Run: 2026-02-25-01KJBGSW15WQHS3KZ8WXZQY1KW

Run Details

Duration:
36.8s
Cost:
$0.016568
Provider:
Alibaba

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in Richmond Park shifted the moment Aurora crossed the line of ancient oak standing stones. It grew heavier, pressing against her chest like a physical weight. She stopped on the threshold, her boots sinking into grass that felt too soft, too green for the dead of winter. The pendant at her throat hummed, a low vibration that traveled through her collarbone and settled in her sternum. She reached up, fingers brushing the silver chain. The crimson gemstone burned against her skin, hot enough to sting. She adjusted the strap of her delivery bag, the leather creaking in the silence. No wind moved the trees. The leaves on the oaks remained perfectly still, frozen in place. Yet, the wildflowers at her feet swayed as if caught in a breeze she could not feel. White petals, glowing faintly in the moonlight, opened and closed in a rhythmic pulse. Rory scanned the perimeter. The clearing stretched out before her, bounded by the towering trunks of the grove. Shadows pooled deep between the roots, darker than the night sky allowed. She took a step forward. The pendant flared, the heat intensifying. She pulled it from her shirt, holding it up. The stone pulsed in time with her heartbeat, a steady crimson rhythm. She should have turned back. The delivery route ended at the edge of the park. This place existed on no map she carried. She tightened her grip on the pendant. Something snapped behind her. She spun, muscles coiled. The grass flattened where no foot had stepped. A branch lay broken on the ground, sap still weeping from the fresh fracture. She looked left. Nothing. She looked right. The standing stones stood silent, their bark etched with patterns that looked like faces if she stared too long. She moved deeper into the clearing. Her footsteps made no sound on the moss. The silence pressed against her ears, a high-pitched ring that drowned out the city noise miles away. She checked her watch. The second hand spun counter-clockwise, blurring into a grey circle. She slapped the face of the watch. The hand stopped, then ticked backward. Time here did not match the world outside. An hour inside could be minutes or days outside. She had to finish this. She had to know why the stone led her here. A rustle came from the left. Not wind. Something dragging through the undergrowth. Rory froze. Her breath misted in the air, though the temperature felt warm. She traced the sound with her eyes, scanning the dark shapes of the trees. A shadow detached itself from the trunk of an oak. It stood taller than a man, elongated, limbs too long for its body. It did not breathe. It did not blink. She backed up, heel catching on a root. She steadied herself, hand pressing against the rough bark of a nearby tree. The pendant grew hotter, searing her palm. Show yourself. The voice carried through the grove, not from her mouth, but from the air itself. It vibrated in her teeth. Rory stared at the figure. It shifted, the shadows around it swirling. It took a step toward her. The grass beneath its feet did not bend. I am not alone. The figure stopped. It tilted its head, a movement too fluid for human joints. Rory reached into her bag. Her hand closed around the handle of her delivery knife. She kept her arm at her side, hidden by the bag. She did not want to provoke it, but she would not be a victim. The scar on her left wrist throbbed, a phantom pain from a childhood accident that felt too fresh now. The figure raised a hand. It pointed at the pendant. The stone flared, blinding her for a second. When her vision cleared, the figure was closer. It stood ten feet away. She could see the texture of its skin now. It looked like bark, like the stones, like the earth itself. You carry the key. Rory swallowed. Her throat felt dry. She tightened her grip on the knife. I carry a delivery. The figure did not move. It did not speak again. It simply watched her with eyes that reflected no light. The pendant pulsed again, harder this time. It beat against her chest like a second heart. The warmth spread down her arms, numbing her fingers. She looked at the flowers. They had stopped swaying. They all faced her, petals wide open, staring with centers that looked like eyes. She turned to leave. Her boots scraped against the ground, the sound loud in the stillness. The figure did not block her path. It stood still, a statue of wood and shadow. She took a step toward the stones. The air grew cold. The mist thickened, obscuring the path. She could not see the boundary anymore. The stones were gone. Only the trees remained, closing in. She stopped. She turned back. The figure stood in the same spot. It had not moved. Where is the exit? The ground beneath her feet trembled. A low rumble shook the earth, vibrating up through her soles. The pendant burned so hot she dropped it. It hit the ground with a chime, rolling into the grass. The crimson light illuminated the clearing, casting long, distorted shadows. The figure stepped forward. The light caught its face. It had no mouth. Rory backed away until her spine hit a tree. She searched for the knife, her fingers fumbling with the strap. The bag slipped from her shoulder. It hit the ground with a thud. The figure raised both hands. The shadows around it lengthened, stretching toward her like fingers. She drew the knife. The steel gleamed in the red light. She held it out, arm straight. Stay back. The figure paused. The shadows retracted. It lowered its hands. The pendant stopped glowing. The light faded, leaving the grove in darkness. She could not see the figure anymore. She could only hear the sound of its breathing. It was not human. It was the sound of wind through dry leaves, of roots cracking stone. She waited. The silence returned, heavier than before. She listened for the sound of the city, for the traffic on the A316, for anything that belonged to the real world. There was nothing. Only the hum of the pendant, faint now, vibrating against the earth where it lay. She reached down, fingers brushing the cold stone. It was warm again. A sound came from above. A branch snapped. She looked up. The canopy of the trees had closed, blocking out the moon. The sky was black. She gripped the knife tighter. Her knuckles turned white. I am leaving. She turned and ran. Her boots pounded on the soft grass. She did not look back. She did not check the time. She ran until her lungs burned, until the air tasted of iron. The trees blurred past her. The standing stones remained out of sight. She stopped, chest heaving. She leaned against a trunk, gasping for air. The pendant hung heavy against her chest. It pulsed once, twice. She looked at her watch. The hands were gone. Only a blank face remained. A rustle came from the bush to her left. She spun, knife raised. The bush shook. Something pushed through the leaves. It was not the figure. It was smaller. A child. The child stood still. It wore clothes from a different time. A dress of woven grass. Its eyes were dark pits. Rory lowered the knife. Who are you? The child did not answer. It pointed at the ground. Rory looked down. A path of white flowers had opened in the grass. It led back the way she came. She stepped onto the path. The flowers did not bend under her weight. The child watched her. It raised a hand, palm open. Rory walked forward. The path stretched out, winding through the trees. The air grew lighter. The smell of the city drifted in, exhaust fumes and rain. She reached the edge of the clearing. The standing stones stood before her. She stepped through. The pendant stopped pulsing. The warmth faded. She looked back. The grove was empty. No figure. No child. No flowers. She touched the scar on her wrist. It did not hurt. She picked up her bag. She walked toward the road. The streetlights flickered. A car passed. The driver looked at her. He did not stop. Rory kept walking. The pendant felt cold against her skin. She put it back inside her shirt. She checked her watch again. The hands spun. She stopped. She looked at the road. The streetlights flickered again. A shadow moved in the reflection of a shop window. She turned. Nothing. She walked faster. The city noise grew louder. The pendant hummed. She reached her flat. She unlocked the door. She stepped inside. She locked the door behind her. She stood in the hallway. The pendant pulsed. She took it off. She placed it on the table. It glowed. She walked to the window. She looked down at the street. A figure stood on the pavement. It looked up. It had no mouth. Rory turned away. She walked to the kitchen. She opened the tap. She filled a glass with water. She drank. The pendant glowed brighter. She looked at it. It pulsed. She walked back to the table. She picked up the pendant. It burned. She dropped it. It hit the floor. She stood still. The door handle turned. She froze. The lock clicked. She looked at the door. It opened. The figure stood in the doorway. It stepped inside. Rory backed away. The figure smiled. It had teeth. Rory ran. She ran to the back door. She tried the handle. It was locked. The figure moved. It was fast. It reached for her. She ducked. She grabbed the pendant. She threw it. It hit the figure. The figure stopped. It looked at the pendant. It picked it up. It looked at her. It spoke. You cannot run. Rory backed against the wall. She held the knife. She waited. The figure stepped closer. The pendant glowed. The room filled with light. Rory closed her eyes. The light faded. She opened her eyes. The figure was gone. The pendant lay on the floor. It was dark. She picked it up. It was cold. She walked to the window. She looked down. The figure stood on the street. It looked up. It waved. Rory turned away. She sat on the floor. She held the pendant. She waited. The silence returned. She listened. The pendant hummed. She closed her eyes. She waited.
created_at"2026-02-25T23:05:33.483Z" 2/25/2026, 11:05:33 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency543
moderation_latency(null)
generation_time36728
tokens_prompt1038
tokens_completion5386
native_tokens_prompt988
native_tokens_completion5054
native_tokens_completion_images(null)
native_tokens_reasoning2670
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.016568
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-13c98e2a-313a-980b-9096-9784bbe973ed"
is_byokfalse
latency543
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060733-916vwBzRkHJz5swBbwIq"
upstream_id"chatcmpl-13c98e2a-313a-980b-9096-9784bbe973ed"
total_cost0.016568
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
97.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1776
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1776
totalAiIsms26
found
0
word"weight"
count2
1
word"silence"
count4
2
word"rhythmic"
count1
3
word"pulse"
count1
4
word"scanned"
count1
5
word"pulsed"
count5
6
word"etched"
count1
7
word"footsteps"
count1
8
word"traced"
count1
9
word"scanning"
count1
10
word"searing"
count1
11
word"vibrated"
count1
12
word"throbbed"
count1
13
word"warmth"
count2
14
word"trembled"
count1
15
word"flickered"
count2
highlights
0"weight"
1"silence"
2"rhythmic"
3"pulse"
4"scanned"
5"pulsed"
6"etched"
7"footsteps"
8"traced"
9"scanning"
10"searing"
11"vibrated"
12"throbbed"
13"warmth"
14"trembled"
15"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences302
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences302
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences302
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1776
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1776
uniqueNames4
maxNameDensity0.9
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Aurora1
Rory16
persons
0"Aurora"
1"Rory"
places
0"Richmond"
1"Park"
globalScore1
windowScore0.833
85.34% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences116
glossingSentenceCount3
matches
0"looked like faces if she stared too long"
1"looked like bark, like the stones, like t"
2"looked like eyes"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.563
wordCount1776
matches
0"not from her mouth, but from the air itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences302
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs136
mean13.06
std15.93
cv1.22
sampleLengths
087
161
262
330
44
552
658
732
813
958
1028
112
1220
1326
144
1514
1659
1710
1841
194
2013
214
2220
2348
2432
2534
2616
274
2846
2913
3033
3115
3217
332
3410
3545
3648
3712
3826
399
403
4146
4223
4314
4413
4518
4621
474
483
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences302
matches
0"were gone"
1"were gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs370
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences302
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1778
adjectiveStacks1
stackExamples
0"heavier, pressing against her"
adverbCount45
adverbRatio0.02530933633295838
lyAdverbCount7
lyAdverbRatio0.003937007874015748
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences302
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences302
mean5.88
std3.68
cv0.626
sampleLengths
017
111
221
319
48
511
614
75
811
917
1014
114
1214
1312
145
156
169
1712
185
1910
208
217
224
234
248
2514
263
271
283
2919
306
318
3217
334
3410
357
366
378
389
395
4010
416
422
435
442
4511
4614
4710
4813
494
29.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats62
diversityRatio0.09271523178807947
totalSentences302
uniqueOpeners28
36.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences273
matches
0"Only the trees remained, closing"
1"Only the hum of the"
2"Only a blank face remained."
ratio0.011
4.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount147
totalSentences273
matches
0"It grew heavier, pressing against"
1"She stopped on the threshold,"
2"She reached up, fingers brushing"
3"She adjusted the strap of"
4"She took a step forward."
5"She pulled it from her"
6"She should have turned back."
7"She tightened her grip on"
8"She spun, muscles coiled."
9"She looked left."
10"She looked right."
11"She moved deeper into the"
12"Her footsteps made no sound"
13"She checked her watch."
14"She slapped the face of"
15"She had to finish this."
16"She had to know why"
17"Her breath misted in the"
18"She traced the sound with"
19"It stood taller than a"
ratio0.538
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount262
totalSentences273
matches
0"The air in Richmond Park"
1"It grew heavier, pressing against"
2"She stopped on the threshold,"
3"The pendant at her throat"
4"She reached up, fingers brushing"
5"The crimson gemstone burned against"
6"She adjusted the strap of"
7"The leaves on the oaks"
8"Rory scanned the perimeter."
9"The clearing stretched out before"
10"Shadows pooled deep between the"
11"She took a step forward."
12"The pendant flared, the heat"
13"She pulled it from her"
14"The stone pulsed in time"
15"She should have turned back."
16"The delivery route ended at"
17"This place existed on no"
18"She tightened her grip on"
19"Something snapped behind her."
ratio0.96
18.32% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences273
matches
0"Yet, the wildflowers at her"
ratio0.004
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount4
matches
0"She stopped on the threshold, her boots sinking into grass that felt too soft, too green for the dead of winter."
1"The pendant at her throat hummed, a low vibration that traveled through her collarbone and settled in her sternum."
2"The silence pressed against her ears, a high-pitched ring that drowned out the city noise miles away."
3"They all faced her, petals wide open, staring with centers that looked like eyes."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.8814%