NC Bench
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Run: 2026-02-25-01KJBHK4J7YW32QN2SKJ5SYW2K
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
38.4s
Cost:
$0.002954
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
58.05%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
32.93%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
59.76%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
14.84%
Subordinate conjunction sentence starts
(details)
87.91%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.7833%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The copper stung Harlow’s nostrils. Sharp. Metallic. But the blood was old, crusted on the concrete floor in dark, rust-coloured patches. Harlow knelt beside the corpse. She wore no gloves.
She needed the feeling of
the cold tile against her bare knuckles.
A low hum vibrated through
the soles of her boots.
The abandoned Tube station beneath
Camden felt heavy.
The fluorescent lights flickered, buzzing
at a frequency that made her teeth ache.
Dust motes danced in the
stagnant air.
Nobody had walked here in
years. The tiles were cracked. The tracks
were rusted
over.
Eva stood in the shadows
of the platform, clutching a leather satchel to her chest.
She pulled a notebook from
her pocket.
The paper smelled of ink
and old glue. Quinn didn’t look up.
She ran a finger over
the victim’s forearm.
The skin was pale, almost
grey. No. Not grey. It was too bright.
The colour of a bruise
fading into yellow, but in reverse. Fresh. Eva stepped forward.
Her boots squeaked against the
tile. The body lay face down. The clothes were expensive. Wool coat. Silk shirt. Money in the pocket. Quinn reached for her pocket but stopped.
She kept her hand near
the belt of her trousers. Who buried a man in a closed station? The police would have sealed it. The London Underground would have boarded it. No, this place was closed. Closed and forgotten. Eva opened the notebook. She
scanned
the page.
She tapped a pen against
her teeth. Eva said, It is a ritual site. The alignment points to the eclipse. Quinn stood up. Her knees popped.
She wiped her hand on
her trousers. The air smelled of ozone. Not copper. Ozone. Quinn said, Rituals don’t bleed like this. The victim’s hands
were bound
with black cord. The knots were tight. Harlow
traced
the cord. It frayed at the ends. She bent down.
She pulled a small brass
object from the victim’s pocket. A compass. Quinn held it in her palm. The casing had a patina of verdigris. It looked old. Used. The needle didn’t point north. It spun. It
wavered
. It settled.
It pointed toward the tunnel
end. Quinn said, That points to nothing. Eva said, It points to the rift. Harlow looked at the compass. The face had protective sigils
etched
into it. She knew the maker. A Shade artisan.
They made these in the
Veil Market. It appeared here. With a body. Quinn tucked the compass into her jacket. Quinn said, Why here? The market moves every full moon. This isn’t the entrance. Eva said, The body moved the market. The dead act as anchors. Harlow turned back to the corpse.
She checked the time on
her wrist. A worn leather
watch
ticked. The second hand swept without a pause. She checked the
watch
again. The time was wrong. She looked at the tracks. Eva said, The tracks are new. Quinn looked at the floor. The tracks weren’t new. They were old. They led into the tunnel. But the body faced away from the tracks. If the victim walked here, why did he face the dark? Harlow reached into her pocket. She pulled out her own notebook. She flipped pages. She stopped at a previous page. A photograph of her dead partner, DS Morris. He died under unexplained circumstances three years ago. Harlow said, Morris found the same pattern. Eva said, We are not talking about the same thing. Harlow closed her notebook. She stood tall. Her jaw tightened. The sharp line of it cut her face. Harlow said, Morris died in a room full of blood. This man died while walking. Eva said, He stopped. He stopped to check the time. Harlow looked at the body. She checked the pocket
watch
she pulled from the victim. The glass face was cracked. The hands pointed to midnight. The needle of the compass pointed to midnight. Harlow said, Who brought him here? Eva whispered, The Market. The lights
flickered
. The hum stopped. The
silence
was sudden. It pressed against Harlow’s ears. She reached for the gun at her hip. Eva said, The market closes now. Harlow looked at the tunnel entrance. It was dark. Pitch black. No light touched the tracks beyond the platform edge. Harlow said, Someone walked those tracks. Someone fresh. Eva said, The dead don’t walk. Harlow stepped away from the body. She walked toward the tunnel. Her boots clicked. A single click. Harlow said, Check the body’s wrists. Eva walked over. She crouched. She touched the wrists. Eva said, There are marks. Small punctures. Harlow said, Where? Eva said, Under the skin. Like veins. Harlow stopped. She pulled the compass from her jacket. She looked at it. The needle spun wildly now. It couldn’t decide. It shook. Harlow said, It senses the heat. Eva said, What heat? A noise came from the tunnel. A scuff. A heavy boot on stone. Harlow raised her hand. She held the compass up. The needle stopped. It pointed straight at the speaker. Harlow said, Someone is out there. Eva said, No. The market is closed. Harlow said, Not the market. A thief. The scuff came again. Closer. Harlow took a step forward. She wanted to see the face. She wanted to see the threat. She wanted the satisfaction of the arrest. She heard the
footsteps
stop. A voice came from the darkness. It wasn’t human. It
sounded like stones grinding together
. Voice said, You should leave, Detective Quinn. Harlow didn’t move. She checked her
watch
again. The time changed. It jumped forward two hours. Harlow said, Morris knew about you. Voice said, Morris knew nothing. The temperature dropped. Harlow saw her breath. It
hung in the air
like smoke. Eva stepped back. She held her satchel tighter. Her fingers
trembled
. Harlow said, Show yourself. The voice said, They are coming. Harlow looked at the compass. The needle broke. The glass face cracked. Dust fell on her jacket. A shadow detached itself from the wall. It had no face. It had no shape. It just blocked the tunnel. It breathed. The air smelled of ozone and rot. Harlow reached for the gun. Her finger found the metal. Cold. Real. Voice said, The body is a door. Harlow said, Who are you? The shadow moved. It lunged toward the body. The corpse didn’t move. It didn’t react. Harlow yelled, Eva! Get away! Eva didn’t move. She stared at the shadow. Shadow said, It is time to open. The compass in Harlow’s hand
began to
smoke. The brass glowed red. The sigils burned her fingers. She didn’t drop it. She held it tighter. A scream tore through the station. It came from the tunnel. It wasn’t the shadow. It came from the darkness behind it. Harlow turned. She saw a face. It was her partner. DS Morris. But his eyes
were burnt
out. His skin hung loose. He held a black cord. Morris said, They found you. Harlow didn’t know his name. She didn’t know who he was. She just knew he was dead. He was the door. The shadow turned. It looked at Harlow. The compass exploded. The shards cut her skin. Blood ran down her arm. Harlow didn’t flinch. She raised her gun. She aimed at the shadow. The shadow smiled. It had no mouth. It had teeth. The lights snapped out. The darkness swallowed the platform. Harlow heard the
footsteps
again. They ran toward her. She fired. The
silence
came back. The muzzle flash blinded her for a second. A shadow fell on the floor. A dark pool spread near the boots. Harlow dropped the gun. It rang on the tiles. She heard glass shatter. She reached for her radio. She pressed the button. She said, Requesting backup. No answer. The radio crackled. Static filled the air. It sounded like breathing. Harlow looked at the body again. The corpse moved. It sat up. Its head snapped toward her. The eyes opened. They were black voids. The corpse smiled. It said, Hello, Detective. Harlow backed away. Her shoulder hit the wall. Eva screamed. Harlow didn’t turn. She turned her gun to the corpse. The corpse’s hands reached for her throat. The fingers were long. They touched the leather of her
watch
. Harlow pulled the trigger. The gun clicked. Empty. The corpse grabbed her throat. It lifted her. Her feet left the floor. The compass burned on her belt. It lit up the room. She
tried to
scream. Nobody heard her. The shadow stepped forward. It blocked the platform. The corpse dropped her. She hit the concrete hard. Air left her lungs. She looked up. The corpse stood over her. It held the compass. It smashed the glass. Harlow reached for her gun. Her hand was numb. The fingers wouldn’t move. She saw the shadow move again. It stepped out of the darkness. It was larger. It had wings. Harlow said, You don’t win. The shadow said, We started. The body walked toward her. It walked on broken tiles. It didn’t make a sound. Harlow
tried to
stand. Her legs shook. The radio crackled. It said, They found you. The corpse stopped. It put the compass back in its pocket. It said, We don’t want your money. Harlow said, I have nothing. The corpse said, We want the case. It pointed to the body on the floor. It pointed to Harlow. It said, You are the evidence. The shadow lunged. Harlow threw herself to the side. She missed. The shadow’s claws tore through the air. It caught her shoe. She felt the leather rip. She stood up. Her shoe fell off. Her sock was dark. Wet. She heard the train whistle. But there was no train. No tube here. Harlow looked at the tracks. The lights
flickered
on. They were red. The tracks were wet. Blood filled the rails. The corpse said, The market opens tonight. Eva said, No. Eva’s voice came from the tunnel. She stood there. She held a book. The shadow turned toward her. The corpse said, Go to her. Harlow raised her gun. It was empty. She kicked the corpse in the teeth. It didn’t move. It didn’t bleed. Harlow pulled the compass from her pocket. It was broken. She screamed. She threw the broken pieces at the shadow. The shadow caught them. It put them in its hands. The lights died. She stood in the dark. The only light came from the glowing eyes of the corpse. She heard
footsteps
. Not the corpse. Not the shadow. Real boots. They stopped right in front of her. A hand reached out. It grabbed her wrist. Voice said, We have the book. Harlow
tried to
pull away. The hand tightened. Voice said, You’re under arrest.
created_at
"2026-02-25T23:19:21.446Z"
2/25/2026, 11:19:21 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
699
moderation_latency
(null)
generation_time
38228
tokens_prompt
4671
tokens_completion
6600
native_tokens_prompt
4516
native_tokens_completion
6255
native_tokens_completion_images
(null)
native_tokens_reasoning
3722
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0029536
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-abbdd4f5-e883-9405-9cf8-151403c742f8"
is_byok
false
latency
699
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772061561-7QprkorvGgrhMPMgwOo4"
upstream_id
"chatcmpl-abbdd4f5-e883-9405-9cf8-151403c742f8"
total_cost
0.0029536
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1788
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
58.05%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1788
totalAiIsms
15
found
0
word
"vibrated"
count
1
1
word
"flickered"
count
3
2
word
"silk"
count
1
3
word
"scanned"
count
1
4
word
"traced"
count
1
5
word
"wavered"
count
1
6
word
"etched"
count
1
7
word
"silence"
count
2
8
word
"footsteps"
count
3
9
word
"trembled"
count
1
highlights
0
"vibrated"
1
"flickered"
2
"silk"
3
"scanned"
4
"traced"
5
"wavered"
6
"etched"
7
"silence"
8
"footsteps"
9
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
375
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
4
hedgeCount
4
narrationSentences
375
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
375
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
15
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1788
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
117
wordCount
1788
uniqueNames
20
maxNameDensity
2.91
worstName
"Harlow"
maxWindowNameDensity
6
worstWindowName
"Harlow"
discoveredNames
Harlow
52
Tube
1
Camden
1
London
1
Underground
1
Rituals
1
Shade
1
Veil
1
Market
2
Morris
7
Check
1
You
4
Detective
2
Quinn
10
Show
1
Eva
23
Requesting
1
Hello
1
Go
1
Voice
5
persons
0
"Harlow"
1
"Camden"
2
"Underground"
3
"Rituals"
4
"Market"
5
"Morris"
6
"You"
7
"Detective"
8
"Quinn"
9
"Eva"
10
"Voice"
places
0
"London"
1
"Veil"
2
"Check"
globalScore
0.046
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
113
glossingSentenceCount
1
matches
0
"sounded like stones grinding together"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1788
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
375
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
137
mean
13.05
std
9.05
cv
0.694
sampleLengths
0
42
1
10
2
43
3
30
4
18
5
19
6
9
7
34
8
29
9
15
10
13
11
21
12
7
13
34
14
2
15
34
16
6
17
7
18
33
19
7
20
14
21
12
22
34
23
5
24
6
25
36
26
36
27
7
28
10
29
18
30
15
31
10
32
33
33
6
34
4
35
23
36
6
37
20
38
8
39
6
40
17
41
6
42
9
43
7
44
3
45
7
46
23
47
6
48
4
49
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
375
matches
0
"were rusted"
1
"were bound"
2
"were burnt"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
405
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
375
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1789
adjectiveStacks
0
stackExamples
(empty)
adverbCount
19
adverbRatio
0.010620458356623811
lyAdverbCount
2
lyAdverbRatio
0.0011179429849077697
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
375
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
375
mean
4.77
std
2.11
cv
0.442
sampleLengths
0
5
1
1
2
1
3
14
4
5
5
4
6
12
7
10
8
8
9
13
10
7
11
6
12
4
13
5
14
15
15
7
16
8
17
4
18
8
19
6
20
1
21
2
22
4
23
11
24
1
25
3
26
6
27
5
28
4
29
2
30
2
31
4
32
7
33
10
34
8
35
6
36
7
37
5
38
3
39
4
40
4
41
7
42
7
43
6
44
3
45
3
46
7
47
5
48
2
49
1
32.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
64
diversityRatio
0.12533333333333332
totalSentences
375
uniqueOpeners
47
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
337
matches
(empty)
ratio
0
59.76%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
135
totalSentences
337
matches
0
"She wore no gloves."
1
"She needed the feeling of"
2
"She pulled a notebook from"
3
"She ran a finger over"
4
"It was too bright."
5
"Her boots squeaked against the"
6
"She kept her hand near"
7
"She scanned the page."
8
"She tapped a pen against"
9
"Her knees popped."
10
"She wiped her hand on"
11
"It frayed at the ends."
12
"She bent down."
13
"She pulled a small brass"
14
"It looked old."
15
"It pointed toward the tunnel"
16
"She knew the maker."
17
"They made these in the"
18
"It appeared here."
19
"She checked the time on"
ratio
0.401
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
323
totalSentences
337
matches
0
"The copper stung Harlow’s nostrils."
1
"Harlow knelt beside the corpse."
2
"She wore no gloves."
3
"She needed the feeling of"
4
"A low hum vibrated through"
5
"The abandoned Tube station beneath"
6
"The fluorescent lights flickered, buzzing"
7
"Dust motes danced in the"
8
"Nobody had walked here in"
9
"The tiles were cracked."
10
"The tracks were rusted over."
11
"Eva stood in the shadows"
12
"She pulled a notebook from"
13
"The paper smelled of ink"
14
"Quinn didn’t look up."
15
"She ran a finger over"
16
"The skin was pale, almost"
17
"It was too bright."
18
"The colour of a bruise"
19
"Eva stepped forward."
ratio
0.958
14.84%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
337
matches
0
"If the victim walked here,"
ratio
0.003
87.91%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
13
technicalSentenceCount
1
matches
0
"The fluorescent lights flickered, buzzing at a frequency that made her teeth ache."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
81.7833%