Run: 2026-02-25-01KJBGCY9DHMGWQ5V4BJ3K7X64

Run Details

Duration:
45.6s
Cost:
$0.015349
Provider:
Alibaba

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The concrete walls of the abandoned Camden Tube station breathed damp air into Quinn’s lungs. Fluorescent strips flickered overhead, casting jagged shadows across the tiled floor. She stepped over a rusted turnstile, her boots clicking on the grime. The Veil Market sat here, hidden beneath the city, accessible only to those holding the key. Detective Miller waited by the crime scene tape. He held a flashlight, the beam cutting through the dust motes dancing in the stagnant air. He looked up as Quinn approached, his face tight. "Quinn. You made it." "Traffic was heavy." "Always is." Miller gestured toward the platform edge. "Body's down there. Near the old tracks." Quinn moved past him. She checked her worn leather watch. 02:14. Too late for a casual stroll. The air smelled of ozone and wet iron, not the usual rot of a subway tunnel. She stopped ten feet from the figure slumped against the brickwork. The victim wore a dark coat, hands folded over the chest. No blood. No visible wounds. "Time of death?" Quinn asked. "Hard to say. No rigor yet. Maybe an hour." Miller shone his light on the victim's face. "Looks like a junkie. Overdose." Quinn crouched. She examined the victim's hands. The skin remained pale, untouched by the grime of the station. She looked at the victim's pockets. Empty. "Check the pockets." Miller reached in. He pulled out a small brass object. He held it up. The casing showed a patina of verdigris, and the face bore etched protective sigils. "Found this on him." Quinn took the object. The Veil Compass. The needle spun lazily, pointing toward a crack in the wall behind the body. "This isn't an overdose." "Then what is it?" Miller frowned. "No drugs in the system. No struggle. He just dropped." "Look at the floor." Quinn pointed. Miller swept his beam down. The concrete around the victim remained pristine. No blood spatter. No drag marks. "Clean sweep," Miller muttered. "Someone cleaned it up." "No." Quinn stood. She walked to the wall the compass pointed toward. The crack in the brickwork glowed faintly, a violet hue pulsing in the rhythm of a heartbeat. "No one cleaned this. The blood never left the body." "That's impossible." "Is it?" Quinn turned back to Miller. "You think this is a mugging gone wrong? A gang hit?" "Victim had cash in the other pocket. Wallet intact. Wallets usually go first in a mugging." "Exactly." Quinn brushed her salt-and-pepper hair from her eyes. "He came here to trade. Or to buy." "Buy what?" Quinn tapped the compass. The needle jerked violently toward the violet crack. "This points to a rift. A portal. This market sells more than stolen goods." Miller lowered his flashlight. "You're talking about ghosts." "I'm talking about the Veil Market." Quinn walked back to the body. She checked the victim's shoes. Leather, expensive. Worn but cared for. "This man didn't come here to score. He came here to sell." "Then why is he dead?" "Because he brought the wrong item." Quinn reached into her jacket. She pulled out a small bone token. It felt cold against her palm. "Entry requires a token. He used his own." Miller stepped closer. "So he paid for the privilege of dying here?" "Or someone took the token from him after." Quinn scanned the shadows. The flickering lights made the darkness shift. "Look at the walls." She pointed to the graffiti. Symbols painted in a substance that shimmered like oil. "Tagging?" Miller asked. "Sigils." Quinn traced the air near the wall without touching it. "Protection wards. Someone put these up after the kill." "To hide the body?" "To hide the breach." Quinn looked at the crack again. The violet light pulsed faster. "The victim didn't die from poison or a bullet. He died because the rift opened." "That's not in the report." "The report doesn't know about the rift." Quinn pocketed the compass. "We need to secure the perimeter. Don't let anyone cross that line." "I can't stop the rats." "Keep the uniformed boys back." Quinn checked her watch again. 02:22. "This place moves. If the market shifts, the evidence goes with it." Miller looked at the crack. "You think the wall is moving?" "I think the wall is breathing." Quinn moved toward the tunnel entrance. "I need to check the entry point. If he came in alone, someone else followed him out." "Quinn." Miller blocked her path. "We need a warrant to search the tunnel." "This isn't a warrant situation." Quinn stepped around him. "This is a containment situation." "Containment of what?" "Of what happened three years ago." Quinn stopped. She looked at Miller. "When Morris died." Miller stiffened. "That was a different case." "Same location. Same method." Quinn walked past him. "Morris vanished in a Tube station. No body. No weapon. Just a compass left on the tracks." She reached the turnstile. The air grew colder. Her breath misted in front of her face. She pulled the bone token from her pocket. It hummed against her skin. "Quinn, wait." Miller called out. She didn't stop. She pushed through the turnstile. The mechanism clicked, a heavy sound echoing in the empty station. The violet light from the wall behind her faded, replaced by the dull grey of the tunnel ahead. She stepped into the dark. The compass in her pocket grew hot. She pulled it out. The needle spun wildly before locking onto a shadow in the tunnel. "Miller." She spoke without turning. "Get the forensics team. Tell them to bring hazmat suits." "Quinn?" "And tell them not to touch the walls." She moved deeper into the tunnel. The shadows detached themselves from the brickwork. They didn't cast shadows of their own. They absorbed the light. "Who's there?" she called. Silence answered. Then a sound like metal scraping against stone. She raised her service weapon. The grip felt familiar, solid. She checked the safety. The shadow moved. It stepped into the light of her flashlight. It wore a coat similar to the victim's. The face remained obscured by the darkness. "Quinn." The voice came from the figure. It sounded like static. "Show me your face." The figure didn't move. The compass in her hand vibrated. "Did you take the token?" Quinn asked. The figure raised a hand. It held a bone token. Identical to hers. "Two tokens." Quinn lowered the gun slightly. "That means two people entered." "One entered. One left." The figure tossed the token. It landed at Quinn's feet with a sharp clatter. "Who sent you?" " The Market." The figure stepped back into the shadows. "The price has been paid." "Wait." Quinn lunged forward. The shadows swallowed the figure. The violet light from the wall behind her flared, then died. The station went dark. Only the beam of her flashlight remained. She looked down at the bone token. It was warm. "Miller." She keyed her radio. "I need backup. Now." Static crackled. "Miller?" The radio died. The silence of the tunnel pressed in. She holstered the weapon. She picked up the second token. Two tokens meant two people. The victim was one. The other was still here. She scanned the tunnel. The shadows shifted again. Not from the light, but from the movement within them. "Come out," Quinn said. No answer. The compass needle spun again, pointing straight at her. She realized the compass didn't point to the rift. It pointed to the source of the energy. It pointed at her.
created_at"2026-02-25T22:58:29.83Z" 2/25/2026, 10:58:29 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency568
moderation_latency(null)
generation_time45469
tokens_prompt1149
tokens_completion5022
native_tokens_prompt1101
native_tokens_completion4659
native_tokens_completion_images(null)
native_tokens_reasoning2886
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0153492
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-0b54c2a7-7cb7-98a1-aa07-4a2a8bdfe0a4"
is_byokfalse
latency568
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060309-7OpCwbAr17KswdlIWUDW"
upstream_id"chatcmpl-0b54c2a7-7cb7-98a1-aa07-4a2a8bdfe0a4"
total_cost0.0153492
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
98.73% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags33
adverbTagCount4
adverbTags
0"Quinn turned back [back]"
1"Quinn walked back [back]"
2"Quinn stepped around [around]"
3"The figure stepped back [back]"
dialogueSentences79
tagDensity0.418
leniency0.835
rawRatio0.121
effectiveRatio0.101
91.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1242
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"slightly"
count1
highlights
0"lazily"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1242
totalAiIsms14
found
0
word"flickered"
count1
1
word"dancing"
count1
2
word"etched"
count1
3
word"pristine"
count1
4
word"scanned"
count2
5
word"shimmered"
count1
6
word"traced"
count1
7
word"pulsed"
count1
8
word"echoing"
count1
9
word"silence"
count2
10
word"familiar"
count1
11
word"vibrated"
count1
highlights
0"flickered"
1"dancing"
2"etched"
3"pristine"
4"scanned"
5"shimmered"
6"traced"
7"pulsed"
8"echoing"
9"silence"
10"familiar"
11"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences139
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences139
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences185
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen18
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1243
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount815
uniqueNames9
maxNameDensity3.31
worstName"Quinn"
maxWindowNameDensity7.5
worstWindowName"Quinn"
discoveredNames
Camden1
Tube1
Quinn27
Veil2
Market1
Miller16
Compass1
Silence1
Static1
persons
0"Quinn"
1"Market"
2"Miller"
3"Compass"
4"Silence"
5"Static"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.805
wordCount1243
matches
0"Not from the light, but from the movement within them"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences185
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean14.98
std11.08
cv0.74
sampleLengths
054
133
24
33
415
544
616
75
822
925
103
1128
124
1321
144
1516
166
1718
188
1939
202
2118
2216
2317
242
2526
268
2735
285
2932
3012
3123
3214
333
3420
354
3630
375
3823
395
4023
4111
4229
4313
4414
453
4615
477
4825
4929
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences139
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs150
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences185
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount817
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.023255813953488372
lyAdverbCount7
lyAdverbRatio0.008567931456548347
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences185
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences185
mean6.72
std3.82
cv0.569
sampleLengths
015
111
212
316
48
516
69
74
83
98
107
114
126
131
146
1516
1611
1711
182
193
205
2117
225
232
245
2511
266
271
283
293
307
314
3214
334
344
353
3614
374
386
3910
406
415
427
433
443
454
464
473
489
4917
47.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.3551912568306011
totalSentences183
uniqueOpeners65
84.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences119
matches
0"Too late for a casual"
1"Then a sound like metal"
2"Only the beam of her"
ratio0.025
75.46% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences119
matches
0"She stepped over a rusted"
1"He held a flashlight, the"
2"He looked up as Quinn"
3"She checked her worn leather"
4"She stopped ten feet from"
5"She examined the victim's hands."
6"She looked at the victim's"
7"He pulled out a small"
8"He held it up."
9"She walked to the wall"
10"She checked the victim's shoes."
11"She pulled out a small"
12"It felt cold against her"
13"She pointed to the graffiti."
14"She looked at Miller."
15"She reached the turnstile."
16"Her breath misted in front"
17"She pulled the bone token"
18"It hummed against her skin."
19"She didn't stop."
ratio0.361
6.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount108
totalSentences119
matches
0"The concrete walls of the"
1"She stepped over a rusted"
2"The Veil Market sat here,"
3"Detective Miller waited by the"
4"He held a flashlight, the"
5"He looked up as Quinn"
6"Miller gestured toward the platform"
7"Quinn moved past him."
8"She checked her worn leather"
9"The air smelled of ozone"
10"She stopped ten feet from"
11"The victim wore a dark"
12"Miller shone his light on"
13"She examined the victim's hands."
14"The skin remained pale, untouched"
15"She looked at the victim's"
16"Miller reached in."
17"He pulled out a small"
18"He held it up."
19"The casing showed a patina"
ratio0.908
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags33
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"Miller muttered (mutter)"
1"She spoke (speak)"
dialogueSentences79
tagDensity0.089
leniency0.177
rawRatio0.286
effectiveRatio0.051
84.9253%