Run: 2026-02-25-01KJBG012C67075H7NXZSF2412

Run Details

Duration:
34.1s
Cost:
$0.002726
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled like rotting lilies and wet copper. Rory pressed her flat back against the rough, grey bark of an ancient oak. Her fingers gripped the silver chain until the metal bit into her thumb. The deep crimson gemstone of the pendant pulsed against her sternum, sending heat through her black shirt. It burned like a second heartbeat. She exhaled slowly. Her breath misted in the cold air, but the forest should not have misted. Richmond Park in October did not smell like sugar candy and iron. The ground beneath her boots felt soft, spongy, and the wildflowers carpeting the clearing glowed with a faint, bioluminescent green. They were white, blue, and violet, blooming in the dead of night without light. A stone stepped to her left. It stood ten feet tall, shaped like a rough pillar of jagged granite. She recognised the location from the map she had hidden in her boot. The Fae Grove. Isolated. Cut from the city. *Step.* Rory did not blink. She watched the grass. A blade bent under a weight that vanished instantly. The pendant hummed. A low vibration rattled her teeth. She touched the tiny gemstone now, feeling the rhythm accelerate. The signal was strong. A Hel portal waited nearby. Yu-Fei had told her the coordinates were real, that the restaurant cellar opened to the right place if you held the stone still enough. Yu-Fei never lied about business. She crouched and scanned the grass. No footprints. Only the crushed stems of flowers. They bent in a circle around the standing stones. A perfect ring. She stood up. Her knees hurt. She had been crouching for too long. A twig snapped. Rory spun around. Her left wrist ached where the crescent-shaped scar twisted the skin. No one was there. The silence that followed was heavy. It pressed her eardrums flat. Not a bird sang. Not a car horn blared from the city edge. Just the hum of the stone and the rustle of leaves. *She is watching.* Rory tightened her grip on the pendant. The metal grew hot. Her skin blistered. She pulled her hand back, clutching the gem to her chest instead. The stone was warm, almost fever pitch. "Who is there?" Her voice echoed too loudly. It died before it reached the trees. "We are not here to hurt you." The voice was not a voice. It vibrated from the ground. It rose through the soles of her shoes. It came from the stones themselves. The granite pillars stood like teeth in a mouth. "Where do you want me to go?" Rory shouted. The words felt sharp in her throat. She needed a name. She needed a reason. "Where the air is thin." The words came from everywhere. The trees bowed inward. Rory took a step back. The grass crunched under her boot. She expected the noise to trigger a reaction, but nothing happened. Only a shift in the darkness. The shadows lengthened. They detached from the trees. They flowed like liquid ink across the ground. She pulled her hand from her pocket and fumbled for her mobile phone. The screen lit up. No signal bars. Just the time. 3:33 AM. "Time moves differently in here," she whispered. "It moves faster for some," the voice said. "It moves slower for others." Rory swallowed. Her throat felt dry. She looked at the pendant. The crimson gem was brighter now, glowing deep red. It pulsed faster. Throb. Throb. Throb. She looked up. A figure stood between two standing stones. It was not human. The height was wrong. The limbs were too long. It wore clothes of a grey that did not exist. "Show yourself," Rory said. The figure took a step closer. It left no track on the soft earth. "I see your name on a list," the figure said. The sound was not words, but understanding. It filled her mind. "You carry the stone. You open the door." "I am not opening a door for monsters." "You already opened it." Rory turned to run. Her heel slipped on the wet grass. She fell hard. Pain shot through her knee. She scrambled to her feet. The air grew colder. The smell of rotting lilies intensified until she gagged. The figure moved. It was faster than her eyes could track. It appeared next to her shoulder. "Run," the figure said. It sounded like a command. "Run or die." "Which way?" "That way," it pointed a long, pale finger toward the centre of the grove. Rory looked at the centre. The ground was blackened. Ash covered a crater. A gate stood in the darkness. Iron. Rust. The Heartstone screamed against her chest. It burned. "No," Rory said. She backed up. Her legs trembled. "I did not come here to die." "You came to find him. You came to kill him." The figure stepped forward again. The distance closed. The air crackled with static. Rory felt her hair lift. She smelled ozone. She saw the figure without a face. "You cannot leave." Rory turned. The path back was gone. The trees formed a wall of green. She was trapped. "Then I will stay." "Stay and rot." The figure laughed. It sounded like glass breaking. Rory lifted her hand. She aimed the pendant at the figure. The gem flared. A beam of crimson light cut through the dark. It hit the figure. The figure did not flinch. It held its hand up and caught the beam in its palm. The gemstone shattered. Rory stood silent. The shard hit the ground and vanished. The light returned. The figure stood in the red glow of the broken crystal. It reached out a hand. The fingers were sharp. Like claws. "The stone is broken," the voice said. The voice was inside her head now. It vibrated her brain. "The lock is open." Rory backed up against a stone. She felt the cold granite press into her spine. She looked at the figure. She looked at her wrist. The scar twitched. "Who are you?" she asked. "I am the one who waits," the figure said. "I am the one who remembers." It took another step. "I have nowhere to go," Rory said. "You have me." The figure stepped into the circle of light. Her breath hitched. She could see the texture of the skin. It was pale. Dry. Patches of moss grew on its shoulder. "Wait," Rory said. "Why me?" "Because you run," the figure said. "And you run well." The figure smiled. A jagged line that cut deep. "I do not think so." Rory looked at the ground. A shadow moved under her boot. She looked at the pendant. It was gone. The fire in the air died. The crimson light faded. She waited. The figure waited. "Go," she said. "Leave." "Never." The figure stepped forward. The ground shook. The wind howled. Rory gripped the stone in her hand. It was still warm. She held it close. The heat intensified. "Do not touch me," she said. The figure reached out. Rory stepped back. Her heel caught on a root. She fell. The figure reached down. The hand covered her left wrist. "Found you," said the voice. Rory screamed.
created_at"2026-02-25T22:51:26.677Z" 2/25/2026, 10:51:26 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency694
moderation_latency(null)
generation_time33922
tokens_prompt4560
tokens_completion5861
native_tokens_prompt4403
native_tokens_completion5714
native_tokens_completion_images(null)
native_tokens_reasoning4068
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0027259
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-e4fe9738-5519-9ee9-9f67-09cf921b3354"
is_byokfalse
latency694
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772059886-1XTttO4egBdCJJ23fAgC"
upstream_id"chatcmpl-e4fe9738-5519-9ee9-9f67-09cf921b3354"
total_cost0.0027259
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.41
leniency0.821
rawRatio0
effectiveRatio0
95.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1199
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1199
totalAiIsms15
found
0
word"pulsed"
count2
1
word"weight"
count1
2
word"scanned"
count1
3
word"perfect"
count1
4
word"silence"
count1
5
word"echoed"
count1
6
word"vibrated"
count2
7
word"throb"
count3
8
word"trembled"
count1
9
word"shattered"
count1
10
word"crystal"
count1
highlights
0"pulsed"
1"weight"
2"scanned"
3"perfect"
4"silence"
5"echoed"
6"vibrated"
7"throb"
8"trembled"
9"shattered"
10"crystal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences195
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences195
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences217
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1199
ratio0.003
matches
0"Step."
1"She is watching."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
44.43% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1042
uniqueNames8
maxNameDensity2.11
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Park1
October1
Fae1
Grove1
Rory22
Hel1
Heartstone1
Throb3
persons
0"Rory"
1"Heartstone"
places
0"Park"
1"Fae"
2"Grove"
globalScore0.444
windowScore0.5
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"smelled like rotting lilies and wet copper"
1"appeared next to her shoulder"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.834
wordCount1199
matches
0"not words, but understanding"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences217
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs72
mean16.65
std15.1
cv0.907
sampleLengths
059
163
240
31
417
557
639
73
818
935
103
1133
123
1312
147
1534
1624
175
189
1944
2025
217
2213
2326
2433
254
2614
2729
288
294
3037
3117
3212
332
3414
3529
3616
3710
3828
393
4017
414
423
438
4447
453
4632
4722
4828
495
99.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences195
matches
0"was blackened"
1"was gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs214
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences217
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1045
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.026794258373205742
lyAdverbCount5
lyAdverbRatio0.004784688995215311
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences217
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences217
mean5.53
std3.38
cv0.611
sampleLengths
09
114
213
317
46
53
614
712
820
914
106
1113
1213
133
141
154
161
174
184
199
203
216
2210
234
245
2524
265
276
282
296
309
313
323
333
347
353
363
3711
384
396
405
414
429
4311
443
457
464
473
4812
497
37.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats28
diversityRatio0.2119815668202765
totalSentences217
uniqueOpeners46
78.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences169
matches
0"Only the crushed stems of"
1"Just the hum of the"
2"Only a shift in the"
3"Just the time."
ratio0.024
59.05% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount68
totalSentences169
matches
0"Her fingers gripped the silver"
1"It burned like a second"
2"She exhaled slowly."
3"Her breath misted in the"
4"They were white, blue, and"
5"It stood ten feet tall,"
6"She recognised the location from"
7"She watched the grass."
8"She touched the tiny gemstone"
9"She crouched and scanned the"
10"They bent in a circle"
11"She stood up."
12"Her knees hurt."
13"She had been crouching for"
14"Her left wrist ached where"
15"It pressed her eardrums flat."
16"*She is watching.*"
17"Her skin blistered."
18"She pulled her hand back,"
19"Her voice echoed too loudly."
ratio0.402
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount159
totalSentences169
matches
0"The air smelled like rotting"
1"Rory pressed her flat back"
2"Her fingers gripped the silver"
3"The deep crimson gemstone of"
4"It burned like a second"
5"She exhaled slowly."
6"Her breath misted in the"
7"Richmond Park in October did"
8"The ground beneath her boots"
9"They were white, blue, and"
10"A stone stepped to her"
11"It stood ten feet tall,"
12"She recognised the location from"
13"The Fae Grove."
14"Rory did not blink."
15"She watched the grass."
16"A blade bent under a"
17"The pendant hummed."
18"A low vibration rattled her"
19"She touched the tiny gemstone"
ratio0.941
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences169
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount2
fancyTags
0"Rory shouted (shout)"
1"she whispered (whisper)"
dialogueSentences39
tagDensity0.385
leniency0.769
rawRatio0.133
effectiveRatio0.103
84.3304%