Run: 2026-02-25-01KJBG3042CZSYB8JJ65236VPA

Run Details

Duration:
36.4s
Cost:
$0.002737
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
This body doesn't bleed right. Harlow knelt, gloved fingers hovering over the stain on the concrete floor. The blood lay spread in a perfect circle, dried before the rain could even think to touch the street above. The air in the abandoned tube station tasted of stale copper and wet cement. She checked her watch, a worn leather strap creaked against her wrist, and frowned. "Time of death?" Harlow asked without looking up. "Estimated twenty minutes ago. We got the call from a local on-duty night shift busker. Said he heard music. Classical." The colleague stood knee-deep in the puddle of evidence tape, boots squelching. "He's a regular. Knows the rhythm of this place better than us." "Music doesn't make bodies, Miller. People do." Harlow moved closer to the victim. The man wore a fine suit, tailored to fit a specific cut of expensive cloth. His face was frozen in a look of absolute confusion. His mouth hung open, teeth gleaming under the harsh forensic lights. He held nothing but air. Harlow scanned the ground around the corpse. No weapon. No struggle marks on the polished tiles. Just the circle of dried blood. "Look at the pattern, Miller." She pointed to the floor with her pen. Miller leaned down, squinting through the dim overhead bulbs. "It looks like a spill. Like he fell flat." "No. It isn't a spill. It's a spill. He didn't fall. Something made him stand still while his own blood emptied out." "Suicide?" Miller suggested, the word heavy with the smell of failure. "Drugs?" "If he killed himself, he chose the most inconvenient time. The ventilation shaft above is jammed tight. No way to get the poison out. His stomach would be full." Harlow reached into her pocket, her movements sharp and deliberate. "Where did you find his phone?" "Next to the wall. Screen shattered." "Check the battery. It feels warm." Miller crouched beside the discarded device. "It is. Hot to the touch." "Ran a simulation. Someone burned the battery from the inside out." She stood up slowly, boots crunching over glass shards scattered across the platform. "I need the coroner to look for radiation, or alchemy. Something outside the normal." "Harlow, you're talking nonsense again." Miller took a step closer, his voice dropping an octave. "It's the Camden riots. People are desperate. They're doing things we can't explain to keep the city calm." "Desperation doesn't burn a phone battery." Harlow moved to the far end of the platform. The station was empty, save for the damp shadows and the flickering fluorescent light that buzzed like a trapped fly. "This venue is sealed. No tickets sold, no trains running for three years. How did he get in?" "Service staff. Maintenance crew." "The maintenance crew wears blue. This man wears charcoal." She pulled a small brass compass from her jacket. The metal was cold against her palm. The casing held a patina of verdigris, green and old. "Is that a joke?" Miller laughed, a dry, brittle sound. "Take the junk out. You used to be better than looking for fairy dust." "It isn't fairy dust. It points." "To?" "Where the line is thin." Miller sighed and rubbed his temples. The noise of the city above hummed through the ventilation grates, faint but persistent. He paced the length of the platform, boots clicking on the tiles. The sound was steady. Tick-tock. "Harlow, give it to me. You're going to make us look like fools." "The compass is stable. It shouldn't be spinning." The needle on the brass face trembled. Instead of holding north, it swung wildly before locking into a fixed direction. It pointed at the dark tunnel mouth ahead, away from the station entrance. "See?" She handed the compass to him. Miller took it. His face shifted from skepticism to confusion. "It's stuck. It's supposed to move when you tilt it." "Don't tilt it. Stand still." The needle twitched. He looked at her. "Is it broken?" "It's not for me." Harlow took the compass back. "The signal isn't magnetic. It's vibrational." Miller stepped back, hands raised. "What does that mean?" "It means we aren't alone." A low hum began to vibrate through the floorboards. It wasn't the sound of a train or the wind. It was a resonance that rattled the teeth in her skull. The light above buzzed louder, the flicker intensifying until the room strobed in a chaotic rhythm. "I didn't see anyone." Miller's voice cracked. "Stop looking at the lights." Harlow shone her torch into the tunnel mouth. Darkness waited there, thick and absolute. "Look to the floor." Miller squatted. "Is that... residue?" "Salt. Silver. Protective sigils burned into the concrete." Harlow dropped to her knees, studying the markings under the beam of her torch. "Someone tried to seal this place. And they failed." "Why?" "Because something walked through the seal." The hum grew louder. The compass needle spun rapidly, creating a whine that cut through the air. It didn't stop. It kept going faster. Harlow stood, her hand reaching for the gun on her belt. Her movements were fluid, rehearsed. She didn't hesitate. "Miller, back up." "I can't. The doors." Miller pointed to the main entrance. The heavy iron gates had vanished. "Where are the gates?" "I didn't notice." Harlow scanned the wall where the gates used to be. "They're gone. Open to the platform." "Is the door closed?" "It wasn't." Harlow turned back to the tunnel. The light didn't reach the end. The darkness was not empty. Something moved in the shadow, shifting like smoke caught in a breeze. "Harlow." Miller's voice was a whisper now. "I hear it." She raised her pistol, the metal cold in her hand. "Don't move." "The blood on the floor." Miller pointed again, his hand shaking violently. "It's moving." Harlow looked. The dried circle was rising. The liquid blood lifted from the concrete, defying gravity, forming a puddle in the air. It held the shape of the man's body for a split second before dissolving into black mist. "What the hell is that?" Harlow fired a shot into the mist. The bullet vanished instantly. The mist reformed. The needle on the compass spun so fast it turned into a blur. "I don't know." The air pressure dropped. The hair on Miller's arms stood straight up. "Harlow, turn around." "I'm looking at it." "I mean behind you." Harlow swung the torch. The beam swept across the concrete floor, illuminating a set of footprints leading directly to her heels. They were bare. Wet. "They aren't new." "They are." Harlow spun her whole body toward the empty space behind her. Nothing was there but the darkness. But the smell changed. The copper scent of the blood was masked by something sweet. Rotting flowers. Miller raised his own weapon. "Who goes?" No answer came. Only a sound like wet cloth dragging across stone. Slide. Harlow stepped forward, boots hitting the ground with a heavy thud. "Show yourself." A figure stepped out of the shadows. It wore a long coat, the fabric patterned with eyes that seemed to watch back. It held a bone token in one hand. "Eva." The figure raised the bone. It wasn't Eva. It had Eva's face, but the eyes were filled with static. "You wanted answers, Detective." The voice sounded like it came from inside the compass. "You got them." Harlow cocked the hammer. "Put the bone down." "It belongs to me." The figure took a step forward, the floor cracking beneath its weight. "And you're standing in the wrong place at the wrong time." The mist from the blood surged forward, wrapping around Harlow's ankle like a cold, wet snake. "Pull the pin." The figure smiled. It was not a friendly smile. It was sharp-edged, full of teeth. "Or we start burning." Harlow gripped the trigger. "Don't." A second figure stepped into the light. Dark hair, sharp jaw. She stood on the other side of the tunnel. Harlow hesitated. Her finger hovered over the hammer. "Eva?" "Wrong answer." The figure lunged. Harlow pulled the trigger, but the gun exploded in her hand.
created_at"2026-02-25T22:53:04.009Z" 2/25/2026, 10:53:04 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency467
moderation_latency(null)
generation_time36272
tokens_prompt4671
tokens_completion6070
native_tokens_prompt4516
native_tokens_completion5714
native_tokens_completion_images(null)
native_tokens_reasoning3813
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0027372
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-8393a01c-a7d6-9eb9-97ee-ea7197d38122"
is_byokfalse
latency467
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772059984-C2byrcaOl4btFGA9vCAj"
upstream_id"chatcmpl-8393a01c-a7d6-9eb9-97ee-ea7197d38122"
total_cost0.0027372
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount1
adverbTags
0"Miller pointed again [again]"
dialogueSentences77
tagDensity0.299
leniency0.597
rawRatio0.043
effectiveRatio0.026
96.29% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1347
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1347
totalAiIsms13
found
0
word"perfect"
count1
1
word"gleaming"
count1
2
word"scanned"
count2
3
word"stomach"
count1
4
word"shattered"
count1
5
word"trembled"
count1
6
word"magnetic"
count1
7
word"resonance"
count1
8
word"flicker"
count1
9
word"chaotic"
count1
10
word"whisper"
count1
11
word"weight"
count1
highlights
0"perfect"
1"gleaming"
2"scanned"
3"stomach"
4"shattered"
5"trembled"
6"magnetic"
7"resonance"
8"flicker"
9"chaotic"
10"whisper"
11"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences115
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences168
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1347
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
27.09% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount895
uniqueNames4
maxNameDensity2.46
worstName"Harlow"
maxWindowNameDensity3.5
worstWindowName"Harlow"
discoveredNames
Harlow22
Miller15
Darkness1
Eva2
persons
0"Harlow"
1"Miller"
2"Darkness"
3"Eva"
places(empty)
globalScore0.271
windowScore0.5
83.33% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount2
matches
0"eyes that seemed to watch back"
1"sounded like it came from inside the compa"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1347
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences168
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs84
mean16.04
std13.69
cv0.853
sampleLengths
05
160
28
344
47
547
622
713
818
922
1012
1145
126
136
1412
1538
1633
1753
184
1935
2024
216
221
235
2437
2513
268
2733
287
2920
305
3110
324
3311
349
355
3646
377
3823
395
4031
411
426
4324
4419
453
4620
4719
484
492
96.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences115
matches
0"was frozen"
1"was masked"
2"were filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs162
matches
0"was rising"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences168
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount898
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.02338530066815145
lyAdverbCount9
lyAdverbRatio0.01002227171492205
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences168
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences168
mean8.02
std5.87
cv0.732
sampleLengths
05
112
220
314
414
58
632
712
87
96
1015
1110
1211
135
147
152
167
176
1813
199
209
2122
2211
231
2439
256
266
276
286
296
3024
3114
3215
3318
3415
3520
3618
374
3818
397
4010
4110
4214
436
441
455
466
4714
4812
494
45.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.34523809523809523
totalSentences168
uniqueOpeners58
93.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences107
matches
0"Just the circle of dried"
1"Instead of holding north, it"
2"Only a sound like wet"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences107
matches
0"She checked her watch, a"
1"His face was frozen in"
2"His mouth hung open, teeth"
3"He held nothing but air."
4"She pointed to the floor"
5"She stood up slowly, boots"
6"She pulled a small brass"
7"He paced the length of"
8"It pointed at the dark"
9"She handed the compass to"
10"His face shifted from skepticism"
11"He looked at her."
12"It wasn't the sound of"
13"It was a resonance that"
14"It didn't stop."
15"It kept going faster."
16"Her movements were fluid, rehearsed."
17"She didn't hesitate."
18"She raised her pistol, the"
19"It held the shape of"
ratio0.271
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences107
matches
0"This body doesn't bleed right."
1"Harlow knelt, gloved fingers hovering"
2"The blood lay spread in"
3"The air in the abandoned"
4"She checked her watch, a"
5"Harlow asked without looking up"
6"The colleague stood knee-deep in"
7"Harlow moved closer to the"
8"The man wore a fine"
9"His face was frozen in"
10"His mouth hung open, teeth"
11"He held nothing but air."
12"Harlow scanned the ground around"
13"She pointed to the floor"
14"Miller leaned down, squinting through"
15"Miller suggested, the word heavy"
16"Harlow reached into her pocket,"
17"Miller crouched beside the discarded"
18"She stood up slowly, boots"
19"Miller took a step closer,"
ratio0.935
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"The station was empty, save for the damp shadows and the flickering fluorescent light that buzzed like a trapped fly."
1"It was a resonance that rattled the teeth in her skull."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount6
matches
0"The colleague stood, boots squelching"
1"Harlow reached, her movements sharp and deliberate"
2"She stood up, boots crunching over glass shards scattered across the platform"
3"Miller took, his voice dropping an octave"
4"Miller pointed again, his hand shaking violently"
5"The figure took, the floor cracking beneath its weight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Miller suggested (suggest)"
1"Miller laughed (laugh)"
dialogueSentences77
tagDensity0.039
leniency0.078
rawRatio0.667
effectiveRatio0.052
82.9634%