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Run: 2026-02-25-01KJBG3XW3H3E6ASFG6GSE1T2C
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
8m 40s
Cost:
$0.170737
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.22%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
63.87%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
71.09%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
29.39%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
95.74%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.9104%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Step away from the edge.
Nyx's voice floated from the
shadows. Aurora pulled the Fae-Forged Blade.
The silver gleamed in the
low light. Isolde crossed her arms.
Her silver hair caught the
faint glow. "Hunger calls," Isolde said. "It does."
Nyx melted into the dark
. "It is not our hunger."
Isolde stepped forward
.
Her feet left no marks
on the ground. Aurora followed.
The wooden fence crumbled behind
them. They entered a vast orchard.
The sky hung low above
them in a thick, warm amber.
Vines twisted around ancient stone
pillars.
The air tasted of roasted
meat and old blood.
Aurora tightened her grip on
the cold dagger.
The blade hummed against her
palm. It recognized the place. "The Veil is thin here."
Aurora moved past a stone
table. "Why did we come?" "To find the source."
Isolde paused by a towering
oak.
Its bark looked like wrinkled
skin. "Belphegor waits." "Belphegor?"
Nyx materialised beside her
. "The Prince of Gluttony?" "The Prince of Gluttony." Isolde nodded. Her eyes were pale lavender. "He hungers for souls." "We are not food." Aurora kicked a pile of golden leaves. They
shattered
like glass. "Food implies life." Isolde pointed to the table. It lay empty. "Or did it?" Aurora walked to the centre.
She saw a long line
of plates. They sat in
perfect
rows. Each one held a different dish. Roast pheasant. Stewed grapes. Glazed venison. "They look real." Aurora touched the edge of a plate. It felt warm. "Too real." "Gluttony creates illusions." Nyx whispered. "The smell drives the mind mad." Aurora sniffed. The scent pulled at her
stomach
. It was a physical ache. She wanted to eat. "No." Aurora pulled her hand back. "We need to keep moving." "Isolde said Belphegor waits." Nyx stepped into a shadow. "Maybe he is the table." Aurora looked at the table again. The wood grain shifted. Faces formed in the grain. They smiled. They begged. "Don't look at them." Isolde pulled a cloth from her pocket. She covered the table. "Why?" Aurora asked. "To stop the hunger." Isolde folded the cloth
slowly
. "They feed on
desire
." "We need the Heartstone." Aurora reached into her coat. She pulled out the pendant.
It pulsed with a faint
inner glow. "It is warm." Aurora held it up. "The Veil weakens here." "Too much
warmth
." Isolde stepped back. "The balance shifts." The ground shook. Dust fell from the ancient pillars. The sky above them cracked. A fissure appeared. "A tear." Aurora dropped the pendant. It rolled across the stone. "It is a portal." Nyx's form shifted. He stood six feet tall. "The Prince comes through." "Run." Aurora grabbed the pendant. She turned to run. The ground buckled beneath her feet. Vines burst from the soil. They wrapped around her ankles. They tightened. "Let go." Isolde grabbed Aurora's waist. She pulled her forward. The vines snapped. Aurora stumbled. She looked back. The vines slithered towards them. "They are alive." Aurora ran. "They are part of the feast." Nyx fell into shadow. He reappeared ahead of them. "They want us to stay." "We are not staying." Aurora ran through the orchard. The fruit hung low. They looked like human eyes. They blinked. "Focus on the table." Isolde pointed ahead. The stone
structure
loomed
in the distance. "Isolde," Aurora panted. "Why the table?" "To find the source." Isolde ran beside her. "To close the tear." The table grew larger. The faces in the wood screamed. Their mouths opened wide. "They want to eat." Aurora drew the Fae-Forged Blade. The blade glowed. It cut through the air. The faces stopped screaming. They turned to look at her. "We need to get to the centre." Isolde grabbed Aurora's arm. "The Heartstone is the key." Aurora pulled the pendant from her coat. It glowed brighter. The
warmth
spread through her body. The table
began to
rise. It lifted off the ground. The wooden legs unfolded into joints. "It is a construct." Nyx appeared at their side. "Belphegor's creation." "It wants to eat us." Aurora raised the blade. "It wants to consume us." Isolde stopped. She held out her hand. "To fill the void." The construct stopped. Its wooden head tilted. "We can leave." Aurora raised her voice. "Let us go." The construct did not move. The faces on its surface turned. "It does not listen." Nyx stepped forward. "We must destroy it." "Not yet." Isolde reached for the pendant. "The Heartstone needs power." "Power?" Aurora frowned. "It is a stone." "It is a key." Isolde touched the surface of the construct. "It opens the door." "Which door?" Aurora asked. "The one to the centre." Isolde turned to the construct. "The heart of the realm." The construct raised a wooden arm. It swung towards them. Aurora ducked. The arm smashed into the ground. Dust exploded around them. "Move." Nyx grabbed Aurora's hand. He dragged her through the dust. They reached the table. Isolde placed the pendant on the surface. It sank into the wood. The wood stopped shaking. The faces turned back to
silence
. "It worked." Aurora exhaled. "It is not over." Isolde pointed to the sky. The crack in the amber sky widened. "More." Aurora saw movement in the fissure. Shadows poured out of the tear. They fell from the sky. They landed on the ground. "Servants." Nyx formed a blade from his shadow. "Prince Belphegor sends them." Aurora drew the Fae-Forged Blade. It hummed louder. "Stand back." Aurora stepped forward. "Isolde," Aurora shouted. "Where is the exit?" "There is no exit." Isolde smiled. "Only the feast." Aurora looked at the servant. They wore the faces of people she knew. "Isolde?" Aurora's voice shook. "Those are our friends." "They are not." Isolde grabbed Aurora's shoulder. "They are husks." The servants lunged. They moved fast. Their limbs stretched unnaturally. "Cut them down." Aurora swung the blade. It cut through a shadow arm. The arm dissolved into smoke. "It does not work." Aurora parried a blow. Her arm shook. "It weakens them." Isolde pushed Aurora back. "We need the Heartstone." Aurora reached for the pendant. It was on the table. It glowed brighter. "Grab it." Isolde grabbed the pendant. She pulled it off the wood. The pendant snapped. The light turned crimson. "It is breaking." Aurora reached for her. "It is not breaking." Isolde held it up. "It is opening." The crack in the sky widened. The servants stopped moving. They watched the sky. "Isolde," Aurora said. "What have you done?" "I have opened the door." Isolde looked at the sky. "To the Prince." The Prince appeared. He sat on a throne of meat and bone. He looked down at them. "Welcome." Belphegor spoke. His voice was a thousand whispers. "You promised us food." Aurora raised her blade. "Food for you." Belphegor smiled. He held a plate. "Food for yourself." Aurora looked at the plate. It contained a heart. It beat. "That is mine." Aurora stepped forward. "It is yours." Belphegor raised the plate. "But only if you eat." Aurora looked at Isolde. Isolde looked at Nyx. "We cannot eat." Isolde shook her head. "We are not hungry." "We are." Belphegor raised his arm. "We are the feast." The servants moved. They closed the circle around them. "Run." Nyx grabbed Aurora. "Run." They ran. The servants chased. Their
footsteps
echoed
on the stone. They reached the tree. The branches opened. "Inside." Isolde pulled them in. They stepped through the bark. The bark closed behind them. They were inside the tree. "It is safe." Isolde panted. "For now." Aurora looked at her hand. It held the broken Heartstone. "It is broken." Aurora looked at Isolde. "It cannot work." "It is not broken." Isolde held up a shard. "It is a seed." A seed? Aurora took the shard. It was warm. "It grows." Isolde smiled. "Into a new world." Aurora looked out of the tree. The servants searched for them. They moved faster. "We need to move." Aurora pushed Isolde. "Now." They ran. They ran until they reached the edge of the orchard. They stopped. They looked back. The orchard was empty. The servants
were gone
. "Where did they go?" Aurora asked. "They are waiting." Isolde walked to the edge. "They are waiting for us to return." Aurora looked at the shard. It glowed in her hand. "We cannot stay." Aurora walked past Isolde. "We are not staying." Isolde followed. "We are leaving." They stepped through the gate. They emerged into the rain. It rained hard. The water soaked their clothes. "Aurora." Nyx stood at the gate. "The Heartstone is broken." "It is not broken." Aurora held up the shard. "It is a seed." "It is a seed." Nyx nodded. "Into a new world." "We need to find the Prince." Isolde looked at Aurora. "He is the enemy." "We need to find the source." Aurora walked forward. "To close the tear." "The tear is closed." Isolde looked at the sky. "But the door remains." "Isolde." Aurora stopped. "What door?" "The door to the Prince." Isolde smiled. "He is inside us." Aurora looked at her hand. The shard was warm. It
pulsed
. "It is inside you." Nyx said. "Isolde?" Aurora looked at her. "Is that you?" "It is the Prince." Isolde nodded. "He is inside me." Aurora drew the Fae-Forged Blade. She pointed it at Isolde. "Isolde." Aurora said. "What have you done?" "I have opened the door." Isolde closed her eyes. "To the Prince." The ground shook. The rain stopped. The sky turned black. The stars disappeared. Aurora looked up. The stars
were gone
. "Run." Nyx grabbed her arm. "Run." They ran. The ground buckled beneath them. They reached the tree. They stepped through the bark. They were outside. The tree
was gone
. "Where did the tree go?" Aurora asked. "It is gone." Isolde looked at her. "It is gone." Aurora looked at the shard. It was cold. "It is dead." Aurora said. "It is not dead." Isolde said. "It is waiting." "Waiting for what?" Aurora asked. "Waiting for the feast." Isolde smiled. "The Prince is hungry." The ground shook. The sky cracked. Aurora looked at Isolde. Isolde looked at her. "We need to find the Prince." Aurora said. "We need to kill him." Isolde said. Aurora looked at the shard. It glowed in her hand. "It is a key." Aurora said. "To the door." "It is a key." Nyx said. "To the feast." "We need to find the Prince." Aurora said. "We need to kill him." Nyx said. They looked at the sky. The stars
were gone
. The ground shook. The sky cracked. Aurora looked at the shard. It glowed. "It is a key." Aurora said. "It is a key." Nyx said. The ground shook. The sky cracked. Aurora looked at the shard. It glowed. "It is a key." Aurora said. "It is a key." Nyx said.
created_at
"2026-02-25T22:53:34.476Z"
2/25/2026, 10:53:34 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
544
moderation_latency
(null)
generation_time
519858
tokens_prompt
5338
tokens_completion
78562
native_tokens_prompt
5244
native_tokens_completion
84713
native_tokens_completion_images
(null)
native_tokens_reasoning
81920
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.170737
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-7a95e40b-e49c-91ca-98df-c1b829c7a311"
is_byok
false
latency
544
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772060014-7FWTvuei9JLKaADuzQrc"
upstream_id
"chatcmpl-7a95e40b-e49c-91ca-98df-c1b829c7a311"
total_cost
0.170737
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
106
adverbTagCount
1
adverbTags
0
"Isolde stepped back [back]"
dialogueSentences
171
tagDensity
0.62
leniency
1
rawRatio
0.009
effectiveRatio
0.009
97.22%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1799
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
63.87%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1799
totalAiIsms
13
found
0
word
"shattered"
count
1
1
word
"perfect"
count
1
2
word
"stomach"
count
1
3
word
"desire"
count
1
4
word
"pulsed"
count
2
5
word
"warmth"
count
2
6
word
"structure"
count
1
7
word
"loomed"
count
1
8
word
"silence"
count
1
9
word
"footsteps"
count
1
10
word
"echoed"
count
1
highlights
0
"shattered"
1
"perfect"
2
"stomach"
3
"desire"
4
"pulsed"
5
"warmth"
6
"structure"
7
"loomed"
8
"silence"
9
"footsteps"
10
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
295
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
295
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
359
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
11
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1799
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
22
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
163
wordCount
1220
uniqueNames
9
maxNameDensity
6.39
worstName
"Aurora"
maxWindowNameDensity
10.5
worstWindowName
"Aurora"
discoveredNames
Fae-Forged
4
Blade
4
Nyx
21
Isolde
49
Aurora
78
Shadows
1
Prince
1
Belphegor
4
Heartstone
1
persons
0
"Blade"
1
"Nyx"
2
"Isolde"
3
"Aurora"
4
"Prince"
5
"Belphegor"
places
(empty)
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
50
glossingSentenceCount
1
matches
0
"looked like wrinkled skin"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1799
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
359
matches
(empty)
71.09%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
173
mean
10.4
std
4.15
cv
0.399
sampleLengths
0
11
1
12
2
11
3
4
4
7
5
16
6
8
7
16
8
15
9
18
10
15
11
18
12
9
13
15
14
15
15
14
16
29
17
15
18
11
19
17
20
11
21
14
22
19
23
15
24
3
25
13
26
21
27
11
28
9
29
17
30
11
31
16
32
15
33
12
34
13
35
10
36
5
37
20
38
18
39
2
40
14
41
6
42
12
43
14
44
17
45
10
46
16
47
16
48
16
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
295
matches
0
"were gone"
1
"were gone"
2
"was gone"
3
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
300
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
359
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1224
adjectiveStacks
0
stackExamples
(empty)
adverbCount
16
adverbRatio
0.013071895424836602
lyAdverbCount
2
lyAdverbRatio
0.0016339869281045752
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
359
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
359
mean
5.01
std
2.05
cv
0.41
sampleLengths
0
5
1
6
2
5
3
7
4
4
5
7
6
4
7
7
8
8
9
8
10
2
11
6
12
5
13
11
14
6
15
9
16
8
17
6
18
4
19
11
20
4
21
10
22
6
23
2
24
5
25
4
26
6
27
5
28
4
29
11
30
4
31
8
32
3
33
3
34
5
35
7
36
5
37
6
38
2
39
2
40
2
41
10
42
3
43
2
44
5
45
6
46
2
47
6
48
5
49
4
29.39%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
74
diversityRatio
0.17548746518105848
totalSentences
359
uniqueOpeners
63
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
235
matches
(empty)
ratio
0
95.74%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
73
totalSentences
235
matches
0
"Her silver hair caught the"
1
"Her feet left no marks"
2
"They entered a vast orchard."
3
"It recognized the place."
4
"Its bark looked like wrinkled"
5
"Her eyes were pale lavender."
6
"They shattered like glass."
7
"It lay empty."
8
"She saw a long line"
9
"They sat in perfect rows."
10
"It felt warm."
11
"It was a physical ache."
12
"She wanted to eat."
13
"She covered the table."
14
"She pulled out the pendant."
15
"It pulsed with a faint"
16
"It rolled across the stone."
17
"He stood six feet tall."
18
"She turned to run."
19
"They wrapped around her ankles."
ratio
0.311
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
234
totalSentences
235
matches
0
"Nyx's voice floated from the"
1
"Aurora pulled the Fae-Forged Blade."
2
"The silver gleamed in the"
3
"Isolde crossed her arms."
4
"Her silver hair caught the"
5
"Nyx melted into the dark"
6
"Isolde stepped forward"
7
"Her feet left no marks"
8
"The wooden fence crumbled behind"
9
"They entered a vast orchard."
10
"The sky hung low above"
11
"Vines twisted around ancient stone"
12
"The air tasted of roasted"
13
"Aurora tightened her grip on"
14
"The blade hummed against her"
15
"It recognized the place."
16
"Aurora moved past a stone"
17
"Isolde paused by a towering"
18
"Its bark looked like wrinkled"
19
"Nyx materialised beside her"
ratio
0.996
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
235
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
2
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
106
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
25
fancyCount
5
fancyTags
0
"Nyx whispered (whisper)"
1
"Aurora panted (pant)"
2
"Aurora shouted (shout)"
3
"Belphegor spoke (speak)"
4
"Isolde panted (pant)"
dialogueSentences
171
tagDensity
0.146
leniency
0.292
rawRatio
0.2
effectiveRatio
0.058
81.9104%