Run: 2026-02-25-01KJBGD94RZTE5E1SFMFMFJQ6C

Run Details

Duration:
56.9s
Cost:
$0.003408
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn stepped over the police cordon without a scratch to her boots. The abandoned Tube station beneath Camden served as a crime scene today, though the signage had long gone missing. The track was dark, save for the harsh glare of the floodlights aimed at the center platform. The scent of ozone hung heavy, mixing with the metallic tang of old blood. Eva Kowalski stood over the body, her notebook open on her knees. She pushed her round glasses up the bridge of her nose and tucked a strand of red hair behind her left ear. The victim lay face down on the cold tiles, a dark puddle of blood fanned out beneath him. He wasn’t looking up,” Quinn said. Eva didn’t look away from the notebook. I’m checking the pulse. Pulse was gone. Three hours ago. Quinn knelt down. She inspected the man’s right hand. The fingers were curled tight, clutching a small piece of cloth. She pulled it away. The cloth was stained with oil, but the fingers bore the calluses of a craftsman, not a labourer. Someone killed him with a weapon, Eva said. Her voice sounded tight. The throat wound is deep. Not a weapon. A pull. Quinn touched the collar of the dead man’s shirt. The fabric was singed, but the burns weren’t from a fire. They were from a cold flame. I didn’t see it on the initial report. The constable in the corner, Evans, shifted his weight. A report came in from the mortuary. Cause of death was asphyxiation. Asphyxiation without a bag, Eva whispered. She closed the notebook. Quinn ignored the constable. She stood up. She scanned the stalls that lined the station walls. They were covered in heavy velvet drapes, obscuring the wares inside. The stalls were empty, but the velvet was torn in one spot near the body. She walked over to the torn fabric. The material was cut, not torn. This is a ritual site. The man died here. The body was just moved, Quinn said. She pointed at the floor. Look at the blood. It’s moving against gravity. Eva looked at the floor again. The blood pool wasn’t flat. It formed a small, thick ridge leading up towards a drain. Water carries blood down,” Eva said. The floor is dry. Quinn walked along the line of the blood. It led to a crate behind the stalls. The wood was old, marked with symbols she couldn’t read. She pulled the lid. Inside lay a small brass box. Eva stepped forward. Don’t touch it. It’s evidence. I’m the investigator. Quinn opened the lid. Inside sat a compass. It wasn’t brass like most, but a darker metal with a patina of verdigris. The face was etched with protective sigils, glowing faintly in the dark. What is it? Eva asked. Her eyes widened. Her green glasses reflected the light from the needle. A compass. Quinn held it up. It spins. The needle wasn’t still. It jerked violently, searching for a direction. The market is moving,” Quinn said. The compass is an attunement device. It points to the nearest rift. The needle snapped northwards. The station had no north. The platform was a loop, a circle of dark tracks. Someone opened a rift here. Quinn walked along the tracks. The compass needle swung wildly, then locked firmly. It pointed towards the tunnel mouth, where the darkness was absolute. The lights flickered. The floodlights buzzed, then died completely. Total darkness. Eva’s breath hitched. I told you not to touch it. It was already pointing,” Quinn said. Her voice was steady in the black. The silence in the station was heavy. You could hear the hum of the air, the drip of water, the click of a stone hitting metal. Something moved in the dark. Not a sound of breathing. A sound of dragging. Quinn felt the wind. It was wrong. It wasn’t cold, it was hot. The wind came from the tunnel. It carried the smell of sulphur and burning hair. “Quinn,” Eva said. Her voice trembled. “Don’t let the compass spin.” The compass buzzed. The vibration ran up Quinn’s arm. The needle spun faster, faster, until it was a blur. A crack appeared in the concrete floor. “Cover,” Quinn shouted. Eva dropped to the ground. Quinn fired a flare into the air. The flare hissed, casting a red glow over the platform. The light illuminated the crack. It wasn’t a crack in the floor. It was a tear in reality. The ground was gone, replaced by a swirling grey void. The void pulsed. The dead man on the floor shifted. His fingers twitched. Eva scrambled back. He’s moving. He’s dead! He wasn’t dead. Not entirely. Quinn looked at the compass. The needle pointed directly at the corpse. The metal was hot, hot enough to burn her skin. The compass was pulling the life out of him. It’s an anchor. Quinn stepped closer to the corpse. The rift was feeding on the magic. Or the life. “Run!” Evans yelled from the shadows. He raised his gun. “Put it down!” Quinn shouted. The wind grew stronger. Dust swirled around her shoes. The corpse sat up. Its head was turned at an angle that shouldn’t be possible. Blood dripped from its mouth, but it had no breath. The creature inside the body opened its eyes. They were entirely black. Quinn didn’t back away. She held the compass tight. “You wanted this,” Quinn said to the creature. The creature didn’t speak. It stood up. It was tall, taller than the dead man. The suit was stretched, ripped at the seams. The compass spun again. The needle pointed at Quinn. Eva backed away. “It’s not him! It’s not him!” The creature lunged. Quinn didn’t aim the gun at the chest. She aimed it at the compass strapped to her wrist. The bullet hit the compass. The needle shattered. The void screamed. A sound like tearing metal filled the station. The red flare fell to the floor, sparking and dying. Darkness returned. The creature roared. A sound that vibrated in Quinn’s teeth. The floor gave way beneath them. Quinn grabbed the rail. She pulled herself up. Eva was gone. The compass lay in the dark spot, broken. The creature reached for her. Its fingers were long, sharp, and wet. Quinn fired. Twice. The shots were gone. She had run out of ammo. The creature grabbed her leg. She felt the strength, like an iron grip. “Eva,” Quinn shouted. Eva’s voice came from above. Help me! Quinn kicked hard. The creature’s grip slipped for a second. The creature’s hand tore through the flesh of her thigh. Quinn screamed. She dropped the gun. She grabbed the creature’s arm. The arm was cold. The cold burned. She pulled it towards the void. The void sucked everything in with a loud whine. The creature’s grip broke. Quinn fell back onto the track. She lay there. The pain was sharp. The compass was gone. The lights came back on. The station was empty. The corpse was gone. The void was closed. Quinn sat up. She looked at her leg. Blood soaked through her trousers. Eva appeared from the shadows. She held a torch. Are you hurt? Eva asked. Quinn stood up. She was bleeding, but she was standing. The market is closed,” Quinn said. It will open again. Not tonight. The lights flickered. A man walked out from the shadows of the stalls. He wore a dark coat. He had a smile that didn’t reach his eyes. Detective Quinn,” the man said. Quinn raised her gun. “Put it down,” the man said. Quinn fired. The bullet hit the man. He didn’t flinch. “Why did you bring me here?” Quinn asked. The man smiled. “Because you’re ready,” he said. He raised a hand. The lights went out. The man vanished. Quinn stood in the dark. The compass was in her pocket. It began to spin again. Quinn aimed at the wall. She fired. The wall cracked. She stepped through. The dark waited.
created_at"2026-02-25T22:58:40.928Z" 2/25/2026, 10:58:40 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency708
moderation_latency(null)
generation_time56820
tokens_prompt4671
tokens_completion8057
native_tokens_prompt4516
native_tokens_completion7391
native_tokens_completion_images(null)
native_tokens_reasoning5509
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.003408
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-1fc32f71-9537-9e4f-8792-fdf1b6fcebfe"
is_byokfalse
latency708
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060320-6rU8ytfqR3Xhk4G0TeJj"
upstream_id"chatcmpl-1fc32f71-9537-9e4f-8792-fdf1b6fcebfe"
total_cost0.003408
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.588
leniency1
rawRatio0
effectiveRatio0
96.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1337
totalAiIsmAdverbs1
found
0
adverb"completely"
count1
highlights
0"completely"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1337
totalAiIsms15
found
0
word"pulse"
count2
1
word"weight"
count1
2
word"scanned"
count1
3
word"velvet"
count2
4
word"etched"
count1
5
word"firmly"
count1
6
word"flickered"
count2
7
word"silence"
count1
8
word"trembled"
count1
9
word"pulsed"
count1
10
word"shattered"
count1
11
word"vibrated"
count1
highlights
0"pulse"
1"weight"
2"scanned"
3"velvet"
4"etched"
5"firmly"
6"flickered"
7"silence"
8"trembled"
9"pulsed"
10"shattered"
11"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences194
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences194
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences196
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1337
ratio0
matches(empty)
98.68% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions2
matches
0"Someone killed him with a weapon, Eva said. Her voice sounded tight. The throat wound is deep."
1"Asphyxiation without a bag, Eva whispered. She closed the notebook."
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions55
wordCount1285
uniqueNames6
maxNameDensity2.65
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
Kowalski1
Eva16
Evans2
Quinn34
persons
0"Camden"
1"Kowalski"
2"Eva"
3"Evans"
4"Quinn"
places(empty)
globalScore0.177
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1337
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences196
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs114
mean11.73
std11.12
cv0.948
sampleLengths
062
152
26
311
46
542
617
739
821
910
1055
115
124
1320
1422
156
164
1736
188
1937
2017
218
2211
236
246
256
2619
2729
289
292
3010
3113
3226
3314
3413
3515
3611
3719
387
393
4022
4128
423
4310
447
4527
469
4719
4810
4914
83.56% Passive voice overuse
Target: ≤2% passive sentences
passiveCount12
totalSentences194
matches
0"was gone"
1"were curled"
2"was singed"
3"were covered"
4"was torn"
5"was etched"
6"was gone"
7"was turned"
8"was stretched"
9"was gone"
10"were gone"
11"was gone"
12"was gone"
73.74% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs264
matches
0"wasn’t looking"
1"was pulling"
2"was feeding"
3"was bleeding"
4"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences196
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount919
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.01632208922742111
lyAdverbCount5
lyAdverbRatio0.00544069640914037
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences196
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences196
mean6.82
std6.65
cv0.975
sampleLengths
012
119
217
314
412
522
618
76
811
96
1042
1117
1239
1321
1410
1555
165
174
1820
1922
206
214
228
238
2410
254
266
273
283
292
303
314
324
3314
3412
353
362
373
389
392
404
412
424
437
446
456
466
4719
4829
499
33.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats33
diversityRatio0.18877551020408162
totalSentences196
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences170
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences170
matches
0"She pushed her round glasses"
1"He wasn’t looking"
2"It led to a crate"
3"She pulled the lid."
4"I’m the investigator."
5"It wasn’t brass like most,"
6"Her eyes widened."
7"Her green glasses reflected the"
8"It jerked violently, searching for"
9"It points to the nearest"
10"It was already"
11"Her voice was steady in"
12"You could hear the hum"
13"It was wrong."
14"It wasn’t cold, it was"
15"It carried the smell of"
16"Her voice trembled."
17"It wasn’t a crack in"
18"It was a tear in"
19"His fingers twitched."
ratio0.265
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount162
totalSentences170
matches
0"Quinn stepped over the police"
1"The abandoned Tube station beneath"
2"The track was dark, save"
3"The scent of ozone hung"
4"Eva Kowalski stood over the"
5"She pushed her round glasses"
6"The victim lay face down"
7"He wasn’t looking"
8"Eva didn’t look away from"
9"Pulse was gone. Three hours"
10"Quinn knelt down. She inspected"
11"Someone killed him with a"
12"The constable in the corner,"
13"Asphyxiation without a bag, Eva"
14"Quinn ignored the constable. She"
15"This is a ritual site."
16"The man died here."
17"The body was just moved,"
18"Eva looked at the floor"
19"Water carries blood"
ratio0.953
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences170
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount1
matches
0"Quinn ignored the constable. She stood up. She scanned the stalls that lined the station walls. They were covered in heavy velvet drapes, obscuring the wares in…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"Quinn shouted (shout)"
1"Evans yelled (yell)"
2"Quinn shouted (shout)"
3"Quinn shouted (shout)"
dialogueSentences17
tagDensity0.529
leniency1
rawRatio0.444
effectiveRatio0.444
77.5325%