Run: 2026-02-25-01KJBGEVRGBC3RNV89D5BM29XK

Run Details

Duration:
47.1s
Cost:
$0.009872
Provider:
Alibaba

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory pushed through the gap in the standing stones. The oak bark felt slick under her palm, damp with a moisture that smelled of ozone and old earth. She stepped into the clearing and the air changed instantly. The wind died. The city hum of Richmond vanished, replaced by a heavy, suffocating silence. She checked her watch. The second hand spun counter-clockwise for a heartbeat before snapping back to normal. "Time's off," she said. Her voice sounded flat, swallowed by the trees. The wildflowers bloomed around her ankles. Bluebells and foxgloves pushed through the frost, their colors too bright for the moonlight. They glowed with a faint luminescence that cast no shadows. Rory pulled her coat tighter. The cold bit through the wool, but the air inside the grove felt stagnant, trapped like breath in a sealed room. She touched the silver chain at her throat. The Heartstone pendant pressed against her collarbone. It radiated a dull heat, pulsing in time with her own heartbeat. "Show me," she whispered to the stone. The crimson gem flared once, a brief spike of light that vanished into the dark. The pulse grew stronger, a rhythmic thrum against her skin. She walked toward the center of the clearing. Her boots crunched on gravel that shouldn't exist in a forest floor. The stones felt too sharp, too deliberate. A twig snapped to her left. Rory froze. She scanned the tree line. Shadows stretched long and thin across the grass, but they didn't match the trees that cast them. The branches of the oaks stood bare, yet the shadows on the ground showed leaves in full bloom. "Who's there?" she asked. No answer. The silence pressed against her eardrums. She waited for the rustle of an animal, the hoot of an owl, anything to anchor the reality of the place. Nothing moved. She took a step forward. The ground felt spongy, like walking on moss over a grave. The pendant grew hotter. She pulled it out from under her coat. The deep crimson gemstone glowed with a faint inner light, illuminating her palm. The warmth spread up her arm, settling in her shoulder. "Too hot," she muttered. She tucked the stone back against her skin. The heat didn't fade. It spread. She walked faster now, keeping her eyes on the center of the grove where the stones formed a rough circle. The boundary markers loomed tall, ancient oak trunks that seemed to lean inward, closing the circle tight. A sound drifted from the darkness behind her. It sounded like wet skin dragging over stone. Rory spun around. The path she had taken was gone. The standing stones had shifted. The gap she entered through now faced away from her, blocked by a wall of roots that hadn't been there moments ago. "Right," she said. Her voice stayed steady, though her throat tightened. She turned back to the center. The flowers near the ground began to close. Petals folded inward, sealing tight against the cold. The glow faded from the blooms, plunging the lower half of the clearing into shadow. Only the pendant remained bright, a beacon in the dark. The dragging sound came again. Closer. Rory moved to the edge of the circle. She placed her hand on the rough bark of the nearest stone. The wood felt alive. It vibrated under her fingers, a low hum that traveled up her arm and settled in her teeth. She pulled her hand back. "Stop," she said. The dragging stopped. She waited. Ten seconds. Twenty. The silence stretched, heavy and expectant. She could feel eyes on her back. The sensation prickled along her spine, raising the hair on her arms. She didn't turn. Turning meant acknowledging the thing watching her. Acknowledging it gave it power. She focused on the pendant. It pulsed faster now. A warning. "Lead me," she said. The stone flared. The light washed over the ground, revealing the path forward. The grass parted, forming a narrow trail toward the deepest part of the grove. Rory followed. Her boots sank slightly into the earth. The air grew colder with every step. Her breath plumed in front of her, white and thick. The trees closed in. Branches interlaced overhead, blocking the moon. The only light came from the gemstone. It cast long, dancing shadows that detached themselves from the trees and moved independently. Rory kept her eyes on the ground. She watched her feet. Left. Right. Left. Right. She counted her steps. One hundred. Two hundred. The distance didn't change. The center of the grove remained the same distance away. "Time," she said. She checked her watch again. The hands were blurred, spinning too fast to read. She snapped the watch shut. The dragging sound started again. It circled her. She could hear it moving around the perimeter of the grove, keeping pace with her. It sounded like something heavy being pulled through mud. Wet, heavy, slow. She stopped. The sound stopped. Rory stood in the center of the circle. The standing stones formed a ring around her. The wildflowers had all closed now. The ground was bare earth. The pendant burned against her chest. "Come out," she said. A branch creaked above her. A shadow dropped from the canopy. It landed softly on the grass. It took the shape of a person, but the edges blurred, shifting like smoke in a draft. It had no face. Rory didn't flinch. She stepped forward. The shadow stepped back. "I know you're here," she said. The shadow elongated. It stretched toward her, reaching with a tendril of darkness. The air smelled of rot. The smell hit her nose, sharp and metallic. She held her breath. The pendant pulsed violently. The heat became pain. She clutched the chain with her left hand, the crescent scar on her wrist pressing against the silver links. The pain grounded her. It pulled her focus back to the stone. "Stop," she said. The shadow froze. The tendril hovered inches from her face. Rory raised her hand. She held the pendant out. The light from the gemstone flared, bright and blinding. It washed over the shadow. The darkness hissed. The sound was like steam hitting ice. The shadow recoiled, shrinking back into the trees. The dragging sound returned. It moved away. Fast. Rory lowered her hand. The light dimmed. The clearing returned to the dim glow of the moon. The shadow was gone. The path ahead remained blocked by the stones. She looked at the stones. They had shifted again. The gap was open. It led out of the grove, back toward the park. She walked toward it. Her legs felt heavy. The cold had settled into her bones. She stepped through the gap. The air rushed in, fresh and cold. The smell of ozone vanished. The city hum returned. She stopped at the edge of the trees. She looked back. The grove was empty. Just trees and grass. The standing stones stood silent. Rory touched the pendant. It was cold now. She turned away. She walked toward the road. Her footsteps crunched on the pavement. She didn't look back. She didn't need to. She knew the grove was still there. It waited. She reached the street. A car drove by. The headlights swept over her. She stepped into the light. The pendant pulsed once. A single beat. She kept walking. The night stretched out before her. The city lights flickered. She pulled her collar up. The cold bit at her neck. She walked faster. The street was empty. No one else walked the pavement. The shops were closed. The windows were dark. She passed a bus stop. The bench was wet. She checked her watch. The hands spun again. She stopped. The street stretched out. The buildings blurred. The lights flickered and died. The silence returned. Rory stood still. She looked down the road. The street ended in darkness. No buildings. No road. Just the black void. She turned around. The path back to the grove was gone. The street stretched back into the same black void. She was alone. The pendant pulsed. Warmth spread through her chest. She walked forward. Into the dark. The air smelled of ozone.
created_at"2026-02-25T22:59:32.757Z" 2/25/2026, 10:59:32 PM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency801
moderation_latency(null)
generation_time46990
tokens_prompt1038
tokens_completion4287
native_tokens_prompt988
native_tokens_completion3990
native_tokens_completion_images(null)
native_tokens_reasoning2165
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0098724
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-4357dacb-74d0-947d-88ab-85afb95f5b7a"
is_byokfalse
latency801
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060372-u3tC0m0VDSR762z8KvcN"
upstream_id"chatcmpl-4357dacb-74d0-947d-88ab-85afb95f5b7a"
total_cost0.0098724
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity1
leniency1
rawRatio0
effectiveRatio0
92.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1366
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"softly"
count1
highlights
0"slightly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1366
totalAiIsms22
found
0
word"silence"
count4
1
word"pulse"
count1
2
word"rhythmic"
count1
3
word"scanned"
count1
4
word"grave"
count1
5
word"warmth"
count2
6
word"loomed"
count1
7
word"beacon"
count1
8
word"vibrated"
count1
9
word"could feel"
count1
10
word"pulsed"
count4
11
word"dancing"
count1
12
word"footsteps"
count1
13
word"flickered"
count2
highlights
0"silence"
1"pulse"
2"rhythmic"
3"scanned"
4"grave"
5"warmth"
6"loomed"
7"beacon"
8"vibrated"
9"could feel"
10"pulsed"
11"dancing"
12"footsteps"
13"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences221
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount2
narrationSentences221
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences221
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1366
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount1346
uniqueNames3
maxNameDensity0.97
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Richmond1
Heartstone1
Rory13
persons
0"Rory"
places
0"Richmond"
globalScore1
windowScore1
64.77% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount3
matches
0"trunks that seemed to lean inward, closing the circle tight"
1"sounded like wet skin dragging over stone"
2"sounded like something heavy being pulled"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1366
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences221
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean22.77
std17.05
cv0.749
sampleLengths
053
117
212
356
427
57
652
76
842
94
1031
1151
124
1351
1453
1511
1647
176
1847
193
203
2145
2211
234
2453
2531
2637
273
2819
2935
305
3133
324
3338
3410
356
3630
3739
383
3910
4041
418
4229
4323
4436
4524
468
4731
4818
497
97.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences221
matches
0"was gone"
1"were blurred"
2"being pulled"
3"was gone"
4"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs251
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences221
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1347
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.025241276911655532
lyAdverbCount7
lyAdverbRatio0.005196733481811433
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences221
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences221
mean6.18
std4.18
cv0.676
sampleLengths
09
119
210
33
412
54
613
74
88
96
1014
1110
125
1321
148
157
1612
177
1815
1910
208
2112
227
236
242
255
2617
2718
284
292
306
3121
322
335
3411
354
368
3713
3810
394
408
414
422
4320
4417
458
468
473
487
495
33.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats37
diversityRatio0.16289592760180996
totalSentences221
uniqueOpeners36
52.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences189
matches
0"Only the pendant remained bright,"
1"Just trees and grass."
2"Just the black void."
ratio0.016
67.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount72
totalSentences189
matches
0"She stepped into the clearing"
1"She checked her watch."
2"Her voice sounded flat, swallowed"
3"They glowed with a faint"
4"She touched the silver chain"
5"It radiated a dull heat,"
6"she whispered to the stone"
7"She walked toward the center"
8"Her boots crunched on gravel"
9"She scanned the tree line."
10"She waited for the rustle"
11"She took a step forward."
12"She pulled it out from"
13"She tucked the stone back"
14"She walked faster now, keeping"
15"It sounded like wet skin"
16"Her voice stayed steady, though"
17"She turned back to the"
18"She placed her hand on"
19"It vibrated under her fingers,"
ratio0.381
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount181
totalSentences189
matches
0"Rory pushed through the gap"
1"The oak bark felt slick"
2"She stepped into the clearing"
3"The wind died."
4"The city hum of Richmond"
5"She checked her watch."
6"The second hand spun counter-clockwise"
7"Her voice sounded flat, swallowed"
8"The wildflowers bloomed around her"
9"Bluebells and foxgloves pushed through"
10"They glowed with a faint"
11"Rory pulled her coat tighter."
12"The cold bit through the"
13"She touched the silver chain"
14"The Heartstone pendant pressed against"
15"It radiated a dull heat,"
16"she whispered to the stone"
17"The crimson gem flared once,"
18"The pulse grew stronger, a"
19"She walked toward the center"
ratio0.958
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences189
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"The boundary markers loomed tall, ancient oak trunks that seemed to lean inward, closing the circle tight."
1"It vibrated under her fingers, a low hum that traveled up her arm and settled in her teeth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount2
fancyTags
0"she whispered (whisper)"
1"she muttered (mutter)"
dialogueSentences11
tagDensity1
leniency1
rawRatio0.182
effectiveRatio0.182
82.9043%