Run: 2026-02-25-01KJBGKXXV8X06JFEFRXVVSJR1

Run Details

Duration:
42.8s
Cost:
$0.013727
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow knelt over the corpse on the platform tiles. The beam from her torch cut through the grey mist. Dust danced in the light like tiny, frantic insects. She pressed a gloved finger against the neck wound. The blood felt cold. She lifted her hand and stared at the dark smear on the latex. Eva stood near the ticket barrier. She held the leather satchel in one hand. The satchel hung heavy against her hip. Red curls fell around her face like a tangled curtain. She adjusted her round glasses with a trembling thumb. The satchel smelled of old paper and ink. Eva tapped the brass compass in her pocket. The metal clicked against the glass case. Why did the coroner call it a heart attack? Harlow asked. The medical report says stress induced fibrillation. Stress. Harlow stood. Her knees cracked. She looked at the walls. The tiles were cracked. Moss grew in the fissures. Stress does not make the pupils dilate until the iris vanishes. Eva frowned. Her green eyes narrowed behind the glass lenses. She took a step back. The satchel swung. She tucked a lock of hair behind her left ear. I see what you mean. The eyes look strange. But the body shows no trauma. No trauma except the cut. Eva nodded. She pointed at the throat. The cut was clean. It had been made by a single stroke. Sharp. Precise. A knife with a razor edge. A butcher knife? Eva shook her head. She reached into the satchel. She pulled out a folded piece of paper. It had symbols drawn on it in ink. Runes. From the restricted archives. Harlow looked at the paper. The symbols spiralled into a centre point. She felt a headache start behind her eyes. The smell of ozone filled her nose. It tasted like metal. Morris died like this. Eva froze. Her hand hovered over the paper. Her fingers curled. Do not say his name here. The station echoed with her own voice. Morris died three years ago. He was shot. I remember that. He did not bleed like this. Eva held the compass out. She opened the small brass lid. The needle spun wildly. The needle did not point north. It pointed at the body. This compass points to the nearest rift. A rift. Harlow stepped closer. The body lay on its back. The face was blank. No expression. The eyes were open but empty. It is not a rift. It is a door. Eva took a breath. The air tasted damp. She looked at the floor tiles. They were cracked in a circle. The cracks formed a star shape. Someone opened a door from the inside. Harlow crouched again. She ran her hand over the cold stone. The stone vibrated. She pulled her hand back. A shock of static electricity jumped from the floor to her palm. The compass needle slowed. It settled. It pointed straight at the chest of the dead man. Why would a compass point to a corpse? Because the corpse is the anchor. Harlow looked at the dead man. The man wore a suit. It was a fine, old, Italian silk suit. The fabric was torn at the chest. Blood soaked the fabric. It looked like a black flower blooming on grey cloth. Eva held the compass tight. Her knuckles turned white. You think he is a key? I think he was used to open something. Harlow looked at the wall behind the body. A shadow moved there. The shadow moved independently of the light source. It shifted like water flowing on a surface. What is that? Eva followed the line of her gaze. She gasped. The shadow stretched toward the wall. It touched the tiles. The tiles began to ripple. It is not a shadow. It is a membrane. Harlow grabbed the man's shoulder. She tried to lift him. He was heavy. He felt solid. Too solid. He did not move when she pushed. Move. Harlow shoved the body harder. He slid forward on the wet tiles. She looked under the neck. She saw the shadow was attached to the skin. It did not fall away. It was embedded in the flesh. Harlow pulled her torch from her belt. She shone the light directly on the shadow. The shadow flickered. It screamed. No sound came out. But her ears hurt. The pressure in her head rose. Eva backed away. She dropped the compass. It hit the floor with a sharp clatter. The brass case bounced off the tiles. Run, Harlow. Harlow ignored her. She pulled a pen from her pocket. She pressed the tip against the skin near the shadow. The ink did not touch the skin. It vanished as it approached the wound. This is not a wound. The shadow grew. It expanded. It covered the face of the dead man. It swallowed the eyes. It swallowed the mouth. The mouth opened. Harlow stepped back. Her boots scuffed the tiles. The shadow turned its head. It looked at her. The eyes were gone. There was only a void where they should be. What are you? Harlow. Look at the needle. The compass lay on the floor. The needle had stopped spinning. It pointed directly at Harlow's chest. Harlow looked down. The needle vibrated. It hummed with a low frequency. The sound filled her teeth. It made her bones ache. It is calling me. Eva shouted. She threw her satchel at the shadow. The satchel hit the wall. It burst open. Books spilled out. They lay scattered on the floor. It is a summoning. The shadow lunged. It moved faster than light. It left the body. It floated toward Harlow. The cold air bit her skin. She smelled rot. She tasted copper. Harlow drew her service weapon. She raised her hand. The shadow paused. It hovered inches from her barrel. You want this? Harlow aimed. She squeezed the trigger. The gun fired. The shot rang out in the station. The bullet hit the shadow. It did not stop the shadow. It passed through the dark form. The shadow hit the gun. The metal melted. The barrel dripped on the floor. Harlow dropped the melted steel. She stepped back. Her heart beat fast. She felt the leather watch on her wrist. It ticked. It ticked too loud. The shadow expanded again. It wrapped around her leg. It pulled her down. She fell to her knees. The tiles were cold. Harlow reached for the compass on the floor. She grabbed it with her left hand. The metal burned her palm. Hold on. Eva screamed. She ran forward. She kicked the shadow. It kicked her back. She fell hard against the ticket barrier. Her glasses shattered. Glass cut her cheek. Blood ran down her face. Eva wiped the blood away. She looked at the shadow. It pulled Harlow closer to the hole in the wall. The hole was open. Harlow felt the ground shift beneath her. The tiles cracked. A crack formed under her hand. She looked at the crack. It glowed with a blue light. The light grew brighter. Harlow pulled the compass harder. She twisted her wrist. The needle broke. It snapped in half. The two halves of the needle spun. They spun so fast they became invisible. Stop. Harlow pulled the needle. It came free. It sparked. She threw the broken metal at the hole in the wall. The metal hit the blue light. It sizzled. The shadow shrieked. The sound tore at the air. Harlow rolled. She pulled herself away from the hole. The shadow tried to follow. It reached for her sleeve. She kicked it. She felt the cold touch her shin. She scrambled to her feet. Eva stood up. She held a book in her hand. She slammed the book into the shadow. The pages caught fire. The pages burned with blue flame. Get away from the hole. The shadow retreated. It pulled itself back into the wall. The blue light faded. The crack closed. The tiles fused together. The wall looked solid again. Harlow breathed hard. Her chest heaved. She looked at the compass. The needle was gone. The face of the compass was empty. It is gone. Eva walked over. She looked at the wall. She touched the tiles. They were warm. It is not gone. It is just waiting. Harlow pulled her torch from her belt. She aimed the light at the dead man. The body had vanished. The space was empty. There was no blood on the floor. There was no stain. Just the cold tiles. Where is he? He is there. Harlow pointed her torch at the wall. She looked at the spot where the shadow had been. There was a mark. A small scratch on the paint. It is not a mark. Harlow looked at the scratch. It looked like a fingerprint. It was made in the paint. But the paint was dry. The scratch moved. It moved up the wall. It crawled like a spider. It stopped at the top of the station. The station doors opened. Harlow looked at the main gates. They were barred. They were locked. They stood still. They are not moving. The gates rattled. They shook. The metal groaned. Harlow looked at Eva. Eva looked at Harlow. Someone is opening them. A hand reached through the bars. The hand was grey. It had no skin. It grasped the metal. The metal crumpled like paper. Harlow raised her empty hand. She had no gun. She had no weapon. She looked at the hand. The hand had long fingers. The nails were black. The hand pulled itself through the gap. Eva screamed. She stepped back. She bumped into the ticket barrier. The hand let go of the metal. It hung in the air. It turned. It looked at Harlow. It spoke. Harlow.
created_at"2026-02-25T23:02:18.819Z" 2/25/2026, 11:02:18 PM
model"qwen/qwen3.5-35b-a3b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency528
moderation_latency(null)
generation_time42651
tokens_prompt4671
tokens_completion6502
native_tokens_prompt4516
native_tokens_completion6299
native_tokens_completion_images(null)
native_tokens_reasoning4103
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.013727
router(null)
provider_responses
0
endpoint_id"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id"chatcmpl-fd77e8e2-7eb7-99e7-b19c-008931593327"
is_byokfalse
latency528
model_permaslug"qwen/qwen3.5-35b-a3b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060538-qeIfT0qnBsOzOihKGzEa"
upstream_id"chatcmpl-fd77e8e2-7eb7-99e7-b19c-008931593327"
total_cost0.013727
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1642
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1642
totalAiIsms6
found
0
word"echoed"
count1
1
word"vibrated"
count2
2
word"silk"
count1
3
word"flickered"
count1
4
word"shattered"
count1
highlights
0"echoed"
1"vibrated"
2"silk"
3"flickered"
4"shattered"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"knuckles turned white"
count1
2
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"knuckles turned white"
2"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences332
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount5
hedgeCount3
narrationSentences332
filterMatches
0"see"
1"look"
2"think"
3"watch"
hedgeMatches
0"began to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences332
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen13
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1642
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
37.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1642
uniqueNames3
maxNameDensity2.25
worstName"Harlow"
maxWindowNameDensity3.5
worstWindowName"Harlow"
discoveredNames
Italian1
Harlow37
Eva19
persons
0"Harlow"
1"Eva"
places(empty)
globalScore0.373
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences114
glossingSentenceCount1
matches
0"looked like a black flower blooming on gr"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1642
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences332
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs102
mean16.1
std12.13
cv0.754
sampleLengths
054
148
215
311
47
520
611
728
815
95
1027
113
1225
135
1431
154
1611
176
187
1917
2026
217
2223
239
2426
257
2631
2716
288
296
3040
319
326
338
3428
353
3624
379
3825
391
4037
4134
4222
432
4434
455
4624
478
4822
493
93.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount11
totalSentences332
matches
0"been made"
1"was shot"
2"were cracked"
3"was torn"
4"was attached"
5"was embedded"
6"were gone"
7"was gone"
8"is gone"
9"was made"
10"were barred"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs341
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences332
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1642
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.0194884287454324
lyAdverbCount5
lyAdverbRatio0.0030450669914738123
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences332
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences332
mean4.95
std2.14
cv0.432
sampleLengths
09
110
29
39
44
513
66
78
87
910
109
118
128
137
149
152
167
171
182
193
205
214
225
2311
242
258
265
273
2810
295
304
316
325
332
345
354
368
371
381
396
403
414
425
438
448
451
464
475
487
498
32.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats57
diversityRatio0.12349397590361445
totalSentences332
uniqueOpeners41
11.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences299
matches
0"Just the cold tiles."
ratio0.003
34.05% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount139
totalSentences299
matches
0"She pressed a gloved finger"
1"She lifted her hand and"
2"She held the leather satchel"
3"She adjusted her round glasses"
4"Her knees cracked."
5"She looked at the walls."
6"Her green eyes narrowed behind"
7"She took a step back."
8"She tucked a lock of"
9"I see what you mean."
10"She pointed at the throat."
11"It had been made by"
12"She reached into the satchel."
13"She pulled out a folded"
14"It had symbols drawn on"
15"She felt a headache start"
16"It tasted like metal."
17"Her hand hovered over the"
18"Her fingers curled."
19"He was shot."
ratio0.465
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount278
totalSentences299
matches
0"Harlow knelt over the corpse"
1"The beam from her torch"
2"Dust danced in the light"
3"She pressed a gloved finger"
4"The blood felt cold."
5"She lifted her hand and"
6"Eva stood near the ticket"
7"She held the leather satchel"
8"The satchel hung heavy against"
9"She adjusted her round glasses"
10"The satchel smelled of old"
11"Eva tapped the brass compass"
12"The metal clicked against the"
13"The medical report says stress"
14"Her knees cracked."
15"She looked at the walls."
16"The tiles were cracked."
17"Moss grew in the fissures."
18"Stress does not make the"
19"Her green eyes narrowed behind"
ratio0.93
16.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences299
matches
0"Because the corpse is the"
ratio0.003
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences12
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.4705%