Run: 2026-02-25-01KJBJ5J85NDHDTTNARTK2F1K7

Run Details

Duration:
48.8s
Cost:
$0.010919
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The shimmering barrier tore open with a sound like ripping silk. Aurora stepped through without hesitation, her boots crunching on soil that felt too soft, too yielding. The air hit her face instantly, thick with the scent of roasted spices and rotting fruit. It was a cloying sweetness that coated the back of her throat. Nyx materialised beside her, a silhouette of living shadow that bled into the amber light. They did not walk so much as flow, their violet eyes scanning the treeline. Isolde followed, bare feet leaving no impression on the dark earth. She hummed a low note that vibrated in Aurora's chest. Aurora's hand instinctively went to the silver chain at her throat. The Heartstone Pendant pulsed against her skin, a rhythmic thrumming that matched the beating of her own heart. The gemstone glowed with a deep crimson light, brighter than before. This place was wrong. The trees were too tall, their branches twisting into shapes that resembled grasping fingers. Vines hung heavy with fruit that looked like human eyes, blinking slowly in the warm amber sky. "Keep moving," Aurora said. Her voice sounded flat in the heavy air. Nyx drifted closer to the ground. "Shadows here are thin. They taste of ash." Isolde stopped. She turned her pale lavender eyes toward the canopy. "Time bends here. An hour inside is a breath outside. Or a lifetime." "We do not have time for riddles," Aurora replied. She pulled the Fae-Forged Blade from her belt. The moonsilver metal felt cold, a stark contrast to the oppressive heat. The blade hummed with a faint luminescence. The group moved deeper into the grove. The ground shifted beneath them, spongy and wet. Aurora wiped sweat from her brow. The heat was not natural. It radiated from the soil itself, like a fever. "Look," Nyx whispered. A path wound ahead, lined with statues of stone. They depicted figures in various states of indulgence, mouths open in silent screams. Some held bowls that overflowed with liquid gold. Aurora recognised the style. Dymasian. This was not the Fae Grove. This was a breach into Hel. "The Veil is thinner than Isolde said," Aurora noted. She tightened her grip on the dagger. Isolde traced a finger along a stone vine. "The barrier breathes. It inhales greed. It exhales decay." A low rumble shook the ground. The fruit on the trees dropped, splattering against the path with a wet thud. The smell intensified, cloying and sickly. Aurora coughed, waving her hand in front of her face. "What was that?" Nyx asked. Their form flickered, solidifying into a human shape for a moment before dissolving back into shadow. "Something woke up," Aurora said. She scanned the perimeter. The statues seemed to have shifted. One figure, previously facing the path, now turned toward them. Its stone hand rested on a hilt. "Run," Isolde said. It was the first direct command she had ever given. Aurora did not hesitate. She sprinted down the path, the blade ready. Nyx flowed behind her, merging with the darkness to mask their movement. Isolde ran silently, her silver hair streaming behind her like smoke. The path narrowed. Vines snapped at their heels, sharp as whips. Aurora slashed at one, the Fae blade cutting through the magical warding without resistance. The vine hissed, bleeding black sap that sizzled on the ground. "Left," Nyx called out. Aurora veered sharply. A wall of brambles blocked the straight path, but a gap appeared where Nyx pointed. They squeezed through, thorns tearing at Aurora's jacket. She ignored the pain. The Heartstone burned hot against her skin, warning her of proximity. They burst into a clearing. A grand table sat in the centre, laden with food that steamed in the heat. Roasts turned on spits over fireless flames. Goblets overflowed with wine that smelled of blood. Prince Belphegor's domain. Aurora raised the blade. "This is a trap." "Everything is a trap," Isolde said. She stood at the edge of the clearing, looking at the table. "The feast waits for the hungry." A sound came from the shadows. Not a footstep. A drag. Something heavy moving across the floor. Aurora spun around. Three figures emerged from the treeline. They wore the rags of souls, their skin grey and stretched tight over bone. Their mouths were sewn shut with golden thread. "Dymasian hounds," Aurora muttered. The creatures lunged. Aurora sidestepped the first one. She drove the blade into its shoulder. The creature did not bleed. It dissolved into ash, reforming instantly. "Physical damage does not work," Nyx warned. They shot a tendril of shadow at the second creature. It screeched, a sound like grinding metal. Isolde raised her hands. Wildflowers bloomed rapidly from the ground, tangling around the creatures' legs. The plants grew thorns, piercing the grey skin. The creatures writhed, but they did not fall. "We need to leave," Aurora said. She looked at the Heartstone. The glow was blinding now. "The portal is unstable." "Where?" Nyx asked. Aurora pointed to a shimmering tear in the air near the table. It pulsed in rhythm with the pendant. "Go," Isolde said. She stepped forward, placing herself between the group and the creatures. "I will hold the gate." "No," Aurora said. She grabbed Isolde's arm. The skin was cold. "We do not leave you." Isolde smiled. It was a sad expression. "The Seer does not run. The Seer observes." The creatures broke free of the flowers. They charged again, faster this time. Aurora drew back her arm. She threw the Fae blade. It spun through the air, catching the amber light. It struck the lead creature in the chest. The moonsilver pierced the warding magic. The creature froze. Cracks formed in its grey skin. It exploded into dust. The remaining two hesitated. "Now!" Aurora shouted. She grabbed Nyx and Isolde. She pulled them toward the tear in the air. The wind from the other side smelled of rain and ozone. London. The creatures roared. They launched themselves at the group. Aurora shoved Isolde through first. Nyx followed, dissolving into the light. Aurora stepped into the shimmer just as a clawed hand grasped her ankle. She kicked back, the heel of her boot connecting with the creature's face. It recoiled, screeching. Aurora pulled her leg free. The claw tore through her trousers, drawing blood. She stumbled into the light. The world spun. The smell of spices vanished, replaced by the damp chill of Richmond Park. They landed on the grass. Aurora rolled, checking her weapon. The blade was gone. Nyx reformed, solid and shaking. "The blade?" "Left behind," Aurora said. She stood up. Her ankle throbbed. Isolde sat on the grass, her silver hair matted with dirt. "The gate closes." Aurora looked at the spot where they had entered. The grass was undisturbed. No shimmer. No tear. Just the park. "We are not safe," Nyx said. They pointed to Aurora's ankle. The wound did not bleed red. It bled black. Aurora looked down. The skin around the cut was turning grey. "It is spreading," Isolde said. She stood up slowly. "The infection of Dymas." Aurora clenched her jaw. She would not let it take her. She pulled a knife from her belt, a mundane kitchen knife from her delivery bag. "Cut it out," Aurora said. "Are you mad?" Nyx asked. "It is already in the blood," Aurora said. She held the knife to her ankle. "Cut it out." Isolde stepped forward. She placed a hand on Aurora's wrist. "Wait." "Why?" Aurora asked. "Because the infection is not the problem," Isolde said. She looked at the trees surrounding the park. "The problem is what follows the infection." The wind stopped. The birds ceased their singing. A silence fell over Richmond Park, heavy and suffocating. Aurora looked up. The shadows of the oak trees lengthened, stretching toward them. They moved against the wind. "Run," Nyx said. Aurora dropped the knife. She turned and sprinted toward the path that led to the tube station. Isolde followed. Nyx flowed behind them, a dark cloud trailing in the grass. The shadows detached from the trees. They formed shapes, tall and thin. They walked on the tips of their fingers, silent and fast. Aurora checked her phone. No signal. The Heartstone was cold now. Dead. "They are hunting," Aurora said. "Then we run faster," Nyx replied. Aurora reached the street. Cars passed by, oblivious. People walked dogs. None of them saw the shadows closing in. "Into the crowd," Aurora ordered. They merged with the pedestrians. Aurora kept her head down. She could feel the cold breath of the shadows on her neck. One shadow stopped. It looked directly at Aurora. It had no face, only a void where features should be. Aurora pulled her hood up. She walked faster. "Stop," Isolde whispered. Aurora froze. A man in a suit stood in front of her. He held a briefcase. He did not blink. "Excuse me," Aurora said. The man smiled. His teeth were too sharp. Too many. "You dropped something," he said. He held out a hand. In his palm lay the Fae-Forged Blade. Aurora reached for it. The shadows behind her surged forward. "Take it," the man said. "Or they eat you."
created_at"2026-02-25T23:29:25.263Z" 2/25/2026, 11:29:25 PM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2665
moderation_latency(null)
generation_time48672
tokens_prompt5338
tokens_completion4065
native_tokens_prompt5244
native_tokens_completion3894
native_tokens_completion_images(null)
native_tokens_reasoning1687
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0109188
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-d166e84d-2a44-9b28-8e3c-f615e29b3580"
is_byokfalse
latency2665
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772062165-9zLrlCDtuzzjRA6KJLB7"
upstream_id"chatcmpl-d166e84d-2a44-9b28-8e3c-f615e29b3580"
total_cost0.0109188
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags33
adverbTagCount1
adverbTags
0"Wildflowers bloomed rapidly [rapidly]"
dialogueSentences48
tagDensity0.688
leniency1
rawRatio0.03
effectiveRatio0.03
90.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1533
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"sharply"
count1
highlights
0"slowly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1533
totalAiIsms17
found
0
word"silk"
count1
1
word"scanning"
count1
2
word"vibrated"
count1
3
word"pulsed"
count2
4
word"rhythmic"
count1
5
word"stark"
count1
6
word"oppressive"
count1
7
word"traced"
count1
8
word"flickered"
count1
9
word"scanned"
count1
10
word"streaming"
count1
11
word"charged"
count1
12
word"chill"
count1
13
word"throbbed"
count1
14
word"silence"
count1
15
word"could feel"
count1
highlights
0"silk"
1"scanning"
2"vibrated"
3"pulsed"
4"rhythmic"
5"stark"
6"oppressive"
7"traced"
8"flickered"
9"scanned"
10"streaming"
11"charged"
12"chill"
13"throbbed"
14"silence"
15"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences217
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences217
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences233
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen18
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1533
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions25
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions104
wordCount1353
uniqueNames13
maxNameDensity3.55
worstName"Aurora"
maxWindowNameDensity6
worstWindowName"Aurora"
discoveredNames
Aurora48
Heartstone4
Pendant1
Fae-Forged2
Blade2
Fae5
Grove1
Hel1
Nyx17
Belphegor1
Isolde18
Richmond2
Park2
persons
0"Aurora"
1"Blade"
2"Nyx"
3"Belphegor"
4"Isolde"
places
0"Fae"
1"Grove"
2"Hel"
3"Richmond"
4"Park"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences103
glossingSentenceCount1
matches
0"looked like human eyes, blinking slowly i"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1533
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences233
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs84
mean18.25
std12.45
cv0.682
sampleLengths
055
150
240
335
412
514
624
736
835
93
1047
1116
1217
1336
1421
155
1627
1713
1835
1936
204
2141
2235
233
248
2524
2617
2731
284
293
3023
3124
3231
3320
343
3519
3619
3716
3815
3913
4046
414
423
4326
449
4524
4629
4721
4814
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences217
matches
0"were sewn"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs268
matches
0"was turning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences233
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount758
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.025065963060686015
lyAdverbCount9
lyAdverbRatio0.011873350923482849
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences233
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences233
mean6.58
std3.6
cv0.547
sampleLengths
011
116
216
312
415
514
611
710
811
918
1011
114
1214
1317
144
158
166
178
182
199
2013
219
228
2312
247
257
268
276
285
299
303
319
3213
338
344
351
366
376
389
397
408
419
426
4314
446
4510
465
4716
485
494
41.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.26180257510729615
totalSentences233
uniqueOpeners61
19.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences175
matches
0"Just the park."
ratio0.006
73.71% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount64
totalSentences175
matches
0"It was a cloying sweetness"
1"They did not walk so"
2"She hummed a low note"
3"Her voice sounded flat in"
4"She turned her pale lavender"
5"She pulled the Fae-Forged Blade"
6"It radiated from the soil"
7"They depicted figures in various"
8"She tightened her grip on"
9"Their form flickered, solidifying into"
10"She scanned the perimeter."
11"Its stone hand rested on"
12"It was the first direct"
13"She sprinted down the path,"
14"They squeezed through, thorns tearing"
15"She ignored the pain."
16"They burst into a clearing."
17"She stood at the edge"
18"They wore the rags of"
19"Their mouths were sewn shut"
ratio0.366
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount169
totalSentences175
matches
0"The shimmering barrier tore open"
1"Aurora stepped through without hesitation,"
2"The air hit her face"
3"It was a cloying sweetness"
4"Nyx materialised beside her, a"
5"They did not walk so"
6"Isolde followed, bare feet leaving"
7"She hummed a low note"
8"Aurora's hand instinctively went to"
9"The Heartstone Pendant pulsed against"
10"The gemstone glowed with a"
11"This place was wrong."
12"The trees were too tall,"
13"Vines hung heavy with fruit"
14"Her voice sounded flat in"
15"Nyx drifted closer to the"
16"She turned her pale lavender"
17"She pulled the Fae-Forged Blade"
18"The moonsilver metal felt cold,"
19"The blade hummed with a"
ratio0.966
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences175
matches(empty)
ratio0
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Aurora stepped through without hesitation, her boots crunching on soil that felt too soft, too yielding."
1"Nyx materialised beside her, a silhouette of living shadow that bled into the amber light."
2"The Heartstone Pendant pulsed against her skin, a rhythmic thrumming that matched the beating of her own heart."
3"The trees were too tall, their branches twisting into shapes that resembled grasping fingers."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags33
uselessAdditionCount0
matches(empty)
37.10% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags31
fancyCount7
fancyTags
0"Nyx whispered (whisper)"
1"Aurora noted (note)"
2"Aurora muttered (mutter)"
3"Nyx warned (warn)"
4"Aurora shouted (shout)"
5"Aurora ordered (order)"
6"Isolde whispered (whisper)"
dialogueSentences48
tagDensity0.646
leniency1
rawRatio0.226
effectiveRatio0.226
79.5136%