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Run: 2026-02-25-01KJBGQCCE2X1S5RESXSW97H8P
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
36.0s
Cost:
$0.002247
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.32%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
49.03%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
27.62%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
31.90%
Sentence opener variety
(details)
23.23%
Adverb-first sentence starts
(details)
48.57%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
34.84%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.7507%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora tightened her grip on
the cold metal of the silver chain.
The crimson Heartstone pulsed against
her collarbone, a rhythm matching the frantic hammering in her own chest.
She stood motionless between the
ancient oak standing stones.
The wildflowers around her hips
swayed without wind, their petals turning from blue to bruised purple in the span of a breath. This was the edge.
The border mark where Earth
frayed into Fae reality.
She needed the gap wide
enough to slip through. A branch cracked behind her. Aurora froze. She did not look back.
She stared at the ground
ahead, focusing her eyes on the dirt path winding through the roots. The path looked wrong. The soil was too dark, too loose, like fresh turned mud from a
grave
. She took a step forward.
Her boot sank into the
earth.
The mud sucked at her
foot, then released it with a wet squelch. The pendant grew hot.
It seared the skin beneath
her shirt.
You are close, she told
herself. You needed the portal.
You needed the money from
Mr. Cheung. You needed the
silence
. She swallowed.
Her throat felt like it
held a handful of gravel. The air smelled of damp earth, sweet rot, and something metallic that
tasted like copper on her tongue
. Copper. Blood. Recent. A
whisper
drifted through the trees.
It sounded like dry leaves
skittering across pavement, yet no path existed here. The sound moved in a circle above her head. She looked up. The canopy of oak leaves blocked the sky. No stars. No moon.
Just a thick, suffocating darkness
woven from shadows that moved like smoke. Rory reached for her phone. The screen remained black. No signal. No battery percentage. The device felt dead in her hand, heavy and cold.
She slipped it into her
pocket. It did not matter. The phone would not save her. She spoke into the void.
Her voice sounded thin, swallowed
instantly by the dense air.
I do not know what
you want. The wildflowers stopped turning. The movement ceased. They stood rigid. The blue petals froze. A chuckle came from the left. It came from near the biggest stone. The stone marked with carvings of twisting vines. The voice possessed a
warmth
, a velvety texture that did not belong in a graveyard of oaks. I want your time, Rory. The name
hung in the air
. It did not roll off the tongue. It sat there, heavy and expectant. Aurora did not move. She knew her rules. Run when it is safe. Walk when you are safe. Stand still when you
are hunted
. She kept her eyes on the dark mass near the stone. The shadows there shifted, detaching themselves from the tree trunk. They flowed together, rising into a shape. A shape that
looked like a man in a suit
. The fabric was too dark, darker than black. The collar was high. It covered his neck entirely. You
know
me? She asked. The figure tilted its head. The angle was
slightly
too sharp, a bird of prey stretching its skull. I
know
your name. It is a currency of little value. The chain at your throat tells the truth. A portal opens when I say so. Aurora’s mind
raced
. The Heartstone
pulsed
once, hard, against her sternum. The
warmth
grew to a fever. It burned. She needed time. Ten seconds. Maybe less. The figure stepped forward. Its feet made no sound on the mud. It glided over the roots rather than stepping on them. The mud did not ripple beneath its feet. I am not bargaining with you. Her voice cracked. She cleared her throat. Her heart beat too fast against her ribs. I am the delivery. You need the package. The figure stopped. It extended a hand. The fingers were long, too long. The joints bent backwards in the middle knuckles. The fingernails were black and thick like obsidian shards. A sharp scent of ozone stung her nostrils. The hairs on her arms stood upright. The package is not here. Aurora’s hand brushed the pendant inside her sweater. It was her only anchor. Her only tether to the world she knew. If she lost the stone, the Fae realm took her for good. You have the stone. I can smell the magic on you. Aurora stepped back. Her heel hit the mud. She
tried to
pull it free, but the earth held firm. The roots of the oak trees shifted. They moved under the surface, snapping the mud like twigs. The ground groaned. Low. Deep. Get out of my way. The figure laughed. The sound
vibrated
in her chest cavity. She felt the sound in her teeth. I am never out of your way. I am the path. I am the gate. Rory reached into her pocket. Her phone died hours ago. She needed to draw the pendant. She needed to use the energy stored within it. The instructions from the unknown benefactor were vague, written in code. Use the Heartstone when the shadow speaks. She pulled the silver chain over her head. The gemstone hung against her sternum. It glowed. A deep inner crimson light filled the dark clearing. The light pushed back the shadows immediately. The figure’s form rippled under the illumination. You are bright tonight. The figure raised its hand again. It did not blink. It stared. The eyes were white. No pupils. Just a blank, milky glare. Rory held the stone out. She did not look at the hand. She looked at the eyes. Give me the exit. The figure did not move. The
silence
stretched. It filled the space between the breathing of the windless air and the heartbeat in her ear. The flowers
began to
wilt. Grey dust fell from their petals. They turned to ash and fell to the mud at her feet. Rory tightened her grip. The cold silver cut into her palms. The Heartstone is hot now. It burned. It
vibrated
against her skin. The gemstone hummed. A low droning sound like a tuning fork ringing underwater. The figure took one step closer. The ground beneath Aurora shifted violently. A root burst through the mud. It wrapped around her ankle. The root felt wet and warm. It
pulsed
with a heartbeat of its own. She gasped. She
tried to
lift her leg. The root pulled hard.
The mud sucked at her
trousers. It tightened. The pain shot up her calf. It
felt like bone grinding on stone
. I said give me the exit. Aurora pulled. The root held. The figure watched. She kicked at the darkness. Her left hand, the one with the crescent scar, held the pendant. The scar on her wrist stung as the heat from the stone travelled up her arm. The voice changed. It
sounded like two people speaking at once
. One deep, one high. One human, one not. The package is inside you. Aurora stopped struggling. She dropped to her knees in the mud. The root held her tight. She raised the gemstone high. The crimson light flared. It illuminated the face of the figure. The skin
looked like cracked porcelain
. Veins of light ran beneath the surface of the skin. You are not a person. I am a collector. The root constricted. The pain became total. She could not breathe. The air in her lungs burned. She swung the stone forward. The metal chain whipped through the air. The pendant struck the figure’s hand. Nothing happened. The figure did not flinch. The light from the stone died out. The darkness rushed back. Aurora fell flat on her face in the mud. She coughed. Dust filled her mouth. The smell of copper was overwhelming. Her vision swam. She saw the shadow of the figure
looming
over her. It blocked out the light from the pendant, which had fallen into her hand. It
pulsed
now. A faint inner glow returned. It
pulsed
with a fear she could taste. Rory screamed. It was a raw sound that tore her throat. She scrambled backward on her elbows. The mud gripped her hands. She felt something wet and soft touch her cheek. The figure reached down. The hand wrapped around her throat. Aurora clawed at the fingers. They felt like metal. Cold. Unyielding. She could not speak. She could not breathe. Her eyes burned. The world blurred. The sound of the wind stopped. The only noise was the grinding sound of her own windpipe, and the low hum of the Heartstone against the ground, right next to her cheek. She looked up through the blurry vision. The figure held her throat. The white eyes burned into her skin. The Heartstone flared. A loud crack
echoed
through the trees. The figure’s hand let go. The shockwave threw Aurora backward. She hit a stone. Hard. Her head snapped back. She lay there. Gasping. The mud dried where she lay. The air smelled of burnt sugar. The figure stood up straight. The hands were empty. The stone is not enough. Aurora forced herself up. Her knees buckled. She held the pendant away from her body. The
crystal
had a hairline fracture across the red surface. It
pulsed
slower now. We are finished. The figure raised a hand. The shadow stretched long across the clearing. It reached out of the light. It touched the edge of a flower. The flower turned to stone. Rory scrambled to her feet. She ran. Not away. To the stone behind her. The oak tree she had stood in front of earlier. The root released her ankle. She felt her leg go numb. She reached the tree. The bark felt like skin. Warm. Soft. The trunk had a hole. A dark hollow in the middle. The Heartstone pointed toward it. Go. The voice came from everywhere. It came from the tree, from the ground, from inside her skull. Aurora did not answer. She jumped into the hole. The darkness inside was absolute. Her feet missed the bottom. She fell. Her hands clawed at the wood sides. The bark burned her skin. She fell through the tree. The impact was on wet stone. A floor of water. She submerged the water was cold. It filled her mouth, her nose. She gasped and came up. The air above the water was thick. It smelled of rot. Hands grabbed her from the water. They were rough hands. Human hands. She kicked them away. They dragged her under. She screamed into the water. The bubbles rose around her face. The lights flared in the water. A man stood above the water. He wore a suit. He held a lantern. The flame was green. He did not look like a man. He wore the suit of Mr. Cheung. The man who ran the restaurant. The man who paid her. The man who was dead. You did not bring the package. Rory thrashed. The current dragged her. The hands held her down. The pendant burned her neck again. She looked up. The man’s eyes had no pupils. They were the same white eyes as the shadow. The lantern swung. It hit the side of her head. Pain blinded her. The water rushed in. She sank.
created_at
"2026-02-25T23:04:11.926Z"
2/25/2026, 11:04:11 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
655
moderation_latency
(null)
generation_time
35889
tokens_prompt
4560
tokens_completion
4868
native_tokens_prompt
4403
native_tokens_completion
4518
native_tokens_completion_images
(null)
native_tokens_reasoning
2062
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0022475
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-a31757e8-38d0-9a2b-9d25-47e79e1b870c"
is_byok
false
latency
655
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772060651-yncfATTwW6w0H2ysWnNk"
upstream_id
"chatcmpl-a31757e8-38d0-9a2b-9d25-47e79e1b870c"
total_cost
0.0022475
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
97.32%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1864
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
49.03%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1864
totalAiIsms
19
found
0
word
"pulsed"
count
6
1
word
"grave"
count
1
2
word
"silence"
count
2
3
word
"whisper"
count
1
4
word
"warmth"
count
2
5
word
"raced"
count
1
6
word
"vibrated"
count
2
7
word
"porcelain"
count
1
8
word
"looming"
count
1
9
word
"echoed"
count
1
10
word
"crystal"
count
1
highlights
0
"pulsed"
1
"grave"
2
"silence"
3
"whisper"
4
"warmth"
5
"raced"
6
"vibrated"
7
"porcelain"
8
"looming"
9
"echoed"
10
"crystal"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
326
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
3
narrationSentences
326
filterMatches
0
"know"
hedgeMatches
0
"tried to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
326
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1864
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
1
matches
0
"You are close, she told herself."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
1864
uniqueNames
7
maxNameDensity
0.75
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"You"
discoveredNames
Heartstone
7
Earth
1
Fae
2
Mr
2
Rory
8
Aurora
14
You
10
persons
0
"Heartstone"
1
"Earth"
2
"Mr"
3
"Rory"
4
"Aurora"
5
"You"
places
0
"Fae"
globalScore
1
windowScore
1
27.62%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
143
glossingSentenceCount
7
matches
0
"felt like it held a handful of gravel"
1
"tasted like copper on her tongue"
2
"sounded like dry leaves skittering across"
3
"looked like a man in a suit"
4
"felt like bone grinding on stone"
5
"sounded like two people speaking at once"
6
"looked like cracked porcelain"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1864
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
326
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
100
mean
18.64
std
14.62
cv
0.784
sampleLengths
0
60
1
22
2
5
3
66
4
11
5
21
6
33
7
6
8
49
9
40
10
15
11
7
12
14
13
6
14
32
15
5
16
19
17
52
18
27
19
5
20
18
21
26
22
19
23
7
24
30
25
6
26
15
27
8
28
45
29
5
30
33
31
11
32
41
33
5
34
17
35
15
36
43
37
39
38
4
39
23
40
17
41
4
42
48
43
11
44
25
45
6
46
31
47
18
48
2
49
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
326
matches
0
"are hunted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
340
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
326
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1864
adjectiveStacks
0
stackExamples
(empty)
adverbCount
51
adverbRatio
0.02736051502145923
lyAdverbCount
8
lyAdverbRatio
0.004291845493562232
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
326
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
326
mean
5.72
std
3.33
cv
0.583
sampleLengths
0
12
1
17
2
9
3
22
4
4
5
9
6
9
7
5
8
2
9
5
10
17
11
4
12
14
13
5
14
6
15
13
16
4
17
7
18
6
19
4
20
6
21
1
22
4
23
2
24
10
25
18
26
1
27
1
28
1
29
6
30
13
31
9
32
3
33
8
34
2
35
2
36
12
37
5
38
4
39
2
40
3
41
10
42
6
43
4
44
6
45
5
46
10
47
7
48
4
49
3
31.90%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
59
diversityRatio
0.147239263803681
totalSentences
326
uniqueOpeners
48
23.23%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
287
matches
0
"Just a thick, suffocating darkness"
1
"Just a blank, milky glare."
ratio
0.007
48.57%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
123
totalSentences
287
matches
0
"She stood motionless between the"
1
"She needed the gap wide"
2
"She did not look back."
3
"She stared at the ground"
4
"She took a step forward."
5
"Her boot sank into the"
6
"It seared the skin beneath"
7
"You are close, she told"
8
"You needed the portal."
9
"You needed the money from"
10
"You needed the silence."
11
"Her throat felt like it"
12
"It sounded like dry leaves"
13
"She looked up."
14
"She slipped it into her"
15
"It did not matter."
16
"She spoke into the void."
17
"Her voice sounded thin, swallowed"
18
"I do not know what"
19
"They stood rigid."
ratio
0.429
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
275
totalSentences
287
matches
0
"Aurora tightened her grip on"
1
"The crimson Heartstone pulsed against"
2
"She stood motionless between the"
3
"The wildflowers around her hips"
4
"This was the edge."
5
"The border mark where Earth"
6
"She needed the gap wide"
7
"A branch cracked behind her."
8
"She did not look back."
9
"She stared at the ground"
10
"The path looked wrong."
11
"The soil was too dark,"
12
"She took a step forward."
13
"Her boot sank into the"
14
"The mud sucked at her"
15
"The pendant grew hot."
16
"It seared the skin beneath"
17
"You are close, she told"
18
"You needed the portal."
19
"You needed the money from"
ratio
0.958
34.84%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
287
matches
0
"If she lost the stone,"
1
"To the stone behind her."
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
34
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.7507%