Run: 2026-02-25-01KJBJAZMC66XKS7Q65YMQGWDX

Run Details

Duration:
38.7s
Cost:
$0.002417
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow kicked the yellow tape aside. Blood soaked the concrete beneath her boots. The abandoned platform in Camden looked like a bruise on the London Underground. Fluorescent lights flickered overhead, buzzing like trapped insects. She moved past the crowd of onlookers gathering behind a perimeter of black coats and scarves. Sergeant Miller stood over the body. He held a torch in his hand and shone it directly into the dead man’s face. Miller looked up when Harlow joined him. He didn't greet her. "Strangulation," Miller said. "No weapons found. Clothes ripped. Cash gone." "Pocket money," Harlow said. She knelt beside the corpse. The man wore a velvet suit stained with old oil. His neck bore a ring of purple bruising that pulsed against the grey skin. "But look there. The blood flow isn't right." "I've already called the forensic team," Miller said. He straightened his back. "Looks like a mugging gone wrong. Or a suicide." Harlow shook her head. "Suicide doesn't leave a trail." She pointed toward the far end of the platform. A line of wet footprints led from the shadows. The prints were barefoot. No dust disturbed the floor around the man’s hands. No defensive wounds. The body was posed. Eva stood in the shadows near the ticket barrier. She held a leather satchel against her chest. Her curly red hair caught the dim light, and her round glasses reflected the flickering lamps. She nudged the satchel. "It's not a mugging," Eva said. Her voice was soft but carried across the empty space. "It's a payment." Miller turned to look at her. "You're the consultant from the Museum. Keep quiet until we finish the sweep." Eva didn't flinch. "That's a bone token in his pocket. The kind they give before the door opens." Harlow stood up. She tapped her watch. The leather strap crunched against her wrist. "What door?" "The Veil," Eva said. She stepped out from the shadows. "If the blood isn't pooling where his heart would pump, then he didn't die for the money. He died for the gate." Miller laughed. The sound bounced off the tiled walls. "This isn't a fantasy novel, Evans. I deal in bodies. You deal in myths." Harlow ignored the comment. She reached into her own pocket and pulled out the brass compass. It weighed heavy, cold against her palm. The casing had a patina of verdigris from years of handling. The face was etched with protective sigils that glowed faintly when she turned it over. She set the compass on the concrete next to the body. The needle trembled. It spun once, then snapped still. It wasn't pointing north. "It points to a rift," Harlow said. Miller looked at the compass. "Is that a prop?" "The needle moves when a dead body lies on it," Harlow said. Her eyes narrowed. "It moves when a body is placed for the Veil." Eva stepped closer to Miller. "Tell me you didn't report this as a standard homicide." "I reported what I saw," Miller snapped. "Two suspects. Missing cash. Evidence suggests a robbery." Harlow touched the compass needle. It hummed. The vibration traveled up her arm. The lightbulb above them flickered and went out. The darkness descended instantly. The only light came from Miller’s torch and the dull glow of the Compass. "Turn it around," Harper said. Miller hesitated. He moved the beam to show his empty hands. "We need to secure the scene." "There is no scene," Eva said. She reached into her bag. "They used the dead body to mark where the next one has to fall." The compass needle spun wildly. It stopped pointing at the corpse. It pointed straight at Harlow’s chest. Miller took a step back. "That doesn't make sense." "He's a gateway," Harlow said. She felt a cold draft behind her. The smell of ozone filled the air. She could taste copper on her tongue. Eva grabbed the satchel. "We have to go." "Not yet," Harlow said. She looked at the compass. The needle trembled violently. Miller raised his pistol. "Stand away from the body." Harlow turned slowly. "You think it's a robbery?" "I think you're contaminated," Miller said. His voice was steady. "Stand away." The floor beneath Harlow’s boots groaned. Ripples spread through the dry cement like oil on water. Dust fell from the ceiling. "The body isn't marking where the gate is," Harlow whispered. Eva grabbed her arm. "Harlow, the needle. Look." The compass wasn't pointing at her anymore. It was pointing at the space between them and Miller. The needle spun faster. The air grew heavier. Miller took a step forward. "Step away. Now." Harlow didn't move. The compass fell out of her hand and clattered on the ground. The needle spun on the concrete. It pointed at Miller. Miller lowered the gun slightly. "What is that?" "It's not a compass," Eva said. She backed away toward the shadows. "It's a tracker." Harlow looked at the needle. The face of the compass began to crack. Cracks ran through the glass face like spiderwebs. The brass frame heated instantly. She grabbed for it. "Get down!" Miller shouted. The compass exploded. The force hit Harlow in the chest. She hit the floor. The metal fragments rained around them. Silence fell across the platform. Miller stood over her. His face was blank. Harlow rolled onto her side. The platform was darker now. The flickering lights were gone. Miller held a gun in his hand again. It was steady. "Tell me," Miller said. "Who sent you?" Harlow pushed herself up. Her left arm burned. She could feel the compass shards embedded in her coat. "The Veil," she said. Miller cocked his head. "The Veil isn't real." "It's open," Harlow said. "It's been open since Morris died." Miller’s face tightened. He raised the gun. Harlow didn't flinch. She looked past him. The ticket barrier had opened. It had been solid concrete moments ago. Now there was a doorway filled with thick grey fog. "Get in," Miller said. "I'll cover you." "Miller," Eva whispered. She stood in the shadows. "That isn't police procedure." Miller looked at Harlow. "It isn't." He walked to the doorway. He turned his back on her. Harlow stood up. The fog spilled onto the platform. It smelled of dry rot and old money. Miller stepped inside the fog. He didn't come out. Harlow moved toward the barrier. The fog swirled around her legs. Cold. She reached for her gun. Her hand stopped. The fog had shifted. She saw a figure standing in the doorway. It was Miller. But his skin was grey. His eyes were black. Miller turned slowly. The gun was gone. "Good," Miller said. "You understand now." Harlow raised her gun. The sight was empty. The figure smiled. Harlow pulled the trigger. The gun clicked. Miller reached out. He touched the barrel. It melted. The fog rushed forward. The Compass on the ground began to glow blue. The needle pointed at the wall behind the ticket barrier. A hand reached out from the wall. It grabbed Harlow’s ankle. She fell forward into the dust. The fog swallowed the light. Harlow kicked the ground. The foot released her. The Compass stopped spinning. A voice echoed in the darkness. "You should have listened." Harlow scrambled to her feet. The wall was solid. The fog thickened. She raised her hand. The compass was gone. Her coat pocket was empty. The flashlight beam flickered. Eva stood by the ticket barrier. She held a book. Her eyes glowed green. "Quinn," she said. "Run." Harlow looked at the wall. The door handle turned. Inside, the lights were red. The door opened.
created_at"2026-02-25T23:32:22.806Z" 2/25/2026, 11:32:22 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency504
moderation_latency(null)
generation_time38603
tokens_prompt4671
tokens_completion5184
native_tokens_prompt4516
native_tokens_completion4914
native_tokens_completion_images(null)
native_tokens_reasoning3105
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0024172
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-fcb85b62-a42f-9f8f-8956-bafc21f792fa"
is_byokfalse
latency502
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772062342-sDeN2IkN3a7T1FVXzOkJ"
upstream_id"chatcmpl-fcb85b62-a42f-9f8f-8956-bafc21f792fa"
total_cost0.0024172
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences57
tagDensity0.404
leniency0.807
rawRatio0
effectiveRatio0
88.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1271
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"slightly"
count1
highlights
0"slowly"
1"slightly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1271
totalAiIsms12
found
0
word"flickered"
count3
1
word"velvet"
count1
2
word"pulsed"
count1
3
word"etched"
count1
4
word"trembled"
count2
5
word"standard"
count1
6
word"silence"
count1
7
word"could feel"
count1
8
word"echoed"
count1
highlights
0"flickered"
1"velvet"
2"pulsed"
3"etched"
4"trembled"
5"standard"
6"silence"
7"could feel"
8"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences187
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences187
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences221
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1271
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions24
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions79
wordCount982
uniqueNames7
maxNameDensity3.16
worstName"Miller"
maxWindowNameDensity5.5
worstWindowName"Miller"
discoveredNames
Camden1
London1
Underground1
Miller31
Harlow31
Compass3
Eva11
persons
0"Miller"
1"Harlow"
2"Compass"
3"Eva"
places
0"London"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"looked like a bruise on the London Underg"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1271
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences221
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs86
mean14.78
std10.77
cv0.729
sampleLengths
050
133
210
341
421
59
638
737
819
919
1018
1116
1232
1323
1449
1524
167
179
1825
1915
2015
2139
225
2317
2425
2517
269
2726
288
2913
309
318
3212
3321
3410
358
3625
378
3825
398
4015
4130
424
4325
448
4515
4611
477
4818
494
95.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences187
matches
0"was posed"
1"was etched"
2"were gone"
3"was gone"
4"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs207
matches
0"wasn't pointing"
1"wasn't pointing"
2"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences221
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount982
adjectiveStacks1
stackExamples
0"heavy, cold against her"
adverbCount19
adverbRatio0.019348268839103868
lyAdverbCount11
lyAdverbRatio0.01120162932790224
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences221
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences221
mean5.75
std3.17
cv0.552
sampleLengths
06
17
213
38
416
56
616
77
84
93
107
114
125
1310
1414
158
168
174
189
194
205
219
229
234
249
253
264
279
288
2916
304
316
3210
333
346
3513
363
3715
383
394
407
412
424
436
4422
452
467
4714
484
4912
41.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.21266968325791855
totalSentences221
uniqueOpeners47
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences159
matches(empty)
ratio0
79.12% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount56
totalSentences159
matches
0"She moved past the crowd"
1"He held a torch in"
2"He didn't greet her."
3"She knelt beside the corpse."
4"His neck bore a ring"
5"He straightened his back."
6"She pointed toward the far"
7"She held a leather satchel"
8"Her curly red hair caught"
9"She nudged the satchel."
10"Her voice was soft but"
11"She tapped her watch."
12"She stepped out from the"
13"She reached into her own"
14"It weighed heavy, cold against"
15"She set the compass on"
16"It spun once, then snapped"
17"It wasn't pointing north."
18"Her eyes narrowed."
19"He moved the beam to"
ratio0.352
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount153
totalSentences159
matches
0"Harlow kicked the yellow tape"
1"Blood soaked the concrete beneath"
2"The abandoned platform in Camden"
3"She moved past the crowd"
4"Sergeant Miller stood over the"
5"He held a torch in"
6"Miller looked up when Harlow"
7"He didn't greet her."
8"She knelt beside the corpse."
9"The man wore a velvet"
10"His neck bore a ring"
11"He straightened his back."
12"Harlow shook her head."
13"She pointed toward the far"
14"A line of wet footprints"
15"The prints were barefoot."
16"The body was posed."
17"Eva stood in the shadows"
18"She held a leather satchel"
19"Her curly red hair caught"
ratio0.962
31.45% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences159
matches
0"Now there was a doorway"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount0
matches(empty)
79.82% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags23
fancyCount4
fancyTags
0"Miller snapped (snap)"
1"Harlow whispered (whisper)"
2"Miller shouted (shout)"
3"Eva whispered (whisper)"
dialogueSentences57
tagDensity0.404
leniency0.807
rawRatio0.174
effectiveRatio0.14
81.4222%