Run: 2026-02-25-01KJBGV2J49RGBZ4RJD040QQ2V

Run Details

Duration:
30.4s
Cost:
$0.013237
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn knelt over the body, latex gloves snapping against her wrists. The smell of stale ozone and rotting copper filled her nose. She ignored the groan from DS Miller behind her. "Look at the neck, Miller." Miller shifted his weight, the soles of his boots crunching on broken tile. "Gang stabbing. Knife wound. Case closed." "Knife wounds bleed." Quinn pointed a gloved finger at the pale skin of the victim. "No blood. The fabric is dry. The wound is cauterised." "Electrical accident?" "High voltage burns leave distinct patterns." Quinn leaned closer. The victim wore a heavy wool coat, the kind worn by commuters. A small bone token lay near the man's left hand. It was small, white, and etched with strange markings. Quinn picked it up. The bone felt warm. "This isn't standard issue." Miller crouched, his breath fogging in the damp air. "Evidence is evidence. Tag it and move on." Quinn pocketed the token. "This station has been closed for thirty years. No power. No grid." "Generator?" "Check the fuse box." Quinn stood up. Her knees popped. She smoothed her dark coat and adjusted the worn leather watch on her left wrist. The second hand ticked in a steady rhythm. "Come with me." They moved away from the platform. The tunnel stretched ahead, a black throat swallowing the beam of their flashlights. Dust motes danced in the light, swirling like tiny ghosts. The walls were lined with faded cream tiles, some cracked, some missing. Graffiti covered the lower sections, layered over older tags. The air grew colder. Quinn pulled her collar up. "Where are we going?" Miller asked. His voice echoed off the curved ceiling. "Deeper." Quinn stepped over a puddle of oily water. "The body wasn't killed here. He was brought here." "By who?" "Someone who knows the layout." Quinn stopped at a junction where the tracks split. One path led to the main line, the other to a sealed service door. The metal was rusted, but the handle was polished. Fresh. "Whoever did this had access." Miller shone his light on the door. "Locked." "Was locked." Quinn touched the handle. It was cold now. "Someone opened it recently." She pushed the door. It groaned on its hinges, a low, metallic sound that vibrated in her chest. The space beyond was dark. Quinn clicked her flashlight on. The beam cut through the gloom, revealing shelves stacked with crates. Some were wooden, others metal. The smell of ozone intensified. "What is this place?" Miller asked. He kept his hand near his holster. "Storage." Quinn walked between the crates. She stopped at a large wooden box. The lid was open. Inside lay a brass compass. The casing had a patina of verdigris, and the face was etched with protective sigils. "Not a normal compass." Miller squinted. "Looks like a toy." "The needle points north." Quinn pointed at the dial. "But the needle is pointing at us." "Mag interference." "From what?" Quinn tapped the brass casing. "This isn't magnetic." She looked at the floor. Scratches marked the concrete. Drag marks. The victim had been moved from the platform to here. "Someone used this place to hide things." "Things like what?" "Things that don't belong." Quinn picked up a small vial from the shelf. The liquid inside glowed a faint blue. "Alchemical substances." Miller stepped back. "You're saying this is a drug lab?" "I'm saying this is a black market." Quinn put the vial down. "The Veil Market." Miller laughed. "The Veil Market is a story. Urban legend." "Then explain the bone token." Quinn held it up. "Then explain the wound. No blood, Miller. That's not human." "Maybe it's a new gang tactic." "Maybe." Quinn turned to face him. "Or maybe you don't want to know the truth." The lights flickered. A low hum filled the tunnel. It started deep in the ground, a vibration that shook the dust from the ceiling. "Power surge?" Miller asked. "No power here." Quinn drew her service weapon. The metal was cold against her palm. "Stay behind me." The hum grew louder. The shadows in the corner of the room seemed to stretch, elongating against the light. Something moved behind the crates. A shape, tall and thin, detached itself from the darkness. "Contact!" Miller shouted. He raised his rifle. The figure stepped into the light. It wore a long coat, but the face was wrong. The skin was grey, stretched tight over sharp bone. The eyes were black voids. It held a staff made of dark wood. "Back!" Quinn yelled. She fired. The shot rang out, loud and sharp in the confined space. The bullet hit the figure's chest and sparked, as if hitting steel. The figure raised the staff. A wave of force slammed into them. Miller flew backward, hitting the wall with a sickening crunch. Quinn braced herself, boots skidding on the wet floor. She fired again. The figure didn't flinch. "Run!" Quinn grabbed Miller's arm. They scrambled toward the door. The figure advanced, moving with unnatural speed. The staff glowed with a sickly green light. "Go!" Quinn shoved Miller through the doorway. She turned to face the creature. The creature raised the staff again. The air crackled with energy. Quinn raised her gun, aiming for the head. She pulled the trigger. The gun jammed. The staff swung down.
created_at"2026-02-25T23:06:12.942Z" 2/25/2026, 11:06:12 PM
model"qwen/qwen3.5-122b-a10b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency610
moderation_latency(null)
generation_time30320
tokens_prompt4671
tokens_completion3729
native_tokens_prompt4516
native_tokens_completion3572
native_tokens_completion_images(null)
native_tokens_reasoning2328
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0132368
router(null)
provider_responses
0
endpoint_id"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id"chatcmpl-535d14b4-5c68-9eb7-9fc1-40287f2b3853"
is_byokfalse
latency610
model_permaslug"qwen/qwen3.5-122b-a10b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060772-Q3SmweBTGGOp5Vef8ssp"
upstream_id"chatcmpl-535d14b4-5c68-9eb7-9fc1-40287f2b3853"
total_cost0.0132368
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.42
leniency0.84
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount885
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount885
totalAiIsms9
found
0
word"weight"
count1
1
word"etched"
count2
2
word"standard"
count1
3
word"echoed"
count1
4
word"vibrated"
count1
5
word"gloom"
count1
6
word"magnetic"
count1
7
word"flickered"
count1
highlights
0"weight"
1"etched"
2"standard"
3"echoed"
4"vibrated"
5"gloom"
6"magnetic"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences101
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen15
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords885
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount673
uniqueNames3
maxNameDensity3.57
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Miller14
Quinn24
One1
persons
0"Miller"
1"Quinn"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount1
matches
0"as if hitting steel"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount885
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences130
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean18.44
std13.92
cv0.755
sampleLengths
031
15
219
325
42
552
617
716
81
936
1050
119
1213
1318
142
1543
168
1714
1849
1913
2041
216
2216
232
2410
2528
263
2722
2810
2915
3010
3119
326
3315
3424
354
3618
3734
387
3938
4028
4138
425
4320
4413
4523
463
474
91.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences101
matches
0"were lined"
1"was rusted"
2"was etched"
3"been moved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount673
adjectiveStacks1
stackExamples
0"tight over sharp bone."
adverbCount7
adverbRatio0.010401188707280832
lyAdverbCount2
lyAdverbRatio0.0029717682020802376
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean6.81
std3.53
cv0.519
sampleLengths
011
111
29
35
413
56
615
710
82
99
1012
1110
129
134
144
154
169
178
184
1912
201
217
223
2315
248
253
266
2713
2810
2912
309
314
325
336
347
359
369
372
3814
3914
409
411
425
437
441
456
464
474
484
4914
65.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.43846153846153846
totalSentences130
uniqueOpeners57
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences91
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences91
matches
0"She ignored the groan from"
1"It was small, white, and"
2"Her knees popped."
3"She smoothed her dark coat"
4"They moved away from the"
5"His voice echoed off the"
6"It was cold now."
7"She pushed the door."
8"It groaned on its hinges,"
9"He kept his hand near"
10"She stopped at a large"
11"She looked at the floor."
12"It started deep in the"
13"He raised his rifle."
14"It wore a long coat,"
15"It held a staff made"
16"She fired again."
17"They scrambled toward the door."
18"She turned to face the"
19"She pulled the trigger."
ratio0.22
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences91
matches
0"Quinn knelt over the body,"
1"The smell of stale ozone"
2"She ignored the groan from"
3"Miller shifted his weight, the"
4"Quinn pointed a gloved finger"
5"Quinn leaned closer"
6"The victim wore a heavy"
7"A small bone token lay"
8"It was small, white, and"
9"Quinn picked it up."
10"The bone felt warm."
11"Miller crouched, his breath fogging"
12"Quinn pocketed the token."
13"Quinn stood up"
14"Her knees popped."
15"She smoothed her dark coat"
16"The second hand ticked in"
17"They moved away from the"
18"The tunnel stretched ahead, a"
19"Dust motes danced in the"
ratio0.978
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount1
matches
0"It groaned on its hinges, a low, metallic sound that vibrated in her chest."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Miller shouted (shout)"
1"Quinn yelled (yell)"
dialogueSentences50
tagDensity0.1
leniency0.2
rawRatio0.4
effectiveRatio0.08
83.3301%