Run: 2026-02-25-01KJBG3HYXKPQG733SG688TBN3

Run Details

Duration:
1m
Cost:
$0.006935
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
</think> The ground split like old pottery under Aurora's heel and crumbled into reddish dust. She balanced on the jagged edge of the fissure, her bright blue eyes scanning the vast expanse beyond. Nyx stepped beside her, and the Shade shifted from living shadow into a solid, tall humanoid form. A faint violet glow illuminated the shadowed hollows of their face. Isolde stood motionless nearby, pale lavender eyes reflecting the unnatural light of the world. Silver hair cascaded down to her waist, untouched by the thick, humid air. No footprints marked the soil beneath the Fae seer. The Heartstone pendant pulsed against Aurora's skin. Warmth rushed through the silver chain and settled in her chest. It was the first time in her life she felt such a magnetic pull, a physical tug that guided her forward. The air tasted of burnt sugar and rotting spices. A heavy scent clung to her tongue, reminiscent of overripe plums and caramelised肉. The sky above was a warm amber, a solid ceiling that seemed to press down on them. "This is the border," Isolde whispered. Her voice sounded like a leaf rustling in a dry wind. "Gluttony waits. She is always hungry." Aurora tightened her grip on the hilt of the Fae-Forged Blade. The slender dagger felt cold, almost icy, despite the heat of the place. Moonlight did not exist here, yet the blade hummed. "The portal opened," she said. Her voice echoed too loudly in the stillness. "Did it?" Nyx asked. Their voice was a whisper carried on the wind. "Or did we fall in?" "Does it matter?" Isolde tilted her head. "The tree does not ask if the root is deep. It only asks if the earth holds." They stepped forward. The ground was soft, spongy, and gave way with a squelch. Vines the size of man's arm wound through the soil, thick and veined with crimson. They did not grow; they slithered, seeking purchase on the legs of their intruders. Aurora kicked a loose vine away. It hissed and recoiled like a wounded serpent. "Beautiful," Aurora said. "Do not look at the fruit," Nyx warned. They extended a long, shadowed hand. The fingers were translucent, revealing nothing beneath the skin. "It eats." Isolde laughed softly. It was a sound like crystal breaking. "That is her law. Feed the feast or be fed." They moved deeper into the orchard. Trees groaned overhead. Their branches were heavy with golden orbs that dripped a thick, golden syrup. The syrup fell in slow, viscous drops. Some landed on the mossy ground and burned a hole through the green. Others landed on the silver chain of the Heartstone. The pendant flared brighter. "The Veil is thin here," Aurora said. She checked her watch. The hands spun counter-clockwise. "Time moves differently in Dymas." "Time is a river," Isolde replied. "And we are stones. We sink." "Where is the entrance?" Aurora asked. She pointed her knife toward a distant ridge. A mountain of food loomed in the distance. A mountain made of roasted meats, towering cakes, and mountains of fruit. "Past the garden of memories," Nyx said. Their eyes scanned the canopy. "Past the garden of lies." A low rumble shook the ground. Birds with feathers of iron flew overhead. They screeched without making sound. The sound came from inside their heads. It was a grinding noise, like stones crushing together. "Move," Aurora snapped. She grabbed Isolde's arm. The Fae seer did not resist, but she did not hurry either. Her boots did not touch the ground. Nyx drifted slightly off the soil. The shade moved like smoke. They reached the edge of a clearing. A stone fountain stood in the centre. Water flowed from a stone bowl, but the liquid was blood. Thick and dark. Birds bathed in the fluid and did not die. They just stood there, feathers soaked, eyes black and empty. "Stop," Nyx said. Their voice was a sharp hiss. "The water is not water." "Does it matter?" Isolde asked. She stepped into the pool of blood. It did not splash. It absorbed her. The liquid rose to her waist, then her chest. She remained dry. "She sees us now." A shadow detached itself from the fountain. It was large, shaped like a human but without features. It had no mouth, yet it spoke. "Hungry," it said. The word vibrated in their bones. "So hungry." "We don't want to eat," Aurora said. She drew the blade. The silver glowed faintly. "Just passing through." The shadow raised a long, spindly arm. It pointed at the Heartstone. "Give. Give the stone." "I don't have it," Aurora lied. She kept the pendant hidden under her shirt. "It's not yours to take." "Lies are sweet," the shadow said. It moved. It did not walk; it flowed across the ground like ink spilling on paper. It was fast. Aurora thrust the blade forward. The steel pierced the shadow. There was no resistance. The blade passed through the entity and hit the stone fountain. Sparks flew. The fountain burst. Blood sprayed upward. The shadow dissolved into the air. It reformed behind them. Faster. "Nyx," Aurora shouted. "Shadow it!" Nyx lunged. Their form expanded, swallowing the space behind them. They caught the shadow in a coil of living darkness. The entity thrashed. It howled without sound. The ground shook. "Hold it," Isolde said. She raised a hand. Silver leaves appeared in her palm. She threw them. The leaves cut through the air. They struck the shadow. The shadow screamed. "It will break," Nyx warned. The shadow pulled at Nyx's form. The Shade's solidness flickered. "It is too heavy." "Throw the stone!" Isolde yelled. She spoke in riddles without knowing it. "Give it to the earth. Give it to the hunger!" "I can't!" Aurora gripped the pocket where the Heartstone lay. It burned her skin. She pulled it out. It glowed bright red. It pulsated like a heart. "The Veil is weak," Nyx said. "If you release it, we are trapped." "Better trapped than eaten," Aurora said. She raised the stone high. The air around them warped. The amber sky turned a sickly shade of green. The ground began to crack. Vines writhed. The birds stopped screaming. They turned their heads. All of them looked at the stone. "Run!" Isolde commanded. Aurora threw the stone. It landed in the fountain of blood. The reaction was instant. A shockwave rippled outward. The blood boiled. The vines retracted. The shadow screamed again. It was a sound of pure agony. The ground collapsed. A massive pit opened beneath them. The shadows lunged from the sides. Aurora grabbed Nyx. Isolde grabbed the shade's hand. They fell. They landed hard on a pile of rotting fruit. The scent was overwhelming. The fruit was crushed. The syrup dripped from the ceiling like rain. The sky above was gone. It was just a dark void. "Where are we?" Aurora coughed. Blood stung her throat. She wiped her mouth. Her wrist scar throbbed. "Down," Nyx whispered. Their form was smaller now, almost a silhouette. "Isolde?" The seer was gone. Her silver hair was the only thing that remained. It lay on the fruit. It twitched. "No more," Nyx said. They pointed. The fruit beneath them began to move. They were not fruit. They were eyes. Thousands of them. They blinked in unison. They opened wide mouths. Teeth made of bone jutted from the flesh. Aurora raised the blade. The metal was cold. The heat from the pit was gone. The cold was absolute. "They want us to stay," Nyx said. "They want the stone." "I don't have it," Aurora said. She looked at the empty space where the Heartstone lay. It was gone. "I gave it." The stone was in the mouth of the largest fruit-eye. It glowed. It pulsed. The ground began to rise. The fruit-eyes were not just eyes. They were stomachs. They opened wide. They began to swallow the floor. "We are moving," Nyx said. Their voice was a whisper. "We are being digested." Aurora grabbed her friend's arm. "No," she said. She looked at the blade. "We cut." She swung. The moonlight did not exist. The blade cut through the flesh. It did not bleed. It leaked light. The light was white, pure, and hot. The pit screamed. The walls closed in. The fruit-eyes turned red. They screamed back. A shadow reached out from the darkness. It was not Nyx. It was something else. It was tall. It had no face. It had hands. It grabbed Aurora's ankle. The stone in the mouth of the fruit began to sing. The sound was a low hum. It vibrated in her teeth. The shadow pulled. Aurora slipped. Her boots slid on the slimy surface. "Let go," Aurora said. She swung the blade. It hit the shadow. It did not cut. It bounced. The shadow pulled harder. Isolde's silver hair stirred. It floated. It moved against the current of the pit. The shadow pulled. The fruit-eyes opened. They laughed. The sound was like a thousand people eating at once. Aurora fell. She slipped. She dropped. The shadow followed. It pulled her down. The stone sang. The pit opened wider. The shadow let go. It was not a friend. It was a hunter. It grabbed her.
created_at"2026-02-25T22:53:22.277Z" 2/25/2026, 10:53:22 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency752
moderation_latency(null)
generation_time60202
tokens_prompt5338
tokens_completion9069
native_tokens_prompt5244
native_tokens_completion16026
native_tokens_completion_images(null)
native_tokens_reasoning13844
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0069348
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-b8531bbf-321d-97eb-a1ad-484a235cffc0"
is_byokfalse
latency752
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060002-L76DK3bGdEe0VDyzPm5l"
upstream_id"chatcmpl-b8531bbf-321d-97eb-a1ad-484a235cffc0"
total_cost0.0069348
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags33
adverbTagCount0
adverbTags(empty)
dialogueSentences56
tagDensity0.589
leniency1
rawRatio0
effectiveRatio0
93.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1546
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"slightly"
count1
highlights
0"softly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1546
totalAiIsms15
found
0
word"scanning"
count1
1
word"pulsed"
count2
2
word"warmth"
count1
3
word"magnetic"
count1
4
word"echoed"
count1
5
word"whisper"
count2
6
word"crystal"
count1
7
word"loomed"
count1
8
word"scanned"
count1
9
word"vibrated"
count2
10
word"flickered"
count1
11
word"throbbed"
count1
highlights
0"scanning"
1"pulsed"
2"warmth"
3"magnetic"
4"echoed"
5"whisper"
6"crystal"
7"loomed"
8"scanned"
9"vibrated"
10"flickered"
11"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences246
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount6
narrationSentences246
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
98.32% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences269
gibberishSentences2
adjustedGibberishSentences2
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0.007
matches
0"</think>"
1"A heavy scent clung to her tongue, reminiscent of overripe plums and caramelised肉."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1546
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
60.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount1334
uniqueNames9
maxNameDensity1.8
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora24
Shade2
Fae3
Heartstone5
Fae-Forged1
Blade1
Nyx16
Isolde12
Blood2
persons
0"Aurora"
1"Shade"
2"Blade"
3"Nyx"
4"Isolde"
5"Blood"
places(empty)
globalScore0.6
windowScore0.667
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences92
glossingSentenceCount2
matches
0"ceiling that seemed to press down on them"
1"sounded like a leaf rustling in a dry wind"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1546
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences269
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean22.41
std17.46
cv0.779
sampleLengths
01
196
278
323
446
518
624
757
83
925
1020
1155
1220
1312
1434
1517
1634
1737
1847
1914
2035
2135
2218
2316
2419
2552
2617
275
2830
2930
3019
3122
3227
3313
3447
353
3636
3725
3836
3917
4011
411
4220
436
4433
4519
4611
4722
4814
4923
99.56% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences246
matches
0"was gone"
1"was gone"
2"was gone"
3"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs282
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences269
ratio0.007
matches
0"They did not grow; they slithered, seeking purchase on the legs of their intruders."
1"It did not walk; it flowed across the ground like ink spilling on paper."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1340
adjectiveStacks1
stackExamples
0"motionless nearby, pale lavender"
adverbCount28
adverbRatio0.020895522388059702
lyAdverbCount7
lyAdverbRatio0.0052238805970149255
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences269
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences269
mean5.75
std3.32
cv0.577
sampleLengths
01
114
218
317
411
514
613
79
87
911
1021
119
1213
1317
146
1511
166
1711
1813
199
205
218
224
239
245
257
2617
273
2811
2915
3014
316
328
333
348
356
369
372
383
397
4010
416
423
4313
447
4513
469
474
487
494
32.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats48
diversityRatio0.21561338289962825
totalSentences269
uniqueOpeners58
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences197
matches(empty)
ratio0
45.38% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount86
totalSentences197
matches
0"She balanced on the jagged"
1"It was the first time"
2"Her voice sounded like a"
3"Her voice echoed too loudly"
4"Their voice was a whisper"
5"They stepped forward."
6"They did not grow; they"
7"It hissed and recoiled like"
8"They extended a long, shadowed"
9"It was a sound like"
10"They moved deeper into the"
11"Their branches were heavy with"
12"She checked her watch."
13"She pointed her knife toward"
14"Their eyes scanned the canopy."
15"They screeched without making sound."
16"It was a grinding noise,"
17"She grabbed Isolde's arm."
18"Her boots did not touch"
19"They reached the edge of"
ratio0.437
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount190
totalSentences197
matches
0"The ground split like old"
1"She balanced on the jagged"
2"Nyx stepped beside her, and"
3"A faint violet glow illuminated"
4"Isolde stood motionless nearby, pale"
5"The Heartstone pendant pulsed against"
6"Warmth rushed through the silver"
7"It was the first time"
8"The air tasted of burnt"
9"A heavy scent clung to"
10"The sky above was a"
11"Her voice sounded like a"
12"Aurora tightened her grip on"
13"The slender dagger felt cold,"
14"Moonlight did not exist here,"
15"Her voice echoed too loudly"
16"Their voice was a whisper"
17"Isolde tilted her head"
18"They stepped forward."
19"The ground was soft, spongy,"
ratio0.964
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences197
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"It was the first time in her life she felt such a magnetic pull, a physical tug that guided her forward."
1"Their branches were heavy with golden orbs that dripped a thick, golden syrup."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags33
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags30
fancyCount9
fancyTags
0"Isolde whispered (whisper)"
1"Nyx warned (warn)"
2"Aurora snapped (snap)"
3"Aurora lied (lie)"
4"Aurora shouted (shout)"
5"Nyx warned (warn)"
6"Isolde yelled (yell)"
7"Aurora coughed (cough)"
8"Nyx whispered (whisper)"
dialogueSentences56
tagDensity0.536
leniency1
rawRatio0.3
effectiveRatio0.3
78.8457%