Run: 2026-02-25-01KJBJ6Z99HZYWDT9P1GV2AXZJ

Run Details

Duration:
32.1s
Cost:
$0.009663
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn kneelled on the cold floorboards. The smell of damp rot and fresh blood choked the air. Forensic tape fluttered behind her, a sick yellow ribbon snapping in the draft from the tunnel fans. She didn't bother looking up at the uniformed officers guarding the perimeter. They knew better than to ask questions about the perimeter being breached by non-existent doors. A body lay three metres away. Male. Suit torn. No obvious wounds on the torso. Eva crouched beside him. Her curly red hair hung loose over the collar of her coat. She wiped sweat from her forehead with a gloved hand and pushed round glasses back up the bridge of her nose. "He's not breathing," Eva said. Her fingers hovered over the neck. "Obviously." "It shouldn't be possible to kill this hard with a broken rib cage alone. Look at the bruising. It's not impact damage." Quinn ignored the gloved hand hovering over the skin. She reached into her coat pocket. Her fingers closed over the cold brass of the Veil Compass. The casing felt heavy. The verdigris patina scratched her thumb. She placed the object on the victim's chest. The needle didn't point North. It shivered. It spun slowly. Then it snapped to a halt, pointing straight at the dark tunnel mouth behind the body. "Directional," Quinn said. "Like a compass?" "Like a magnet. Or a lure." Eva stood up. Her boots crunched on the debris. Dust motes danced in the beam of her torch. "The sigils. You see the smudges on the wall?" Quinn tilted her head. Shadows danced across the tiled wall. Faint black lines marked the grout. "Graffiti." "Runic script. Old English. Protective warding." Eva stepped closer. She tapped the glass of her satchel. "He wasn't murdered. He was anchored." "Anchored?" "Stopped from moving to the next layer. Like a cork in a bottle." Quinn stood. Her leather watch ticked against her pulse. She scanned the tunnel walls. Cracked tiles. Dripping water. The air hummed with static electricity. It made the hair on her arms stand up. "Who anchors a corpse?" Quinn asked. "The clique," Eva said. Her voice dropped. She tucked a strand of hair behind her ear. "The ones who own the Veil Market." "Then why leave a body in plain sight?" Quinn moved towards the tunnel mouth. The compass in her pocket warmed against her thigh. It felt alive. "A message?" "A warning." Quinn drew her service weapon. The metal clicked against the safety catch. She checked the chamber. Full magazine. "Someone knows we are here." "I thought you wanted the case," Eva said. "I want the truth. The Market sells truth and lies by the stone. I want to know who sold him." "Harlow." Eva's voice hardened. "The compass just turned off. That means the rift opened. It means he's gone now." "Dead?" "Gone." Quinn holstered the gun. She walked back to the body. She pulled a pair of latex gloves from her pocket. Her fingers flexed. She felt the vibration of the floor beneath her boots. It wasn't the rumble of the train. It was a heartbeat. "Look at the floor." Quinn pointed at the tiles near the body's feet. "The discoloration." Eva crouched again. She ran her finger along the dark stain. She brought the glove to her nose. She didn't breathe. "Oxidised copper. Mixed with ash." "Blood doesn't oxidise copper," Quinn said. "Unless the blood was mixed with something else." "Salt?" "Salt draws out. This draws in. It's not blood. It's ichor. A conduit." Quinn knelt. The brass compass in her pocket buzzed louder. She pulled it out. The needle was shaking violently. "What is it?" Eva whispered. "It's finding the source." "Which way?" Quinn pointed at the wall opposite the tunnel. The blackened grout lines formed a perfect circle. "In there." "There's only brick." "Then the brick is lying." Quinn fired a warning shot into the wall. The plaster exploded. Dust rained down. The bricks shifted. Not falling. Rotating. A hidden door spun open. Dark air rushed out. It smelled like ozone and old books. "Harlow, don't." "Move." Quinn stepped forward. The light from her torch cut through the gloom. She saw the corridor. It stretched into infinity. The compass needle pointed straight down the hall. The needle vibrated with such force it nearly broke the casing. "Quinn." Eva grabbed her arm. "My eyes are adjusting. I can see the sigils shifting. They are moving." Quinn shook her off. "I see them. They are closing." "Closing?" "On us." The corridor seemed to shorten. The walls moved inward. The sound of the train vanished. Silence pressed against her ears. Her watch face cracked. "Get back," Quinn said. "No," Eva said. Her hand trembled. She pulled the Veil Compass from Quinn's hand. "I am closer to the source. Let me hold it." "Don't touch the needle." "It's not a compass anymore, Quinn. It's a beacon. And we are the signal." The wall behind them sealed with a thud. Brick met brick. No seam. No sound of impact. Just a final lock. Quinn spun around. Her weapon was useless against a sealed wall. She turned to the open corridor. The compass in Eva's hand glowed. The needle spun so fast it blurred into a disc. "What happens if I touch it?" Eva asked. Her voice echoed. "Nothing good." The light from the needle hit the floor. It projected a shadow on the opposite wall. A shadow that didn't match their stance. The shadow raised a hand. It held a weapon. Quinn drew her weapon. "Don't move." The shadow stepped forward. It moved before the real Eva did. "Is that him?" Eva asked. "Who?" "The one who died." The shadow lunged. Eva dropped the compass. It hit the floor and rolled. The needle stopped spinning. It pointed straight at Quinn. The glass face of the compass cracked from the impact. "Quinn." Eva's voice came from the side. Quinn looked left. Eva stood frozen. Her eyes were wide. The glass reflected the light of the compass. Quinn looked at the weapon. It was loaded. It was real. The shadow was still moving. "Cover your eyes." Quinn fired. The bullet passed through the shadow. It vanished. But the sound of the shot remained. It echoed. It didn't fade. The compass on the floor began to hum. The vibration rattled Quinn's teeth. The needles on her watch stopped moving. Time froze. "Harlow." A voice came from the ceiling. It sounded like DS Morris. Quinn looked up. The ceiling was gone. The sky was open above them. It was night. But the moon was gone. The stars were wrong. They were arranged in a circle. "Harlow, don't look up." Eva screamed. Her voice cracked. Quinn pulled her finger off the trigger. She lowered the gun. The shadow lunged again. It was solid now. It wore Morris's uniform. "Quinn." The figure raised the weapon. It pointed at her. "Fire," the figure said. "Harlow, run!" Quinn didn't move. The figure fired. The bullet hit the wall. It sparked. But the wall didn't crack. It absorbed the impact. The bullet dropped to the floor. Quinn checked the chamber. Empty. "The market," Quinn said. "It's open." The floor beneath them cracked. The tiles fell away. They weren't standing in a station anymore. They were standing on a bridge. A bridge made of bone. "Quinn." Eva pulled the compass from the floor. The needle pointed at her chest. It pierced the fabric of her coat. It didn't go through. It hovered there. "The Market moves," Eva said. "It moves when we look." Quinn reached for her phone. No signal. The screen was black. "We need to leave." "We can't," Eva said. She turned the compass over. Etched on the back were names. Hundreds of them. Names from the force logbook. "Quinn." Quinn looked at the names. She saw Morris's name. It was fresh. The ink was wet. "Look." Quinn turned to the figure. It was gone. The corridor was empty. The bridge was gone. They were standing in a shop. A shop filled with strange objects. Candles, jars, bones. A man stood behind the counter. He wore a suit made of shadows. He smiled. His teeth were sharp. "Welcome to the Veil." Quinn raised her weapon. "Fire at will," she said. The man didn't move. He just watched. "Quinn, put it down." Eva's hand shook. The compass buzzed against her skin. "It's a trap." "It's a shop." "Not for us." The man reached into his pocket. He pulled out a bone token. He held it up. It glowed. "Purchase complete." The floor beneath Quinn's boots turned to glass. She looked down. She saw herself standing on the floor. She was looking down at herself. She wasn't the person standing. She was the thing inside the glass. Quinn screamed. She reached for the glass. It didn't break. Her hand passed through. "Quinn!" Eva grabbed her arm. She pulled. Her fingers sank into the air like smoke. "Quinn, listen to me." Quinn pulled back. Her hand was solid now. But her face was changing. Her skin turned grey. Her eyes turned brown. "Get out," Eva whispered. "Now." Quinn fired again. The bullet hit the man. He didn't bleed. He laughed. The sound shook the shop. "Too late." The man clapped his hands. The walls dissolved. They fell into the darkness. "Quinn, hold on!" Eva shouted. Her hand tightened on Quinn's wrist. Quinn felt the cold bite of the tunnel air. The darkness rushed up. It swallowed the light. It swallowed the shop. They fell. Quinn fell. She landed on hard ground. Silence. The air smelled of copper. "Quinn?" Eva coughed. The sound of her cough was wet. "Are you there?" Quinn sat up. Her gun was in her hand. The floor was wet with water. The walls were brick. She was back in the station. "Quinn, look." Eva pointed at the floor. The body was gone. The blood was gone. Only a pile of ash remained. In the middle of the ash sat the Veil Compass. The needle was still. It pointed at Quinn. Quinn checked her watch. The hands were spinning backwards. "Harlow, check your pocket." Quinn reached in. She pulled out the gun. It was loaded. But it was brass. Not steel. It was a prop. A toy. "No," Quinn said. The door to the station burst open. A man stood there. He held a gun. It was a real gun. "Move," the man said. "Or I shoot." Quinn stood. The gun in her hand melted. It turned into water. "Pick a side." Quinn looked at the man. She looked at Eva. Eva stood up. She held the compass. The needle spun wildly. "Harlow." The man raised the gun. He aimed at Quinn's head. "Quinn." Quinn smiled. It didn't reach her eyes. "Let's go." The man fired.
created_at"2026-02-25T23:30:11.378Z" 2/25/2026, 11:30:11 PM
model"qwen/qwen3.5-35b-a3b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency694
moderation_latency(null)
generation_time32055
tokens_prompt4671
tokens_completion4494
native_tokens_prompt4516
native_tokens_completion4267
native_tokens_completion_images(null)
native_tokens_reasoning1621
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.009663
router(null)
provider_responses
0
endpoint_id"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id"chatcmpl-24da799d-06af-9d70-96f8-dbca60fdf5a4"
is_byokfalse
latency694
model_permaslug"qwen/qwen3.5-35b-a3b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772062211-LL9R7gigWqwAGUGBwca5"
upstream_id"chatcmpl-24da799d-06af-9d70-96f8-dbca60fdf5a4"
total_cost0.009663
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount0
adverbTags(empty)
dialogueSentences96
tagDensity0.271
leniency0.542
rawRatio0
effectiveRatio0
97.23% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1807
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1807
totalAiIsms13
found
0
word"fluttered"
count1
1
word"pulse"
count1
2
word"scanned"
count1
3
word"perfect"
count1
4
word"gloom"
count1
5
word"vibrated"
count1
6
word"silence"
count2
7
word"trembled"
count1
8
word"beacon"
count1
9
word"echoed"
count2
10
word"etched"
count1
highlights
0"fluttered"
1"pulse"
2"scanned"
3"perfect"
4"gloom"
5"vibrated"
6"silence"
7"trembled"
8"beacon"
9"echoed"
10"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences298
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount4
hedgeCount2
narrationSentences298
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences368
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1807
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions90
wordCount1439
uniqueNames6
maxNameDensity3.47
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Veil3
Compass3
North1
Eva30
Quinn50
Morris3
persons
0"Compass"
1"Eva"
2"Quinn"
3"Morris"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount1
matches
0"smelled like ozone and old books"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1807
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences368
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs147
mean12.29
std12.14
cv0.987
sampleLengths
061
115
237
311
41
522
670
73
83
96
1027
1117
1222
131
1413
1533
166
1723
1828
192
2023
218
2220
2319
241
251
2644
2715
2821
295
3014
311
3232
335
344
352
3618
373
385
3936
402
411
4239
4318
4410
451
462
4724
484
4924
95.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount8
totalSentences298
matches
0"being breached"
1"was gone"
2"was gone"
3"were arranged"
4"was gone"
5"was gone"
6"was gone"
7"was gone"
48.98% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount7
totalVerbs309
matches
0"was shaking"
1"was still moving"
2"weren't standing"
3"were standing"
4"were standing"
5"was looking"
6"were spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences368
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1440
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.01597222222222222
lyAdverbCount6
lyAdverbRatio0.004166666666666667
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences368
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences368
mean4.91
std3.1
cv0.632
sampleLengths
06
111
217
312
415
56
61
72
86
94
1012
1121
125
136
141
1522
169
176
1811
194
206
218
225
232
243
2516
263
273
286
293
306
319
329
334
346
356
361
379
387
396
401
4113
422
437
445
452
462
476
489
496
37.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats45
diversityRatio0.20652173913043478
totalSentences368
uniqueOpeners76
40.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences248
matches
0"Then it snapped to a"
1"Just a final lock."
2"Only a pile of ash"
ratio0.012
57.10% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount101
totalSentences248
matches
0"She didn't bother looking up"
1"They knew better than to"
2"Her curly red hair hung"
3"She wiped sweat from her"
4"Her fingers hovered over the"
5"She reached into her coat"
6"Her fingers closed over the"
7"She placed the object on"
8"It spun slowly."
9"Her boots crunched on the"
10"She tapped the glass of"
11"Her leather watch ticked against"
12"She scanned the tunnel walls."
13"It made the hair on"
14"Her voice dropped."
15"She tucked a strand of"
16"It felt alive."
17"She checked the chamber."
18"She walked back to the"
19"She pulled a pair of"
ratio0.407
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount232
totalSentences248
matches
0"Quinn kneelled on the cold"
1"The smell of damp rot"
2"She didn't bother looking up"
3"They knew better than to"
4"A body lay three metres"
5"Eva crouched beside him."
6"Her curly red hair hung"
7"She wiped sweat from her"
8"Her fingers hovered over the"
9"Quinn ignored the gloved hand"
10"She reached into her coat"
11"Her fingers closed over the"
12"The casing felt heavy."
13"The verdigris patina scratched her"
14"She placed the object on"
15"The needle didn't point North."
16"It spun slowly."
17"Eva stood up."
18"Her boots crunched on the"
19"Dust motes danced in the"
ratio0.935
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences248
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences14
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags26
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount2
fancyTags
0"Eva whispered (whisper)"
1"Eva whispered (whisper)"
dialogueSentences96
tagDensity0.198
leniency0.396
rawRatio0.105
effectiveRatio0.042
81.3757%