NC Bench
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Run: 2026-02-25-01KJBJ41RHMGM53AWPT57CZFYB
Run Details
Model:
Qwen 3.5 27B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
46.0s
Cost:
$0.010091
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.70%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
67.04%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
96.38%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
31.15%
Sentence opener variety
(details)
15.15%
Adverb-first sentence starts
(details)
63.64%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
96.77%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.6945%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain bit into
her skin.
Aurora pulled the pendant free
from her coat and held it out.
The deep crimson gem pulsed
with a heat that burned her fingertips.
She tucked it back inside
her shirt, right over her heart, and forced her breathing to slow.
The air smelled of wet
earth and crushed violets, a scent that did not belong in November.
She stood between two ancient
oak standing stones.
The boundary markers of the
Fae Grove
loomed
on either side, their bark twisted into shapes that looked too much like screaming faces. Beyond the stones, the path disappeared into a wall of green. Wildflowers bloomed in the darkness, white and blue petals glowing with their own faint light. Time moved differently here.
An hour inside could be
minutes or days outside. She checked her
watch
. The hands spun backwards. Aurora stepped over the threshold. The
silence
hit her first.
It was not the absence
of sound, but a heavy blanket that smothered the usual city hum. No traffic. No distant sirens.
Just the rustle of leaves
that moved without wind.
She walked forward, her boots
crunching on dry leaves that should have been wet.
The ground felt spongy, like
walking on a corpse. Her left wrist itched.
The small crescent-shaped scar throbbed
where Evan had once grabbed her too hard years ago. Old pain, new trigger.
She rubbed the skin with
her thumb. The pendant grew hotter against her chest. She stopped. A twig snapped to her left. Aurora turned
slowly
. Nothing but a cluster of foxgloves swayed in the still air.
She turned back to the
path. The stones behind her had shifted. They stood closer together now, narrowing the exit.
She had walked in, but
the door was closing. "Show yourself," she said.
Her voice sounded flat, deadened
by the heavy air. A
whisper
answered from the trees.
It sounded like dry paper
rubbing together.
It formed words, but they
lacked vowels.
She tightened her grip on
her bag. The delivery order from the Golden Empress sat inside, cold and irrelevant. Yu-Fei Cheung had told her to avoid the park after dark.
He had said the stones
were bad for business. She had ignored him.
She needed the address on
the slip of paper. The sender wanted a meeting in the Grove. Aurora walked faster. The path curved to the right, leading into a thicket of briars. The thorns were thick as fingers, black and sharp.
They parted for her as
she approached, then snapped shut behind her back. She reached for her phone. No signal. The screen
flickered
with static.
She tossed it into her
pocket. Relying on technology in a place that bent reality was a fool's game. The pendant burned again. A sharp spike of heat drove through her ribs. She gasped and gripped her shirt. The glow from the gem seeped through the fabric, casting a red light on her hands. It was not just heat. It was a warning. A shadow detached itself from the trunk of a large oak. It stood ten paces ahead. It had no features, just a void in the shape of a person. It wore a long coat that dragged on the grass. "Who sent you?" Aurora asked. The shadow tilted its head. The movement was jerky, like a marionette with tangled strings. "I am looking for the entrance," she said. "The Hel portal." The shadow stepped forward. The ground beneath its feet did not depress. It hovered inches above the grass. "Turn back," the shadow said. Its voice was a chorus of many people speaking at once. Aurora did not turn. She took a step forward. "I have a contract." "Contracts break." The shadow raised a hand. The fingers were too long. They ended in points that gleamed like obsidian. "I do not break things," Aurora said. She reached into her bag. She pulled out a small silver knife. It was a letter opener, but the edge was sharp enough to cut skin. The shadow laughed. The sound
vibrated
in Aurora's teeth. The wildflowers around them
began to
wilt. The white petals turned brown and crumbled into dust. The blue light faded. The Grove
was reacting
to the threat. The air grew colder. Her breath misted in front of her face. She watched the shadow's feet. It did not walk. It glided. It closed the distance between them in a heartbeat. Aurora sidestepped. The shadow passed through the space where she had stood. It swung a hand at her. She ducked under the blow. The air where the hand passed tore. A rip in reality hung in the space, leaking a grey mist that smelled of rotting meat. She slashed at the shadow with the knife. The steel passed through the void without resistance. It was like cutting smoke. "Physical weapons do not work," the shadow said. It circled her. "Only blood opens the way." Aurora backed up against a tree. The bark felt warm, pulsing like a vein. She looked down at the pendant. It glowed brighter. The crimson light illuminated the path ahead. The shadow flinched when the light touched it. She understood. The pendant was not just a key. It was a shield. She pulled the chain over her head. The gem hung free in her hand. She thrust it forward. The light expanded. It pushed against the shadow. The void hissed. The obsidian fingers curled in. "Give it," the shadow said. The voice grew desperate. Aurora stepped into the light. The heat was intense, but she did not feel pain. She felt power. The pendant hummed against her palm. "I am not giving you anything." The shadow lunged. It moved faster than before. It wrapped around her arm. The cold was absolute. It burned like ice. Aurora dropped the knife. She grabbed the pendant with her free hand and pressed it against the shadow's chest. The gem screamed. A high-pitched sound that
shattered
the
silence
. The shadow recoiled. The obsidian fingers turned to ash. The shadow dissolved into a pool of black liquid. It seeped into the ground. The grass drank it up. Aurora stood alone. The pendant cooled. The red glow faded to a dull ember. She looked at the path ahead. The standing stones
were gone
. The exit
was gone
. She looked at her wrist. The scar
was bleeding
. A thin line of red ran down her arm. She wiped it with her sleeve. The path ahead opened up. A clearing appeared in the distance. In the centre stood a stone altar. A circle of candles burned without wax. She walked toward the altar. The flowers bloomed again. The white and blue petals glowed brighter. The air smelled of ozone. She reached the altar. A book lay on the stone. It
was bound
in leather that
felt like skin
. She opened it. The pages were blank. She dipped her bleeding wrist into the inkwell on the side. She touched her hand to the page. The ink spread. Words formed in the blood. *Welcome, Malphora.* Aurora froze. The name was not hers. She had never
used that name
. The ground shook. The candles blew out. The darkness rushed in from the edges of the clearing. She looked up. A figure stood at the edge of the tree line. It wore a suit. It held a briefcase. "Did you finish the task?" the figure asked. Aurora tightened her grip on the pendant. "Who are you?" "Does it matter?" The figure stepped into the light. His face was smooth. He had no eyes. "The portal is open." Aurora looked at the altar. The ground beneath the stone
was cracking
. A fissure opened. Black smoke poured out. "I did not open this," she said. "You opened the door." The figure raised the briefcase. "Now you must pay the toll." Aurora turned to run. The path
was gone
. The trees had closed in. The walls of the Grove were solid now. The figure dropped the briefcase. It hit the stone with a heavy thud. Inside lay a skull. It was human. The skull looked at Aurora. It smiled. Aurora raised the pendant. The light flared. The figure did not flinch. He walked toward her. "Run," the skull said. Aurora turned. She ran toward the trees. The branches grabbed at her. They pulled at her hair. They tore at her coat. She broke through the thicket. She stumbled into the cold night air of Richmond Park. She fell to her knees. The grass was wet. The city lights glowed in the distance. She looked back. The trees were still. The stones
were gone
. She stood up. She checked her
watch
. The hands spun forward. She walked to the edge of the park. She looked at her wrist. The scar
was gone
. She touched her chest. The pendant was cold. A sound came from behind her. She turned. A shadow stood in the street. It wore a long coat. It had no face. Aurora raised her hand. The pendant glowed. The shadow raised a hand. The street lights
flickered
. Aurora screamed.
created_at
"2026-02-25T23:28:35.614Z"
2/25/2026, 11:28:35 PM
model
"qwen/qwen3.5-27b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2470
moderation_latency
(null)
generation_time
45877
tokens_prompt
4560
tokens_completion
3856
native_tokens_prompt
4403
native_tokens_completion
3654
native_tokens_completion_images
(null)
native_tokens_reasoning
1637
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0100905
router
(null)
provider_responses
0
endpoint_id
"f3f88554-0c22-4d57-973b-0dec948808e8"
id
"chatcmpl-96fca12a-19bb-97b5-ab8e-7c93fcdbd7e5"
is_byok
false
latency
2470
model_permaslug
"qwen/qwen3.5-27b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772062115-COoDohWVMp7MplP0WQ5i"
upstream_id
"chatcmpl-96fca12a-19bb-97b5-ab8e-7c93fcdbd7e5"
total_cost
0.0100905
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
20
tagDensity
0.65
leniency
1
rawRatio
0
effectiveRatio
0
96.70%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1517
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
67.04%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1517
totalAiIsms
10
found
0
word
"pulsed"
count
1
1
word
"loomed"
count
1
2
word
"silence"
count
2
3
word
"throbbed"
count
1
4
word
"whisper"
count
1
5
word
"flickered"
count
2
6
word
"vibrated"
count
1
7
word
"shattered"
count
1
highlights
0
"pulsed"
1
"loomed"
2
"silence"
3
"throbbed"
4
"whisper"
5
"flickered"
6
"vibrated"
7
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
237
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
237
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
244
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
2
totalWords
1517
ratio
0.001
matches
0
"Welcome, Malphora."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1441
uniqueNames
10
maxNameDensity
1.53
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
November
1
Fae
1
Grove
4
Evan
1
Golden
1
Empress
1
Cheung
1
Aurora
22
Richmond
1
Park
1
persons
0
"Evan"
1
"Empress"
2
"Cheung"
3
"Aurora"
places
0
"November"
1
"Fae"
2
"Grove"
3
"Golden"
4
"Richmond"
5
"Park"
globalScore
0.737
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
102
glossingSentenceCount
2
matches
0
"sounded like dry paper rubbing together"
1
"felt like skin"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.659
wordCount
1517
matches
0
"not the absence of sound, but a heavy blanket"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
244
matches
0
"used that name"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
77
mean
19.7
std
15.39
cv
0.781
sampleLengths
0
65
1
78
2
5
3
59
4
37
5
8
6
43
7
13
8
20
9
60
10
37
11
31
12
44
13
39
14
5
15
15
16
11
17
18
18
16
19
13
20
20
21
33
22
9
23
39
24
20
25
47
26
21
27
16
28
38
29
13
30
18
31
16
32
9
33
24
34
6
35
40
36
19
37
19
38
29
39
24
40
25
41
21
42
26
43
18
44
8
45
2
46
13
47
17
48
3
49
18
96.38%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
6
totalSentences
237
matches
0
"were gone"
1
"was gone"
2
"was bound"
3
"was gone"
4
"were gone"
5
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
279
matches
0
"was reacting"
1
"was bleeding"
2
"was cracking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
244
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1444
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
23
adverbRatio
0.01592797783933518
lyAdverbCount
2
lyAdverbRatio
0.0013850415512465374
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
244
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
244
mean
6.22
std
3.32
cv
0.534
sampleLengths
0
7
1
12
2
12
3
17
4
17
5
8
6
23
7
11
8
15
9
4
10
9
11
4
12
4
13
5
14
5
15
17
16
2
17
3
18
9
19
14
20
9
21
4
22
15
23
4
24
7
25
7
26
2
27
6
28
3
29
11
30
6
31
6
32
8
33
9
34
4
35
9
36
6
37
7
38
7
39
7
40
12
41
11
42
9
43
4
44
9
45
8
46
3
47
12
48
9
49
13
31.15%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
46
diversityRatio
0.1557377049180328
totalSentences
244
uniqueOpeners
38
15.15%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
220
matches
0
"Just the rustle of leaves"
ratio
0.005
63.64%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
86
totalSentences
220
matches
0
"She tucked it back inside"
1
"She stood between two ancient"
2
"She checked her watch."
3
"It was not the absence"
4
"She walked forward, her boots"
5
"Her left wrist itched."
6
"She rubbed the skin with"
7
"She turned back to the"
8
"They stood closer together now,"
9
"She had walked in, but"
10
"Her voice sounded flat, deadened"
11
"It sounded like dry paper"
12
"It formed words, but they"
13
"She tightened her grip on"
14
"He had said the stones"
15
"She had ignored him."
16
"She needed the address on"
17
"They parted for her as"
18
"She reached for her phone."
19
"She tossed it into her"
ratio
0.391
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
212
totalSentences
220
matches
0
"The silver chain bit into"
1
"Aurora pulled the pendant free"
2
"The deep crimson gem pulsed"
3
"She tucked it back inside"
4
"The air smelled of wet"
5
"She stood between two ancient"
6
"The boundary markers of the"
7
"Wildflowers bloomed in the darkness,"
8
"Time moved differently here."
9
"An hour inside could be"
10
"She checked her watch."
11
"The hands spun backwards."
12
"Aurora stepped over the threshold."
13
"The silence hit her first."
14
"It was not the absence"
15
"She walked forward, her boots"
16
"The ground felt spongy, like"
17
"Her left wrist itched."
18
"The small crescent-shaped scar throbbed"
19
"She rubbed the skin with"
ratio
0.964
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
220
matches
(empty)
ratio
0
96.77%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
2
matches
0
"The deep crimson gem pulsed with a heat that burned her fingertips."
1
"She walked forward, her boots crunching on dry leaves that should have been wet."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
0
fancyTags
(empty)
dialogueSentences
20
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
83.6945%