0
"Quinn ducked under the yellow"
1
"The damp air hit her"
2
"It tasted of stale concrete"
3
"She stepped onto the platform."
4
"The tracks glinted in the"
5
"A body lay between the"
6
"Eva crouched near the head."
7
"Her curly red hair hung"
8
"She tapped the man's wrist."
9
"Time of death?"
10
"Eva tucked her hair behind"
11
"Forensics are baffled."
12
"Overdose leaves marks."
13
"Quinn pulled the face down."
14
"The man's lips were sealed."
15
"A small pinprick sat on"
16
"Quinn checked her worn leather"
17
"The hands moved with military"
18
"He wasn't killed here."
19
"The soil around the shoes"
ratio
0.865
26.04%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
192
matches
0
"To the tunnel."
ratio
0.005
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
1
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.2681%